New trailer brings The Surge 2 gameplay insight

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The Surge 2

A new trailer is providing insight into the gameplay of The Surge 2, the much-anticipated third-person action-RPG developed by Deck13 and published by Focus Home Interactive.

The trailer (below) showcases The Surge 2’s impressive Jericho City location and provides tantalizing glimpses of the game’s melee action, weapons, boss-battles and more – including the return of the first game’s enemy dismemberment system, and a new set of combo attacks. Focus Home Interactive said: “In today’s trailer, witness new weapons, environments, enemies, colossal bosses, and moves that improve the formula. There are ever-more challenges to overcome, equipment to loot and upgrade, and threats to survive.”

The publisher continued: “The Surge’s iconic fast-paced combat and unique limb targeting and looting mechanisms return for a dynamic combat experience that is as rewarding as it is unforgiving. Experience brand new, bigger, more lively environments — Jericho City is a massive location, packed with secret passages, buildings, factions, friends, foes, and terrifying bosses. Abandoned, half-finished mega-structures sit alongside ostensibly serene parks that have become nanomachine hunting grounds. As you progress through this nightmare, earn TechScrap and equipment pieces by tearing off enemy limbs to equip them to your exo-rig.”

Deck13 set the scene for The Surge 2’s storyline on the game’s website: “A mysterious storm causes your plane to crash in the outskirts of Jericho City. Weeks later, you awaken in a crumbling metropolis overrun by a deadly nanite-based disease. Rampant machines roam the rubble, military forces carry out mysterious plans, and survivors are left to fend for themselves. Above the city, an ominous, expanding nanostorm darkens the sky… Jericho City needs you.”

The Surge 2 is set for release on 24 September 2019, on PlayStation 4, Xbox One and PC. For more information about the game, and to pre-order it, visit its website.

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Steve Boxer
Steve Boxer has been writing about videogames since the early 1990s. His first console was an Atari VCS, and he misspent most of his youth in the 1980s in the arcades. As well as for Green Man Gaming, he can be found writing for The Guardian, Empire, TechRadar and Pocket-Lint. He’s currently having trouble deciding whether his favourite console is his Xbox One X or his Switch, and plays a wide range of games, but especially RPGs (he loves a good JRPG) action-adventure titles, shooters of all descriptions and driving games. Follow him here.