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FINAL FANTASY® XIV: Stormblood™ - DIGITAL COLLECTOR'S EDITION

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$59.99

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FINAL FANTASY® XIV: Stormblood™ - DIGITAL COLLECTOR'S EDITION

$59.99

$59.99

-{{product.discount}}%

$59.99

The Digital Collector's Edition contains amazing content to aid you in your adventures in Eorzea. Including bonus in-game items:

  • Syldra Mount
  • Wind-up Bartz Minion
  • Chicken Knife

With over six million adventurers worldwide, there is no better time to join the resistance than now!

Monthly subscription required to play.
The PAL version of FINAL FANTASY® XIV will require a European & other Regions Square Enix Account to play.
The NA version of FINAL FANTASY® XIV will require an American Square Enix Account to play.
Please refer to our country list to check which key you will receive on purchase. To check what region your account is in, follow the instructions here.

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Game description

Join the fight for freedom! Dive into the next chapter of the critically acclaimed game FINAL FANTASY XIV Online with its epic next expansion pack - Stormblood!

Journey to the East to explore vast, new lands and play as two new jobs─red mage and samurai.
New tales of daring and adventure await as the Warrior of Light prepares for a journey beyond the borders of Aldenard.

With over six million adventurers worldwide, there is no better time to join the resistance than now!

The Digital Collector's Edition contains amazing content to aid you in your adventures in Eorzea. Including exclusive in-game items:

Syldra Mount
The ever-helpful Syldra from FFV is now a flying and diving mount for adventurers to use!

  • Players must meet certain conditions to be able to fly and dive.
  • Flying is limited to FINAL FANTASY XIV: Heavensward and FINAL FANTASY XIV: Stormblood areas.
  • Diving is limited to FINAL FANTASY XIV: Stormblood areas.

Wind-up Bartz Minion
Summon the easygoing hero Bartz from FFV to journey at your side as you explore new lands.

  • Minions are vanity pets that do not have any effect on a player's stats.

Chicken Knife
You won't see red with the FFI red mage along for the ride.

  • Minions are vanity pets that do not have any effect on a player's stats.

Includes FINAL FANTASY XIV: Heavensward expansion. 
The installation and registration of FINAL FANTASY XIV: A Realm Reborn is required to play.


Key Features:

• New adventures in Ala Mhigo and Doma
• Play as two new jobs─red mage and samurai
• New exploration with swimming and diving
• Level cap increase from 60 to 70
• Changes to the battle system
• Journey to the Far Eastern city of Kugane
• Explore Gyr Abania, the Ruby Sea, Yanxia, and the Azim Steppe
• New primals and beastmen: Lakshmi and the Ananta, Susano and the Kojin
• New dungeons
• A new 8-man raid: Interdimensional Rift─Omega
• A new alliance raid: Return to Ivalice
• The Forbidden Land of Eureka
• New gear and crafting recipes
• A new residential district: Shirogane
• Expanded item inventory


Game info

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  • Rating
Publisher:
Square Enix
Developer:
Square Enix
Genres:
MMOs, RPGs
Source:
Released:
Tuesday, June 20, 2017
Modes:
Languages:
Japanese, German, French, English
Format:
Digital PC Download
Headset:
{{vrNames}}
Customer notes

Please note: The registration code included in this version is not compatible with the Steam version of Final Fantasy XIV: A Realm Reborn. To play on Steam, please buy the Steam version of the game.

Requires FINAL FANTASY XIV: A Realm Reborn to play.

Minimum Requirements

PC Specs:

  • Minimum Specs (DirectX® 9)
  • Operating System: Windows® 7 32/64 bit, Windows® 8 32/64 bit, Windows® 8.1 32/64 bit, Windows® 10 32/64 bit
  • Processor: Intel® Core™i5 2.4GHz or higher
  • Memory: 3GB or higher (if 64 bit OS, 4GB is recommended)
  • Hard Disk Space: 60GB or more
  • Video: NVIDIA® Geforce® GTX750 or higher AMD Radeon™ R7 260X or higher
  • Sound: DirectSound® sound card (DirectX® 9.0c or higher)
  • DirectX®: DirectX® 9.0c or higher
  • Other: For the latest information and recommended specifications, please see the Square Enix website and Square Enix Support Centre.

 

*AMD graphic cards are currently being tested and will be updated at a later time. 

The Minimum System Requirements (tentative) listed above are the anticipated minimum system requirements to run this software. However, please be aware that this information is still subject to change. 

Recommended Requirements

PC: 

  • Operating System: Windows® 7 64 bit, Windows® 8 64 bit, Windows® 8.1 64 bit, Windows® 10 64 bit
  • Processor: Intel® Core™i7 3GHz or higher
  • Memory: 8GB or more
  • Hard Disk Space: 60GB or more
  • Video: NVIDIA® Geforce® GTX970 or higher AMD Radeon™ RX 480 or higher
  • Sound: DirectSound® sound card (DirectX® 9.0c or higher)
  • DirectX®: DirectX® 9.0c and DirectX® 11
  • Other: For the latest information and recommended specifications, please see the Square Enix website and Square Enix Support Centre.
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Reviews for FINAL FANTASY® XIV: Stormblood™ - DIGITAL COLLECTOR'S EDITION

{{(r.PositiveVotesCount || 0) | number:0}} {{(r.PositiveVotesCount || 0) === 1 ? person : people}} found this helpful. Was this review helpful to you?
100
stopped playing WoW for this

A461

I stopped playing WoW (or World of Warcraft) for this game. For what reason you may ask. You just need one character to play each class. The classes work off of one another to add differences to your play style and to upgrade into more part engaged occupations. You can create your own gear, you can make your own food and you can play 90% of the amusement just by yourself! You don't need to be in a society or part of a tick. The general population who play this game are surprisingly friendly. The story line is great and the cinematics amaze me. Square has truly created a beast with this title and I can hardly wait to perceive how they wow me with FFXV!

80
really great mmo game!

JaCoBReaper

Despite the early access issue (raubahn and pipin savage), the content of the expansion itself is very very good. I can say it's one of the best MMO expansion I've played and I played a lot of MMOs. - Story: The pacing is tighter and more streamlined than Heavensward, almost no filler or unnecessary detour in the main quest. Although I prefer the setting and setup of Heavensward, Stormblood has various twists and unforgettable moments, I'm excited to see where the story will unfolds in 4.x patches. - Gameplay: The two new Jobs (Samurai and Red Mage) are AWESOME. Tried both of them a lot in Palace of the Dead and they play very fluidly with interesting mechanics. Red Mage in particular seems very enjoyable to play, they got the jack of all trades role right. While Samurai is pure DPS monster with zero utility to the party, skill wise it is a bit harder than other melee DPS since you have to keep track a lot of things. The battle system changes they introduced is also mostly a success and make old jobs more streamlined (a bit dumbed down, but understandable, WoW had worse skill pruning). - Music: No comment needed here. Still reign supreme as the best MMO music. - Endgame: Can't give full impression on the endgame since raid is not out yet (2 weeks from now). The only endgame content currently is 2 Extreme Primal which I haven't tried yet.

100
Finally!

Stebsis

Stormblood is finally here, and it's been a blast so far. This is the second expansion in one of the biggest MMO's currently going, FFXIV. Stormblood introduces a new continent to the east, Doma, and areas surrounding it, and we also go a bit to Ala Mhigo which we've been hearing a lot about in the base game as well as aftermath of Heavensward. The new city, Kugane, as well as Doma take heavy influence from eastern culture, especially Japanese. The architecture is beautiful here, bright colors and big temples all over the place. Eastern influence shows also in one of the two new jobs, Samurai and Red Mage. Both of these have already become my favorite jobs in their roles because they act so differently from the others. Samurai is a melee fighter who uses a katana, and series of combos to build up Sen, which they use to unleash some powerful moves. Red Mage is of course a long standing job in Final Fantasy, all the way from the very first one. They use combination of melee, white and black magic, keeping a balance between them with a gauge that goes from 0-100. They do have a bit of healing magic, as well as a raise keeping up with the white magic, but their main job is still to deal damage. Once the gauge reaches certain numbers, their melee attacks become more powerful which uses up the gauge. This adds a really interesting dynamic, RDM is much more mobile than other casters and they have a long gap closer to quickly get those melee attacks in and then a jump backwards back to casting. It's risky for low defence and hp caster to get close, so you have to pick your times, but you also don't want to waste damage by keeping the gauge at 100 for too long. Other jobs have also gotten a lot of attention though. Abilities for almost every job have been reworked completely. You're no longer required to level additional jobs to get some necessary skills, a lot of the bloat has been taken off and many abilities combined into one that gets stronger depending on your level which is a welcome change. Every job also has a gauge to measure aspects of their job, like with Black Mage how much Enochian you have left, or how many seconds left in Umbral or Astral. Bards get their songs reworked massively which is amazing. They still have access to their old song abilities through role actions, but the songs themselves are integral part of their rotation now instead of being just something you use when you absolutely need to. I love the additions and changes so far. I haven't come across anything yet that feels lesser because of the changes, they made a lot of the abilities much more simple to use, but I hope we'll get some harder fights as a result of this. Also the new areas are beautiful and dungeons as well as new primals have been really fun. Story is something I'm not really a fan of, it has its moments but it's still too much endless rambling about nothing and over-explaining things, and cutscenes are just not well made. A lot of the models use stock animations that we players can also use, and it just looks clumsy. There's no flow to them, pacing of dialogue and action sequences feels so amateurish. It's still a great expansion so far, and we'll get raids, new housing district and much more in the coming weeks as well as 4.1 somewhere in the horizon. Can't wait what they're gonna do with this.

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