How Silent Hill f 1960’s Japanese Setting Looks Set To Give The Series Its Freshest Outing In A While

Since its inception, the Silent Hill franchise has largely unfolded its grim and murky narratives within the borders of the United States of America. Indeed, last year’s Silent Hill 2 remake did a fantastic job of ramming home the effectiveness of its setting, with protagonist James Sunderland traipsing around the titular resort town within the North American state of Maine in search of his missing wife all the while the aesthetic trappings of small-town Americana surrounded him at every turn. With more than a quarter of a century on the clock with series entries that take place exclusively in North America, Konami has shifted gears entirely for its latest series effort, Silent Hill f. Leaving the United States behind, Silent Hill f has embraced 1960s Japan as the new backdrop for what looks like the most disturbing Silent Hill title to come along in quite some time. So here is why Silent Hill f’s 1960s Japanese setting looks set to give the long-running survival horror series its most refreshing outing in a good long while. 

Why Japan And Why Now?

Though many of the previous games in the Silent Hill franchise have been turned out by Japanese studios, it’s still more than a little surprising to realise that Japanese publisher Konami has resisted the urge to fashion a series effort in its home isles until now. Partially borne from the idea that the series’ Western identity had become creatively stagnant, Silent Hill f’s shift to the sleepy rural town of Ebisugaoka also stems from a desire to embed the sort of Japanese identity into the game that other titles in the series have lacked. Given the folklore-inspired, spine-tingling horrors spawned forth by other horror titles which share a similar setting, such as Yomawari, Fatal Frame and Forbidden Siren games to name a few, the very idea of a legendary horror series like Silent Hill taking a run down this particular avenue is an extraordinarily compelling prospect, to say the least.

A New Horror Paradigm For The Series

When a franchise or series is relocated from one setting to another, such a change is much more than just geographical in nature. When that shift from one country to another is made, there are also changes in audiovisual aesthetics, the texture and fabric of local folklore, culture and other such aspects that can all be responsible for shaping that new experience and that is precisely the case with Silent Hill f.

It’s certainly worth noting that a big proponent of this change for lifting the series from its titular town to this much more rural Japanese locale was Ryukishi07. A popular visual novelist employed by Konami to pen the story for Silent Hill f, his visual novel Higurashi When They Cry, clearly shows that Ryukishi07 demonstrates a firm grasp of what makes Japanese supernatural horror work and based on everything we’ve seen already, his suitability for fleshing out the world of Silent Hill f appears to be readily assured. 


Inspired by the real-life city of Kanayama, the rural majesty of Ebisugaoka with its verdant expanses surrounding old buildings and ancient temples encapsulates much of the visual essence of Japanese horror. Indeed, gone are the myriad rusty structures, barbed-wire fences and other visual elements that have long been seen as staples of the Silent Hill franchise. Instead, these have been replaced by the notion that when natural beauty reaches its zenith and becomes what we might consider to be ‘perfect’, there’s a deep and unsettling sense of foreboding that comes with it. This is something that Silent Hill f deeply associates itself with and it manifests this idea in a very physical sense with a spreading, pastel-like flora that at once evokes both the iconic Japanese falling cherry blossoms and the colour of claret.

That horror is also represented in a very physical sense by the horde of monsters that plague Ebisugaoka, too. Emerging from the creative mindspace of Japanese artist Kera and also very much inspired by Silent Hill 2, the various freaky foes which inhabit the town of Ebisugaoka follow a similarly nightmarish design, often representing indistinct humanoid figures at a distance but as you draw closer, possess limbs twisted unnaturally and additional appendages to be realised in terrifying detail.

Deftly supporting Silent Hill f’s arresting visuals is an ear-stroking soundtrack composed by the legendary Akira Yamaoka, who finds himself ably supported by well-regarded composer Kensuke Inage, which we are sure is going to result in a dreamlike score that will lend Konami’s latest series entry a sense of place and being that is quite unlike any other Silent Hill title to date.

It’s Still Silent Hill Through And Through

Even though Silent Hill f whisks the player off to a location thousands of miles away from the series’ typical North American stomping grounds, Silent Hill f nonetheless remains a Silent Hill game at its core.

Beyond the grotesque monstrosities and visual horror that have long defined the franchise, Silent Hill has always delved into the nature of trauma and how it takes shape both in the mind and in reality. In Silent Hill f, that trauma is realised through the lens of Shimizu Hinako, a disaffected teenager whose life is turned upside down when a mysterious fog seeps into Ebisugaoka and begins twisting and corrupting everything around her, forcing our protagonist to face the twisted remnants of her past.

From a game design perspective, Silent Hill f also rigidly follows the broad outline defined by the series more than a quarter of a century ago. That is to say that players can expect a familiar mix of third-person exploration, combat, puzzle-solving and the sort of white-knuckle frights mixed in with a feeling of rising dread that the series has long been known for. Except that this time, Silent Hill f presents players with an entirely new setting that freshens up the series to such an extent that it could very well prove quite difficult to head back to its titular location after the credits roll on Konami’s latest series entry. 

Atomfall Looks Like So Much More Than British Northern Fallout – And We Couldn’t Be More Excited

It has been *check notes* nearly a whole decade since the last offline single-player Fallout title graced our hands, eyeballs and ear holes. Exceptional standalone modding efforts aside, it still surprises me that given the creatively fertile width and breadth of the Fallout franchise, the series hasn’t properly ventured outside of North America. For folks like me who live on this sceptred isle, the idea of a full-fat Fallout game set in the realm of ol’ Blighty remains a compelling prospect, not least because of the oversized mindshare that television shows such as the endlessly harrowing 1982 BBC show Threads occupy in our noggins. Happily, that status quo looks set to change with Rebellion’s Atomfall, a post-apocalyptic, open-world RPG that would seem to channel the spirit, if not a portion of the physical form, of Bethesda’s wildly popular genre effort. Like all the best things in life, however, there is much more to Atomfall than just what seemingly manifests on the surface.

How Is Atomfall Similar To Fallout?

Coming from Rebellion, the same talented collective of folks behind the excellent Sniper Elite games, Atomfall ticks several at-a-glance boxes that lend it a sense of familiarity to those who have previously trodden Fallout’s hostile wastelands. Firstly, it’s clear that the world, or at least the north of England, has gone to heck in a handbasket with violence and anarchy being the ruling principles of the day. Next, it’s a first-person shooting effort that has you bludgeoning, stabbing, shooting and exploding your way through a myriad of foul sorts looking to put you six feet into the ground. Oh, and it’s a big ol’ open-world affair too, with a sizable map, places to visit, secrets to uncover and a range of NPCs that you can chat to with multiple dialogue options or just haplessly murder, should you so choose. The similarities to Fallout however are just the beginning of why we’re excited for Atomfall. 

A Very British Apocalypse That Sidesteps Nuclear Devastation

Unfolding on a continent where nuclear devastation has rendered the land a grim and dusty husk of its former self, the Fallout games have typically embraced a very traditional view of the apocalypse – one where the notion of nuclear annihilation is virtually absolute. Atomfall subverts the idea of a traditional apocalypse by embracing verdance over desolation. Indeed, it’s surprising just how green everything is, with rolling hills filled with abundant vegetation, babbling brooks, gentle streams and gushing waterfalls while wistful, white clouded skies loom lazily above.

By presenting an open world that is steeped in all manner of flora, and fauna, and breezily analogous to the actual rural beauty of northern England, Atomfall proves itself to be grandly refreshing in ways that to date anyway, Bethesda’s dusty post-apocalyptic opus has simply not been able to achieve.

Shifting away from the lush trappings of its game world, Atomfall’s very British take on the end of the world manifests itself in the myriad individuals and post-societal structures that now exist, with all types of outlaws, miners, steel workers, soldiers, villagers and more filling the landscape. Taking place in an alternate history, early 1960s northern England, Atomfall anchors itself to the very real Windscale incident of October 1957, where a devastating fire broke out at the Windscale nuclear plant and was so severe that it was deemed to be the single worst recorded nuclear accident in the United Kingdom.

Though Atomfall very much employs the Windscale nuclear reactor as the nucleus for its narrative and setting, it does so in a measured way, with the reactor being sealed off and the malign effects of the disaster seeping into the world it in relatively subtle ways, rather than resulting in the sort of scorched earth destruction we see in the Fallout games.

With iconic red ‘K6 kiosk’ phone boxes dotting the landscape, a good ol’ cuppa tea that proves to be an effective collectable that refreshes your stamina (it is the fuel of the nation after all) and more northern accents than you can shake a DVD box set of The Last of the Summer Wine at, Atomfall roundly succeeds in freshening up the post-apocalyptic setting in a way nobody else has attempted. In this way, Atomfall lays down an effective blueprint for others to follow. One that seeks to eschew the dusty, Mad Max-coded apocalypse that for nearly half a century has dominated our thinking of what the end of the world looks like and surely, that is something worthy of celebration in itself.

A Much Smaller, More Intimate Game World

Part and parcel with Atomfall’s radical setting is the size of the game world which also seems very much like a knowing departure from the Fallout games. A great deal smaller than the chunky land masses seen in the Bethesda series, and thus lacking much of the empty space seen in the latter, places of interest in Atomfall feel much more closely knit together. As a result, every area feels more dense and tends to be generously filled with neat landmarks, collectables, secrets (bring your trusty metal detector) and much more to keep your wanderlust at its zenith.

Combat That’s Much More Punishing Than You Might Expect

I think it’s reasonable to posit that the Fallout games approach combat in a relatively relaxed way. Just about every modern Fallout effort weans you on weaker enemies and creatures first, before opening you up to the possibilities of more difficult adversaries later on. In Atomfall however, just about every enemy you meet hits very, very hard and it’s extremely easy to get ambushed. Luckily, while you don’t have any time-freezing-trickery such as the V.A.T.S system seen in the Fallout games, you do have much snappier firearms and melee-based combat which feels more satisfying than anything seen in the Bethesda titles. Furthermore, an extra emphasis on stealth takedowns not only provides additional possibilities for combat but will surely delight anybody familiar with Rebellion’s bread-and-butter Sniper Elite franchise as well.

Level Free Progression

Reflecting the slimmer, more efficient approach that Rebellion’s latest takes with other aspects of its design, progression in Atomfall feels similarly trim and focused. Here, you unlock new skills by collecting training manuals and you gain them by injecting yourself with training stimulants that can be found in the various nooks and crannies of the world surrounding Windscale. As there are no levels or experience points here, progression in Atomfall feels much more streamlined as a result, not least because obtaining these manuals and stimulants encourages you to explore every inch of its beguiling world.

Based on all this, Atomfall looks set to be a thoroughly fresh and exciting entry into the post-apocalyptic RPG space, blending familiar Fallout-style mechanics with a uniquely British twist. With it’s lush, alternate-history 1960s northern England, Atomfall offers players an open world teeming with dense forests, vibrant wildlife, and small-town charm – all while dealing with the eerie aftermath of the real-life Windscale nuclear incident. Rebellion has crafted a world that feels both intimate and dangerous, where every encounter can prove deadly and every location is packed with secrets. With punishing combat, streamlined progression, and a focus on exploration over grind, Atomfall feels like a bold reimagining of what a post-apocalyptic game can be.


Ready to dive into this uniquely British apocalypse? Atomfall is available now on Green Man Gaming, offering you the chance to explore a fresh take on the post-apocalyptic genre. Don’t miss out on the opportunity to experience a game that redefines what a post-apocalyptic adventure can be – grab your copy today and start your journey through the lush, dangerous landscapes of Atomfall!

FragPunk Is A Bombastic New Addition To The Hero Shooter Genre

Let’s be real: when you think of Hero Shooters, you’re probably thinking of Overwatch. That used to be the whole story, but not anymore – the landscape has shifted. Not only do we have battle royale takes on the genre like Apex Legends, but we’ve even got big-name competition from the likes of Valorant and Marvel Rivals. Honestly, it’s a great time to be into hero-based firefights.

Now, we’ve got FragPunk entering the fray, and it’s bringing some delightfully chaotic energy with it. On top of its comic book-style visuals, it introduces Shard Cards—wild modifiers that shake things up mid-match. These cards can do all sorts of things, from the ridiculous, like forcing everyone to crouch, to game-changing effects, like boosting your fire rate or turning everyone’s head into an easy-to-hit target.

In case it wasn’t already apparent, FragPunk doesn’t take itself very seriously – which will be a welcome relief for more casual gamers who have grown tied of the intensity and grind that can be found elsewhere in the market. On top of that, FragPunk gives you a roster of 13 unique characters, known as Lancers, each bringing their own distinct abilities and playstyles to the table. Whether you’re into aggressive flanking, support roles, or holding down key positions, there’s a Lancer to suit your approach. Plus, the game layers in plenty of customization, letting you tweak your loadout and strategies both before you drop into the action and while the chaos unfolds mid-match.

On top of everything else, FragPunk offers a hefty variety of modes—15 in total—that shake up how you experience the game. Each mode brings its own set of rules and objectives, giving you the freedom to switch up your tactics depending on what you’re in the mood for. Whether it’s classic team deathmatch, objective-based modes that demand tighter teamwork, or more experimental twists that push you out of your comfort zone, there’s always something fresh to dive into.

FragPunk is the kind of game that keeps you on your toes, constantly adapting your tactics and overall playstyle to stay ahead. It’s chaotic, unpredictable, and a blast to play right now. Whether it’ll stand the test of time alongside the giants of the genre remains to be seen – but for now, it’s pure fun.

Two Decades of War: A God of War Retrospective

Whoever thought that playing an incandescently furious and vengeful Demi-god hellbent on murdering a veritable pantheon of deities could be so much fun? Well, Sony Santa Monica did back in 2005, when the Californian studio unleashed God of War upon PlayStation 2 owners to overwhelming critical and commercial acclaim. More than just the latest opulent addition to Sony’s glittering crown of exclusive games for its second PlayStation home console, God of War also heralded a very different foray into third-person action-adventure games – namely one underpinned by ample amounts of ultraviolence, adult themes and the most satisfying combat seen in years. With the series enjoying its twentieth anniversary, now feels like the perfect time to take a trip down memory lane and revisit the escapades of the angriest angry man that ever lived in video games.


God of War

Using Ancient Greek mythology and dramatic tragedy as its narrative and thematic touchstones, God of War utterly reinvigorated the third-person action-adventure genre. Cast as Kratos, a vengeful Spartan warrior who loses his family to Ares, the Greek god of war, the series’ inaugural entry saw players tearing a bloody swathe through ancient mythological Greece as they carve up all manner of enemies from the depths of Grecian legend en route to the titular big bad deity himself. Mixing up combat, platforming and puzzle-solving elements, God of War felt like it delivered on the promise of what a third-person action-adventure should encompass – let alone one that boasts such heady production values. 

Indeed, even as early as this first series instalment, God of War quickly established its penchant for sweeping spectacle and epic boss encounters, both of which made God of War feel much more cinematic than any third-person action adventure that had come before it. More broadly, God of War also firmly established the adult tone that would define the rest of the series, with vats of blood, boss fatalities that would make Mortal Kombat blush and carnal QTE scenes that could be used to give Kratos extra experience points. So yeah, God of War was quite a thing when it was released nearly twenty years ago.

God of War II

Not content with killing Ares and assuming his mantle as the new god of war, God of War II sees the eternally aggro Kratos venture through the Underworld with the intention to take his revenge on the King of the Olympian Gods himself, Zeus. Essentially more of the same with incremental improvements – which considering how good its predecessor was is no mean feat – God of War II sticks to the viscerally satisfying combat, progression, QTE mechanics and gloopy ultraviolence that arguably served as the cornerstone of the first game.

Despite such an approach, God of War II remains an arguable high point of the series and an entry that pushes the PlayStation 2 hardware to its limits, as it boasts some of the most epic boss fights you’ll ever see including a multi-phase scrap with the Sisters of Fate, a watery brawl with the sprawling Kraken and finally, a heart-stopping clash with Zeus himself.

God of War: Betrayal

An oft-forgotten mobile title back when mobile games existed on phones that could barely text or access the internet, God of War: Betrayal nonetheless gave a good account of itself. Proving surprisingly successful in transplanting the essence of the PlayStation God of War titles into a side-scrolling, two-dimensional affair, God of War: Betrayal had Kratos retaining his chain-wrapped Blades of Athena from previous titles as he attempts to clear his name for the murder of the giant Argos by, well, murdering a whole bunch of bad folks across ten well-crafted levels.

God of War: Chains of Olympus

The notion that the God of War experience could be replicated on a handheld device seemed laughable back in the day and yet, that’s precisely what happened with God of War: Chains of Olympus. Developed by Ready at Dawn, God of War: Chains of Olympus is a prequel to the original God of War which chronicles Kratos’ struggle against the Olympian gods all the while providing what was essentially a full-fat take on the God of War games which was fully playable on Sony’s shiny new PSP handheld. A roundly impressive effort which took players from the city of Marathon to the Caves of Olympus, God of War: Chains of Olympus was a wholly impressive effort that redefined just what handheld gaming could be capable of when it was released in 2008.

God of War III

Making the most of the elevated technical grunt embedded in Sony’s new PlayStation 3 home console, God of War III maintained the furious third-person combat, platforming and puzzle-solving elements that had sustained it over the years and wrapped it all in a beguilingly ornate Hollywood-style presentation. Simply put, everything in God of War III was bigger, bloodier and more spectacle-stuffed than a God of War game had been before and it was tasked with providing an ample, high-stakes climatic conflict with Zeus himself – something which God of War III did with aplomb. Stunningly violent and endlessly compelling, it’s easy to see why God of War III hoovered up all the awards when it hit the shelves nearly fifteen years ago. 

God of War: Ghost of Sparta

The second handheld entry in the series, God of War: Ghost of Sparta was yet another prequel that sought to shed some light on Deimos, Kratos’ wayward brother and how his involvement essentially helps to accelerate Kratos’ descent into madness. Though arguably still an eye-opening achievement from a technical standpoint, God of War: Ghost of Sparta nonetheless did precious little to separate itself from the previous handheld series offering, Chains of Olympus, in terms of its mechanics and overarching design and much like its previous PSP outing, it was a fun, if non-essential, part of the overall saga. 

God of War: Ascension

Still very much in prequel territory, 2013’s God of War: Ascension would be the final series entry set in Ancient Greece. Revolving around Kratos’ desperate attempt to free himself of Ares’ bond, God of War: Ascension made several decent changes to the typical formula. First among these is the new World Weapon system which allows Kratos to improvise in battle by picking up weapons lying around the world and using them against his foes. This was coupled with a new tethering system, which enabled our much-vexed protagonist to root one enemy in a single spot with one blade while using another to attack other enemies further afield. Rounding off the new features, God of War: Ascension also introduced online multiplayer to the series for the first time whereupon up to eight players could tangle with one another across a variety of objective-based modes.

God of War (2018)

Representing nothing less than a wholesale upending of the series as we knew it, 2018’s God of War wasn’t a reboot but rather a continuation of Kratos’ adventures in an all-new setting with fresh characters, trials and tribulations to boot. Whisking its titular protagonist from the lands of Ancient Greece to the snow-dappled realms of Midgard as seen in Norse mythology, God of War eschews the frenetic Devil May Cry style combat of the previous titles for something altogether new. Instead, 2018’s God of War was much more akin to an eyebrow-raising amalgam of Nintendo’s Legend of Zelda titles and From Software’s Dark Souls titles, combining slower, more precise combat with a world progression system that unlocks new areas for you to explore as you gain the requisite skills and items to do so. 

From a pure progression perspective, God of War also felt akin to more recent action RPG fare, with all manner of weapons and armour components bearing stats that can increase certain aspects of Kratos’ abilities, lower others and provide a wealth of buffs into the bargain. More than any game previously seen in the series then, 2018’s God of War was very much geared toward enabling players to ‘spec’ Kratos however they liked according to their playstyle. 

God of War also marked notable changes in its central protagonist, or at the very least represented a substantial progression of his overarching character arc. Something of a far cry from the restless rage monster that he was during his time in Ancient Greece, Kratos now found his spirit tempered not just by the frigid tundra which surrounded him, but also by the fact that he now had a son, Atreus, to protect. Chiefly, Kratos hoped to shield him from the creeping excesses of his violent past as the pair found themselves under siege by Baldur and other hostile deities from Norse mythology. Much more than just narrative window dressing, Atreus also had a functional use in combat, supporting Kratos with ranged arrow strikes and special attacks. A real turning point for the God of War franchise, 2018’s entry not only managed to overhaul the entirety of the game design bedrock as players knew it but still managed to preserve the bombastic violent combat, screen-filling boss battles and epic stories that have long defined the series.

God of War: Ragnarök

The most recent entry in the franchise, God of War: Ragnarök neatly built upon and concluded the Norse mythological setting that its 2018 predecessor started. Boasting an offering that was more than twice the size of the previous game and with many more open-world style hubs for Kratos to explore, God of War: Ragnarök is arguably the most mammoth instalment in the franchise to date.

Beyond the imposing size of its offering, God of War: Ragnarök also upped the stakes with some of the most incredible boss battles ever seen in a video game (a furious initial scrap between Thor and Kratos proves to be an early highlight) and the widening of its setting to include other characters and creatures from the depths of Norse Mythology. Throw in playable sections with a rapidly maturing Atreus, additional skill trees, new weapon types and more, it soon becomes apparent that Sony Santa Monica succeeded in delivering fans a monstrous banquet of God of War goodness with God of War: Ragnarök.


As the God of War series celebrates its 20th anniversary, it’s clear that the franchise has evolved from its origins as a brutal, action-packed journey through Greek mythology into a rich, multifaceted experience that spans across both time and mythology. What began as a game about vengeance and destruction has transformed into an exploration of character, growth, and redemption, particularly through Kratos’ evolving relationship with his son, Atreus. The series has always been about grand spectacle and visceral combat, but with Ragnarök, Sony Santa Monica has perfected the blend of epic storytelling, world-building, and innovative gameplay. As the saga moves forward, it’s safe to say that Kratos’ journey – one that began in a world filled with blood and fury – has evolved into something far more profound, leaving fans eagerly awaiting what’s next in this legendary series.

Indie Game Round-Up – March 2025

A new month brings even more games! While many of us will still be immersed in Monster Hunter Wilds, those who manage to break away will be looking for something new to play. Of course, there are some major releases on the horizon, but at Green Man Gaming, we’re all about shining a spotlight on the indie scene.

That’s why we’ve put together a list of the most exciting indie games launching in March. With a diverse lineup spanning nearly every genre, there’s something for everyone. If you’re on the hunt for a hidden gem, consider this your treasure trove!


Everhood 2 – 4th March

Everhood is one of the most intriguing rhythm action games ever made, and guess what, we get another one. Everhood 2 looks to continue the innate absurdity of the rhythm action game and turn it up to 11. Expect meta-twists, a fascinating story, and some hard battles, because this time around, you’re trying to kill a Mind Dragon.


Dragonkin: The Banished – 6th March

Dragonkin: The Banished is an action RPG centred around dragons, where you’ll master a chosen class to hunt down a variety of creatures—and ultimately, take on the dragons themselves. With city-building elements woven in, the game offers a dynamic experience that keeps the pace fresh and engaging.


Do No Harm – 6th March

Do No Harm puts you in the role of a doctor struggling to treat patients in dire conditions. While it might seem like a typical outbreak, something far more sinister could be at play—an eldritch horror lurking in the shadows. With the ever-present threat of mysterious forces, you’re just as likely to be ambushed by a rogue tentacle as you are to make it through the day unscathed.


FragPunk – 6th March

FragPunk is a new hero shooter where you not only have to master different heroes and weapons but also rely on power-up cards that can completely change the way the game plays. These cards offer a wild range of effects, from placing turtles on everyone’s backs and transforming weapons into something entirely different to hilariously enlarging everyone’s heads.


Party Club – 17th March

If you’ve been wanting another hectic multiplayer game, then Party Club could have you covered. You’ll have to work together with your friends to try and seat, serve and appease an array of animal customers. Along with that, you’ll have to plan out your seating arrangements as well as set up different facilities, to ensure maximum happiness for your customers and tend to their specific needs.


33 Immortals – 18th March

Rebel against God’s final judgment with 32 other players in this intriguing new action roguelike from the team behind Sundered and Spiritfarer. You’ll need to work together to fight off powerful enemies and deal with all sorts of ancient threats and with its focus on teamwork and intense battles, 33 Immortals is shaping up to be a wild multiplayer experience.


Atomfall – 27th March

Atomfall is a fresh take on the survival genre, set in post-nuclear disaster Britain—a rare and intriguing setting. As you navigate the quarantine zone, survival won’t just mean facing the dangerous wildlife but also unravelling the truth hidden within cults, government secrets, and more. The landscapes may be stunning, but the reality of this world is anything but. Brace yourself for a tough journey.


Monster Hunter Wilds Could Be The Best Entry For Newcomers Yet

Monster Hunter games are famous for their massive weapons, brutal fights, and seemingly endless grinding. This reputation often makes them seem intimidating to newcomers. But as a long-time player who’s been playing Monster Hunter since the series’ first entry (no need to look up how long ago that was!), I disagree. The series isn’t nearly as unfriendly to new players as it’s often made out to be.

Monster Hunter: World began streamlining the series, and Rise took it even further, making monster hunting and map traversal easier than ever. While the core challenges—tough battles and the ever-present grind—remain, everything surrounding them has become significantly more accessible. With that in mind, Monster Hunter Wilds looks poised to be the most welcoming entry yet for newcomers.

Simplified Hunts

Equipment has seen some significant changes that will make things much easier for new hunters. While crafting new armour and weapons remains, crucial skills are now found on weapons as well as armour. This means players can now easily experiment with different armour sets without sacrificing their essential skills, greatly reducing the complexity of gear management and hopefully eliminating the need for dozens of different load-outs; much to the relief of series newbies.

Even better, in a first for the series weapon-switching mid-hunt is now far smoother than ever before. Providing an easier overall experience to newcomers, this allows players to equip weapons with different elemental properties or attack speeds, making hunts against various monsters less stressful and far less punishing. No more getting stuck with the wrong weapon, plus, with weapons becoming more streamlined and focused on flashy, effective moves, switching feels incredibly cool and intuitive too.

Finally, Monster Hunter Wilds includes a new system that highlights the monster’s weak points. Traditionally, players had to memorize these vulnerabilities which was a daunting task for seasoned hunters, let alone newcomers. While skill is still important, this new feature lets players clearly see where to target their attacks, eliminating the guesswork of remembering which monster variant has a weak nose versus a weak flame sac. This will significantly reduce frustration and help new players learn monster behaviours far quicker.

Welcome Changes

While the UI might still look a little busy at first glance, it’s now packed with genuinely useful information, making the game far more approachable for newcomers. The mini-map, for example, now offers a more intuitive 3D view of the environment, a huge improvement over the series’ historically challenging navigation. No more getting lost in these massive, impressive maps!

Tutorials have also received a significant overhaul, addressing a common complaint from past games. They’re not only more comprehensive, but they also appear at a much more manageable pace, giving new players time to absorb the wealth of information without feeling overwhelmed.

Choosing a weapon can be daunting for newcomers, especially with so many options to choose from. Monster Hunter Wilds tackles this problem head-on with an NPC who asks about your preferred fighting style and based on your answers, the game recommends a weapon that best suits you, handily taking the guesswork out of weapon selection.


And for those still struggling with weapon mechanics, the combo list in the top right corner remains, providing real-time visual cues for each weapon’s moves. This makes learning and mastering combos significantly easier, helping players quickly transform from tentative button mashers into a whirlwind of steel and monster parts.

New and Familiar

Being a brand-new entry in the series, Monster Hunter Wilds offers a fresh start with a completely new story so players don’t need to worry about catching up on previous games – newcomers can jump right in! Even better, players can now summon NPC hunters to assist them on their hunts, providing helpful backup for solo players, those who prefer not to play online and those who are just starting their Hunter journey.

It’s important to note that while doing its utmost to cater to newcomers, Monster Hunter Wilds makes sure not to compromise on the series’ core strengths. Players can still expect a deep and engaging endgame experience, and the new monster moves look absolutely spectacular. Ultimately, we can’t wait to see what Monster Hunter Wilds brings to the table for the series, and we’re especially thrilled about its potential to attract a whole new wave of fresh hunters.

Monster Hunter History: The Evolution of Capcom’s Legendary Franchise

Critically and commercially beloved the world over, the Monster Hunter franchise is set to unleash its most ambitious offering yet in Monster Hunter Wilds. Second only to the juggernaut Resident Evil franchise in lifetime sales, it’s fair to say that Capcom’s long-running Monster Hunter series has been and continues to be a tentpole for the Japanese publisher/developer. Thus, in preparation for what looks to be one of the biggest launches of the year, here is the core history of Capcom’s Monster Hunter series to get you appropriately jazzed.

Monster Hunter (2004)

Kicking the whole thing off on Sony’s beloved PlayStation 2 home console back in 2004, Capcom’s Monster Hunter gave gamers a monster-hunting adventure quite unlike any they had experienced before. With two different hunter types (Gunners and Blademasters), Monster Hunter invited players to specialise in several subtype classes as they set out to take down a range of hulking beasts – in a surprisingly substantial game world – by using attacks, special skills, traps and more. With a robust progression system underpinned by a pleasingly broad haul of new gear that can be scooped up, Monster Hunter arguably got its claws into its super passionate fanbase early on. Notably, Monster Hunter was also one of the few games to support the PS2’s ill-fated modem accessory, providing players with the option to go online with two other hunters to tackle special Event Quests.

Monster Hunter 2 (2006)

Typifying an approach that favours refinement over revolution, Monster Hunter 2 (or Monster Hunter Dos, as it was also known), sought to iterate on an already resoundingly sound design bedrock. Never released outside of Japan, Monster Hunter 2 brought several fresh features to the table such as seasonal weather, that can stymie or benefit hunters during combat, a proper day-night cycle and, of course, all-new monsters and weapons to boot. Finally, in addition to a gem socketing system that allows for additional boosts to armour and weapons, Monster Hunter 2 also allows players to take on special quests where they choose between hunting small or large beasts, with approximate rewards issued in each case. Hardly a revolution then, but still an important part of the Monster Hunter legacy all the same.

Monster Hunter Tri (2009)

Knocking Sony’s then shiny PlayStation 3 console to the curb for a spell due to substantial development costs, Monster Hunter Tri was the first core Nintendo-centric entry in the series and in being so, wholesale changed and upgraded many of the series core systems. When Monster Hunter Tri was released on Nintendo Wii back in 2009, Monster Hunter’s third core entry brought underwater hunting to the franchise for the first time, along with four-player online co-op play. One of its biggest reinventions, aside from a vibrant and fresh visual upgrade that fully utilized Nintendo’s legendary home console hardware, is how the quests and side activities are presented. Instead of feeling like a dry checklist of tasks, they are more organically connected through an overarching narrative. With Monster Hunter Tri, the series looked like it had finally started the first steps along a path of evolution welcomed by both longtime series veterans and newcomers alike.

Monster Hunter 4 (2013)

Akin to how Monster Hunter Tri demonstrated a sizable, almost generational leap over its predecessor, so too would Capcom impressively repeat that feat with Monster Hunter 4 on Nintendo’s wildly popular 3DS handheld. First things first, Monster Hunter 4 would achieve a series first, allowing players to play completely online without the need to link through a home console (handheld Monster Hunter titles had previously only permitted LAN play). Compared to previous series entries, Monster Hunter 4 also boasted a much more laser-like focus on story progression, enabling players to gain access to multiple base camps and the greatest number of NPCs the series had seen to date at that point.

Other meaningful leaps which Monster Hunter 4 made were centred around the core design of the series. Fully leveraging its 3D worlds, Monster Hunter 4 would place a premium on traversal and environmental gameplay, allowing players to more easily scale walls and other such obstacles, in addition to providing lofty ledges for brave hunters to leap and attack monsters, or even in some cases, mount them and redirect their attacks elsewhere on the battlefield. Regrettably, though, the underwater environments that were such a staple of Monster Hunter Tri didn’t make the cut in Monster Hunter’s core fourth entry, which arguably felt like a regressive step at the time. 

Elsewhere a brand new Guild Quest system provided players with unique missions that in turn dished out a bounty of randomly generated gear. The kicker though, is that these quests could also be traded with other players, creating a sort of ‘gotta catch ’em all’ incentive in the process. The newly added Exploration Missions, meanwhile, acted as a single-player alternative to Guild Quests, with each mission creating a random map and gear set and thus provided Monster Hunter 4 with a heap of replayability.

Monster Hunter Stories (2016 & 2021)

Though not a core entry in the strictest terms, the Monster Hunter Stories games, which ultimately spanned two titles, are nonetheless worthy of mention solely because of how brazenly they shun the traditional Monster Hunter formula. As alluded to by the title, the Monster Hunter Stories represented a shift away from the traditional, mission-based hunting structures embraced by the core games in favour of a JRPG-style affair. With vibrant, though simplistic visuals and a turn-based battle system that in turn underpins a fairly epic story filled with bouncy and charming characters, Monster Hunter Stories couldn’t be more different from the core offerings in the franchise and as something of a palette cleanser, it roundly succeeded as a means for the series to branch out beyond its long-established raison d’etre.

Monster Hunter World (2018)

If the Monster Hunter Stories games represented a bouncy and somewhat lively diversion from traditional series trappings, then 2018’s Monster Hunter: World is a Laviente-sized lurch back in the other direction. Making full use of the impressive horsepower of eighth-generation home consoles, Monster Hunter: World not only boasted very large and seamless open-world maps where nary a loading screen could occur during play but also provided a sizable uptick in monster, NPC and environmental detail as well.

Bringing some 34 new monsters to the table and then rendering them into terrifying life with a level of fidelity previously not seen and tying it together with a fully fleshed-out storyline with actual characters that you might care about, Monster Hunter: World was every bit the next generation franchise entry that fans had hoped for. Supplementing such sizable improvements, Monster Hunter: World also made several more subtle and meaningful tweaks to the formula as well – introducing new ‘Tempered State’ monsters that presented an elevated challenge for seasoned players, along with a generally higher combat speed to make Monster Hunter: World feel like the most responsive game we had seen in the series to date at that point. Oh, and it’s also worth noting that Monster Hunter: World marked the series’ arrival on PC in the West – and they certainly picked a great one to make the leap with!

Monster Hunter Rise (2021)

Originally developed and released for Nintendo Switch in 2021 before enjoying ports to PC and other consoles in the years that followed, the more colourful and less fidelity-focused Monster Hunter Rise is arguably a step back from the epic spectacle of Monster Hunter: World in some ways, although it did have a couple of tricks up its digital sleeve to still make it a worthwhile entry in Capcom’s long-running series. First off, traversal had seen something of an upgrade, with hunters able to run along walls, ride into battle on new Palamute companions and sprint through the environment with speeds previously not seen in previous series offerings. Elsewhere, a reworked skill system allowed players to switch out skill sets mid-battle, providing Monster Hunter Rise with a tactile feeling in combat that was missing from some of the series’ previous entries.



If you’ve enjoyed past Monster Hunter games, Monster Hunter Wilds promises to take the experience to a whole new level. With deeper storytelling, seamless exploration, and fresh mechanics that build on everything fans love, it’s shaping up to be the most immersive entry yet. Whether you’re a longtime hunter or a newcomer looking for an epic adventure, there’s never been a better time to jump in. Don’t miss out – grab Monster Hunter Wilds now at Green Man Gaming and get ready to embark on your next great hunt!

Yaoling: Mythical Journey Is An Incredible Creature-Collecting Adventure

Creature-collecting games—think Pokémon—have evolved significantly in recent years. While many indie titles stick to a classic approach, like Coromon, others take unique directions, such as the retro-inspired Siralim Ultimate or the survival-focused Palworld. Now, Yaoling: Mythical Adventure is adding its own twist to the genre, yet it’s flying under the radar.

Inspired by Chinese mythology, Yaoling: Mythical Adventure takes you on a journey through a vast world where you capture and bond with Yaolings while uncovering a mysterious evil spreading across the land. Along the way, you’ll not only bond with your Yaolings but also engage in auto-battles, strengthen your Yaolings via fighting, and meet a cast of unforgettable characters.


As you progress, you’ll also invest time in building up your village, unlocking new mechanics, and discovering better ways to train your Yaolings—all in pursuit of saving your world and uniting its inhabitants. The game’s auto-battle system adds to the experience, making grinding for a stronger team feel more seamless and less demanding.

The gameplay in Yaoling: Mythical Adventure is engaging and immersive, but one of its most striking features is its breathtaking artwork. Each Yaoling is uniquely designed, showcasing a diverse range of creatures that feel both mythical and full of personality. The game’s world itself has a distinct, pop-up storybook aesthetic, with vibrant colours, rich details, and an almost hand-painted quality that makes every new location feel magical. This captivating visual style ensures that as you explore, battle, and uncover secrets, you’re constantly treated to a feast for the eyes.

It’s clear that Yaoling: Mythical Adventure is a truly special game that’s only gotten better since its launch last year. We’re already smitten with its unique style and gameplay, and we’re eagerly anticipating the full release, which is expected later this year.

A Game Of Two Halves – How Assassin’s Creed Shadows Pulls Off Two Entirely Different Protagonists

The notion of dual protagonists in Ubisoft’s Assassin’s Creed games is hardly a novel one. Indeed, the whole concept debuted nearly ten years ago in 2015’s Victorian London set Assassin’s Creed Syndicate and arguably provided something of a breath of fresh air from the series’ traditionally solo escapades. In the case of Assassin’s Creed Syndicate, though the cinematic and narrative interplay between twin assassins Evie and Jacob Frye reliably entertained on the regular, the two nonetheless played extremely similarly – albeit with each having subtle advantages over the other in stealth and combat respectively.   

Though a similar dynamic also existed in 2018’s Assassin’s Creed Odyssey, where you had two characters that were largely the same from a functional standpoint, this year’s Assassin’s Creed Shadows looks to utterly upend the concept by providing players with two protagonists that couldn’t be more different. And really, it’s about time too, especially when you consider the vast periods and veritable smorgasbord of compelling characters that have come and gone in the series’ long and storied history.


Starting with Yasuke, Assassin’s Creed Shadow presents us with a fictionalised, though compelling take on a historical figure. While historians differ on the events of his life and the norms of Japanese culture at the time suggest that as a retainer to Oba Nobunaga – the Daimyō of the time who wanted to unite Japan – Yasuke might not have ever picked up a sword in real life, the fact remains that the Assassin’s Creed games have never pretended to be historically accurate in any way unless it serves the story. And, well, this is a series about magical artefacts and mysteriously powerful alien races, so turning Yasuke into a freedom-seeking ronin isn’t the most fantastical thing this long-running franchise has done, to say the least.

Right away, Yasuke feels immediately different to every other protagonist that has come before him in Ubisoft’s famously stabby franchise. A comparative giant to the natives that surround him, Yasuke towers over just about everybody and has a stalking gait and thudding fighting style to match. Adorned from head to toe in thick and durable samurai armour, before he even strikes his foe, it’s clear that Yasuke is something of a hardy bulwark capable of reliably soaking up damage. Certainly, having a main character that boasts this sort of confrontational nature and is ready to throw down in broad daylight in front of multiple foes instead of lurking in the shadows, clearly marks a departure for the Assassin’s Creed series.

It’s really from an offensive perspective, however, that Yasuke truly stands on his own. Juxtaposed against his typically smaller foes, Yasuke can use a massive metal club known as a kanabō to batter his enemies like pinballs into nearby walls and furniture, brutally shattering their bodies in the process. In Assassin’s Creed Shadows, Yasuke’s time under Oda Nobunaga and his samurai has also resulted in the giant African warrior learning how to use the katana, allowing players to not just carve a bloody path through his enemies, but utterly detach their various limbs (and head) with distressing ease, too.


Beyond his impressive skill with oversized clubs and razor-sharp katana blades, Yasuke also happens to be a dab hand with the arquebus firearm, bringing violent suffering to any enemies that happen to be lurking at range. Put simply, if you want to both create and meet violence head-on, Yasuke is your man. After following his master around Japan for a good few years on a warmongering conquest, Yasuke soon befriends a young shinobi called Fujibayashi Naoe during an attack on the Iga Province and it’s here that we switch gears to take a look at the other half of Assassin’s Creed Shadows’ protagonist double act.

Quite unlike the hulking and much more confrontational Yasuke, the much smaller but no less deadly Naoe arguably fits in better with the series’ traditionally stealth-focused gameplay and themes. An eminently skilled shinobi by ‘trade’, Naoe perhaps embodies just about everything series fans wanted from an Assassin’s Creed title set in Feudal Japan. 

Resolutely at home running across rooftops, skulking in the shadows, knocking out light sources, assassinating unsuspecting enemies from above or using her trusty grappling hook to cross distances at speed, Naoe is very much the heir apparent for the traditional Assassin archetype in Ubisoft’s franchise. Pointedly, it’s also through Naoe that we get a glimpse at Assassin’s Creed Shadow’s reworked parkour system, which serves as the backbone for her traversal abilities, as the agile shinobi can perform sprinting dives over cover, snappy safety rolls and wall backflips, to name just a few of the impressive acrobatic feats in her arsenal.


Should things happen to go south, however, Naoe is also capable of holding her own in confrontational combat thanks to her katana and tanto blades for close combat and her kusarigama, which is used to keep enemies at bay at mid-range, not to mention her kunai throwing knives and shurikens for attacking foes at a distance. However, it should be noted that Naoe lacks both the endurance and damage mitigation that the “tankish” Yasuke boasts in spades, so such conflicts should be entertained sparingly.

In essence, then, both Naoe and Yasuke couldn’t be more different from one another and it’s in their differences that Assassin’s Creed Shadows makes arguably the most bold move the series has seen to date. Not only do Yasuke and Naoe appeal to two completely different play styles, but each character has their own unique story and side missions too that not only delve into their personal stories but later on collectively dovetail into the overarching narrative.  

Thus what Ubisoft have wrought with Assassin’s Creed Shadows is to subtly split the game into two halves on account of the yawning chasm of difference that exists between its two central protagonists. Entirely different from a gameplay perspective but interweaving with one another from a story point of view, Assassin’s Creed Shadow’s biggest gamble looks to pay off by not only providing its latest entry with a meaningful point of distinction over its predecessors but also in setting down a compelling blueprint for future entries to follow. After all, nothing is true and everything is permitted. Right?

One Year On, Palworld Is Still A Wonderfully Refreshing Survival Game

It’s hard to believe that Palworld launched just over a year ago, yet here we are, swept along by the relentless march of time. While some aspects of the game may change over time due to legal matters, Palworld itself has been far from stagnant. In fact, at the end of 2024, it received its first major expansion: Feybreak.

For those of you who have been living under a rock these past 12 months, Palworld is an open-world survival game that blends creature collection, base-building, and combat, often described as a mix between Pokémon and Ark: Survival Evolved. Players explore a vast world, capturing and training creatures called “Pals,” which can be used for battle, resource gathering, and even automation within player-built settlements. Unsurprisingly, the game’s mix of crafting, exploration, and multiplayer co-op has made it a standout in the genre and with the latest expansion, that looks set to continue.


Feybreak brings a much-needed refresh to Palworld, introducing an entirely new—and impressively large—island for players to explore. The expansion also adds new research options, fresh Pals to capture (and, of course, put to work under very ethical contracts), and new gameplay modes. Hardcore Mode offers a greater challenge for those who want it, while Random Pal Mode shakes up Pal distribution, adding variety to repeat playthroughs and keeping things fresh for long-term players.

Another standout addition is Expeditions, which lets you send your Pals out to gather resources on your behalf. Choosing the right Pals for the job adds a strategic layer while also easing some of the grind for those who prefer a more hands-off approach. But one of the most exciting new features is Meowmere, a special weapon that serves as a crossover with the beloved Terraria. If this signals more indie collaborations in Palworld, it could open the door to some incredible additions in the future.

Overall, Palworld in 2025 is a significantly improved game in every way. There’s more content than ever, and the gameplay feels smoother and more refined. The added automation for time-consuming tasks allows players to focus more on exploration and combat, making the experience even more engaging. With these improvements and the promise of future updates, we’re excited to see how Palworld continues to evolve.

Polaris Is Pure Destructive Chaos And A Wonderful Playground

Sometimes, all you want from a game is to allow you to cause chaos and in that regard, Polaris is the perfect game. A PvE, third-person shooter, a typical level sees you getting dropped onto a map from the sky, sticking a superhero landing, and then having to shoot a few ships down to earn points to requisition yourself enough points to grab some gravity boots – at least, that was the case for us. And trust us, the gravity boots are where the fun begins (more on that later).

In Polaris, your main missions involve taking down either a ship attempting to destroy the city or a mysterious mining worm with the exact same goal. Defend your home world is the name of the game here. These entities typically serve as the game’s bosses—large and imposing but thankfully not particularly difficult to defeat until you reach higher difficulty levels. Success largely comes down to precise timing and strategic movement.

The real challenge in Polaris comes from the smaller ships sent to protect the massive bosses. As you progress, swarms of these ships will relentlessly pursue you, often coming at you from all directions. The number of enemies increases as the difficulty ramps up, which can help players get comfortable with the systems and learn the ropes as they go, however, this might feel slow-paced for some players. Despite the focus on combat, in our opinion, it’s not what makes Polaris stand out.

What really keeps Polaris fun is the destruction and movement. The aforementioned gravity boots let you fly around like a Dragon Ball Z Super Saiyan or hover and strafe while blasting away at enemies. It’s an exhilarating experience that never gets old. Plus, everything you see—land, buildings, roads—is destructible. But be careful: you can easily fall if you shoot the road beneath your feet!

Polaris is an incredibly fun playground, especially when playing with friends. As you progress, you unlock new tools and abilities. While the grind can take some time, the missions themselves aren’t too long, so it doesn’t feel like a chore. Right from its release, the game was patched to address player feedback, showing its commitment to improvement. With tons of potential and an already enjoyable experience, Polaris is sure to remain a blast to play—especially at its affordable price.

Like a Dragon Series Ranked: Every Game From Best To Least-Best

If you’re searching for a series filled with genuine heart and wonder, Like a Dragon has you covered. Created by the renowned Ryu Ga Gotoku Studio – and originally marketed under the Yakuza name – the series has been a staple for many gamers since its debut in 2005. In recent years, its popularity has only continued to grow.

A major factor in this surge was the shift from action combat to turn-based gameplay with Yakuza: Like a Dragon. Better marketing and a broader appeal have also played a key role. While the series boasts a vast number of titles, for brevities sake we’ll be ranking the games from Yakuza: Like a Dragon onwards— if for no other reason than the earlier Yakuza entries are numerous and, outside of their remakes, not always easy to access (though they’re fantastic in their own right).

We’re putting this list together mainly because we can’t wait for the sheer absurdity of Like a Dragon: Pirate Yakuza in Hawaii. It looks absolutely wild, and we’re more than ready for another heartfelt yet ridiculous adventure. After all, more Like a Dragon is always a good thing.

While we wait, here’s our ranking of the best games in the series—from best to least-best. And no, we’re not saying “worst”—you can’t make us.


1. Like A Dragon: Infinite Wealth

Infinite Wealth is the latest entry in the Like a Dragon series—and is the best yet. The game follows Ichiban Kasuga as he journeys to Honolulu in search of his mother, while also weaving in a deeply personal storyline about Kazuma Kiryu, who faces both his deteriorating health and the existential weight of what that means for his future.

Building on the foundations of Yakuza: Like a Dragon, Infinite Wealth refines nearly every aspect of its predecessor. The combat is smoother, the world is more expansive, and the storytelling masterfully balances humour, heart, and high-stakes drama. From start to finish, it’s an unforgettable ride.


2. Yakuza: Like A Dragon

Like a Dragon marked a bold transformation for the Yakuza series, reinventing it with a fresh new direction. Players step into the shoes of Ichiban Kasuga, a passionate and big-hearted underdog who views battles as turn-based, almost magical encounters—just like in his favourite video games.

This lighthearted approach to combat doesn’t take away from the deeply emotional story at the heart of the game. If anything, it adds even more charm and depth to an already phenomenal experience. We highly recommend playing this one before Infinite Wealth to fully appreciate Ichiban’s journey and character growth.


3. Like A Dragon: Ishin

Ishin stands out as a truly unique entry in the Like a Dragon series, diverging from the modern-day setting in favour of historical Japan. Instead of street brawls and city nightlife, players take on the role of Ryoma Sakamoto, a wandering samurai caught in the turmoil of the late Edo period.

Technically a remake of Ryu ga Gotoku Ishin from 2014, this is the first time the game has been officially released in the West and we couldn’t be happier. It’s an absolute joy to play, blending intense swordplay with the signature storytelling the series is known for. In any other franchise, this would easily take the top spot.


4. Like A Dragon Gaiden: The Man Who Erased His Name

The Man Who Erased His Name is the only true side story in the Like a Dragon revival of the Yakuza series. Serving as a bridge between the past and present, it follows Kazuma Kiryu in the years leading up to Yakuza: Like a Dragon, shedding light on the sacrifices he’s made and the circumstances that shape his reserved, almost ghost-like presence in later games.

While it delivers the signature combat and emotional weight the series is known for, it’s a noticeably smaller, more contained experience compared to other entries. That’s not to say it’s a bad game—far from it—but its shorter runtime and focused narrative make it feel more like an extended prologue than a full-fledged instalment.


Everything You Need To Know About Sid Meier’s Civilization VII

Anticipation for the release of Sid Meier’s Civilization VII is widespread, and rightfully so. As one of the most iconic and enduring strategy game franchises, it boasts a dedicated global fanbase, all eagerly awaiting its arrival. The game promises to immerse players in its intricate blend of diplomacy, technological advancement, and strategic decision-making, offering a captivating experience that is sure to dominate players’ attention for hours. With the release imminent, here is everything you need to know as the Civilization series makes its long-awaited return.

Sid Meier’s Civilization VII Release Date

Sid Meier’s Civilization VII is receiving a full release on Nintendo Switch, Xbox Series X and S, Xbox One, PS5, PS4 and PC via Steam and the Epic Game Store on February 11, 2025. Players who pick up either the Deluxe or Founders Edition will be able to access the game from February 6, instead.

Sid Meier’s Civilization VII Pre-Order Bonus

As with most AAA releases, there’s a shiny pre-order bonus available for players looking to secure their copy of Sid Meier’s Civilization VII before release. The shiny trinket in question is the Tecumseh and Shawnee Pack, which will provide the Shawnee tribes (and their leader) as a playable civilization. Unlike other releases, however, this bonus is only available for purchasers of the Standard Edition of the game – as it is already included in both the Deluxe and Founders Edition alongside a host of other goodies (see below).

Sid Meier’s Civilization VII Special Editions

Sid Meier’s Civilization VII offers a couple of special editions, each packed with unique content to enhance an avid Civ fan experience. As well as the early access mentioned above, here is what else is included in those editions:

Sid Meier’s Civilization VII Deluxe Edition

  • Sid Meier’s Civilization VII base game
  • Tecumseh and Shawnee Pack
  • Deluxe Content Pack
    • 2 Leader Personas
    • Deluxe Cosmetics Pack
  • Crossroads of the World Collection
    • 2 New Leaders
    • 4 New Civilizations
    • 4 New Wonders
    • Narrative & Wonder Pack
    • Special Cosmetic Bonus

Sid Meier’s Civilization VII Founders Edition

  • Sid Meier’s Civilization VII base game
  • Tecumseh and Shawnee Pack
  • Deluxe Content Pack
    • 2 Leader Personas
    • Deluxe Cosmetics Pack
  • Founders Content Pack
    • 2 Leader Personas
    • Founders Cosmetics Pack
  • Crossroads of the World Collection
    • 2 New Leaders
    • 4 New Civilizations
    • 4 New Wonders
    • Narrative & Wonder Pack
    • Special Cosmetic Bonus
  • Right to Rule Collection
    • 2 New Leaders
    • 4 New Civilizations
    • 4 New Wonders
    • Narrative & Wonder Pack
    • Special Cosmetic Bonus

The Founders Edition provides players with everything they might need to expand their strategic horizons but they will need to be quick, as it’s only available to purchase until February 28, 2025.

Sid Meier’s Civilization VII Gameplay

Let’s delve into the exciting details. Sid Meier’s Civilization VII will maintain its signature 4X strategy gameplay, allowing players to guide their civilizations from ancient times into the distant future. As always, success will hinge on resource management, technological advancements, territorial expansion, and ultimately, outmanoeuvring rival leaders through diplomacy, warfare, culture, or economic dominance.

A notable change in Sid Meier’s Civilization VII is the introduction of three distinct eras: Antiquity, Exploration, and Modern. These phases not only shape the flow of the game but also introduce a dynamic new mechanic—allowing players to change civilizations based on their play style. This system encourages strategic adaptability, whether that means pivoting mid-game to take advantage of new opportunities or committing early to a long-term strategy.

Another notable departure from previous instalments is the ability to select leaders and civilizations independently. This flexibility allows players to create unique combinations, such as pairing Caesar Augustus with the Mongol civilization, enabling diverse strategic approaches and replayability. Couple this with even more innovations – such as towns, smaller settlements that complement cities and offer strategic advantages, and navigable rivers – and Sid Meier’s Civilization VII looks set to be a significant evolution in the series, offering a rich and varied strategic experience that caters to a wide range of playstyles.

Where Can I Watch The Latest Trailer?

Those looking for a brief teaser of what is to come should look no further than the gameplay reveal trailer above. Showcasing the classic 4X strategy the beloved series is known for, it provides a small glimpse into what players can expect at release. Fans looking for a deeper dive into Sid Meier’s Civilization VII, however, should check out the Sid Meier’s Civilization VII YouTube channel for a series of First Looks at the Leaders available in the game at launch.

PC System Requirements

Sid Meier’s Civilization VII is poised to deliver a next-generation 4X experience, boasting significantly enhanced visuals and gameplay features. Given the game’s expansive maps and in-depth systems, avid strategy fans would do well to familiarise themselves with the system requirements for Firaxis’ latest title, which can be found below:

MINIMUM:

  • Requires a 64-bit processor and operating system
  • OS: Win 10 64 Bit
  • Processor: Intel i5-4690 / Intel i3-10100 / AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1050 / AMD RX 460 / Intel Arc A380
  • DirectX: Version 12
  • Storage: 20 GB available space

RECOMMENDED:

  • Requires a 64-bit processor and operating system
  • OS: Win 10 64 Bit
  • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA RTX 2060 / AMD RX 6600 / Intel Arc A750
  • DirectX: Version 12
  • Storage: 20 GB available space

Embark on a grand journey in Sid Meier’s Civilization VII, where you will shape the future of humanity from the dawn of time to the far reaches of space! Every decision you make echoes through the ages—will you rise as a global superpower or fall into ruin? Secure your copy today and start your empire’s rise to greatness on Green Man Gaming—your legacy awaits!

From Shocks to Awe: The Best Plot Twists in Gaming

From The Usual Suspects to Oldboy (the Korean original, obviously) and everything in between, there is certainly no shortage of classic movies that boast some truly jaw-dropping twists that upend everything you thought you knew. The same also happens to be true of narratives in video games, as there are a whole heap of absolutely legendary titles that have plot twists that have woven themselves into the very fabric of video game discourse for years and sometimes decades after release. Without further ado, here are some of the best plot twists in video games.

Oh and just to be clear, though many of these games are a little on the vintage side, some seriously *major* spoilers lurk within all the same. You have been warned.


BioShock

After casting players as the enigmatic ‘Jack’ and putting them through a fairly traumatic, watery plane crash, 2K Boston’s first-person shooter adventure wastes little time in thrusting those same players into the depths of Rapture, a failed utopian city at the bottom of the Atlantic Ocean created by eccentric business magnate Andrew Ryan. Seemingly alone, apart from the voice of mysterious freedom fighter ‘Atlas’ in your ear, BioShock sees the player used as a pawn of sorts between Atlas and the nefarious Andrew Ryan, who has overseen the fall of Rapture and the violent, biologically engineered madness of its many citizens which followed.

Throughout the game, BioShock has the player continually being instructed and directed by Atlas to complete various objectives and tasks – often prefaced by the seemingly harmless polite preamble of “Would you, kindly?”. Well, as it turns out this is a subconscious trigger phrase that Rapture’s thought-to-be-long-dead premier gangster – Fontaine – has been using under his guise as Atlas to force Jack to carry out his plans. After nearly twenty hours of play, having the guy that guided you through thick and thin and provided you with a friendly, encouraging voice where none existed, only to be outed as the primary antagonist of the whole thing was an utter masterstroke and one that still resonates even today.


Dead Space

Arriving at the spaceship USG Ishimura, engineer Isaac Clarke is tasked with boarding the vessel to discover what has happened to his partner Nicole Brennan and why the ship’s systems have gone radio silent. As it turns out, the crew has been murdered and turned into Necromorphs – terrifying sharp-limbed reanimated corpses that just want to murder and spread their contagion to anything they can find. Holding onto the increasingly desperate video and audio messages from his wayward partner, Isaac eventually comes to realise that Nicole would never have been found alive as she had committed suicide to prevent herself from turning into a Necromorph. Dead Space ends with a mentally wrecked Isaac being attacked by a horrific hallucination of Nicole. This one still hits home.


Final Fantasy VII

Oh boy, where to start with this one? Let’s start with Final Fantasy VII’s big bad Sephiroth who believed that his conception was the result of the alien deity Jenova, but it’s actually revealed that his parents are none other than the amoral Professor Hojo and Lucrecia Crescent, the wayward love of the endlessly cheerful Vincent Valentine. A tad awkward, methinks.  

Elsewhere, for much of the time that Sephiroth speaks and interacts with the primary protagonist Cloud, he makes our spiky-haired hero believe that he is nothing more than a clone of Sephiroth himself. It’s only as Square-Enix’s landmark JRPG begins to march toward its conclusion that we discover Cloud isn’t a clone of Sephiroth, but rather has a deeply fractured psyche which makes him vulnerable to both Hojo and Sephiroth’s assertions. So yeah, it’s a whole thing. 


Halo: Combat Evolved

In Halo: Combat Evolved players assume the mantle of the Master Chief, a nearly seven-foot-tall enhanced soldier driven to a single, destructive purpose – the eradication of the murderously zealous alliance of alien races known as the Covenant. And that’s pretty much what you spend more than half of the game doing as you blow up Grunts (tagging them with plasma grenades and watching them run about in a mad panic never gets old), destroy Elites and lay waste to hulking Hunters in increasingly large numbers. 

It’s during the ‘Guilty Spark 343’ mission, however, that everything gets turned upside down with the introduction of the Flood, an aggressive parasitic life form that intends to infect, corrupt and kill humans and Covenant alike. As such, Halo: Combat Evolved feels very much like a game of two halves in this sense and the reveal of the Flood as ultimately the primary antagonist of the whole affair was quite the shock when we played Halo: Combat Evolved for the first time nearly quarter of a century ago.


Halo 2

Dovetailing straight into the revelation of the Flood as the new big baddies in Halo: Combat Evolved, 2004’s Halo 2 seemingly once more centres on the Master Chief as the primary protagonist, this time pitting players up against not just the Flood, but also the newly revealed and divergent Brute wing of the Covenant, too. Where Halo 2 shifts things quite substantially from its predecessor, however, is that just before the halfway mark, Bungie’s shooter sequel puts players into the alien boots of the ‘Arbiter’, a disgraced Covenant Elite tasked with retrieving the Guilty Spark and destroying both humankind and Flood alike.

Soon, the Arbiter and Master Chief realise that they have a common enemy in both the Flood and the overzealous Covenant Brutes and set about ensuring the downfall of both antagonists in earnest. To say that nobody expected to play as a Covenant Elite in a Halo game back in 2004, let alone one that would be a given dual-protagonist status with the Master Chief himself, would be quite the understatement indeed.


Metal Gear Solid 2: Sons of Liberty

Arguably defining the face of ‘new stealth’ in the late 1990s, Hideo Kojima’s Metal Gear Solid very much made a gaming icon out of the main protagonist Solid Snake almost overnight. So imagine the surprise when the highly anticipated sequel, Metal Gear Solid 2: Sons of Liberty, was unleashed on store shelves in 2001 and performed one of the industry’s most infamous bait and switches, by sidelining the extremely popular Solid Snake extremely early on with the unknown – and back then markedly less cool/interesting – Raiden for much of the game.


Star Wars: Knights of the Old Republic

Set thousands of years before the events chronicled in the Star Wars prequel trilogy, Star Wars: Knights of the Old Republic ably fulfils that long-held fan dream of wanting to have the freewheeling agency that comes with stepping into the shoes of a Jedi Knight or a Sith Lord in a massive non-linear, multi-planet spanning RPG. With the player and their companions sent to destroy Darth Malak, it soon turns out that the player character is none other than an amnesic Darth Revan, the former master of Darth Malak and an extremely powerful Sith Lord in their own right. As plot twists go, this was an absolute doozy as it made you analyse every choice you had made right up until that point. A proper all-timer as far as video game plot twists go.


The Last of Us Part I

Starting with their initially borderline-hostile interactions in Naughty Dog’s seminal post-apocalyptic survival horror, The Last of Us Part I beautifully depicts the maturing relationship between Joel and Ellie as it flourishes throughout all four seasons. As they travel across post-apocalyptic North America, they seek to use Ellie’s immunity as a means to create a cure for the Cordyceps infection that has decimated humanity. With main protagonist Joel tragically losing his daughter during the game’s opening act, we’re provided with a foreshadowing of Joel’s state of mind and more importantly, the massive, daughter-shaped hole that lay in his heart that is slowly being filled as the pair inch towards the base of the rebellious Firefly faction that could synthesise a cure.

So, when Joel and Ellie finally reach the Firefly hospital base in Salt Lake City and Joel learns that Ellie won’t survive the operation to create a cure for the Cordyceps virus, well, he goes off on one. In a real ‘Are we the baddies?’ moment, The Last of Us Part I has the player embark on a wholesale slaughter of just about everyone in the Firefly base – including Marlene, the regional leader of the Fireflies who tasked Joel to escort Ellie across the country in the first place. Perhaps worse still, Joel can’t confront his deeds (or the original trauma) in the aftermath and subsequently lies to Ellie when she questions him and says that her blood simply wasn’t viable for a cure for the Cordyceps infection. This was a massive, emotional gut-punch which entirely reframed how we perceived Joel as the primary protagonist of The Last of Us and more importantly, made us look into our hearts and minds, forcing us to confront the question of whether or not we would do the same thing in his situation.


Everything You Need To Know About Marvel’s Spider-Man 2 on PC

Arguably one of the best commercially and critically received superhero series of all time, Marvel’s Spider-Man 2 puts an emphatic exclamation mark on that statement. Not only does Marvel’s Spider-Man 2 dramatically raise the stakes compared to the previous two games in the series, but a massively expanded open world coupled with an eye-searing wealth of PC-centric improvements courtesy of Nixxes Software all add up to what must certainly be one of the best superhero games of all time. Here’s everything you need to know as Marvel’s Spider-Man 2 swings onto PC.

Marvel’s Spider-Man 2 PC Release Date

Marvel’s Spider-Man 2 received its full release on PC via Steam and the Epic Games Store on January 30, 2025. Marvel’s Spider-Man 2 was previously released on Sony’s PlayStation 5 as a console exclusive in October 2023.

Marvel’s Spider-Man 2 PC Special Editions


In addition to the usual Standard Edition of the game, there is also a Digital Deluxe Edition of Marvel’s Spider-Man 2 on PC which offers the following goodies for those willing to reach deep enough into their pockets:

Marvel’s Spider-Man 2 Digital Deluxe Edition

  • Marvel’s Spider-Man 2 base game 
  • Arachknight Suit early unlock for Peter with three colour variants
  • Shadow-Spider Suit early unlock for Miles with three colour variants
  • Web Grabber gadget early unlock
  • 10 exclusive suits for Peter and Miles (five each)
  • Additional Photo Mode items
  • +5 Skill Points

Marvel’s Spider-Man 2 PC Enhancements


Ported to the PC platform by code wizards Nixxes Software, it probably shouldn’t come as a surprise that Marvel’s Spider-Man 2 on PC boasts a whole heap of technical enhancements that aren’t available on the original PlayStation 5 version of the game. Essentially identical to what the two previous Marvel’s Spider-Man titles boasted on PC, Marvel’s Spider-Man 2 brings support for ultrawide monitors, allowing players to leverage 16:9, 16:10, 21:9, 32:9, and 48:9 ratio-based resolutions with triple monitor setups using NVIDIA Surround or AMD Eyefinity. Further afield, Marvel’s Spider-Man 2 also looks set to robustly support the image upscaling and frame generation technologies embedded within NVIDIA’s DLSS and AMD’s FSR, while ultra-high detail settings allow for the sort of improved levels of shadow and ray tracing detail that simply wouldn’t be possible in the PlayStation 5 version of Marvel’s Spider-Man 2.

Marvel’s Spider-Man 2 PC Story


Easily one of the most epic superhero titles of all time and neatly knitting together several teased storylines from both Marvel’s Spider-Man and Marvel’s Spider-Man: Miles Morales, Marvel’s Spider-Man 2 picks up roughly ten months after the events chronicled in Marvel’s Spider-Man: Miles Morales. With Peter Parker and Miles Morales now not only good friends but joint superhero crime fighters as New York’s resident Spider-Men, Insomniac’s sequel pits the Big Apple’s superhero duo against the extremely dangerous Kraven the Hunter, a trophy-hunting mercenary with a private army of savages that his sights set on hunting down the strongest prey that New York City has to offer. Meanwhile, Peter Parker’s childhood friend, Harry Osborn, has now returned from his hiatus – allowing the two to reconnect all the while a shadowy, alien foe manifests itself and threatens to upend everything Peter, Miles and all of their loved ones know. 

Marvel’s Spider-Man 2 PC Gameplay


As a direct sequel to the previous two games in the series, Marvel’s Spider-Man certainly doesn’t reinvent the wheel when it comes to the core gameplay. This is to say that the third-person, open-world superhero shenanigans which have Spidey smacking around foes and completing a raft of missions, side-missions and activities remain very much untouched here. That said, there are several sizable improvements that Marvel’s Spider-Man 2 brings over its immediate predecessors.  

The first and most obvious new feature is the ability to switch between the two Spider-Men protagonists on the fly when exploring the width and breadth of open-world New York City. Not only do each of the Spider-Men have their own missions and double-team special moves, but so too do they also possess their own skill, combat and ability trees as well as a third shared skill tree, providing players with ample progression opportunities to keep things appropriately compelling.

In terms of combat and exploration, Marvel’s Spider-Man 2 innovates in both areas in some quite subtle ways. In the realms of combat, Marvel’s Spider-Man 2 introduces a new parry mechanic that allows both Peter and Miles to parry certain strong attacks at the last second before immediately retaliating with a devastating strike of their own. When it comes to stealth and exploration, both Spider-Men are now capable of laying down Web Lines between walls and other structures which in turn provide an additional wealth of stealthy opportunities for either evading foes or unleashing a range of new silent takedowns against them.  

Finally, the open world that Marvel’s Spider-Man 2 boasts is also dramatically upgraded and expanded over its predecessor. Not only does the improved city and ray tracing detail result in a much more evocative depiction of modern-day New York City, but so does the fact that the entirely new boroughs of Queens and Brooklyn are now represented and are ripe for exploration and saving.

Where Can I Watch The Latest Trailer?

System Requirements

Harnessing cutting-edge technology, Marvel’s Spider-Man 2 brings an even more dynamic and visually stunning version of New York City to life, with enhanced character models and fluid web-swinging mechanics. Built to take advantage of modern hardware, the game offers a range of graphical settings to accommodate different PC setups, ensuring players can fine-tune their experience for the best balance of performance and fidelity.

MINIMUM

    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (version 1909 or higher)
    • Processor: Intel Core i3-8100 or AMD Ryzen 3 3100
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1650 or AMD Radeon RX 5500 XT

    RECOMMENDED:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (version 1909 or higher)
    • Processor: Intel Core i5-8400 or AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 3060 or AMD Radeon RX 5700

    Everything You Need To Know About Kingdom Come: Deliverance 2

    Deserving of the Game of the Year award haul that was scooped up back in 2018, Kingdom Come: Deliverance was the sort of open-world, no-fantasy, historical fiction RPG that folks had long yearned for. With Kingdom Come: Deliverance 2 now upon us nearly six and a half years later and already looking like a superlative sequel in almost every way, here’s everything you need to know about Kingdom Come: Deliverance 2 as it charges onto PC and consoles this February.

    Kingdom Come: Deliverance 2 Release Date

    Kingdom Come: Deliverance 2 is set to receive a full release on PlayStation 5, Xbox Series S/X and PC via Steam and the Epic Games Store on February 4, 2025. Kingdom Come: Deliverance 2 has not been confirmed for a release on Nintendo Switch, PlayStation 4 and Xbox One platforms as of this writing.

    Kingdom Come: Deliverance 2 Pre-Order Bonus

    Regardless of whether you’ve got your heart set on the Standard or Gold Editions of Kingdom Come: Deliverance 2 (more on that below), pre-ordering either Edition will secure the Lion’s Crest Bonus Quest which when completed, grants you the legendary weapon and armour sets of the renowned Knight Brunswick. For everyone who preorders Kingdom Come: Deliverance 2, the Lion’s Crest Bonus Quest shall be available on Day One.

    Kingdom Come: Deliverance 2 Special Editions

    Neatly supplementing the Standard Edition of Kingdom Come: Deliverance 2, players can also throw down some extra cash for the Gold Edition of Warhorse Studios’ ambitious sequel. For all that extra scratch, the Kingdom Come: Deliverance 2 Gold Edition packs in the following treats:

    Kingdom Come: Deliverance 2 Gold Edition

    • Kingdom Come: Deliverance 2 base game 
    • Gallant Huntsman’s Kit 
    • Shields of Seasons Passing
    • Access to three upcoming expansions

    In addition to the Kingdom Come: Deliverance 2 Gold Edition, a somewhat expected Expansion Pass will also emerge for the game, providing access to the upcoming trio of Expansions along with the robust Shields of Seasons Passing DLC.

    Kingdom Come: Deliverance 2 Story

    A direct sequel to the events which unfolded in Kingdom Come: Deliverance, Kingdom Come: Deliverance 2 once more casts players as Henry of Skalitz, a wayward wannabe knight who finds himself under the ‘tutelage’ of the pompous but well-meaning knight Hans Capon (who you might recall from the previous game). Once more swept up into the swirling chaos of 15th-century Medieval Europe, Kingdom Come: Deliverance 2 sees both Henry and Hans continue their fight against the Holy Roman Emperor Sigismund all the while cementing their deeds into legend in the process. Put simply, if you were to think of Kingdom Come: Deliverance 2 as a buddy road trip adventure set against the backdrop of the cultural melting pot of Medieval Europe, you wouldn’t be far off at all.   

    Kingdom Come: Deliverance 2 Gameplay

    Overall, though Kingdom Come: Deliverance 2 doesn’t play massively differently from its award-winning predecessor, it nonetheless adds some new features while finessing a wealth of key features from the original game. Viewed from a first-person perspective, Kingdom Come: Deliverance 2 is an open-world RPG that eschews the typical monsters and magic fantasy setting for a fictional tale which unfolds in the very real historical trappings of 15th-century Medieval Europe.

    As Henry of Skalitz, Kingdom Come: Deliverance 2 emphasises not just the notion of freedom, allowing you to go anywhere you like and do just about anything you like, but also how the world around you reacts to your deeds in real-time. Not only do the choices you make in the numerous main and side quests reverberate far and wide across Medieval Bohemia, causing folks to react to you in a variety of different ways, but so too does even your very appearance. If you dress especially shabbily but yet attempt to hoodwink your way into a gathering of nobles, you will almost certainly fail – and word will spread of that failure to boot. Likewise, there is a high likelihood that the Kingdom will hear of that time you put on bravado, whilst dressed a little too ornately, during a mugging and your ill-fated attempt at intimidation simply didn’t work and you were attacked anyway.

    Speaking of physicality, the directional sword combat system from the first game returns. For those unfamiliar, combat in Kingdom Come: Deliverance 2 revolves around blocking enemy strikes, performing ripostes, executing combos and aiming for angles of attack on your enemy that are the least protected. When paired with a stamina system that must be managed, not to mention a sense of environmental awareness – since fights can, and almost always do, break out anywhere – combat in Kingdom Come: Deliverance 2 is a visceral and tactical endeavour, to say the least. It’s not all melee weapons and up close violence, however, as Kingdom Come: Deliverance 2 also allows players to use new ranged weapons such as crossbows (which can also be fired from a mounted position) for the first time.

    When you’re not exploring the vast and inviting forests, hills, lakes, meadows and sprawling woodlands of Medieval Bohemia, you’ll be spending your time crafting new goodies. Whether you’re collecting herbs (which must be put in a drying hut lest they spoil) to create herbal remedies, hunting game to feed yourself or sell on, or fashioning swords and armour in a smithy, crafting in Kingdom Come: Deliverance 2 is a highly interactive affair which involves the player at every step, rather than just gathering up a bunch of items and clicking a big button that says ‘craft’. 

    Where Can I Watch The Latest Trailer?

    One of the latest trailers for Kingdom Come: Deliverance 2 is available to watch right now and you can catch it above. The official Story Trailer for Kingdom Come: Deliverance II, it offers a glimpse into the game’s narrative, set in early 15th-century Bohemia during a tumultuous civil war and gives you a glimpse of what lies ahead for Henry on in this epic sequel.

    PC System Requirements

    Leveraging the latest iteration of Crytek’s impressive CryEngine technology, Kingdom Come: Deliverance 2 brings massively improved character models and highly detailed environments that evoke the rural expanses of Medieval Bohemia. Luckily, much like Kingdom Come: Deliverance before it, Warhorse Studios’ sequel is rather scalable to say the least, so users of a broad range of PC rigs should still be able to tweak their way to an enjoyable experience. You can catch the latest PC system requirements for Kingdom Come: Deliverance 2 below.

    MINIMUM:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (or newer)
    • Processor: Intel Core i5-8400, AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 (6GB), AMD Radeon RX 580
    • Storage: 100 GB available space

    RECOMMENDED:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (or newer)
    • Processor: Intel Core i7-13700K, AMD Ryzen 7 7800X3D
    • Memory: 32 GB RAM
    • Graphics: NVIDIA GeForce RTX 4070, AMD Radeon RX 7800 XT
    • Storage: 100 GB available space

    Step into the heart of medieval Bohemia in Kingdom Come: Deliverance 2, where political intrigue, epic battles, and personal revenge drive the story forward! Prepare to immerse yourself in a historically rich, open-world RPG filled with authentic combat, compelling characters, and choices that shape your destiny. Grab your copy today on the Green Man Gaming store to secure an incredible deal and begin your journey into the past with confidence. The fate of the kingdom awaits—are you ready to make your mark?

    Indie Game Round-Up – February 2025

    February may be the shortest month, but it’s packed with potential when it comes to fresh, creative, and unforgettable indie experiences. Whether you’re looking to cosy up with a narrative-driven gem or challenge yourself with something bold and experimental, February 2025 has plenty to offer.

    As always, we’ve sifted through the vibrant world of indie releases to bring you the cream of the crop. These games are proof that indie developers continue to push boundaries and innovate in ways that leave us amazed—and sometimes a little obsessed. So, settle in, clear your backlog (or at least try), and get ready to dive into this month’s standout indie titles.


    Spirit Swap: Lofi Beats to Match-3 To – 3rd February

    There aren’t many new classic-style puzzle games, so it’s nice that Spirit Swap: Lofi Beats to Match-3 To is arriving to right that wrong. You play a match-3 puzzle game against the in-game denizens while listening to some seriously relaxing music and engaging in the broader narrative. Not only that, but you can also bond with a cast of witches and demons, decorate your room with trinkets and even play against friends in the local versus mode.


    Rift of the NecroDancer – 5th February

    Crypt of the NecroDancer is one of the coolest roguelikes ever made. It’s so good, in fact, that Nintendo let the developers make a Zelda game with the same vibe. So, it’s only natural that Rift of the NecroDancer is also an incredibly cool rhythm game. This time around though, you’ll be battling against enemies in a more classic rhythm game style, dodging oncoming obstacles to fight off enemies and win the day. It looks great, it’ll sound great, and we can’t wait.


    Big Helmet Heroes – 6th February

    We really like beat ‘em ups, and we’re getting two good-looking ones this month. The first is Big Helmet Heroes, in which you play a hero who – as the name suggests – has a big helmet and is on a quest to try and save the princess from danger. This game has a lovely style to it, and you can play as one of four different classes, all alongside another player, to fight it out against the over-the-top enemies and bosses you’ll come up against.


    Urban Myth Dissolution Center – 12th February

    Urban Myth Dissolution Center has you taking on all manner of strange myths and monsters as Azami Fukurai. You’ll have to investigate a lot of creepy stories and discover that the truth is often more unsettling than the tale. It’s presented in a visual novel style with some seriously gorgeous 2D-pixel art, and it looks like a great chance to stop yourself from sleeping for a bit.


    Phantom Breaker: Battle Grounds Ultimate – 13th February

    Phantom Breaker: Battle Grounds Ultimate is the second beat ‘em up on the list and it’s filled with chibi anime girls dishing out incredible violence as they try to save reality itself. There are loads of different characters to choose from, and even the chance to play as enemy characters this time. It looks like it’ll offer an excellent remaster of the original game filled with plenty of stuff to do and co-op fun to be had.


    Date Everything! – 14th February

    Here us out, but what if you could date everything? Well, that’s the concept of Date Everything!, a new dating sim that lets you date everything, in a shocking twist. That means trying to romance everything from the living embodiment of your hoover to an overwhelming sense of existential dread. It might be a bit silly, but we’re really optimistic about this one, after all, it’s always exciting to see more dating sims out there!


    Era One – 20th February

    Era One is a space real-time strategy game where you build your bases from scratch, and then try and survive as the universe does its best to make sure you don’t. It’s got a surprisingly human story at the centre of it, but still promises plenty of galactic battles, fleet management and starship construction and customisation along the way. Any sci-fi strategy fan is sure to get a kick out of this one.


    ATLYSS: A Promising MMO That’s Filled With Great Combat And Nostalgic Graphics

    Modern MMOs can feel overwhelming, especially those that demand what seems like a lifetime’s worth of gameplay just to get up to speed. However, the core concept of playing a game with some friends and taking down tough dungeons, grinding for gear, and mucking around with quests and builds is one that we can all enjoy.

    For those who want the MMO experience but prefer something more laid-back, with retro-inspired N64-style graphics and a smaller, more intimate player base, ATLYSS might be just the game for you. While the visuals might feel a bit “online” for some, tweaking the settings can help if that’s not your thing, and the rewarding, fun gameplay more than makes up for it.


    In ATLYSS, most of your time will be spent picking up quests in the Sanctum area before venturing into the world to complete them. These quests vary from defeating specific enemies to gathering materials or tracking down special Sigils. While the objectives may feel similar, the engaging combat and cleverly designed puzzles keep things fresh and exciting.

    At the start, you’re a generalist, picking up a weapon or two and fighting as best as you can. Your toolkit includes basic attacks, aerial moves, dash attacks, parries, blocks, and a few other abilities. But once you hit level 10, everything changes—you can choose a class, which opens up the chance to fully embrace min-maxing and tailor your playstyle. Want to focus on magic? You’ll dominate ranged combat with flashy, powerful spells. Prefer the fighter class? You’ll become a tanky powerhouse, effortlessly parrying and drawing aggro. Or you could lean into dexterity, zipping around with lightning-fast attacks. No matter what you pick, each option is a blast to play.

    If the above sounds like your sort of thing then we have good news! ATLYSS is still in Early Access, which means the game is just getting started. As polished and enjoyable as it already is, there’s a ton of potential for it to grow even further.

    The Road To Virtua Fighter 5 R.E.V.O – A History Of Sega’s Legendary 3D Brawler

    The cascading effect that Sega’s Virtua Fighter franchise has had on the fighting game genre cannot be understated. With the first Virtua Fighter title hitting the arcades all the way back in the dark mists of October 1993 (more than a year before the first Tekken title would make its arcade debut), players had never seen anything quite like it, with its fully 3D characters, fluid animation and third axis breaking moves. To say that the fighting game genre at large wouldn’t be the same ever again is quite the understatement, and with Sega very much back in the Virtua Fighter business after a long hiatus with this year’s Virtua Fighter 5 R.E.V.O, let’s take a look back at the decades-spanning history of Sega’s pioneering 3D brawler series.

    Virtua Fighter

    Developed on SEGA’s then-revolutionary Model 1 arcade board, which could display fully polygonal, flat-shaded fighters and arenas for the first time, Virtua Fighter felt like a revelation after playing the sprite-based 2D fighters which had long ruled the roost. Though players were just being introduced to fresh faces like Akira, Lau, Jacky, Wolf and Kage, there was no denying that Virtua Fighter both looked and felt like nothing that had come before it. Throw in the new ring-out mechanic to keep things appropriately spicy and it was clear that SEGA had something very special on their hands with Virtua Fighter, not to mention a foundation that would be built upon for years to come.

    Virtua Fighter 2

    A true successor in just about every way, Virtua Fighter 2 sought to address the main complaint that many fighting game purists had with the original Virtua Fighter – depth. Not only did the existing roster of characters all enjoy new moves, counter-attacks and sophisticated combos (Akira’s devastating Stun Palm of Doom in particular proved to be a favourite among more hardcore players), but two of the new characters, Shun and Lion, can pull off special ‘axis strikes’ which allow them to move in and around the Z-axis, avoiding enemy attacks before delivering one of their own.

    Aside from the greatly welcomed increase in complexity and the corresponding level of mastery required, Virtua Fighter 2 also upped its technical game. Running on SEGA’s Model 2 arcade board (the same board that would power the superb Daytona USA), Virtua Fighter 2 not only introduced fully texture-mapped character models, backgrounds and arenas, but it also brought motion capture to the fore as well, once again underscoring SEGA’s newborn 3D fighting series as a true trailblazer in the genre. Not only would Virtua Fighter 2 receive a surprisingly good SEGA Saturn conversion in 1995, but arcade-perfect versions of the game would also appear as side activities in SEGA’s wildly popular Yakuza 5 and Yakuza Kiwami 2 titles.

    Virtua Fighter 3

    With Namco’s competing Tekken series starting to punch its way into the hearts and minds of arcade and console players across the globe during the mid-1990s, SEGA needed to do something special with its next entry in the Virtua Fighter series and that’s precisely what the legendary Japanese publisher-developer managed to pull off with Virtua Fighter 3. Leveraging the vast reservoir of power contained within SEGA’s cutting-edge Model 3 arcade board, Virtua Fighter 3 blew away every other 3D fighter from a technical perspective and it wasn’t even close.

    Boasting a massive uptick in texture detail, geometric detail, lighting, shadowing, cloth physics and more, the various combatants of Virtua Fighter 3 were visually unparalleled for their era and the T-1000, liquid metal stylings of end boss Dural, certainly rammed this point home well. As one might expect the various arenas also saw an equivalent generational leap in visual fidelity, but such upgrades were more than skin deep. For the first time, Virtua Fighter 3 introduced the idea of undulating arenas, where players could fight up or down a variety of different sloped surfaces (such as the picturesque Great Wall, for example).

    Bolstering such a wealth of technical improvements, Virtua Fighter 3 also introduced the world to two new fighters – Aoi and Taka-Arashi. Generally, a much more nimble fighter than many of the other combatants on the roster, Aoi’s aiki-jujutsu combat style makes her an effective choice for pro players who prize precise and swift attacks above anything else. On the other end of the spectrum however, we have Taka-Arashi – a hulking sumo wrestler who both looks and fights unlike any other character on the roster with his powerful clubbing attacks and stifling body attacks. It’s also worth noting that Virtua Fighter 3 also boasted an all-new 3D dodge command – a first for the series. Virtua Fighter 3 would eventually find its way into the home nearly two and half years later in a decently optimised port for SEGA’s ill-fated, but much-loved Dreamcast console.

    Virtua Fighter 4

    With a five-year hiatus on the books, Virtua Fighter 4 would make its arcade debut in August 2001 and knowing the strides that Namco’s Tekken and Team Ninja’s Dead or Alive games had made in the interim, had more than a few tricks up its sleeve to remain relevant. Though the audiovisual presentation of Virtua Fighter 4 was a nice upgrade from what had come before, it certainly didn’t represent the same sort of leap that Virtua Fighter 3 heralded over Virtua Fighter 2. Instead, Virtua Fighter 4’s improvements and innovations would be found elsewhere.

    For a start the undulating arenas that Virtua Fighter 3 had brought to the fore were now gone, replaced instead by much more flat, caged environments in which players could pummel their enemies through the walls and create a ring-out condition (neatly the walls would remain destroyed for the rest of the fight if wrecked prematurely). More than just eye candy or a means to enable the ring-out gameplay seen in previous games, these walls also provided skilled players with the ability to juggle and stagger unfortunate enemies against them. 

    Further afield, Virtua Fighter 4 made a real effort to appeal to both Virtua Fighter and genre newcomers, thanks to a comprehensive suite of walkthrough-driven training modes and two new fighters – Vale Tudo fighter Vanessa and Shaolin monk Lei-Fei, that each boast completely new fighting styles that felt utterly apart from anything seen in a Virtua Fighter title to date.

    Virtua Fighter 5

    Keen to maintain the momentum established by Virtua Fighter 4, just two years later Virtua Fighter 5 would make its appearance on the fighting game scene. Thus, it probably shouldn’t come as too much of a surprise to note that Virtua Fighter 5 was more about refining what had come before rather than necessarily reinventing the wheel. 

    From slower throw speeds to different-shaped arenas, that mix up the fragile walls seen in the previous game, to a range of improved timings, Virtua Fighter 5 was about incrementally improving what Virtua Fighter 4 had done before it. That said, Virtua Fighter 5 nonetheless represented not just the pinnacle of SEGA’s long-running 3D fighter series, but so too did it make a case for itself as one of the best fighting games on the market, with a vibrant competitive scene that saw years and years of professional competitive play following its release underscoring that fact.

    Virtua Fighter 5 R.E.V.O

    Make no mistake, Virtua Fighter 5 R.E.V.O is the definitive version of SEGA’s flagship brawler by a country mile. Ably supported by pin-sharp 4K resolution visuals, rollback net code and the years of additional content and updates that Virtua Fighter 5 received after its original release in 2006, Virtua Fighter 5 R.E.V.O is a riveting, content-stuffed celebration of one of the finest fighting games of all-time. Put simply, for anyone looking to play the very best version of Virtua Fighter 5, or for genre and series newcomers who want to see what all the fuss is about, Virtua Fighter 5 R.E.V.O is as essential as it gets.

    The Rangers In The South Is A Gorgeous Roguelike RPG

    First things first, The Rangers in the South is a visually stunning game that perfectly masters the 2.5 HD look that we have seen with recent RPG remasters. Seriously, just buy this game (it’s only £3.39) and admire it. Even if you don’t end up doing anything else, it’ll be worth every penny. That said, you might as well give it a try while you’re at it—you’re in for a real treat.

    In The Rangers in the South you take control of a random villager – choosing from a fighter, ranger, or mage starting build – and set out into the world to find your path. The game provides only minimal guidance before leaving you to explore and experiment on your own. This lack of hand-holding might feel unusual at first, but it adds to the sense of freedom and discovery. As a result, the adventure feels genuinely epic.


    What starts as a simple task of slaying goblins gradually transforms into a much grander journey. Before long, you’ll find yourself battling through richly varied biomes, each with its own challenges, and facing off against fearsome demon lords. This progression from humble beginnings to heroic feats makes every victory feel earned and incredibly satisfying.

    As you progress, chances are you’ll face defeat—but don’t worry! When one character falls, someone else will step up to take their place, and you’ll continue the journey through their eyes. It’s a clever and amusing system that keeps the adventure moving forward while also explaining the game’s roguelike mechanics. As you battle your way through the hordes, you’ll also have the opportunity to level up. Each level grants you a passive upgrade—such as increasing your attack power—and a new skill. These skills come in a variety of forms, from passive effects like firing a random arrow every few seconds, to activatable abilities like homing magical missiles. Some skills even reshape the way you play, encouraging you to lean into specific builds and strategies.

    All in all, Rangers in the South is a stunning and highly entertaining roguelike that delivers far more value than its modest price tag suggests and should be a must-have in the gaming libraries of any roguelike aficionado.