In the wake of the closure of Visceral Games by EA, level designer Zach Wilson has shed some light on the pressure surrounding the studio regarding the well-regarded Dead Space franchise.
Dead Space 2 had a development budget of $60 million, making 4 million sales in its first quarter on release. This “wasn’t enough” to justify the development cost which was already “merciless” according to Wilson.
Given recoupable marketing costs, licensing fees from platform holders and the wholesale price offered to retailers, the designer indicated that the share of a game’s price as paid by gamers actually seen by the development studio is far lower than might be expected.
Electronic Arts announced the studio’s closure earlier this week.