Apex Legends: The Respawn Culture


“The studio culture that we’ve worked hard to cultivate, and the health of our team are very important. We take those things into account when we discuss our content roadmap, the production schedule, and the frequency in which we can update the game.”

This is the message from the executive producer of Apex Legends Drew McCoy. He was talking, of course, about the planned updates to the popular free-to-play Battle Royale game. He also said “Our long-term goal is to ensure Apex Legends always feels alive and thriving, with a focus on quality of content over novelty or speed of release. At the same time, we want to maintain our culture as a development team and avoid crunch that can quickly lead to burnout or worse.”

It’s nice to see a company actually looking after their workers in the wake of countless accounts of overworked and underpaid employees in the games industry. That’s not to say that the team are being complacent. He also said that they had seen all of the feedback regarding the first season’s Battle Pass.

This should mean a more refined, and better received, second season for fans of the game. Apparently, the second pass will bring with it a new weapon, a new character, and even some map changes. These kinds of living and evolving games can often put a lot of stress on the developers. The feeling of needing to make everyone happy is rife in the industry and is causing far more harm than good.

After all, if all of the games we love are made by people who then go on to quit, then how can we expect that quality and experience going forwards. There is a delicate balance at play in the industry at the moment and the more reasonable among us know that the health of those making the games should come first. Hopefully, this means that those responsible for the horrendous conditions take note. On the subject of Apex Legends in particular, more should be shown at EA Play in June, so that’ll be nice.