Gaming vets launch ‘e-health’ games company WellBeings


Games industry veterans have teamed up with a mental health mentor have launched WellBeings, a games company focused around e-health.

The industry veterans are Mark Ripley and Matt Spall, who between them have a combined 60 years of games industry experience. In addition to them, they have joined forces with Craig Fearn, a Professional member of the European Mentoring and Coaching Council and a holder of the international gold standard qualification, ASIST (Applied Suicide Intervention Skills Training).

WellBeings will focus on using mobile games to address wellbeing issues, which include; anxiety, panic disorder, and chronic pain. WellBeings also plans to become an all-in-one destination for e-health and wellbeing applications, consultation, and research.

Craig Fearn said “The potential of the crossover benefits between games and e-health are massive. From a research standpoint, the data generated could revolutionise how professional practice responds to a range of conditions. From a user’s point of view, our games will offer innovative alternatives to a stagnating market”

For more information, please keep an eye on the WellBeing website.