Jade Raymond parts company with Electronic Arts

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Jade Raymond has left Electronic Arts’ Montreal-based Motive Studios.

The high-profile industry veteran, renowned for shaping the Assassin’s Creed franchise at Ubisoft, left the French publisher in 2015 to co-found Motive Studios for EA. At Motive, she was heavily involved in a Star Wars game being developed by Visceral Studios, which was canned when EA shut Visceral down

In a statement to VentureBeat, EA Head of communications John Reseburg revealed that Raymond will be replaced by Samantha Ryan, who already oversees EA’s mobile, Maxis and BioWare studios. Reseburg said: “Samantha is known for driving creative design and supporting game teams so they can bring their visions to life. She is a deeply experienced game-maker with a gameography that spans from The Sims to Batman: Arkham City to No One Lives Forever to the highly-anticipated Anthem.”

Reseburg also admitted that Raymond chose to step down from Motive Studios: “With this change, Jade Raymond has decided to leave Electronic Arts. In her time with us, Jade helped to build great teams, and our projects underway at Motive and other studios continue unchanged. We’re appreciative of all of her efforts, and we wish Jade all the best as she moves on to her next adventure. We are driving greater creativity into everything we do across EA Studios, and we’ll look forward to sharing more in the months to come.” 

Since 2015, Motive Studios has produced few tangible results for its efforts: it helped Dice to develop Star Wars: Battlefront II, but has yet to release a game of its own. For further news, you might want to keep an eye on EA’s website.