Bungie has announced that it is finally due to take action on the microtransaction controversy that has dogged Destiny 2 since launch, by making its Eververse loot boxes more accessible to those who are reluctant to pay real money for them.
In a post on the official Destiny 2 website game director Christopher Barrett said: “We used to wait to talk about game updates until we were certain we could meet our deadlines to avoid letting players down if we changed our plans. No longer. We’re not just listening, we are doing.”
Regarding the current Eververse situation, Barrett added: “We recognize that the scales are tipped too far towards Tess at the moment, and Eververse was never intended to be a substitute for end-game content and rewards.”
Consequently, Bungie will make three changes to it:
- “We’re shifting the balance of new content in favour of activity rewards over Bright Engrams. This includes adding Ghosts, Sparrows, and ships (to date found only in Bright Engrams) to achievement reward pools.
- “We’ll provide a gameplay path to earn Bright Engrams and all contained rewards (including Event Engrams).
- “We’ll give players more direct purchase options and make adjustments to Bright Engrams to allow players to get the items they want more often.”
Barrett’s post also detailed a number of general ways in which Bungie will be revamping Destiny 2 in the coming months, which will begin to come into effect with the return of the game’s Crimson Days event on February 13. Highlights of those tweaks include: “Shifting the balance of new content in favour of activity rewards over Bright Engrams,” providing: “A gameplay path to earn Bright Engrams and all contained rewards (including Event Engrams),”and giving: “Players more direct purchase options, and making adjustments to Bright Engrams to allow players to get the items they want more often.”
If those adjustments go as far as Destiny 2’s players have wanted ever since the game’s launch, they should substantially address the perception that with Destiny 2, Bungie has placed more of a premium on generating income through microtransactions than creating the ideal gameplay experience.