Tomb Raider: The Last Revelation & Lara Croft © Square Enix Limited, 1999
Tomb Raider The Last Revelation is the fourth installment of the Tomb Raider series, which was created by the small Core Disgn studio and published by Eidos. The game came out in 1999 and in my opinion is far more interesting to me than the latest games from the series. It was nice to go back to playing one of the best game from my childhood. The Last Revelation offers great soundtrack, sound effects and at times beautiful locations and puzzles that brings the biggest enjoyment.
Egypt! It is a place where you could do some artifact hunting! If I remember right, it was first Tomb Raider games which had rather decent scores in gaming magazines (at least in my country) but there was nothing more wrong, it's still good Tomb Raider game. We can finally travel back to earlier locations, there is also pretty new menu! And some varieties when it comes to moving forward, which means there are is not only one "right" way to follow. So far it's the TOmb Raider game with most levels and while some might be annoying, like tutorial one, that's pretty great number and will make many hours of playing to be great. And if you ask me, this is my second favorite Tomb Raider game due to locations it's set. Tomb Raider IV also looks a little better than previous games but now since it's quite old game, not that it really matters. Worth every price, that's how much fun this Tomb Raider game is.
Tomb Raider IV: The Last Revelation is perhaps the most suited game to try first for players not familiar with the classic Tomb Raider games. Compared to the previous three games, this game is fresh, innovative and engaging even today, more than the rest in the old series. This was the first time the story was a central element, presenting an actual important part of Lara's background by introducing her mentor, Verner von Croy, which set her on the path of tomb raiding. He can also be considered (spoiler) the main villain of the game, though this fact changes toward the later part, when we find out that the ancient Egyptian god Seth was pulling the strings all along by taking advantage of Von Croy's unjustified animosity towards Lara and possessing him to do his bidding. It is the conflict between Verner/Seth and Lara, along with the small details and presence of more humane characters (including Lara) that make the story so interesting and engaging. The gameplay is largely the same as in previous games, though there are, again, plenty of small differences that make it feel like a fresh experience (to name a few: Lara's house is replaced with a two-level tutorial in Cambodia, the inventory screen and items are slightly altered, the boss encounters are more realistic and challenging, there are some new mechanics present, like rope swinging, item combining and interconnected levels and the puzzles are much more prominent and nuanced). The sound design and music are excellent yet again, with Peter Connelly as the composer this time (apparently, one of his more recent works is the soundtracks for Watch Dogs). Even though the game takes place entirely in Egypt - with the exception of the first two tutorial levels, which are basically a flashback anyway -, there is plenty of diversity in the levels, even for the veterans used to multiple differing locations per game. This time, Lara will take on a lengthy journey across the entirety of Egypt - places to raid include: the (100% fictive) tomb of Seth; the tomb of Semerket, an ancient priest of Horus; the catacombs under the city of Alexandira, including the well-known Lost Library (apparently, it's pretty easy to access if you're a rich, gun-toting athlete with a penchant for puzzle-solving and wiping out entire species) and Cleopatra's palaces; a Cairo overrun by Seth's plagues and monstrosities and finally the Giza pyramids, including a not-so-hidden catacomb underneath the Sphinx (apparently real life archeologists are not too competent) and a similar location underneath the Great Pyramid - the temple of Horus. And I do mean lengthy- the game has over 30 levels, but overall is not as long as Tomb Raider III, considering that its levels are usually not as expansive. One not very well-known fact is that this game was at one point meant to be a conclusion to Lara's story arc - partially due to the fact that the developers put a new Tomb Raider game each year, kinda like Ubsioft does nowadays with the Assassin's Creed series; the difference being that Core Design wasn't nearly as wealthy a company as Ubisoft -, and thus had a pertaining ending that seemed definitive. Of course, history tells us otherwise, but it can be argued that this was the end of the classic series, seeing as the fifth game was merely a collection of previous unrelated and unshown adventures and the sixth (which was the last game made by Core Design) was ... well, let's not talk about now. In the end, Tomb Raider IV: The Last Revelation marks the end of an era (both literally and figuratively, look it up). It was one hell of a game back then, and it is one hell of a game now. Play it as soon as you can!
The 4th game in the original series, and not a bad entry at all. Like most of the original games the controls are extremely frustrating, and controller support is there, but not worth taking advantage of since it's so frustrating that using the keyboard is far handier. The story is probably the weakest aspect of the game, but the gameplay is like that of any older Tomb Raider game, and when you get into it it's a lot of fun. If you're a fan of the series it's worth checking out.
This is still a worthwhile entry for fans of the series, but it;s a marked dip in quality. it's obviously graphically superior, though not by enough to really matter much. The levels are far more bland than in the previous entries, the controls might be the worst in the series to that point, and the story is substandard. It's still fun and worth playing, but not over the first three at all.
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