Built by a mad baron to bring notoriety to his town, only the brave or foolish would dare to enter Deathtrap Dungeon. Fabulous riches await the victor. Many adventurers have tried - none have come out alive…Read full description
Built by a mad baron to bring notoriety to his town, only the brave or foolish would dare to enter Deathtrap Dungeon. Fabulous riches await the victor. Many adventurers have tried - none have come out alive…
As Red Lotus, the alluring assassin, or Chaindog, the savage warrior, you must battle your way to the heart of the dungeon and slay the great dragon, Melkor, mightiest of all the beasts of the underworld. If you succeed, gold and glory will be yours. If you fail, your sole reward is death.
A hellish horde of monsters await you in subterranean pits and passageways. A host of weapons, spells and charms are available - you will need them, for you are about to embark on a heart-stopping journey filled with brutal combat, deadly traps and the darkest magic.
38 massive levels
53 different AI controlled monsters
32 different weapons, spells and charms to find and use!
Deathtrap Dungeon © Square Enix Limited, 1998
The game resembles the first adventures of Miss Croft of Tomb Raider, though in a much heavier atmosphere of grim fantasy. While controlling our hero, our task will be to get through the nine levels of the dungeon, each with a different theme. On our way to the exit we will more than 50 types of opponents, but also try to avoid complex traps and environmental puzzles. Sadly I remembered is as a better game.
Do you remember the late 80's Game Books? One of the finest writers of that genre, a mix between a story and a single player rpg, was Ian Livingstone. His book series 'Fighting Fantasy' included the seed of this game: Deathtrap Dungeon, the game book. Ian Livingstone worked on the design team of this game, looking for the feeling you can find on his book: a hideous foe on every corner, a deadly trap every step. Deathtrap Dungeon was a sort of Tomb Raider with a fantasy theme, but it is quite different in the matter of controls and mechanics: keeping the action button down, then pressing a direction triggers different attacks and defensive moves. Weapons worn down so you must keep looking for another sword or maul. Graphics are real good with a wide variety of enemies, but locations could be a little repetitive, all the game takes place on a dungeon. As usual on the early 3D games there are some camera problems, sometimes a bit annoying, specially near deadly traps. There's a 3DFX patch for this game, i managed to make it work on a modern system (no real Voodoo card but a Glide Wrapper) with nGlide. The original release had a problem with Windows XP: There were no sound effects nor music, hopefully this problem should be adressed on this new relaunch.
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