Monster Hunter World producer Ryozo Tsujimoto has explained why the PC version of the game will arrive several months after the console iterations.
Monster Hunter World will launch for PlayStation 4 and Xbox One on January 26, but the PC version of the game won’t be ready until this autumn. Producer Tsujimoto, in conversation with GamesRadar (and as reported by sister site PC Gamer) explained that, because it is the first PC game that his team at Capcom has made, they want to make sure that the server and matchmaking elements are sorted before launching it.
Tsujimoto said: “For the main Monster Hunter game, this is our first PC title and it’s something we want to make sure we get right. So rather than have it taking up resources during the console development and not being able to have our full attention on it, we want to get console [versions] out of the door, and then we’re going to take some extra time and try and get the PC version as good as possible.
“There’s extra work you need for PC as well. On console you use first-party matchmaking — you just kind of plug into it, whether it’s PSN or Xbox Live — but on PC, we’re going to have to work more to get our own matchmaking working. So hopefully, PC users won’t mind waiting a little bit longer for us to bring you a really great optimised PC experience.”
Taking extra time to get a game absolutely right requires a certain amount of fortitude in this day and age, so Capcom deserves praise for its refusal to compromise. And while the excitement over Monster Hunter World’s imminent arrival builds, here’s the latest trailer for the game.