A new month brings even more games! While many of us will still be immersed in Monster Hunter Wilds, those who manage to break away will be looking for something new to play. Of course, there are some major releases on the horizon, but at Green Man Gaming, we’re all about shining a spotlight on the indie scene.
That’s why we’ve put together a list of the most exciting indie games launching in March. With a diverse lineup spanning nearly every genre, there’s something for everyone. If you’re on the hunt for a hidden gem, consider this your treasure trove!
Everhood is one of the most intriguing rhythm action games ever made, and guess what, we get another one. Everhood 2 looks to continue the innate absurdity of the rhythm action game and turn it up to 11. Expect meta-twists, a fascinating story, and some hard battles, because this time around, you’re trying to kill a Mind Dragon.
Dragonkin: The Banished is an action RPG centred around dragons, where you’ll master a chosen class to hunt down a variety of creatures—and ultimately, take on the dragons themselves. With city-building elements woven in, the game offers a dynamic experience that keeps the pace fresh and engaging.
Do No Harm puts you in the role of a doctor struggling to treat patients in dire conditions. While it might seem like a typical outbreak, something far more sinister could be at play—an eldritch horror lurking in the shadows. With the ever-present threat of mysterious forces, you’re just as likely to be ambushed by a rogue tentacle as you are to make it through the day unscathed.
FragPunk is a new hero shooter where you not only have to master different heroes and weapons but also rely on power-up cards that can completely change the way the game plays. These cards offer a wild range of effects, from placing turtles on everyone’s backs and transforming weapons into something entirely different to hilariously enlarging everyone’s heads.
If you’ve been wanting another hectic multiplayer game, then Party Club could have you covered. You’ll have to work together with your friends to try and seat, serve and appease an array of animal customers. Along with that, you’ll have to plan out your seating arrangements as well as set up different facilities, to ensure maximum happiness for your customers and tend to their specific needs.
Rebel against God’s final judgment with 32 other players in this intriguing new action roguelike from the team behind Sundered and Spiritfarer. You’ll need to work together to fight off powerful enemies and deal with all sorts of ancient threats and with its focus on teamwork and intense battles, 33 Immortals is shaping up to be a wild multiplayer experience.
Atomfall is a fresh take on the survival genre, set in post-nuclear disaster Britain—a rare and intriguing setting. As you navigate the quarantine zone, survival won’t just mean facing the dangerous wildlife but also unravelling the truth hidden within cults, government secrets, and more. The landscapes may be stunning, but the reality of this world is anything but. Brace yourself for a tough journey.
Monster Hunter games are famous for their massive weapons, brutal fights, and seemingly endless grinding. This reputation often makes them seem intimidating to newcomers. But as a long-time player who’s been playing Monster Hunter since the series’ first entry (no need to look up how long ago that was!), I disagree. The series isn’t nearly as unfriendly to new players as it’s often made out to be.
Monster Hunter: World began streamlining the series, and Rise took it even further, making monster hunting and map traversal easier than ever. While the core challenges—tough battles and the ever-present grind—remain, everything surrounding them has become significantly more accessible. With that in mind, Monster Hunter Wilds looks poised to be the most welcoming entry yet for newcomers.
Simplified Hunts
Equipment has seen some significant changes that will make things much easier for new hunters. While crafting new armour and weapons remains, crucial skills are now found on weapons as well as armour. This means players can now easily experiment with different armour sets without sacrificing their essential skills, greatly reducing the complexity of gear management and hopefully eliminating the need for dozens of different load-outs; much to the relief of series newbies.
Even better, in a first for the series weapon-switching mid-hunt is now far smoother than ever before. Providing an easier overall experience to newcomers, this allows players to equip weapons with different elemental properties or attack speeds, making hunts against various monsters less stressful and far less punishing. No more getting stuck with the wrong weapon, plus, with weapons becoming more streamlined and focused on flashy, effective moves, switching feels incredibly cool and intuitive too.
Finally, Monster Hunter Wilds includes a new system that highlights the monster’s weak points. Traditionally, players had to memorize these vulnerabilities which was a daunting task for seasoned hunters, let alone newcomers. While skill is still important, this new feature lets players clearly see where to target their attacks, eliminating the guesswork of remembering which monster variant has a weak nose versus a weak flame sac. This will significantly reduce frustration and help new players learn monster behaviours far quicker.
Welcome Changes
While the UI might still look a little busy at first glance, it’s now packed with genuinely useful information, making the game far more approachable for newcomers. The mini-map, for example, now offers a more intuitive 3D view of the environment, a huge improvement over the series’ historically challenging navigation. No more getting lost in these massive, impressive maps!
Tutorials have also received a significant overhaul, addressing a common complaint from past games. They’re not only more comprehensive, but they also appear at a much more manageable pace, giving new players time to absorb the wealth of information without feeling overwhelmed.
Choosing a weapon can be daunting for newcomers, especially with so many options to choose from. Monster Hunter Wilds tackles this problem head-on with an NPC who asks about your preferred fighting style and based on your answers, the game recommends a weapon that best suits you, handily taking the guesswork out of weapon selection.
And for those still struggling with weapon mechanics, the combo list in the top right corner remains, providing real-time visual cues for each weapon’s moves. This makes learning and mastering combos significantly easier, helping players quickly transform from tentative button mashers into a whirlwind of steel and monster parts.
New and Familiar
Being a brand-new entry in the series, Monster Hunter Wilds offers a fresh start with a completely new story so players don’t need to worry about catching up on previous games – newcomers can jump right in! Even better, players can now summon NPC hunters to assist them on their hunts, providing helpful backup for solo players, those who prefer not to play online and those who are just starting their Hunter journey.
It’s important to note that while doing its utmost to cater to newcomers, Monster Hunter Wilds makes sure not to compromise on the series’ core strengths. Players can still expect a deep and engaging endgame experience, and the new monster moves look absolutely spectacular. Ultimately, we can’t wait to see what Monster Hunter Wilds brings to the table for the series, and we’re especially thrilled about its potential to attract a whole new wave of fresh hunters.
Critically and commercially beloved the world over, the Monster Hunter franchise is set to unleash its most ambitious offering yet in Monster Hunter Wilds. Second only to the juggernaut Resident Evil franchise in lifetime sales, it’s fair to say that Capcom’s long-running Monster Hunter series has been and continues to be a tentpole for the Japanese publisher/developer. Thus, in preparation for what looks to be one of the biggest launches of the year, here is the core history of Capcom’s Monster Hunter series to get you appropriately jazzed.
Monster Hunter (2004)
Kicking the whole thing off on Sony’s beloved PlayStation 2 home console back in 2004, Capcom’s Monster Hunter gave gamers a monster-hunting adventure quite unlike any they had experienced before. With two different hunter types (Gunners and Blademasters), Monster Hunter invited players to specialise in several subtype classes as they set out to take down a range of hulking beasts – in a surprisingly substantial game world – by using attacks, special skills, traps and more. With a robust progression system underpinned by a pleasingly broad haul of new gear that can be scooped up, Monster Hunter arguably got its claws into its super passionate fanbase early on. Notably, Monster Hunter was also one of the few games to support the PS2’s ill-fated modem accessory, providing players with the option to go online with two other hunters to tackle special Event Quests.
Monster Hunter 2 (2006)
Typifying an approach that favours refinement over revolution, Monster Hunter 2 (or Monster Hunter Dos, as it was also known), sought to iterate on an already resoundingly sound design bedrock. Never released outside of Japan, Monster Hunter 2 brought several fresh features to the table such as seasonal weather, that can stymie or benefit hunters during combat, a proper day-night cycle and, of course, all-new monsters and weapons to boot. Finally, in addition to a gem socketing system that allows for additional boosts to armour and weapons, Monster Hunter 2 also allows players to take on special quests where they choose between hunting small or large beasts, with approximate rewards issued in each case. Hardly a revolution then, but still an important part of the Monster Hunter legacy all the same.
Monster Hunter Tri (2009)
Knocking Sony’s then shiny PlayStation 3 console to the curb for a spell due to substantial development costs, Monster Hunter Tri was the first core Nintendo-centric entry in the series and in being so, wholesale changed and upgraded many of the series core systems. When Monster Hunter Tri was released on Nintendo Wii back in 2009, Monster Hunter’s third core entry brought underwater hunting to the franchise for the first time, along with four-player online co-op play. One of its biggest reinventions, aside from a vibrant and fresh visual upgrade that fully utilized Nintendo’s legendary home console hardware, is how the quests and side activities are presented. Instead of feeling like a dry checklist of tasks, they are more organically connected through an overarching narrative. With Monster Hunter Tri, the series looked like it had finally started the first steps along a path of evolution welcomed by both longtime series veterans and newcomers alike.
Monster Hunter 4 (2013)
Akin to how Monster Hunter Tri demonstrated a sizable, almost generational leap over its predecessor, so too would Capcom impressively repeat that feat with Monster Hunter 4 on Nintendo’s wildly popular 3DS handheld. First things first, Monster Hunter 4 would achieve a series first, allowing players to play completely online without the need to link through a home console (handheld Monster Hunter titles had previously only permitted LAN play). Compared to previous series entries, Monster Hunter 4 also boasted a much more laser-like focus on story progression, enabling players to gain access to multiple base camps and the greatest number of NPCs the series had seen to date at that point.
Other meaningful leaps which Monster Hunter 4 made were centred around the core design of the series. Fully leveraging its 3D worlds, Monster Hunter 4 would place a premium on traversal and environmental gameplay, allowing players to more easily scale walls and other such obstacles, in addition to providing lofty ledges for brave hunters to leap and attack monsters, or even in some cases, mount them and redirect their attacks elsewhere on the battlefield. Regrettably, though, the underwater environments that were such a staple of Monster Hunter Tri didn’t make the cut in Monster Hunter’s core fourth entry, which arguably felt like a regressive step at the time.
Elsewhere a brand new Guild Quest system provided players with unique missions that in turn dished out a bounty of randomly generated gear. The kicker though, is that these quests could also be traded with other players, creating a sort of ‘gotta catch ’em all’ incentive in the process. The newly added Exploration Missions, meanwhile, acted as a single-player alternative to Guild Quests, with each mission creating a random map and gear set and thus provided Monster Hunter 4 with a heap of replayability.
Monster Hunter Stories (2016 & 2021)
Though not a core entry in the strictest terms, the Monster Hunter Stories games, which ultimately spanned two titles, are nonetheless worthy of mention solely because of how brazenly they shun the traditional Monster Hunter formula. As alluded to by the title, the Monster Hunter Stories represented a shift away from the traditional, mission-based hunting structures embraced by the core games in favour of a JRPG-style affair. With vibrant, though simplistic visuals and a turn-based battle system that in turn underpins a fairly epic story filled with bouncy and charming characters, Monster Hunter Stories couldn’t be more different from the core offerings in the franchise and as something of a palette cleanser, it roundly succeeded as a means for the series to branch out beyond its long-established raison d’etre.
Monster Hunter World (2018)
If the Monster Hunter Stories games represented a bouncy and somewhat lively diversion from traditional series trappings, then 2018’s Monster Hunter: World is a Laviente-sized lurch back in the other direction. Making full use of the impressive horsepower of eighth-generation home consoles, Monster Hunter: World not only boasted very large and seamless open-world maps where nary a loading screen could occur during play but also provided a sizable uptick in monster, NPC and environmental detail as well.
Bringing some 34 new monsters to the table and then rendering them into terrifying life with a level of fidelity previously not seen and tying it together with a fully fleshed-out storyline with actual characters that you might care about, Monster Hunter: World was every bit the next generation franchise entry that fans had hoped for. Supplementing such sizable improvements, Monster Hunter: World also made several more subtle and meaningful tweaks to the formula as well – introducing new ‘Tempered State’ monsters that presented an elevated challenge for seasoned players, along with a generally higher combat speed to make Monster Hunter: World feel like the most responsive game we had seen in the series to date at that point. Oh, and it’s also worth noting that Monster Hunter: World marked the series’ arrival on PC in the West – and they certainly picked a great one to make the leap with!
Monster Hunter Rise (2021)
Originally developed and released for Nintendo Switch in 2021 before enjoying ports to PC and other consoles in the years that followed, the more colourful and less fidelity-focused Monster Hunter Rise is arguably a step back from the epic spectacle of Monster Hunter: World in some ways, although it did have a couple of tricks up its digital sleeve to still make it a worthwhile entry in Capcom’s long-running series. First off, traversal had seen something of an upgrade, with hunters able to run along walls, ride into battle on new Palamute companions and sprint through the environment with speeds previously not seen in previous series offerings. Elsewhere, a reworked skill system allowed players to switch out skill sets mid-battle, providing Monster Hunter Rise with a tactile feeling in combat that was missing from some of the series’ previous entries.
If you’ve enjoyed past Monster Hunter games, Monster Hunter Wilds promises to take the experience to a whole new level. With deeper storytelling, seamless exploration, and fresh mechanics that build on everything fans love, it’s shaping up to be the most immersive entry yet. Whether you’re a longtime hunter or a newcomer looking for an epic adventure, there’s never been a better time to jump in. Don’t miss out – grab Monster Hunter Wilds now at Green Man Gaming and get ready to embark on your next great hunt!
Creature-collecting games—think Pokémon—have evolved significantly in recent years. While many indie titles stick to a classic approach, like Coromon, others take unique directions, such as the retro-inspired Siralim Ultimate or the survival-focused Palworld. Now, Yaoling: Mythical Adventure is adding its own twist to the genre, yet it’s flying under the radar.
Inspired by Chinese mythology, Yaoling: Mythical Adventure takes you on a journey through a vast world where you capture and bond with Yaolings while uncovering a mysterious evil spreading across the land. Along the way, you’ll not only bond with your Yaolings but also engage in auto-battles, strengthen your Yaolings via fighting, and meet a cast of unforgettable characters.
As you progress, you’ll also invest time in building up your village, unlocking new mechanics, and discovering better ways to train your Yaolings—all in pursuit of saving your world and uniting its inhabitants. The game’s auto-battle system adds to the experience, making grinding for a stronger team feel more seamless and less demanding.
The gameplay in Yaoling: Mythical Adventure is engaging and immersive, but one of its most striking features is its breathtaking artwork. Each Yaoling is uniquely designed, showcasing a diverse range of creatures that feel both mythical and full of personality. The game’s world itself has a distinct, pop-up storybook aesthetic, with vibrant colours, rich details, and an almost hand-painted quality that makes every new location feel magical. This captivating visual style ensures that as you explore, battle, and uncover secrets, you’re constantly treated to a feast for the eyes.
It’s clear that Yaoling: Mythical Adventure is a truly special game that’s only gotten better since its launch last year. We’re already smitten with its unique style and gameplay, and we’re eagerly anticipating the full release, which is expected later this year.
The notion of dual protagonists in Ubisoft’s Assassin’s Creed games is hardly a novel one. Indeed, the whole concept debuted nearly ten years ago in 2015’s Victorian London set Assassin’s Creed Syndicate and arguably provided something of a breath of fresh air from the series’ traditionally solo escapades. In the case of Assassin’s Creed Syndicate, though the cinematic and narrative interplay between twin assassins Evie and Jacob Frye reliably entertained on the regular, the two nonetheless played extremely similarly – albeit with each having subtle advantages over the other in stealth and combat respectively.
Though a similar dynamic also existed in 2018’s Assassin’s Creed Odyssey, where you had two characters that were largely the same from a functional standpoint, this year’s Assassin’s Creed Shadows looks to utterly upend the concept by providing players with two protagonists that couldn’t be more different. And really, it’s about time too, especially when you consider the vast periods and veritable smorgasbord of compelling characters that have come and gone in the series’ long and storied history.
Starting with Yasuke, Assassin’s Creed Shadow presents us with a fictionalised, though compelling take on a historical figure. While historians differ on the events of his life and the norms of Japanese culture at the time suggest that as a retainer to Oba Nobunaga – the Daimyō of the time who wanted to unite Japan – Yasuke might not have ever picked up a sword in real life, the fact remains that the Assassin’s Creed games have never pretended to be historically accurate in any way unless it serves the story. And, well, this is a series about magical artefacts and mysteriously powerful alien races, so turning Yasuke into a freedom-seeking ronin isn’t the most fantastical thing this long-running franchise has done, to say the least.
Right away, Yasuke feels immediately different to every other protagonist that has come before him in Ubisoft’s famously stabby franchise. A comparative giant to the natives that surround him, Yasuke towers over just about everybody and has a stalking gait and thudding fighting style to match. Adorned from head to toe in thick and durable samurai armour, before he even strikes his foe, it’s clear that Yasuke is something of a hardy bulwark capable of reliably soaking up damage. Certainly, having a main character that boasts this sort of confrontational nature and is ready to throw down in broad daylight in front of multiple foes instead of lurking in the shadows, clearly marks a departure for the Assassin’s Creed series.
It’s really from an offensive perspective, however, that Yasuke truly stands on his own. Juxtaposed against his typically smaller foes, Yasuke can use a massive metal club known as a kanabō to batter his enemies like pinballs into nearby walls and furniture, brutally shattering their bodies in the process. In Assassin’s Creed Shadows, Yasuke’s time under Oda Nobunaga and his samurai has also resulted in the giant African warrior learning how to use the katana, allowing players to not just carve a bloody path through his enemies, but utterly detach their various limbs (and head) with distressing ease, too.
Beyond his impressive skill with oversized clubs and razor-sharp katana blades, Yasuke also happens to be a dab hand with the arquebus firearm, bringing violent suffering to any enemies that happen to be lurking at range. Put simply, if you want to both create and meet violence head-on, Yasuke is your man. After following his master around Japan for a good few years on a warmongering conquest, Yasuke soon befriends a young shinobi called Fujibayashi Naoe during an attack on the Iga Province and it’s here that we switch gears to take a look at the other half of Assassin’s Creed Shadows’ protagonist double act.
Quite unlike the hulking and much more confrontational Yasuke, the much smaller but no less deadly Naoe arguably fits in better with the series’ traditionally stealth-focused gameplay and themes. An eminently skilled shinobi by ‘trade’, Naoe perhaps embodies just about everything series fans wanted from an Assassin’s Creed title set in Feudal Japan.
Resolutely at home running across rooftops, skulking in the shadows, knocking out light sources, assassinating unsuspecting enemies from above or using her trusty grappling hook to cross distances at speed, Naoe is very much the heir apparent for the traditional Assassin archetype in Ubisoft’s franchise. Pointedly, it’s also through Naoe that we get a glimpse at Assassin’s Creed Shadow’s reworked parkour system, which serves as the backbone for her traversal abilities, as the agile shinobi can perform sprinting dives over cover, snappy safety rolls and wall backflips, to name just a few of the impressive acrobatic feats in her arsenal.
Should things happen to go south, however, Naoe is also capable of holding her own in confrontational combat thanks to her katana and tanto blades for close combat and her kusarigama, which is used to keep enemies at bay at mid-range, not to mention her kunai throwing knives and shurikens for attacking foes at a distance. However, it should be noted that Naoe lacks both the endurance and damage mitigation that the “tankish” Yasuke boasts in spades, so such conflicts should be entertained sparingly.
In essence, then, both Naoe and Yasuke couldn’t be more different from one another and it’s in their differences that Assassin’s Creed Shadows makes arguably the most bold move the series has seen to date. Not only do Yasuke and Naoe appeal to two completely different play styles, but each character has their own unique story and side missions too that not only delve into their personal stories but later on collectively dovetail into the overarching narrative.
Thus what Ubisoft have wrought with Assassin’s Creed Shadows is to subtly split the game into two halves on account of the yawning chasm of difference that exists between its two central protagonists. Entirely different from a gameplay perspective but interweaving with one another from a story point of view, Assassin’s Creed Shadow’s biggest gamble looks to pay off by not only providing its latest entry with a meaningful point of distinction over its predecessors but also in setting down a compelling blueprint for future entries to follow. After all, nothing is true and everything is permitted. Right?
It’s hard to believe that Palworld launched just over a year ago, yet here we are, swept along by the relentless march of time. While some aspects of the game may change over time due to legal matters, Palworld itself has been far from stagnant. In fact, at the end of 2024, it received its first major expansion: Feybreak.
For those of you who have been living under a rock these past 12 months, Palworld is an open-world survival game that blends creature collection, base-building, and combat, often described as a mix between Pokémon and Ark: Survival Evolved. Players explore a vast world, capturing and training creatures called “Pals,” which can be used for battle, resource gathering, and even automation within player-built settlements. Unsurprisingly, the game’s mix of crafting, exploration, and multiplayer co-op has made it a standout in the genre and with the latest expansion, that looks set to continue.
Feybreak brings a much-needed refresh to Palworld, introducing an entirely new—and impressively large—island for players to explore. The expansion also adds new research options, fresh Pals to capture (and, of course, put to work under very ethical contracts), and new gameplay modes. Hardcore Mode offers a greater challenge for those who want it, while Random Pal Mode shakes up Pal distribution, adding variety to repeat playthroughs and keeping things fresh for long-term players.
Another standout addition is Expeditions, which lets you send your Pals out to gather resources on your behalf. Choosing the right Pals for the job adds a strategic layer while also easing some of the grind for those who prefer a more hands-off approach. But one of the most exciting new features is Meowmere, a special weapon that serves as a crossover with the beloved Terraria. If this signals more indie collaborations in Palworld, it could open the door to some incredible additions in the future.
Overall, Palworld in 2025 is a significantly improved game in every way. There’s more content than ever, and the gameplay feels smoother and more refined. The added automation for time-consuming tasks allows players to focus more on exploration and combat, making the experience even more engaging. With these improvements and the promise of future updates, we’re excited to see how Palworld continues to evolve.
Sometimes, all you want from a game is to allow you to cause chaos and in that regard, Polaris is the perfect game. A PvE, third-person shooter, a typical level sees you getting dropped onto a map from the sky, sticking a superhero landing, and then having to shoot a few ships down to earn points to requisition yourself enough points to grab some gravity boots – at least, that was the case for us. And trust us, the gravity boots are where the fun begins (more on that later).
In Polaris, your main missions involve taking down either a ship attempting to destroy the city or a mysterious mining worm with the exact same goal. Defend your home world is the name of the game here. These entities typically serve as the game’s bosses—large and imposing but thankfully not particularly difficult to defeat until you reach higher difficulty levels. Success largely comes down to precise timing and strategic movement.
The real challenge in Polaris comes from the smaller ships sent to protect the massive bosses. As you progress, swarms of these ships will relentlessly pursue you, often coming at you from all directions. The number of enemies increases as the difficulty ramps up, which can help players get comfortable with the systems and learn the ropes as they go, however, this might feel slow-paced for some players. Despite the focus on combat, in our opinion, it’s not what makes Polaris stand out.
What really keeps Polaris fun is the destruction and movement. The aforementioned gravity boots let you fly around like a Dragon Ball Z Super Saiyan or hover and strafe while blasting away at enemies. It’s an exhilarating experience that never gets old. Plus, everything you see—land, buildings, roads—is destructible. But be careful: you can easily fall if you shoot the road beneath your feet!
Polaris is an incredibly fun playground, especially when playing with friends. As you progress, you unlock new tools and abilities. While the grind can take some time, the missions themselves aren’t too long, so it doesn’t feel like a chore. Right from its release, the game was patched to address player feedback, showing its commitment to improvement. With tons of potential and an already enjoyable experience, Polaris is sure to remain a blast to play—especially at its affordable price.
If you’re searching for a series filled with genuine heart and wonder, Like a Dragon has you covered. Created by the renowned Ryu Ga Gotoku Studio – and originally marketed under the Yakuza name – the series has been a staple for many gamers since its debut in 2005. In recent years, its popularity has only continued to grow.
A major factor in this surge was the shift from action combat to turn-based gameplay with Yakuza: Like a Dragon. Better marketing and a broader appeal have also played a key role. While the series boasts a vast number of titles, for brevities sake we’ll be ranking the games from Yakuza: Like a Dragon onwards— if for no other reason than the earlier Yakuza entries are numerous and, outside of their remakes, not always easy to access (though they’re fantastic in their own right).
We’re putting this list together mainly because we can’t wait for the sheer absurdity of Like a Dragon: Pirate Yakuza in Hawaii. It looks absolutely wild, and we’re more than ready for another heartfelt yet ridiculous adventure. After all, more Like a Dragon is always a good thing.
While we wait, here’s our ranking of the best games in the series—from best to least-best. And no, we’re not saying “worst”—you can’t make us.
Infinite Wealth is the latest entry in the Like a Dragon series—and is the best yet. The game follows Ichiban Kasuga as he journeys to Honolulu in search of his mother, while also weaving in a deeply personal storyline about Kazuma Kiryu, who faces both his deteriorating health and the existential weight of what that means for his future.
Building on the foundations of Yakuza: Like a Dragon, Infinite Wealth refines nearly every aspect of its predecessor. The combat is smoother, the world is more expansive, and the storytelling masterfully balances humour, heart, and high-stakes drama. From start to finish, it’s an unforgettable ride.
Like a Dragon marked a bold transformation for the Yakuza series, reinventing it with a fresh new direction. Players step into the shoes of Ichiban Kasuga, a passionate and big-hearted underdog who views battles as turn-based, almost magical encounters—just like in his favourite video games.
This lighthearted approach to combat doesn’t take away from the deeply emotional story at the heart of the game. If anything, it adds even more charm and depth to an already phenomenal experience. We highly recommend playing this one before Infinite Wealth to fully appreciate Ichiban’s journey and character growth.
Ishin stands out as a truly unique entry in the Like a Dragon series, diverging from the modern-day setting in favour of historical Japan. Instead of street brawls and city nightlife, players take on the role of Ryoma Sakamoto, a wandering samurai caught in the turmoil of the late Edo period.
Technically a remake of Ryu ga Gotoku Ishin from 2014, this is the first time the game has been officially released in the West and we couldn’t be happier. It’s an absolute joy to play, blending intense swordplay with the signature storytelling the series is known for. In any other franchise, this would easily take the top spot.
The Man Who Erased His Name is the only true side story in the Like a Dragon revival of the Yakuza series. Serving as a bridge between the past and present, it follows Kazuma Kiryu in the years leading up to Yakuza: Like a Dragon, shedding light on the sacrifices he’s made and the circumstances that shape his reserved, almost ghost-like presence in later games.
While it delivers the signature combat and emotional weight the series is known for, it’s a noticeably smaller, more contained experience compared to other entries. That’s not to say it’s a bad game—far from it—but its shorter runtime and focused narrative make it feel more like an extended prologue than a full-fledged instalment.
Anticipation for the release of Sid Meier’s Civilization VII is widespread, and rightfully so. As one of the most iconic and enduring strategy game franchises, it boasts a dedicated global fanbase, all eagerly awaiting its arrival. The game promises to immerse players in its intricate blend of diplomacy, technological advancement, and strategic decision-making, offering a captivating experience that is sure to dominate players’ attention for hours. With the release imminent, here is everything you need to know as the Civilization series makes its long-awaited return.
Sid Meier’s Civilization VII Release Date
Sid Meier’s Civilization VII is receiving a full release on Nintendo Switch, Xbox Series X and S, Xbox One, PS5, PS4 and PC via Steam and the Epic Game Store on February 11, 2025. Players who pick up either the Deluxe or Founders Edition will be able to access the game from February 6, instead.
Sid Meier’s Civilization VII Pre-Order Bonus
As with most AAA releases, there’s a shiny pre-order bonus available for players looking to secure their copy of Sid Meier’s Civilization VII before release. The shiny trinket in question is the Tecumseh and Shawnee Pack, which will provide the Shawnee tribes (and their leader) as a playable civilization. Unlike other releases, however, this bonus is only available for purchasers of the Standard Edition of the game – as it is already included in both the Deluxe and Founders Edition alongside a host of other goodies (see below).
Sid Meier’s Civilization VII Special Editions
Sid Meier’s Civilization VII offers a couple of special editions, each packed with unique content to enhance an avid Civ fan experience. As well as the early access mentioned above, here is what else is included in those editions:
Sid Meier’s Civilization VII Deluxe Edition
Sid Meier’s Civilization VII base game
Tecumseh and Shawnee Pack
Deluxe Content Pack
2 Leader Personas
Deluxe Cosmetics Pack
Crossroads of the World Collection
2 New Leaders
4 New Civilizations
4 New Wonders
Narrative & Wonder Pack
Special Cosmetic Bonus
Sid Meier’s Civilization VII Founders Edition
Sid Meier’s Civilization VII base game
Tecumseh and Shawnee Pack
Deluxe Content Pack
2 Leader Personas
Deluxe Cosmetics Pack
Founders Content Pack
2 Leader Personas
Founders Cosmetics Pack
Crossroads of the World Collection
2 New Leaders
4 New Civilizations
4 New Wonders
Narrative & Wonder Pack
Special Cosmetic Bonus
Right to Rule Collection
2 New Leaders
4 New Civilizations
4 New Wonders
Narrative & Wonder Pack
Special Cosmetic Bonus
The Founders Edition provides players with everything they might need to expand their strategic horizons but they will need to be quick, as it’s only available to purchase until February 28, 2025.
Sid Meier’s Civilization VII Gameplay
Let’s delve into the exciting details. Sid Meier’s Civilization VII will maintain its signature 4X strategy gameplay, allowing players to guide their civilizations from ancient times into the distant future. As always, success will hinge on resource management, technological advancements, territorial expansion, and ultimately, outmanoeuvring rival leaders through diplomacy, warfare, culture, or economic dominance.
A notable change in Sid Meier’s Civilization VII is the introduction of three distinct eras: Antiquity, Exploration, and Modern. These phases not only shape the flow of the game but also introduce a dynamic new mechanic—allowing players to change civilizations based on their play style. This system encourages strategic adaptability, whether that means pivoting mid-game to take advantage of new opportunities or committing early to a long-term strategy.
Another notable departure from previous instalments is the ability to select leaders and civilizations independently. This flexibility allows players to create unique combinations, such as pairing Caesar Augustus with the Mongol civilization, enabling diverse strategic approaches and replayability. Couple this with even more innovations – such as towns, smaller settlements that complement cities and offer strategic advantages, and navigable rivers – andSid Meier’s Civilization VII looks set to be a significant evolution in the series, offering a rich and varied strategic experience that caters to a wide range of playstyles.
Where Can I Watch The Latest Trailer?
Those looking for a brief teaser of what is to come should look no further than the gameplay reveal trailer above. Showcasing the classic 4X strategy the beloved series is known for, it provides a small glimpse into what players can expect at release. Fans looking for a deeper dive into Sid Meier’s Civilization VII, however, should check out the Sid Meier’s Civilization VII YouTube channel for a series of First Looks at the Leaders available in the game at launch.
PC System Requirements
Sid Meier’s Civilization VII is poised to deliver a next-generation 4X experience, boasting significantly enhanced visuals and gameplay features. Given the game’s expansive maps and in-depth systems, avid strategy fans would do well to familiarise themselves with the system requirements for Firaxis’ latest title, which can be found below:
Embark on a grand journey in Sid Meier’s Civilization VII, where you will shape the future of humanity from the dawn of time to the far reaches of space! Every decision you make echoes through the ages—will you rise as a global superpower or fall into ruin? Secure your copy today and start your empire’s rise to greatness on Green Man Gaming—your legacy awaits!
From The Usual Suspects to Oldboy (the Korean original, obviously) and everything in between, there is certainly no shortage of classic movies that boast some truly jaw-dropping twists that upend everything you thought you knew. The same also happens to be true of narratives in video games, as there are a whole heap of absolutely legendary titles that have plot twists that have woven themselves into the very fabric of video game discourse for years and sometimes decades after release. Without further ado, here are some of the best plot twists in video games.
Oh and just to be clear, though many of these games are a little on the vintage side, some seriously *major* spoilers lurk within all the same. You have been warned.
BioShock
After casting players as the enigmatic ‘Jack’ and putting them through a fairly traumatic, watery plane crash, 2K Boston’s first-person shooter adventure wastes little time in thrusting those same players into the depths of Rapture, a failed utopian city at the bottom of the Atlantic Ocean created by eccentric business magnate Andrew Ryan. Seemingly alone, apart from the voice of mysterious freedom fighter ‘Atlas’ in your ear, BioShock sees the player used as a pawn of sorts between Atlas and the nefarious Andrew Ryan, who has overseen the fall of Rapture and the violent, biologically engineered madness of its many citizens which followed.
Throughout the game, BioShock has the player continually being instructed and directed by Atlas to complete various objectives and tasks – often prefaced by the seemingly harmless polite preamble of “Would you, kindly?”. Well, as it turns out this is a subconscious trigger phrase that Rapture’s thought-to-be-long-dead premier gangster – Fontaine – has been using under his guise as Atlas to force Jack to carry out his plans. After nearly twenty hours of play, having the guy that guided you through thick and thin and provided you with a friendly, encouraging voice where none existed, only to be outed as the primary antagonist of the whole thing was an utter masterstroke and one that still resonates even today.
Dead Space
Arriving at the spaceship USG Ishimura, engineer Isaac Clarke is tasked with boarding the vessel to discover what has happened to his partner Nicole Brennan and why the ship’s systems have gone radio silent. As it turns out, the crew has been murdered and turned into Necromorphs – terrifying sharp-limbed reanimated corpses that just want to murder and spread their contagion to anything they can find. Holding onto the increasingly desperate video and audio messages from his wayward partner, Isaac eventually comes to realise that Nicole would never have been found alive as she had committed suicide to prevent herself from turning into a Necromorph. Dead Space ends with a mentally wrecked Isaac being attacked by a horrific hallucination of Nicole. This one still hits home.
Final Fantasy VII
Oh boy, where to start with this one? Let’s start with Final Fantasy VII’s big bad Sephiroth who believed that his conception was the result of the alien deity Jenova, but it’s actually revealed that his parents are none other than the amoral Professor Hojo and Lucrecia Crescent, the wayward love of the endlessly cheerful Vincent Valentine. A tad awkward, methinks.
Elsewhere, for much of the time that Sephiroth speaks and interacts with the primary protagonist Cloud, he makes our spiky-haired hero believe that he is nothing more than a clone of Sephiroth himself. It’s only as Square-Enix’s landmark JRPG begins to march toward its conclusion that we discover Cloud isn’t a clone of Sephiroth, but rather has a deeply fractured psyche which makes him vulnerable to both Hojo and Sephiroth’s assertions. So yeah, it’s a whole thing.
Halo: Combat Evolved
In Halo: Combat Evolved players assume the mantle of the Master Chief, a nearly seven-foot-tall enhanced soldier driven to a single, destructive purpose – the eradication of the murderously zealous alliance of alien races known as the Covenant. And that’s pretty much what you spend more than half of the game doing as you blow up Grunts (tagging them with plasma grenades and watching them run about in a mad panic never gets old), destroy Elites and lay waste to hulking Hunters in increasingly large numbers.
It’s during the ‘Guilty Spark 343’ mission, however, that everything gets turned upside down with the introduction of the Flood, an aggressive parasitic life form that intends to infect, corrupt and kill humans and Covenant alike. As such, Halo: Combat Evolved feels very much like a game of two halves in this sense and the reveal of the Flood as ultimately the primary antagonist of the whole affair was quite the shock when we played Halo: Combat Evolved for the first time nearly quarter of a century ago.
Halo 2
Dovetailing straight into the revelation of the Flood as the new big baddies in Halo: Combat Evolved, 2004’s Halo 2 seemingly once more centres on the Master Chief as the primary protagonist, this time pitting players up against not just the Flood, but also the newly revealed and divergent Brute wing of the Covenant, too. Where Halo 2 shifts things quite substantially from its predecessor, however, is that just before the halfway mark, Bungie’s shooter sequel puts players into the alien boots of the ‘Arbiter’, a disgraced Covenant Elite tasked with retrieving the Guilty Spark and destroying both humankind and Flood alike.
Soon, the Arbiter and Master Chief realise that they have a common enemy in both the Flood and the overzealous Covenant Brutes and set about ensuring the downfall of both antagonists in earnest. To say that nobody expected to play as a Covenant Elite in a Halo game back in 2004, let alone one that would be a given dual-protagonist status with the Master Chief himself, would be quite the understatement indeed.
Metal Gear Solid 2: Sons of Liberty
Arguably defining the face of ‘new stealth’ in the late 1990s, Hideo Kojima’s Metal Gear Solid very much made a gaming icon out of the main protagonist Solid Snake almost overnight. So imagine the surprise when the highly anticipated sequel, Metal Gear Solid 2: Sons of Liberty, was unleashed on store shelves in 2001 and performed one of the industry’s most infamous bait and switches, by sidelining the extremely popular Solid Snake extremely early on with the unknown – and back then markedly less cool/interesting – Raiden for much of the game.
Star Wars: Knights of the Old Republic
Set thousands of years before the events chronicled in the Star Wars prequel trilogy, Star Wars: Knights of the Old Republic ably fulfils that long-held fan dream of wanting to have the freewheeling agency that comes with stepping into the shoes of a Jedi Knight or a Sith Lord in a massive non-linear, multi-planet spanning RPG. With the player and their companions sent to destroy Darth Malak, it soon turns out that the player character is none other than an amnesic Darth Revan, the former master of Darth Malak and an extremely powerful Sith Lord in their own right. As plot twists go, this was an absolute doozy as it made you analyse every choice you had made right up until that point. A proper all-timer as far as video game plot twists go.
The Last of Us Part I
Starting with their initially borderline-hostile interactions in Naughty Dog’s seminal post-apocalyptic survival horror, The Last of Us Part I beautifully depicts the maturing relationship between Joel and Ellie as it flourishes throughout all four seasons. As they travel across post-apocalyptic North America, they seek to use Ellie’s immunity as a means to create a cure for the Cordyceps infection that has decimated humanity. With main protagonist Joel tragically losing his daughter during the game’s opening act, we’re provided with a foreshadowing of Joel’s state of mind and more importantly, the massive, daughter-shaped hole that lay in his heart that is slowly being filled as the pair inch towards the base of the rebellious Firefly faction that could synthesise a cure.
So, when Joel and Ellie finally reach the Firefly hospital base in Salt Lake City and Joel learns that Ellie won’t survive the operation to create a cure for the Cordyceps virus, well, he goes off on one. In a real ‘Are we the baddies?’ moment, The Last of Us Part I has the player embark on a wholesale slaughter of just about everyone in the Firefly base – including Marlene, the regional leader of the Fireflies who tasked Joel to escort Ellie across the country in the first place. Perhaps worse still, Joel can’t confront his deeds (or the original trauma) in the aftermath and subsequently lies to Ellie when she questions him and says that her blood simply wasn’t viable for a cure for the Cordyceps infection. This was a massive, emotional gut-punch which entirely reframed how we perceived Joel as the primary protagonist of The Last of Us and more importantly, made us look into our hearts and minds, forcing us to confront the question of whether or not we would do the same thing in his situation.
Arguably one of the best commercially and critically received superhero series of all time, Marvel’s Spider-Man 2 puts an emphatic exclamation mark on that statement. Not only does Marvel’s Spider-Man 2 dramatically raise the stakes compared to the previous two games in the series, but a massively expanded open world coupled with an eye-searing wealth of PC-centric improvements courtesy of Nixxes Software all add up to what must certainly be one of the best superhero games of all time. Here’s everything you need to know as Marvel’s Spider-Man 2 swings onto PC.
Marvel’s Spider-Man 2 PC Release Date
Marvel’s Spider-Man 2 received its full release on PC via Steam and the Epic Games Store on January 30, 2025. Marvel’s Spider-Man 2 was previously released on Sony’s PlayStation 5 as a console exclusive in October 2023.
Marvel’s Spider-Man 2 PC Special Editions
In addition to the usual Standard Edition of the game, there is also a Digital Deluxe Edition of Marvel’s Spider-Man 2 on PC which offers the following goodies for those willing to reach deep enough into their pockets:
Marvel’s Spider-Man 2 Digital Deluxe Edition
Marvel’s Spider-Man 2 base game
Arachknight Suit early unlock for Peter with three colour variants
Shadow-Spider Suit early unlock for Miles with three colour variants
Web Grabber gadget early unlock
10 exclusive suits for Peter and Miles (five each)
Additional Photo Mode items
+5 Skill Points
Marvel’s Spider-Man 2 PC Enhancements
Ported to the PC platform by code wizards Nixxes Software, it probably shouldn’t come as a surprise that Marvel’s Spider-Man 2 on PC boasts a whole heap of technical enhancements that aren’t available on the original PlayStation 5 version of the game. Essentially identical to what the two previous Marvel’s Spider-Man titles boasted on PC, Marvel’s Spider-Man 2 brings support for ultrawide monitors, allowing players to leverage 16:9, 16:10, 21:9, 32:9, and 48:9 ratio-based resolutions with triple monitor setups using NVIDIA Surround or AMD Eyefinity. Further afield, Marvel’s Spider-Man 2 also looks set to robustly support the image upscaling and frame generation technologies embedded within NVIDIA’s DLSS and AMD’s FSR, while ultra-high detail settings allow for the sort of improved levels of shadow and ray tracing detail that simply wouldn’t be possible in the PlayStation 5 version of Marvel’s Spider-Man 2.
Marvel’s Spider-Man 2 PC Story
Easily one of the most epic superhero titles of all time and neatly knitting together several teased storylines from both Marvel’s Spider-Man and Marvel’s Spider-Man: Miles Morales, Marvel’s Spider-Man 2 picks up roughly ten months after the events chronicled in Marvel’s Spider-Man: Miles Morales. With Peter Parker and Miles Morales now not only good friends but joint superhero crime fighters as New York’s resident Spider-Men, Insomniac’s sequel pits the Big Apple’s superhero duo against the extremely dangerous Kraven the Hunter, a trophy-hunting mercenary with a private army of savages that his sights set on hunting down the strongest prey that New York City has to offer. Meanwhile, Peter Parker’s childhood friend, Harry Osborn, has now returned from his hiatus – allowing the two to reconnect all the while a shadowy, alien foe manifests itself and threatens to upend everything Peter, Miles and all of their loved ones know.
Marvel’s Spider-Man 2 PC Gameplay
As a direct sequel to the previous two games in the series, Marvel’s Spider-Man certainly doesn’t reinvent the wheel when it comes to the core gameplay. This is to say that the third-person, open-world superhero shenanigans which have Spidey smacking around foes and completing a raft of missions, side-missions and activities remain very much untouched here. That said, there are several sizable improvements that Marvel’s Spider-Man 2 brings over its immediate predecessors.
The first and most obvious new feature is the ability to switch between the two Spider-Men protagonists on the fly when exploring the width and breadth of open-world New York City. Not only do each of the Spider-Men have their own missions and double-team special moves, but so too do they also possess their own skill, combat and ability trees as well as a third shared skill tree, providing players with ample progression opportunities to keep things appropriately compelling.
In terms of combat and exploration, Marvel’s Spider-Man 2 innovates in both areas in some quite subtle ways. In the realms of combat, Marvel’s Spider-Man 2 introduces a new parry mechanic that allows both Peter and Miles to parry certain strong attacks at the last second before immediately retaliating with a devastating strike of their own. When it comes to stealth and exploration, both Spider-Men are now capable of laying down Web Lines between walls and other structures which in turn provide an additional wealth of stealthy opportunities for either evading foes or unleashing a range of new silent takedowns against them.
Finally, the open world that Marvel’s Spider-Man 2 boasts is also dramatically upgraded and expanded over its predecessor. Not only does the improved city and ray tracing detail result in a much more evocative depiction of modern-day New York City, but so does the fact that the entirely new boroughs of Queens and Brooklyn are now represented and are ripe for exploration and saving.
Where Can I Watch The Latest Trailer?
System Requirements
Harnessing cutting-edge technology, Marvel’s Spider-Man 2 brings an even more dynamic and visually stunning version of New York City to life, with enhanced character models and fluid web-swinging mechanics. Built to take advantage of modern hardware, the game offers a range of graphical settings to accommodate different PC setups, ensuring players can fine-tune their experience for the best balance of performance and fidelity.
Deserving of the Game of the Year award haul that was scooped up back in 2018, Kingdom Come: Deliverance was the sort of open-world, no-fantasy, historical fiction RPG that folks had long yearned for. With Kingdom Come: Deliverance 2 now upon us nearly six and a half years later and already looking like a superlative sequel in almost every way, here’s everything you need to know about Kingdom Come: Deliverance 2 as it charges onto PC and consoles this February.
Kingdom Come: Deliverance 2 Release Date
Kingdom Come: Deliverance 2 is set to receive a full release on PlayStation 5, Xbox Series S/X and PC via Steam and the Epic Games Store on February 4, 2025. Kingdom Come: Deliverance 2 has not been confirmed for a release on Nintendo Switch, PlayStation 4 and Xbox One platforms as of this writing.
Kingdom Come: Deliverance 2 Pre-Order Bonus
Regardless of whether you’ve got your heart set on the Standard or Gold Editions of Kingdom Come: Deliverance 2 (more on that below), pre-ordering either Edition will secure the Lion’s Crest Bonus Quest which when completed, grants you the legendary weapon and armour sets of the renowned Knight Brunswick. For everyone who preorders Kingdom Come: Deliverance 2, the Lion’s Crest Bonus Quest shall be available on Day One.
Kingdom Come: Deliverance 2 Special Editions
Neatly supplementing the Standard Edition of Kingdom Come: Deliverance 2, players can also throw down some extra cash for the Gold Edition of Warhorse Studios’ ambitious sequel. For all that extra scratch, the Kingdom Come: Deliverance 2 Gold Edition packs in the following treats:
Kingdom Come: Deliverance 2 Gold Edition
Kingdom Come: Deliverance 2 base game
Gallant Huntsman’s Kit
Shields of Seasons Passing
Access to three upcoming expansions
In addition to the Kingdom Come: Deliverance 2 Gold Edition, a somewhat expected Expansion Pass will also emerge for the game, providing access to the upcoming trio of Expansions along with the robust Shields of Seasons Passing DLC.
Kingdom Come: Deliverance 2 Story
A direct sequel to the events which unfolded in Kingdom Come: Deliverance, Kingdom Come: Deliverance 2 once more casts players as Henry of Skalitz, a wayward wannabe knight who finds himself under the ‘tutelage’ of the pompous but well-meaning knight Hans Capon (who you might recall from the previous game). Once more swept up into the swirling chaos of 15th-century Medieval Europe, Kingdom Come: Deliverance 2 sees both Henry and Hans continue their fight against the Holy Roman Emperor Sigismund all the while cementing their deeds into legend in the process. Put simply, if you were to think of Kingdom Come: Deliverance 2 as a buddy road trip adventure set against the backdrop of the cultural melting pot of Medieval Europe, you wouldn’t be far off at all.
Kingdom Come: Deliverance 2 Gameplay
Overall, though Kingdom Come: Deliverance 2 doesn’t play massively differently from its award-winning predecessor, it nonetheless adds some new features while finessing a wealth of key features from the original game. Viewed from a first-person perspective, Kingdom Come: Deliverance 2 is an open-world RPG that eschews the typical monsters and magic fantasy setting for a fictional tale which unfolds in the very real historical trappings of 15th-century Medieval Europe.
As Henry of Skalitz, Kingdom Come: Deliverance 2 emphasises not just the notion of freedom, allowing you to go anywhere you like and do just about anything you like, but also how the world around you reacts to your deeds in real-time. Not only do the choices you make in the numerous main and side quests reverberate far and wide across Medieval Bohemia, causing folks to react to you in a variety of different ways, but so too does even your very appearance. If you dress especially shabbily but yet attempt to hoodwink your way into a gathering of nobles, you will almost certainly fail – and word will spread of that failure to boot. Likewise, there is a high likelihood that the Kingdom will hear of that time you put on bravado, whilst dressed a little too ornately, during a mugging and your ill-fated attempt at intimidation simply didn’t work and you were attacked anyway.
Speaking of physicality, the directional sword combat system from the first game returns. For those unfamiliar, combat in Kingdom Come: Deliverance 2 revolves around blocking enemy strikes, performing ripostes, executing combos and aiming for angles of attack on your enemy that are the least protected. When paired with a stamina system that must be managed, not to mention a sense of environmental awareness – since fights can, and almost always do, break out anywhere – combat in Kingdom Come: Deliverance 2 is a visceral and tactical endeavour, to say the least. It’s not all melee weapons and up close violence, however, as Kingdom Come: Deliverance 2 also allows players to use new ranged weapons such as crossbows (which can also be fired from a mounted position) for the first time.
When you’re not exploring the vast and inviting forests, hills, lakes, meadows and sprawling woodlands of Medieval Bohemia, you’ll be spending your time crafting new goodies. Whether you’re collecting herbs (which must be put in a drying hut lest they spoil) to create herbal remedies, hunting game to feed yourself or sell on, or fashioning swords and armour in a smithy, crafting in Kingdom Come: Deliverance 2 is a highly interactive affair which involves the player at every step, rather than just gathering up a bunch of items and clicking a big button that says ‘craft’.
Where Can I Watch The Latest Trailer?
One of the latest trailers for Kingdom Come: Deliverance 2 is available to watch right now and you can catch it above. The official Story Trailer for Kingdom Come: Deliverance II, it offers a glimpse into the game’s narrative, set in early 15th-century Bohemia during a tumultuous civil war and gives you a glimpse of what lies ahead for Henry on in this epic sequel.
PC System Requirements
Leveraging the latest iteration of Crytek’s impressive CryEngine technology, Kingdom Come: Deliverance 2 brings massively improved character models and highly detailed environments that evoke the rural expanses of Medieval Bohemia. Luckily, much like Kingdom Come: Deliverance before it, Warhorse Studios’ sequel is rather scalable to say the least, so users of a broad range of PC rigs should still be able to tweak their way to an enjoyable experience. You can catch the latest PC system requirements for Kingdom Come: Deliverance 2 below.
Step into the heart of medieval Bohemia in Kingdom Come: Deliverance 2, where political intrigue, epic battles, and personal revenge drive the story forward! Prepare to immerse yourself in a historically rich, open-world RPG filled with authentic combat, compelling characters, and choices that shape your destiny. Grab your copy today on the Green Man Gaming store to secure an incredible deal and begin your journey into the past with confidence. The fate of the kingdom awaits—are you ready to make your mark?
February may be the shortest month, but it’s packed with potential when it comes to fresh, creative, and unforgettable indie experiences. Whether you’re looking to cosy up with a narrative-driven gem or challenge yourself with something bold and experimental, February 2025 has plenty to offer.
As always, we’ve sifted through the vibrant world of indie releases to bring you the cream of the crop. These games are proof that indie developers continue to push boundaries and innovate in ways that leave us amazed—and sometimes a little obsessed. So, settle in, clear your backlog (or at least try), and get ready to dive into this month’s standout indie titles.
There aren’t many new classic-style puzzle games, so it’s nice that Spirit Swap: Lofi Beats to Match-3 To is arriving to right that wrong. You play a match-3 puzzle game against the in-game denizens while listening to some seriously relaxing music and engaging in the broader narrative. Not only that, but you can also bond with a cast of witches and demons, decorate your room with trinkets and even play against friends in the local versus mode.
Crypt of the NecroDancer is one of the coolest roguelikes ever made. It’s so good, in fact, that Nintendo let the developers make a Zelda game with the same vibe. So, it’s only natural that Rift of the NecroDancer is also an incredibly cool rhythm game. This time around though, you’ll be battling against enemies in a more classic rhythm game style, dodging oncoming obstacles to fight off enemies and win the day. It looks great, it’ll sound great, and we can’t wait.
We really like beat ‘em ups, and we’re getting two good-looking ones this month. The first is Big Helmet Heroes, in which you play a hero who – as the name suggests – has a big helmet and is on a quest to try and save the princess from danger. This game has a lovely style to it, and you can play as one of four different classes, all alongside another player, to fight it out against the over-the-top enemies and bosses you’ll come up against.
Urban Myth Dissolution Center has you taking on all manner of strange myths and monsters as Azami Fukurai. You’ll have to investigate a lot of creepy stories and discover that the truth is often more unsettling than the tale. It’s presented in a visual novel style with some seriously gorgeous 2D-pixel art, and it looks like a great chance to stop yourself from sleeping for a bit.
Phantom Breaker: Battle Grounds Ultimate is the second beat ‘em up on the list and it’s filled with chibi anime girls dishing out incredible violence as they try to save reality itself. There are loads of different characters to choose from, and even the chance to play as enemy characters this time. It looks like it’ll offer an excellent remaster of the original game filled with plenty of stuff to do and co-op fun to be had.
Here us out, but what if you could date everything? Well, that’s the concept of Date Everything!, a new dating sim that lets you date everything, in a shocking twist. That means trying to romance everything from the living embodiment of your hoover to an overwhelming sense of existential dread. It might be a bit silly, but we’re really optimistic about this one, after all, it’s always exciting to see more dating sims out there!
Era One is a space real-time strategy game where you build your bases from scratch, and then try and survive as the universe does its best to make sure you don’t. It’s got a surprisingly human story at the centre of it, but still promises plenty of galactic battles, fleet management and starship construction and customisation along the way. Any sci-fi strategy fan is sure to get a kick out of this one.
Modern MMOs can feel overwhelming, especially those that demand what seems like a lifetime’s worth of gameplay just to get up to speed. However, the core concept of playing a game with some friends and taking down tough dungeons, grinding for gear, and mucking around with quests and builds is one that we can all enjoy.
For those who want the MMO experience but prefer something more laid-back, with retro-inspired N64-style graphics and a smaller, more intimate player base, ATLYSS might be just the game for you. While the visuals might feel a bit “online” for some, tweaking the settings can help if that’s not your thing, and the rewarding, fun gameplay more than makes up for it.
In ATLYSS, most of your time will be spent picking up quests in the Sanctum area before venturing into the world to complete them. These quests vary from defeating specific enemies to gathering materials or tracking down special Sigils. While the objectives may feel similar, the engaging combat and cleverly designed puzzles keep things fresh and exciting.
At the start, you’re a generalist, picking up a weapon or two and fighting as best as you can. Your toolkit includes basic attacks, aerial moves, dash attacks, parries, blocks, and a few other abilities. But once you hit level 10, everything changes—you can choose a class, which opens up the chance to fully embrace min-maxing and tailor your playstyle. Want to focus on magic? You’ll dominate ranged combat with flashy, powerful spells. Prefer the fighter class? You’ll become a tanky powerhouse, effortlessly parrying and drawing aggro. Or you could lean into dexterity, zipping around with lightning-fast attacks. No matter what you pick, each option is a blast to play.
If the above sounds like your sort of thing then we have good news! ATLYSS is still in Early Access, which means the game is just getting started. As polished and enjoyable as it already is, there’s a ton of potential for it to grow even further.
The cascading effect that Sega’s Virtua Fighter franchise has had on the fighting game genre cannot be understated. With the first Virtua Fighter title hitting the arcades all the way back in the dark mists of October 1993 (more than a year before the first Tekken title would make its arcade debut), players had never seen anything quite like it, with its fully 3D characters, fluid animation and third axis breaking moves. To say that the fighting game genre at large wouldn’t be the same ever again is quite the understatement, and with Sega very much back in the Virtua Fighter business after a long hiatus with this year’s Virtua Fighter 5 R.E.V.O, let’s take a look back at the decades-spanning history of Sega’s pioneering 3D brawler series.
Virtua Fighter
Developed on SEGA’s then-revolutionary Model 1 arcade board, which could display fully polygonal, flat-shaded fighters and arenas for the first time, Virtua Fighter felt like a revelation after playing the sprite-based 2D fighters which had long ruled the roost. Though players were just being introduced to fresh faces like Akira, Lau, Jacky, Wolf and Kage, there was no denying that Virtua Fighter both looked and felt like nothing that had come before it. Throw in the new ring-out mechanic to keep things appropriately spicy and it was clear that SEGA had something very special on their hands with Virtua Fighter, not to mention a foundation that would be built upon for years to come.
Virtua Fighter 2
A true successor in just about every way, Virtua Fighter 2 sought to address the main complaint that many fighting game purists had with the original Virtua Fighter – depth. Not only did the existing roster of characters all enjoy new moves, counter-attacks and sophisticated combos (Akira’s devastating Stun Palm of Doom in particular proved to be a favourite among more hardcore players), but two of the new characters, Shun and Lion, can pull off special ‘axis strikes’ which allow them to move in and around the Z-axis, avoiding enemy attacks before delivering one of their own.
Aside from the greatly welcomed increase in complexity and the corresponding level of mastery required, Virtua Fighter 2 also upped its technical game. Running on SEGA’s Model 2 arcade board (the same board that would power the superb Daytona USA), Virtua Fighter 2 not only introduced fully texture-mapped character models, backgrounds and arenas, but it also brought motion capture to the fore as well, once again underscoring SEGA’s newborn 3D fighting series as a true trailblazer in the genre. Not only would Virtua Fighter 2 receive a surprisingly good SEGA Saturn conversion in 1995, but arcade-perfect versions of the game would also appear as side activities in SEGA’s wildly popular Yakuza 5 and Yakuza Kiwami 2 titles.
Virtua Fighter 3
With Namco’s competing Tekken series starting to punch its way into the hearts and minds of arcade and console players across the globe during the mid-1990s, SEGA needed to do something special with its next entry in the Virtua Fighter series and that’s precisely what the legendary Japanese publisher-developer managed to pull off with Virtua Fighter 3. Leveraging the vast reservoir of power contained within SEGA’s cutting-edge Model 3 arcade board, Virtua Fighter 3 blew away every other 3D fighter from a technical perspective and it wasn’t even close.
Boasting a massive uptick in texture detail, geometric detail, lighting, shadowing, cloth physics and more, the various combatants of Virtua Fighter 3 were visually unparalleled for their era and the T-1000, liquid metal stylings of end boss Dural, certainly rammed this point home well. As one might expect the various arenas also saw an equivalent generational leap in visual fidelity, but such upgrades were more than skin deep. For the first time, Virtua Fighter 3 introduced the idea of undulating arenas, where players could fight up or down a variety of different sloped surfaces (such as the picturesque Great Wall, for example).
Bolstering such a wealth of technical improvements, Virtua Fighter 3 also introduced the world to two new fighters – Aoi and Taka-Arashi. Generally, a much more nimble fighter than many of the other combatants on the roster, Aoi’s aiki-jujutsu combat style makes her an effective choice for pro players who prize precise and swift attacks above anything else. On the other end of the spectrum however, we have Taka-Arashi – a hulking sumo wrestler who both looks and fights unlike any other character on the roster with his powerful clubbing attacks and stifling body attacks. It’s also worth noting that Virtua Fighter 3 also boasted an all-new 3D dodge command – a first for the series. Virtua Fighter 3 would eventually find its way into the home nearly two and half years later in a decently optimised port for SEGA’s ill-fated, but much-loved Dreamcast console.
Virtua Fighter 4
With a five-year hiatus on the books, Virtua Fighter 4 would make its arcade debut in August 2001 and knowing the strides that Namco’s Tekken and Team Ninja’s Dead or Alive games had made in the interim, had more than a few tricks up its sleeve to remain relevant. Though the audiovisual presentation of Virtua Fighter 4 was a nice upgrade from what had come before, it certainly didn’t represent the same sort of leap that Virtua Fighter 3 heralded over Virtua Fighter 2. Instead, Virtua Fighter 4’s improvements and innovations would be found elsewhere.
For a start the undulating arenas that Virtua Fighter 3 had brought to the fore were now gone, replaced instead by much more flat, caged environments in which players could pummel their enemies through the walls and create a ring-out condition (neatly the walls would remain destroyed for the rest of the fight if wrecked prematurely). More than just eye candy or a means to enable the ring-out gameplay seen in previous games, these walls also provided skilled players with the ability to juggle and stagger unfortunate enemies against them.
Further afield, Virtua Fighter 4 made a real effort to appeal to both Virtua Fighter and genre newcomers, thanks to a comprehensive suite of walkthrough-driven training modes and two new fighters – Vale Tudo fighter Vanessa and Shaolin monk Lei-Fei, that each boast completely new fighting styles that felt utterly apart from anything seen in a Virtua Fighter title to date.
Virtua Fighter 5
Keen to maintain the momentum established by Virtua Fighter 4, just two years later Virtua Fighter 5 would make its appearance on the fighting game scene. Thus, it probably shouldn’t come as too much of a surprise to note that Virtua Fighter 5 was more about refining what had come before rather than necessarily reinventing the wheel.
From slower throw speeds to different-shaped arenas, that mix up the fragile walls seen in the previous game, to a range of improved timings, Virtua Fighter 5 was about incrementally improving what Virtua Fighter 4 had done before it. That said, Virtua Fighter 5 nonetheless represented not just the pinnacle of SEGA’s long-running 3D fighter series, but so too did it make a case for itself as one of the best fighting games on the market, with a vibrant competitive scene that saw years and years of professional competitive play following its release underscoring that fact.
Virtua Fighter 5 R.E.V.O
Make no mistake, Virtua Fighter 5 R.E.V.O is the definitive version of SEGA’s flagship brawler by a country mile. Ably supported by pin-sharp 4K resolution visuals, rollback net code and the years of additional content and updates that Virtua Fighter 5 received after its original release in 2006, Virtua Fighter 5 R.E.V.O is a riveting, content-stuffed celebration of one of the finest fighting games of all-time. Put simply, for anyone looking to play the very best version of Virtua Fighter 5, or for genre and series newcomers who want to see what all the fuss is about, Virtua Fighter 5 R.E.V.O is as essential as it gets.
First things first, The Rangers in the South is a visually stunning game that perfectly masters the 2.5 HD look that we have seen with recent RPG remasters. Seriously, just buy this game (it’s only £3.39) and admire it. Even if you don’t end up doing anything else, it’ll be worth every penny. That said, you might as well give it a try while you’re at it—you’re in for a real treat.
In The Rangers in the South you take control of a random villager – choosing from a fighter, ranger, or mage starting build – and set out into the world to find your path. The game provides only minimal guidance before leaving you to explore and experiment on your own. This lack of hand-holding might feel unusual at first, but it adds to the sense of freedom and discovery. As a result, the adventure feels genuinely epic.
What starts as a simple task of slaying goblins gradually transforms into a much grander journey. Before long, you’ll find yourself battling through richly varied biomes, each with its own challenges, and facing off against fearsome demon lords. This progression from humble beginnings to heroic feats makes every victory feel earned and incredibly satisfying.
As you progress, chances are you’ll face defeat—but don’t worry! When one character falls, someone else will step up to take their place, and you’ll continue the journey through their eyes. It’s a clever and amusing system that keeps the adventure moving forward while also explaining the game’s roguelike mechanics. As you battle your way through the hordes, you’ll also have the opportunity to level up. Each level grants you a passive upgrade—such as increasing your attack power—and a new skill. These skills come in a variety of forms, from passive effects like firing a random arrow every few seconds, to activatable abilities like homing magical missiles. Some skills even reshape the way you play, encouraging you to lean into specific builds and strategies.
All in all, Rangers in the South is a stunning and highly entertaining roguelike that delivers far more value than its modest price tag suggests and should be a must-have in the gaming libraries of any roguelike aficionado.
It’s fair to say that auto-battlers can be a mixed bag. There’s something about the joy of constantly levelling up and watching your units come out victorious that scratches an itch, but if it’s too hands-off, it ends up feeling like it’s barely a game at all. Thankfully, Seer’s Gambit strikes a perfect balance by empowering players to mix and match units, strategically build teams, and equip them with cool gear, enabling them to create powerful synergies and buffs.
However, this isn’t an auto-battler focussed on individual units, as it also lets you buff your teams by collecting resources in runs and then upgrading the different levels you’ve been to with better passive generation, or ultimate boosts. It’s a thoroughly enjoyable mix of systems, which makes it a perfect gaming accompaniment to some background work or TV viewing (we all know you do it!)
One important thing to note is that the game can feel incredibly frustrating until all the mechanics truly “click” for you. For instance, failing to recognize the importance of including a healer or tank in your party composition can quickly lead to disastrous runs that end far sooner than you might hope. This, in turn, creates a snowball effect where you’re left with insufficient resources to make future attempts any easier or more successful. On top of that, there’s a layer of randomness (RNG) involved in acquiring the right units, which can add to the challenge. If luck isn’t on your side, you might struggle to assemble a balanced and effective team, making progress feel even more elusive.
However, once you grasp these core strategies and start to account for the game’s nuances, the experience becomes far more rewarding. At this point, you can simply hit the “fight” button, sit back, and let your units handle the action autonomously, only needing to intervene at key moments to level up your units, refine your strategy, or interact with the various events and choices that emerge along the way.
Seer’s Gambit is one of the more interesting auto-battlers out there right now, offering up plenty of reasons to keep coming back outside of just trying to do a little bit better. Complete with an overarching narrative, meaningful progression and a brand-new endless mode, it combines the strategic planning and casual enjoyment you expect from the genre greats.
When veritable indie darling Hyper Light Drifter stole its way into our collective hearts in March 2016, it redefined what we expected from the independent game development scene. Here was a thunderous action adventure RPG that harkened back to the finest 16-bit classics, paying ample homage to such legendary fare as The Legend of Zelda and Diablo, while also wearing its aesthetic Studio Ghibli influences proudly on its digital sleeve. Hyper Light Drifter was one of the very best titles to emerge that year and remains an essential must-play even today.
With nearly a decade spanning the divide between Hyper Light Drifter and Hyper Light Breaker, you might well be wondering just what the successor to Hyper Light Drifter does differently and, well, the answer is a whole lot.
Hyper Light Breaker Is Neither A Sequel Or A Prequel To Hyper Light Drifter
Though Hyper Light Breaker is billed as the ‘successor’ to Hyper Light Drifter, it is neither a narrative prequel or sequel to the events which unfolded in the 2016 title. Instead, Hyper Light Breaker takes place in the broader ‘Hyper Light’ universe and tells an entirely new story in a fresh setting. Neatly, this also has the nice side effect of allowing folks who never played Hyper Light Drifter (shame on you), to get stuck right into Hyper Light Breaker without any experience of the former.
The 16-bit Inspired Pixel Art Is Gone – Say Hello To Fully Three-Dimensional Worlds
Ostensibly even today, Hyper Light Drifter is an attractive effort that masterfully blends pixel art and a classic 16-bit aesthetic to create a wholly unique presentation. For Hyper Light Breaker however, developer Heart Machine has unleashed its substantial artistic talents in all three dimensions, underpinning the shift into the third axis with a gorgeously vibrant, anime-esque art style that looks set to make Hyper Light Breaker one of the most eye-opening offerings of the year.
Say Hello To A New Roguelite Adventure, Wave Goodbye To Top Down RPG Shenanigans
Arguably the biggest departure that Hyper Light Breaker makes from its beloved predecessor is the shift to becoming a roguelite, open-world action RPG. Bolstered by the move into fully three-dimensional environments, Hyper Light Breaker unfurls its action from an elevated third-person perspective, rather than the top-down, bird’s-eye viewpoint that was adopted in Hyper Light Drifter.
While the hand-crafted worlds of Hyper Light Drifter have gone, Heart Machine is keen to impress on players how this change of approach appeals to Hyper Light Breaker. With each playthrough yielding new environments, freshly placed enemies, new loot and new secrets, though Hyper Light Breaker very much subscribes to roguelite design, it does so in an innovative way.
Rather than just fighting your way through one run after another, Hyper Light Breaker instead breaks things down into runs and cycles. Cycles cause the map to roll over, resulting in an entirely new map filled with all new enemies and treasures to discover, but the kicker here is that players can do as many runs as they like within a single cycle. That is, however, until they ever beat or get beaten by the double-hard Crown bosses who guard that particular map, resulting in an all-new cycle and, you guessed it, an all-new map to boot.
When you’re not carving your way through the vicious hordes of the Overgrowth, you’ll be building up your hub settlement, The Cursed Outpost. Here, you’ll unlock new structures, new NPCs to talk to and new objectives to tackle in the Overgrowth itself. The Cursed Outpost also acts as a sanctuary of sorts for your Breaker to be extracted in the middle of any given cycle as well.
New Dimensions Deliver Additional Traversal And Combat Options
Much more than just a surface consideration, the shift into three dimensions has also informed how Hyper Light Breaker plays, as players (or ‘Breakers’ as they’re affectionately known in the game) can explore the gorgeously rendered, sprawling 3D world of the Overgrowth by running, climbing, wall-dashing, gliding and using hoverboards to name just a few of the available traversal methods.
Supplementing its newfound three-dimensional exploration and traversal are the combat mechanics that form the backbone of Hyper Light Breaker. Hyper Light Breaker has its titular heroes tangling with the various denizens of the Overgrowth, a corrupted covenant of flora and fauna, as they attempt to smash their way through to the Crowns who are the grand defenders of the Overgrowth and the protectors of the Abyss King – the seeming root of all evil in the world – though he will appear later during Hyper Light Breaker’s stint in Early Access.
The combat in Hyper Light Breaker is much more sophisticated than what we have seen previously in Hyper Light Drifter. For a start, not only can players choose from very different Breakers in Vermillion and Lapis for example, but each of those Breakers has unique load-outs. The hulking and robust Vermillion boasts Gunslinger and Tank load-outs that allow him to switch between damage-soaking and ranged firearm attack capabilities, while the agile Lapis can switch between the restorative Lightweaver and aggressive Warrior load-outs. Even better still, developer Heart Machine has promised that as Hyper Light Breaker makes its way through Early Access, more and more Breakers will be made available along with new load-outs to match, providing a kaleidoscope of different playstyles for players to get stuck into.
No Longer Just A Solo Affair
As part of its love letter to the incredible 16-bit RPGs of old, Hyper Light Drifter was an invariably single-player, and thus somewhat suitably lonely, affair. Hyper Light Breaker, however, is looking to do things a little differently in that regard by allowing multiple players to form a team to tackle the Overgrowth and the fiendish Crowns that lurk within. At this point, Hyper Light Breaker’s cooperative play is currently limited to online only, with local couch co-op not on the table as things stand according to Heart Machine’s development roadmap. But this is the thing, with Hyper Light Breaker right at the beginning of its Early Access journey and with months and maybe years left on the clock until release, don’t be at all surprised if Heart Machine builds upon this already solid foundation with a range of new features that further separate Hyper Light Breaker from its iconic 2016 predecessor.
Kingdom Come: Deliverance II, the upcoming sequel to the acclaimed original, has generated significant excitement, thanks to the original’s devoted following. For fans of realistic medieval RPGs, however, it can be difficult to find another game that fills that void.
Well, we’ve got good news friends, because we’re going to run through five of the best games that will scratch that Kingdom Come Deliverance II itch. It’s a hard gap to fill in your heart, but we reckon these games will be able to do it. All you need to do is read on, and then probably go and play them.
Best Games Like Kingdom Come Deliverance II
We’re taking one easy win with one of the games on the list but the other four games are excellent, each immersive and wonderful in their own way. All of the games below offer the same gripping narrative and moment-to-moment gameplay that Kingdom Come Deliverance II will have to live up to and are available for you to check out right now. So let’s get to it.
Kingdom Come Deliverance
This is sort of cheating, but we’re doing it anyway. The best game to play while you wait for Kingdom Come Deliverance II is undoubtedly the original, Kingdom Come Deliverance. In this immersive RPG experience, you take on the role of Henry, a blacksmith’s son determined to avenge his parents and resist the invading forces threatening his homeland. It’s the blueprint, the original version of what the sequel aims to build upon, and it’s the best game to scratch that specific itch.
Mount & Blade II: Bannerlord
Mount & Blade II: Bannerlord has more of a focus on the bigger picture than Kingdom Come Deliverance, but it’s still a wonderfully immersive and enjoyable medieval game in every other right. You have to rally entire armies to try and overcome the evils that will come at you, and you’ll get to feel like a strategic genius as you do so. It’s an excellent game and one that you should try and find time for.
Medieval Dynasty
If you’re looking for that full survival game feeling, then Medieval Dynasty will be perfect. You get to take on the role of a random person in the olden days who wants to carve out their own piece of ye olde paradise. However, things get a little hectic as your ambitions grow, which means you’ll need to start finding shelter for other people as your hut becomes a village, and even fight for resources against rivals and enemies alike. You can even play this one in co-op, which is a nice change of pace.
Red Dead Redemption 2
Red Dead Redemption 2 is an incredible feat of story-telling that will have its hooks in you from start to finish. You’ll roam around the Wild West trying to find your peace of mind and a new way of life, you’ll rob banks, you’ll stop crimes, and you’ll become a legend. It’s gorgeous to look at, which helps, but it’s also intensely immersive and full to the brim with wonderfully written characters and truly heart-wrenching story beats.
Dragon’s Dogma 2
Our final choice is a little out of left field, but hey, it wouldn’t be a Green Man Gaming list without one. Dragon’s Dogma 2 places you in a medieval world, but one with magic and dragons. You take on the role of the Arisen, someone chosen by fate itself when a dragon plucks out your heart. Your fate is to defeat that very dragon, but along the way, you have to cope with political machinations, lies, corruption, a bunch of big monsters, and even your own friends potentially turning against you. It might be a little bit more fantasy, but it hits very similar Kingdom Come Deliverance beats.
Though we’ve had various Monster Hunter Rise spin-offs in recent years, it’s fair to say that there hasn’t been a full-fat, full-sugar successor to Capcom’s epic Monster Hunter: World since its release in 2018. All of that changes with Monster Hunter Wilds, however, as Capcom looks to deliver the sort of spectacle-stuffed and sophisticated follow-up to Monster Hunter: World that we’ve been craving for these past six years or so.
Be sure to keep this guide in your favourites as we cover everything you need to know about Monster Hunter Wilds including the release date, gameplay details, monster list, latest trailer, PC specification details and more.
Monster Hunter Wilds Release Date
Monster Hunter Wilds is set to receive a full release on PlayStation 5, Xbox Series S/X and PC via Steam on February 28, 2025. Monster Hunter Wilds has not been announced or confirmed for a console release on the last generation PlayStation 4, Xbox One or Nintendo Switch platforms as of this writing.
Monster Hunter Wilds Preorder Bonus
Regardless of whichever version of Monster Hunter Wilds you happen to pre-order, all players will nab both the Gilded Knight Set of Layered Armour and Hope Charm Talisman free of charge.
Monster Hunter Wilds Special Editions
There are two special editions of Monster Hunter Wilds that lucky folks will be able to purchase – the Monster Hunter Wilds Deluxe Edition and the Monster Hunter Wilds Premium Deluxe Edition. Here are all of the goodies that are packed in with each edition of Monster Hunter Wilds which will be available on release:
Makeup/Face Paint: Hunter’s Kumadori, Special Bloom
Sticker Set: Avis Unit, Monsters of the Windward Plains
Nameplate: Extra Frame — Russet Dawn *Purchase Bonus
Monster Hunter Wilds Premium Deluxe Edition
All of the content seen in the Monster Hunter Wilds Deluxe Edition
Hunter Layered Armor: Wyverian Ears
Premium Bonus Hunter Profile Set
BGM: Proof of a Hero (2025 Recording)
Monster Hunter Wilds Gameplay
Broadly speaking, Monster Hunter Wilds plays very similarly to Monster Hunter: World before it. This is to say that you can expect a sizably chunky open-world action RPG where you and a bunch of mates romp around various biomes, taking on monster contracts, slaying said monsters and improving both your skills and the gear that you leverage in each encounter before setting off again to do more of the same.
In terms of the new stuff that Monster Hunter Wilds brings to the table, not only are a range of new monsters en route (as you can see from our handy list below), but players can also expect a revamped cooking system, dynamic weather conditions that can affect any given hunt and handy mounts called Seikrets that can shuttle you around the place. And that’s just for starters too. You should definitely expect Capcom to add more gameplay features as we inch closer to the release of Monster Hunter Wilds in February 2025.
Monster Hunter Wilds Monster List
You can catch a list of all the currently announced monsters in Monster Hunter Wilds below:
Arkveld, the White Wraith: A huge monster that can unleash devastating ice attacks, Arkveld is not to be taken lightly by any Monster Hunter party regardless of their experience.
Balahara: A gracefully soaring wyvern, though resolutely deadly, Balahara can fire off hugely damaging wind attacks all the while proving difficult to hit in combat.
Chatacabra: Small and more agile than other monsters, Chatacabra tears through its enemies with lightning-fast claw attacks and strikes.
Doshaguma: Having already debuted in previous Monster Hunter games, Doshaguma is a tricky foe to overcome thanks to its debilitating breath attacks that can wreak havoc over time.
Lala Barina: Looking like a big red cloud set atop a massive, nightmarish-looking insect, Lala Barina can immobilise players with a special silk that can leave its enemies open to attack.
Quematrice: Packing enough venom to kill a small city and proving to be a deft opponent in the extreme, Quematric is a serpentine-like wyvern that is as deadly as it is hard to hit.
Rey Dau: Very much a student of the ‘bigger they are, the harder they hit’ school of monsters, Rey Dau combines thick armour plating with devastating charges and extreme strength to fashion a highly challenging prospect for any hunter worth their salt.
Uth Duna: A mesmerising, though utterly terrifying cave wyvern, Uth Duna’s tremendous speed, agility and damage endurance make it a lofty challenge, to say the least.
Where Can I Watch The Latest Trailer?
The latest trailer for Monster Hunter Wilds is available to watch right now and you can catch it above. This latest trailer unveils the Oilwell Basin, an all-new location within the Forbidden Lands that debuts in Monster Hunter Wilds, it’s fair to say that Monster Hunter players haven’t quite seen a locale quite like this before. With its ash-dappled ruins, choking hot air and fiery chasms, the Oilwell Basin not only brings a terrifying new area for hunters to tackle but also a range of grotesque new beasties headed up by the elite-level Black Flame monster.
PC System Requirements
Leveraging the latest version of Capcom’s roundly capable RE Engine, Monster Hunter Wilds is every bit the opulently epic monster-hunting experience one would expect. Luckily, though Capcom’s RE Engine is powerful and capable of creating some stunning visuals, so too is it immensely scalable across all manner of hardware configurations. This essentially means that you don’t need to necessarily find yourself rocking the very latest and shiniest PC rig in order to wring out a decently playable experience from Monster Hunter Wilds. You can catch the latest PC system requirements for Monster Hunter Wilds below.
MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows®10 (64-bit Required)
Processor: Intel® Core™ i5-10600 or Intel® Core™ i3-12100F or AMD Ryzen™ 5 3600
Additional Notes: SSD required. This game is expected to run at 1080p (upscaled from 720 native resolution) / 30 fps under the “Lowest” graphics setting. DirectStorage supported.
RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows®10 (64-bit Required)
Processor: Intel® Core™ i5-11600K or Intel® Core™ i5-12400 or AMD Ryzen™ 5 3600X or AMD Ryzen™ 5 5500
Memory: 16 GB RAM
Graphics: NVIDIA® GeForce® RTX 2070 Super(VRAM 8GB) or NVIDIA® GeForce® RTX 4060(VRAM 8GB) or AMD Radeon™ RX 6700XT(VRAM 12GB)
DirectX: Version 12
Network: Broadband Internet connection
Storage: 140 GB available space
Additional Notes: SSD required. This game is expected to run at 1080p / 60 fps (with Frame Generation enabled) under the “Medium” graphics setting. DirectStorage supported.
Prepare to embark on an epic adventure in Monster Hunter Wilds, where untamed landscapes and ferocious beasts await! Gear up for the hunt of a lifetime by purchasing your copy on the Green Man Gaming store. Secure a great deal and shop with confidence before venturing into the wild to prove your mettle as a master hunter.