Divinity: Fallen Heroes Put on Hold Indefinitely

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Divinity: Fallen Heroes

Divinity: Fallen Heroes has been put indefinitely on hold, a statement released by Larian Studios revealed. The game, which was intended to be a follow-up to Divinity: Original Sin 2, was going to be a tactical combat-focused twist on the series.

The statement reveals that despite the game’s original release date in November 2019, the game will need a lot more work, time, and resources to get it into a position that Larian Studios is comfortable with. Larian Studios said “Originally scheduled for November 2019 release, it has become clear to everyone involved that the game will need far greater development time and resources than are available now to bring it to fruition in a fun and sustainable way” regarding this.

As a result, both Larian Studios and developers of Divinity: Fallen Heroes, Logic Artists, will part ways. Larian Studios will continue work on Baldur’s Gate 3, with Logic Artists working on their own tactical game series, Expeditions. 

Logic Artists had this to say regarding the announcement: “It’s always sad to put an exciting project on hold, but sometimes the realities of development and release schedules simply assert themselves in ways that are outside anyone’s control. It’s been an incredible honour to work with Larian on their Divinity IP, and everyone at Logic Artists has been blown away by how helpful and welcoming Larian has been throughout the project.”

Divinity: Original Sin 2 broke all sorts of records during its release, and with Divinity: Fallen Heroes put on hold for now we’ve no word regarding a follow-up just yet. That said, Baldur’s Gate 3 is still in the works, though other than the original trailer, we have yet to get more details about the long-awaited RPG sequel.