The Black Death’s new update is live! Here are the brand-new patch notes here!
The Knight profession
Knights have returned to the land of Mercia!
The knight is all about wearing the heaviest armour and wielding the biggest weapons. Equip yourself with full plate and a two handed sword and dish out your own brand of justice. Use your profession skill to check peoples true identity and bounty. Are they really are who they say they are? Do they have a bounty on their head? How you use this information is up to you!
The Outlaw profession
The downtrodden will rise up and reclaim what is rightfully there’s, any way possible!
Thievery, deceit and murder. The Outlaws specialize in the underhanded. They can pose as other professions, craft counterfeit items, create rudimentary weapons and use their profession skill to steal directly from other players inventories! A profession for those who don’t want to play by the rules.
Updated skill trees
The skill tree has been long overdue and update and in V0.09 we have completed replaced the whole system.
New UI, new icons and most importantly triple the amount of skills!
Currently some of the skills aren’t functioning, but with the base system in we can now focus on fixing the bugs and adding even more unlock-able skills!
The Wellness system and thirst
Nausea, headaches and broken bones.
We’ve added thirst in addition to the ever-present hunger. Meaning players will have to ensure they always have something to drink. But you might want to think twice about drinking dirty water from a puddle…
The new wellness mechanic adds more depth to the sickness in the game. The system is split into two areas; States and Symptoms.
States like fatigue, hunger, thirsty and temperature, if not kept in check will make you more susceptible to getting sicknesses.
Sicknesses or ‘Symptoms’ range from things like headaches and nausea to devastating sickness like the bubonic plague.
Each symptom has its own behind the scenes effects as well as its own visual effect on your character. An example being migraine, which, while you have it, slows your XP gain and adds on screen effects!
Stay healthy stay safe!
Foraging
Scavenge the land for resources to help you survive!
We’ve added the ability to forage! Certain areas in game (wood, puddles) will allow you to forage them for additional supplies. Simply look at the area you wish to forage, if you are able to forage a UI prompt will appear, simply left mouse click or press “E”.
This is a brand new system for V0.09 and as such needs tweaking and bug fixing! We’re very keen to hear your feedback!
Current objects available for foraging:
- Wood
- Puddles
Rotting Food
Nothing lasts forever
Another brand new system for V0.09.
The harsh weather of the Kingdom of Mercia means that food will spoil if left too long, becoming dangerous to eat. Simple foods like berries and apples become rotten quickly. So if you plan on journeying across the kingdom it is advised to cook your meat or make your own bread, a much longer lasting, heartier meal. With much of the population of the land of Mercia taken by the plague, Merchant and Peasants food crafting skills are heavily in demand.
Place-able items
Time to go camping!
You can now craft and place your own utilities and cosmetic objects! Here is the full list:
- anvil
- stall
- camp
- campfire
- bed
- bookshelf
- candle
- grinding wheel
- loom
- oven
- carpet
- stool
- stonemill
- tanning rack
- wooden chair
Additional housing
As Mercia recovers new houses have been built across the land! Mostly hovels, but shelter none the less.
Over 30 new hovels have been placed throughout Mercia. Available for 120 gold each these provide a entry level place to live for new players.
But in all honesty they’re pretty horrible places to live…
Character screen
On returning to play you will now be greeted with your current character! From this screen you can continue your character, start a new one or just admire yourself for a while.
Back-end changes
As mentioned in the previous blog post we’ve made various back end amendments and fixes. This includes server side saving which should resolve many exploits.
This also means we will be able to offer better customer support in future – more news on this soon!
New randomly generated names
We have received your submissions and picked the top 5 names to add in this update!
Ulrich Cumberbatch
Shepherd Forester
Ser Winter
Cameron Kennedy
William Hawley
Player written book
We have also selected the player written book to add for this update!
Congratulations to Dejan Markovic for his submission of “The Battle of Strumble Pass” ! The whole team enjoyed the story and felt like it was rooted in the world, look out for this book in game! There will be plenty more coming.
More…
Audio
- Added error sound when you look at a resource that requires a tool and you don’t have one equipped.
- Added rain sounds.
- Stopped pain sound when you first log in.
- Sounds for wood chop and mining.
- AI voices & noises.
- AI footstep noises.
- Swing noises.
- Footsteps noises for players should play when in crouched, combat, run, encumbered.
- Jump landing sfx.
- Various UI sounds implemented.
- Animal noise have been implemented.
- Added sounds to lootables.
- Intractables now have sounds.
- Added sfx for entering / exiting water.
- Bush resources now make noise when you move through them.
- Ambient fire sounds added to flames that damage you.
- Added SFX when entering new area.
- Side buttons in main menu now have audio on over and click.
- Ambient audio in capital.
- Added light extinguish sounds to useable lights.
Animations
- East / drink animation played when you eat / drink.
- Looping loot animation now plays when looting a barrel.
- Player hit reacts re-enabled.
- Base character pose is now turned off in crouch, swim and jump.
- Crouching has new animation.
- Slight camera bob whilst running.
- Stopped being able to slide around when going in and out of menus whilst sitting.
- Weapon attacks now have small camera anim.
- Over encumbered anim now replicates.
- Custom aim offsets per class.
Intractable’s
- Fence poor now has same functionality as other doors.
- Braziers now say “Brazier” instead of “none”.
UI
- Fixed exit menu not updating position.
- Stopped ability to get to menus when on death screen.
- recipes now show required materials.
- Locked recipes now show in crafting menu.
- NPC chat has look has been revamped.
- Updated look of various UI elements.
- Fixed NPC chat getting stuck on various windows.
- HUD on bottom bar now lights up when you have a skill point.
- Fixed show / hide HUD could be activated while in menus
Materials
- Player now gets wet when and dries off when entering and exiting water.
Misc
- Motion blur and Vsync should now save.
- Start video is now quieter.
Top Known Issues
- Occasionally “enter world” button does not work on character screen- http://steamcommunity.com/app/412450/discussions/1/343788552528154520/
- World can occasionally take too long when loading in.
- hunger / thirst rate needs balancing.
- food decay speeds need balancing.
- waterways not giving water when foraged.
- no way to repair items.
- reports of invisible items (need more testing).
- Peasants cannot craft stone mills.
Here is an awesome trailer in which we detail the new update’s features!