• Store
  • Home
  • Discord
  • Follow us
    • Facebook
    • Twitter
    • Youtube
    • Instagram
Green Man Gaming Blog
Green Man Gaming Blog
  • Store
  • Home
  • Discord
Home
Articles
Interviews

Mirage: Arcane Warfare Q&A With Alex Hayter From Torn Banner Studios

April 3rd, 2017 Gina Articles, Interviews

Share

Facebook Twitter Google+ LinkedIn Pinterest Tumblr
Mirage: Arcane Warfare Q&A With Alex Hayter From Torn Banner Studios

We got the chance to sit down with Alex Hayter from Torn Banner to ask a few questions about their next multiplayer epic, Mirage: Arcane Warfare.

Why did you choose to create a new magical setting instead of heading down the Chivalry 2 route?

After we finished Chivalry and its expansion Deadliest Warrior, we wanted a fresh direction for our studio’s next game. We decided to add meaningful complexity to our melee combat system in the form of magic abilities – which gave us the excuse to experiment with a totally different setting compared to Chivalry’s dark medieval battlefields. That meant we could try some neat things setting-wise, resulting in a radically different colour palette, bringing more life to the visuals with magical effects and creating our own fantasy mythos from the ground up.

Your art style is very different to Chivalry. What made you make the change from gritty realism?

In Chivalry we focused on bringing a feel of “meatiness” to combat, so that chopping off another knight’s head felt viciously empowering in terms of both audio and visual feedback – the setting itself tried to match that sense of grit and force. In Mirage we took a somewhat different approach by creating an artistically colorful, picturesque and seemingly calm setting to contrast against the damage you can cause in the bloodiness of battle. You’ll walk into a map and can gaze around at the eye candy, which then gets transformed in the middle of a fight into a gory nightmare.

How did including magic affect the game? Was it harder to balance?

Magic abilities are part of the same combat system as the melee you’ll remember from Chivalry. Building everything in Mirage from the ground up in Unreal Engine 4, we’ve improved that combat system drastically with cleaner, more responsive melee. Magic abilities feel like close quarters melee – you can block any spell, even deflect them back at people, as well as being able to drag many projectiles in mid air with your mouse. It definitely creates a challenge when it comes to ensuring that our six character classes all present their own strengths and weaknesses, but we’ve spent a long time in the Closed Alpha tweaking the system across all character classes and multiple tiers of abilities, and plan to spend even more time in the Closed Beta doing so too.

What was your inspiration behind the classes that you have created?

The character types came out of the unique, Arabian Nights / Middle Eastern-inspired setting of Mirage – which depicts a magic civil war between rival factions, under the backdrop of a grand, ancient city. The characters all represent special roles in that conflict: former city guards, outcast street urchins, black market dealers, royal assassins, and others. Each of the 12 characters (6 per team) has their own unique personality and voice lines, and character classes are also tied to a unique visual style when it comes to their spells; the fiery mage Alchemancer for example, or the molten rock-themed Taurant guard.

Will the gameplay differ from Chivalry to suit the magical element of Mirage?
We know that we were onto something special with Chivalry’s thoughtful, tightly controlled melee combat system, and wanted to tackle magic combat in a way that felt as visceral and dangerous as a fistfight to the death. In Mirage you’ll experience familiar game modes like Team Objective and feel at home with the combat system if you’ve played Chivalry. At the same time, it represents a new challenge for Chivalry veterans – and we’re really pumped to see the types of combat tactics and moves that new players will uncover as the Mirage community grows.

If this as whetted your appetite to play Mirage: Arcane Warfare, you can enter our weekly giveaway for a chance to win a beta key for the game.

  • Tags
  • Chivalry
  • mirage arcane warfare

Share

Facebook Twitter Google+ LinkedIn Pinterest Tumblr
Previous article The 8 Game Sequels You Can't Miss In 2017
Next article Rezzed 2017: Snake Pass Q&A With David Dino From Sumo Digital
Avatar

Gina

Favourite games include Heavy Rain, Grim Fandango and Borderlands. I love a good narrative, with interesting quirky characters. I'm currently playing Ori and The Blind Forest, I've just finished Brothers: A Tale of Two Sons and Firewatch. Follow me on the community!

Related Posts

Green Man Gaming’s XP Program is Evolving

Green Man Gaming’s XP Program is Evolving

June 21st, 2022
Conan Chop Chop Release Date Announced

Conan Chop Chop Release Date Announced

February 9th, 2022
Everything You Need To Know About Horizon Forbidden West

Everything You Need To Know About Horizon Forbidden West

February 8th, 2022
Everything You Need To Know About Elden Ring

Everything You Need To Know About Elden Ring

February 3rd, 2022
Everything you need to know about Tom Clancy’s Rainbow Six Extraction

Everything you need to know about Tom Clancy’s Rainbow Six Extraction

January 18th, 2022
What to expect from God of War's first outing on PC

What to expect from God of War's first outing on PC

January 7th, 2022
Latest Articles
Mirage: Arcane Warfare Free For 24 Hours On Steam
News

Mirage: Arcane Warfare Free For 24 Hours On Steam

0
Mirage Arcane Warfare Giveaway - Winners!
Join In

Mirage Arcane Warfare Giveaway - Winners!

0
Mirage: Arcane Warfare Giveaway
Join In

Mirage: Arcane Warfare Giveaway

0
Mirage: Arcane Warfare Is Out Now
Articles

Mirage: Arcane Warfare Is Out Now

0
Mirage Arcane Warfare: What we know
Articles

Mirage Arcane Warfare: What we know

0
Timeline
Sep 26th 4:50 PM
Articles

GTFO Everything you need to know – Updated

Sep 20th 4:49 PM
Articles

The Best Indie Stealth Games

Sep 20th 4:47 PM
Articles

The Best Indie FPS Games

Sep 20th 4:44 PM
Articles

Shoulders of Giants is an incredible roguelike where you’re a frog on a mech

Sep 20th 4:43 PM
Articles

Superliminal Will Bend Your Brain Into New Shapes

Sep 20th 4:41 PM
Articles

Orx is a tactical roguelike tower defence game filled with cool power ups and interesting decisions

Aug 31st 4:06 PM
Articles

Indie Game Roundup – September 2023

Aug 31st 4:05 PM
Articles

All Robocop Games Ranked

Archive
About us…
GET TO KNOW US

About Us

Careers

Refund Policy

Help & Support

Terms and Conditions

Need our help?

Open a web ticket to contact our Customer Support team. We’re here to help!

Copyright © 2022 Green Man Gaming Blog All Right Reserved