Tower Dominion Mini-Review: A Path-Building Twist on Tower Defence

Tower defence games are a wonderful genre, offering that quick-hit rush of upgrades, strategy, and success. There’s something endlessly satisfying about figuring out the right route to block and the perfect spot for each tower. It’s a genre built on steady escalation, watching your little defences grow into unstoppable machines. The problem, though, is that the genre doesn’t always leave much room to innovate. The formula is pretty rigid, which means a lot of games end up feeling very similar. Tower Dominion, though, does something different, and it’s all the better for it.

Tower Dominion

The big twist here is that you’re not just defending against incoming enemies, you’re also the one building the very paths they’ll take. Each round deals you cards that you can place to shape the battlefield – whether that’s one long, winding path, several looping snake-like routes, or a series of branching choices. You get to design the gauntlet yourself, and that one change transforms how the whole game feels.

As waves keep rolling in, you keep adding to the path, adapting your strategy on the fly. It means your playstyle can evolve mid-run, allowing you to support whatever outrageous weapons or defences you’ve managed to unlock. On top of that, your faction and chosen heroes each bring unique bonuses, adding even more variety to the mix.

The result is a tower defence game that thrives on replayability. No two runs feel the same – you can experiment with path design, try different factions, or lean into specific heroes to change things up.

If variety is the spice of life, Tower Dominion might just be the spiciest tower defence around. It’s easy to learn, but with a surprisingly high skill ceiling, perfect for anyone willing to experiment, invest the time, and endure plenty of defeats along the way.

Indie Video Games Round-Up – September 2025

Summer is officially behind us, and for many of us, that’s a relief – no more baking under the unrelenting sun or pretending a fan counts as air conditioning. Instead, we’re welcoming the crisp, slightly unpredictable days of September… which, conveniently, pairs perfectly with a cosy corner and a stack of indie games.

This month’s indie line-up is packed with variety. There are gorgeous puzzle adventures, high-speed parkour challenges, unhinged story-driven mysteries and more. Whatever your taste, September 2025’s indie releases have something to pull you in. So let’s dive into some.


Hirogami - Indie Games Round-Up September 2025

Hirogami – 3rd September

In Hirogami, you play as Hiro, a master of the art of Origami, who has to try and save his home from powerful digital invaders. You’ll have to learn how to fold yourself, solve a huge number of puzzles, and fight off some nasty enemies to succeed. The draw here is partly the cool concept, but also partly the gorgeous paper art-style, which makes the whole game look like it’s been built by hand.


JETRUNNER - Indie Games Round-Up September 2025

JETRUNNER – 4th September

Jetrunner is an FPS parkour game, which instantly brings to mind games like Neon White. It’s got a lovely cel-shaded look and describes itself as being “Trackmania meets Titanfall.” That’s going to have a few people salivating, and it could well be for good reason. Expect plenty of high-score chasing alongside the campaign itself, and a challenge mode which we’re sure will be easy…


SHUTEN ORDER - Indie Games Round-Up September 2025

SHUTEN ORDER – 5th September

Shuten Order is about the murder of a religious leader preaching about bringing about the apocalypse, and apparently squishes five adventure games into one story. Frankly, it looks unhinged, but in a really good way. Expect lots of puzzles, plenty of dramatic conversations, and some seriously big personalities as well. All you have to do to save the world is deal with God’s Trial, which should be easy enough.


Eat the Rich: Greed Games - Indie Games Round-Up September 2025

Eat the Rich: Greed Games – 10th September

It feels like it’s been a little wild since we had our last party game, so let’s bring on Eat the Rich. Your aim in this game is to become a billionaire and try to betray all of your friends in the process. There are mini-games to compete in, votes to help you get rid of your competition, and plenty of silly things to witness. It’s good for between six and ten players, so get some mates involved and you’ll be laughing.


Voyagers of Nera - Indie Games Round-Up September 2025

Voyagers of Nera – 16th September

Voyagers of Nera has you and some friends trying to survive a magical sea filled with lost spirits, magic, and deadly monsters. It looks absolutely stunning, as in the water looks like you should hop on in, and alongside all of the swimming you’d expect given the setting, you can also glide, surf, and more.


ENDLESS Legends 2 - Indie Games Round-Up September 2025

Endless Legend 2 – 22nd September

Endless Legend 2 is a fantasy strategy game where you get to pick your faction and then try and lead them to victory. The factions are wildly different from one another in not just things like what units they have, but also their stories, philosophies, and more. Your faction will dictate how you’ll want to play and eventually win, and you can even take control of specific units during fights to try and turn the tide. It looks phenomenal.


Out of Time - Indie Games Round-Up September 2025

Out of Time – 25th September

Out of Time is a very hard game to search up because there are films, other games, and all sorts of things with the same name. This one, however, is a co-op roguelike coming to the Epic Games Store that rewards you all for staying near each other (thanks to buffs), has a huge number of different builds to muck around with, and of course, has some time-based stuff to muck around with. Expect a lot of chaotic action and shouting at your friends.

Everything You Need to Know About Hell Is Us

Hell is Us is shaping up to be one of the most intriguing action-adventure titles in recent memory. With its striking visuals, tense atmosphere, and a focus on raw exploration, it looks set to carve out a space as one of 2025’s most unique games. If you’re curious about what to expect, we’ve rounded up everything you need to know about Hell Is Us – including its release date, gameplay, story, editions, pre-order bonuses, and the latest trailer.

Hell is Us Release Date

Hell is Us will launch worldwide on September 4, 2025. The game will be available on PlayStation 5, Xbox Series X|S, and PC via Steam. At this stage, no Nintendo Switch 2 version has been announced, and given the technical scope of the game, it seems unlikely that a port will be confirmed anytime soon.

Hell is Us Pre-Order Bonuses

Players who pre-order Hell is Us will gain access to a handful of exclusive in-game rewards to enhance their first playthrough. Regardless of which edition you choose, placing a pre-order nets you the following:

  • Exclusive Weapon Skin – a cosmetic upgrade for one of the protagonist’s ancient weapons
  • Drone Customisation Pack – minor visual variations for your drone companion
  • Unique Emblem – a cosmetic insignia to mark your gear

Additionally, pre-ordering the Digital Deluxe Edition grants up to 48 hours of early access to the game before its official release date.

Hell is Us Special Editions

In addition to the Standard Edition, Hell is Us will also launch with a Digital Deluxe Edition, which includes a range of extras for dedicated fans:

Hell is Us Digital Deluxe Edition

  • Base game of Hell Is Us
  • 48-Hour Early Access
  • Exclusive weapon skin pack
  • Drone customisation pack
  • Digital artbook and soundtrack

Hell is Us Gameplay

Hell is Us is described as a semi-open world action-adventure game with an emphasis on melee combat and organic exploration. Players can wield a variety of weapons to take on monstrous foes, while mastering a combat system that rewards precision and strategy.

Exploration takes a different approach compared to most modern titles: there are no objective markers or glowing waypoints. Instead, players are encouraged to immerse themselves in the world, make their own notes, and discover secrets naturally. This system brings back the thrill of getting lost and finding your way through intuition rather than following a map, providing a much more grounded experience.

Hell is Us Story

Set against the backdrop of a civil war compounded by a mysterious calamity, Hell is Us throws players into a world already destabilised by human conflict, only to be further plagued by supernatural horrors. These creatures cannot be harmed with conventional weapons, forcing the protagonist to rely on ancient technology and a drone companion to survive and uncover the truth. The central theme, according to creative director Jonathan Jacques-Belletête, is that:

“The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.”

Expect a narrative that blends political turmoil with psychological and supernatural undertones against a backdrop of self-discovery.

PC Specifications

A visually striking game in its own right, Hell is Us brings its haunting world to life with stunning detail and atmospheric design. From richly textured environments to dynamic lighting that amplifies its eerie tone, the game delivers an immersive experience tailored for PC players. Built to scale across a wide range of hardware configurations, Hell is Us ensures smooth performance whether you’re running a moderate setup or a high-end rig – check out the full specifications below to see how your system measures up.

MINIMUM:

  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit OS required)
  • Processor: Intel i7-7700K or AMD Ryzen 3 3300X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1070, 8GB or AMD Radeon RX 5600 XT, 6GB
  • DirectX: Version 12
  • Storage: 30 GB available space
  • Additional Notes: SSD Recommended

RECOMMENDED:

  • Requires a 64-bit processor and operating system
  • OS: Windows® 10, Windows® 11 (64-bit OS required)
  • Processor: Intel Core i7-11700K or AMD Ryzen 5 7600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 2080 Ti, 11GB or AMD Radeon RX 6750 XT, 12GB
  • DirectX: Version 12
  • Storage: 100 GB available space
  • Additional Notes: SSD Recommended.

Where Can I Watch the Latest Trailer?

The official story trailer for Hell Is Us is available to watch above.

The trailer does a great job showcasing the atmospheric, exploration-driven gameplay players can expect, whilst simultaneously providing some much-needed story context. Players will be stepping into the shoes of a man returning to his homeland, tormented by memory loss and desperately seeking the truth about his past—specifically, what happened to his family and why they were separated.

Panta Rhei Mini-Review: Control Time To Save Time

A good roguelike has to do something unique to stand out these days, and thankfully, Panta Rhei delivers by letting you control time. At first, it plays like a familiar action roguelike, with upgrades to core abilities and modifiers that add buffs or debuffs. Well – technically – it begins with a gorgeous cutscene that sets the stage for why you’re alone in the world.

Panta Rhei

In Panta Rhei, you play as Phi, a young guardian of time who’s found themself stranded in the Garden of Past after what’s essentially the end of the world. Though content to spend their days gardening, neglecting their true duty has thrown time into chaos, forcing Phi to venture out and try to save it.

That means taking on enemies and solving puzzles. While things begin familiarly, you soon unlock the power to manipulate time, and that changes everything. Some foes, for instance, can only be hurt while time is moving in reverse, pushing you to set up combos that land just as you start rewinding. It adds a clever twist to combat, forcing you to think both ahead and backwards if you want to come out on top.

The world shifts constantly as you explore, and every battle is life or death – Phi isn’t built to withstand much damage, and dragging out a fight too long will see your timeline drained away. It’s a harsh lesson at first, but once it clicks, Panta Rhei becomes a blast to play, with enough depth to keep you coming back for more, even if you keep dying.

Battlefield 6: Reclaiming the Crown of Realistic Online Military Shooters

It seems to me that when folks shot, stabbed and exploded their way through the 1940s Western Front in Call of Duty’s 2003 debut, the very notion of charging about an online multiplayer map as Nicki Minaj with pink grenades in tow against the likes of Beavis and Butthead would be an entirely alien one, such is the uncoupling of Activision’s franchise from its authentic roots. With a void very much now existing for an ultra-popular and serious online shooter, Battlefield Studios is poised to step into that space with Battlefield 6, a thoroughly straight-laced, utterly serious and equally spectacular affair that looks set to reclaim the mantle of the serious online military shooter with aplomb.

Grounded Is The Word Of The Day

Marking a noted departure from the near-future warfare scenario depicted in Battlefield 2042, Battlefield 6 roots itself in the present day. Everything from the setting to the weapons, to the locations, all of it looks contemporary and grittily authentic in ways that the likes of Call of Duty have not been for a good long while. Let’s take the setting first of all. Battlefield 6 envisions a version of our present day where NATO is deeply fractured and a new private military alliance known as Pax Armata has risen to stake its claim on the world stage, triggering a swathe of proxy wars and battles all across the world.

Then there’s the tone of Battlefield 6. Very much eschewing the sparse and oftentimes pristine futurism of the series’ previous entry, Battlefield 2042, Battlefield 6 instead brings back the grit, mud and close-knit urban destruction of lived-in spaces that earlier entries in the series thrived in. Battlefield 6’s world-spanning conflict isn’t happening in some abstract vision of the near future; it’s happening in Gibraltar, Brooklyn, Cairo and on your doorstep in a world that mirrors our own, albeit with a slight twist toward the darkness, as one might expect given its bleak scenario.

Battlefield 6 - Grounded Is The Word Of The Day

Finally, when we look at the arsenal available to players in Battlefield 6, we are once again presented with something which echoes the present day and what you would reasonably expect to hear and see on the news. This not only means access to the usual array of assault rifles, handguns, shotguns, rocket launchers, sniper rifles, grenades, mines and more, but it also means players will be able to get their warmongering mitts on all manner of drones, tanks, jeeps, mobile missile launchers, helicopters and jet fighters as well. Put simply, if you were to switch on the TV and take a peek at some recent conflicts, you’ll likely recognise much, if not all, of the armaments that Battlefield 6 presents to the player.

Welcome Back, Battlefield: Bad Company 2, We’ve Missed You

A big part of Battlefield 6 reclaiming the mantle of the de facto serious online military shooter is, of course, Battlefield 6 also reclaiming much of its own past calibre. It does this by taking more than one leaf from the book of Battlefield: Bad Company 2, easily one of the most popular entries in the whole franchise – and for good reason. When Battlefield: Bad Company 2 released all the way back in 2010, series fans and genre aficionados alike were bowled over by its freewheeling destruction, rewarding class-based structure and thoroughly compelling objective-based modes. Despite the fifteen-year gap, EA hasn’t forgotten what made Battlefield: Bad Company 2 so beloved in the first place, either.

Indeed, from a design perspective, Battlefield 6 in so many ways feels more like a spiritual sequel to the gameplay mechanics glimpsed in Battlefield: Bad Company 2 than any other series entry. Destruction makes an emphatic return in Battlefield 6, and by ‘destruction’, I mean the sort of player-driven, micro-environment destruction we all saw in Battlefield: Bad Company 2 and not the ‘Levelution’ scripted destruction events which would occur the same way every time in Battlefield 4. This means that if a group of hostile folks are holed up within a building, you can bring the whole thing down around their ears. Likewise, you can quite literally smash through walls and floors to boot as well, lending Battlefield 6 the sort of destructive verticality that fans of The Finals will surely appreciate.

Battlefield 6 - Welcome Back, Battlefield: Bad Company 2, We’ve Missed You

Elsewhere, classes are back! Though Battlefield 2042 realised the baffling error of its ways by including classes towards the end of its lifetime, Battlefield 6 isn’t making that mistake and will allow players to pick from the classic Assault, Engineer, Support and Recon classes on day one. For the uninitiated, Battlefield 6 very much leans into a role system where each of those four classes has a valuable function to perform on the battlefield and where, somewhat predictably, there is a great deal of synergy to be had with these classes.

Whether you’re a Support class that’s refilling the ammo of your best buds to keep the fight going, a Recon soldier picking off enemies at a distance with a sniper rifle, an Engineer capable of repairing vehicles or a trusty Assault grunt punching through the enemy lines with powerful weaponry, Battlefield 6 makes everybody’s preferred playstyle feel both valued and crucially important to winning every match.

New Gameplay Mechanics That Make Sense

Though a large part of Battlefield 6’s appeal lies in how well it brings forward great mechanics from acclaimed previous series entries into the present day, it should also be noted that EA’s latest also has more than its own fair share of tricks up its digital sleeve. Starting with the new drag system, when attempting to revive fallen mates, you can now drag their prone form some distance, hopefully taking them behind some cover where you can do the whole healing thing away from prying bullets.

Battlefield 6 - New Gameplay Mechanics That Make Sense

Another new feature is the ability to hitch a ride. That’s right, in Battlefield 6, you and a buddy can hang onto the back of jeeps, tanks and other such weighty land vehicles, not only allowing for more rapid and spontaneous mobility around the game world overall, but it’s also a mechanic which serves to get you into the heat of battle much faster as well.

Finally, there’s also been some love given to the on-foot traversal system, too. Rather than taking on an approximation of the absurd, Temu Matrix-like omni-movement seen in the most recent Call of Duty games, Battlefield 6 instead makes some smaller, more considered changes to player movement. Powered by a new “Kinesthetic Combat System”, players can not only perform combat rolls after falling from a height to get them into fighting form quickly, but can also now sprint while crouched and use special deployable assault ladders to reach otherwise inaccessible areas.

All told, Battlefield 6 represents a return to form for a franchise that once defined the serious online military shooter. By grounding its conflicts in the present day, embracing gritty realism, restoring fan-favourite gameplay mechanics, and introducing thoughtful new systems, it feels like a title designed for both veterans and newcomers who crave a satisfying, strategic, and immersive experience. Battlefield 6 isn’t just another shooter – it’s a statement that Battlefield still knows how to deliver large-scale, intelligent, and thrilling warfare, proving that when it comes to serious online combat, this franchise still has the firepower to lead the charge.

Best Games Like Lost Soul Aside

Lost Soul Aside looks absolutely stunning, and it’s one of those character action games worth keeping an eye on. Both us and 36 Crazyfists are excited for it—that’s a very niche post-hardcore joke, but here we are. But while big releases are always on the horizon, sometimes you just want to jump into the action right now. So, as we so often do, we’ve pulled together a list of the best character action games you can play any time you’re in the mood for stylish combat.

Character action games might not dominate the spotlight the way they once did, but the genre still has plenty of gems to offer—including a few that push well beyond traditional expectations. The result is a diverse mix of experiences in this list, with even a wild card or two thrown in for good measure.


Devil May Cry 5 - Best Games Like Lost Soul Aside

Devil May Cry 5

Devil May Cry 5 is an absolute beast of a game. It brings together Dante, Nero, V, and even Vergil if you pick up the DLC – each with their own stylish way of looking effortlessly cool while tearing through hordes of demons. The story holds up surprisingly well, the difficulty settings cater to just about everyone, and the game is packed with slick, unforgettable moments from start to finish. Simply put, it’s a blast to play and a must for anyone who loves the genre.


Bayonetta 3 - Best Games Like Lost Soul Aside

Bayonetta 3

Bayonetta 3 takes the already over-the-top formula of the hair-witch action series and dials it up even further. Known for its risqué style and cheeky innuendo, the game stays true to the franchise’s roots while pushing the spectacle to new heights. This time around, Bayonetta faces off against massive man-made weapons in a bid to save the world, and, of course, she looks effortlessly incredible while doing it.


Metal Gear Rising: Revengeance - Best Games Like Lost Soul Aside

Metal Gear Rising: Revengeance

Metal Gear Rising: Revengeance lets you control every slash with precision, cutting enemies apart in ways that would impress even the most discerning chefs. The game follows Raiden, a man more machine than human, as he faces a parade of increasingly outrageous foes. With over-the-top boss battles, an excellent soundtrack, and nonstop action, it’s pure joy from start to finish. Oh, and you also get a robot dog companion – because why not?


NieR: Automata - Best Games Like Lost Soul Aside

NieR: Automata

NieR: Automata is a breathtaking experience that combines fluid, exciting action with deep questions about humanity. You step into the shoes of 2B as she navigates a world devastated by machines, discovering what it truly means to live along the way. With its emotionally resonant story and clever meta-narrative, it stands out as one of the most meaningful games in the character action genre.


SCARLET NEXUS - Best Games Like Lost Soul Aside

SCARLET NEXUS

Among Bandai Namco’s recent midrange releases, Scarlet Nexus stands out as a top pick. You control one of two characters, each wielding incredible psionic powers to battle grotesque monsters while uncovering a gripping conspiracy. The combat is fun and satisfying, the story keeps you engaged, and the game’s striking aesthetic makes it a visual treat from start to finish.


Spirit X Strike - Best Games Like Lost Soul Aside

Spirit X Strike

Spirit X Strike is a martial arts-focused action game where you can craft your own combos and bring them into every fight. Creating stylish chains of attacks is deeply satisfying, and the freedom to approach battles your own way makes each encounter fun and dynamic. While the game is still in Early Access, with some balance quirks and bugs, it shows a lot of promise for fans of inventive, combo-driven action.

He Is Coming Mini-Review: The Pringles Of Roguelikes

Sometimes a game just lingers in your head, practically trying to pilot you like a mech suit while you’re busy working, taking care of your kids, or trying to sleep. He is Coming could be that game for you. It’s a roguelike auto-battler where your main goal is to optimise your inventory. You can grab all sorts of items, combine two of the same to create something better, randomly transform gear, and even cook food.

He is Coming

A lot of these actions are semi-randomised, since you need to locate the spots where you can actually perform them. The main goal, though, is to defeat three bosses in an area. It sounds simple – and in theory, it is – but in practice, it’s anything but. The objective is straightforward, but accomplishing it is tough-as-nails. You have a limited number of moves before each boss, and you need to use them efficiently: explore the area, gather items, plan your build, and then commit to it.

Some bosses are weak against certain builds and absurdly strong against others. The first two bosses are chosen from a small pool, but the final boss in each area is fixed. You need to find a build that can handle all three – but you also have to be ready to abandon your favourite build and move on if it’s not working.

It features a beautiful, old-school art style and soundtrack, plenty of unlockables, and multiple modes to play. He is Coming is a truly magnificent game – and it’s only going to get better as it progresses through Early Access.

Borderlands Series Timeline: Every Game & Story in Order

The Borderlands series has evolved dramatically since its debut, transforming from a gritty looter-shooter defined by its endless arsenal of weapons into a full-blown, TTRPG-inspired, tongue-in-cheek adventure. Through it all, the franchise has never lost its trademark sense of humour. While some entries have proven more divisive than others, fans continue to return for the blend of chaotic gunplay, quirky storytelling, and larger-than-life characters that define the series.

Whether you’re a long-time Vault Hunter looking for a refresher or a newcomer eager to dive into the mayhem for the first time, it’s always useful to revisit how the Borderlands timeline fits together. You can certainly play the games in release order and have a blast – but if you’re curious about the story as it unfolds chronologically, here’s a breakdown of the series from start to finish.

Be aware, this guide contains spoilers for the full Borderlands timeline.


Borderlands

Borderlands

The very first Borderlands entry not only launched the franchise but also marked the starting point of the story in chronological order. This game introduces players to the original team of Vault Hunters (Brick, Lilith, Mordecai, and Roland) as they scour the lawless planet of Pandora in search of the fabled Vault. At the outset, the Vault is portrayed as a one-of-a-kind treasure trove, rumoured to hold unimaginable riches and advanced alien technology.

However, when the team finally succeeds in opening it, the reality is far more unsettling. Instead of endless loot, the Vault contains a monstrous, tentacled creature known as the Destroyer. This twist not only upends the characters’ expectations but also shatters the idea that there’s only a single Vault in existence. In fact, it sets the stage for one of the series’ most important revelations: Pandora – and the wider galaxy – is littered with hidden Vaults, each holding its dangers and secrets.


Borderlands: The Pre-Sequel

Borderlands: The Pre-Sequel

Borderlands: The Pre-Sequel may have released after Borderlands 2, but its story takes place between the events of the first two games – hence its tongue-in-cheek title. This instalment shifts the focus to a brand-new lineup of Vault Hunters: Athena the Gladiator, Claptrap the Fragtrap, Nisha the Lawbringer, and Wilhelm the Enforcer. Unlike the original crew, this group finds themselves working under the command of a then-unknown Hyperion programmer named Jack, who, over the course of the game, slowly transforms into the infamous Handsome Jack.

Set primarily on Pandora’s moon, Elpis, the game explores new environments with lower gravity, oxygen mechanics, and laser-based weaponry, distinguishing it from the previous entries. The Vault Hunters’ mission is to secure the Helios space station for Jack, gradually cementing Hyperion’s dominance. By the end of the story, their success directly paves the way for Jack’s rise to power, bridging the narrative between the original Borderlands and the fan-favourite Borderlands 2.


Borderlands 2

Borderlands 2

By the time Borderlands 2 begins, Handsome Jack has fully cemented his role as the ruthless head of Hyperion. With his newfound power, he wastes no time declaring himself the self-appointed ruler of Pandora. Jack claims credit for discovering the Vault, painting himself as a heroic saviour, while simultaneously outlawing Vault Hunters altogether. This puts him in direct conflict with the game’s new roster of playable characters – Axton the Commando, Maya the Siren, Salvador the Gunzerker, and Zer0 the Assassin – who find themselves ambushed aboard a train in one of the series’ most iconic openings.

From there, the Vault Hunters fight to survive Jack’s tyranny while uncovering the truth behind his lies and manipulation. The campaign takes players across Pandora in a battle to dismantle Hyperion’s grip on the planet, while also peeling back Jack’s descent into villainy. By the game’s conclusion, the Vault Hunters succeed in defeating Handsome Jack, toppling his empire, and restoring a fragile sense of balance to Pandora, though, as always in the Borderlands universe, the story is far from over.


Tales from the Borderlands

Tales from the Borderlands

Tales from the Borderlands stands out in the series as a more narrative-driven and emotionally resonant experience, focusing on characters rather than pure combat. The story centres on Rhys, a Hyperion employee with big ambitions, Fiona, a cunning con artist, and Sasha, Fiona’s unpredictable partner in crime. The three unlikely allies are initially drawn together when Rhys attempts to purchase a fake Vault Key, but circumstances quickly force them to cooperate in pursuit of an entirely new Vault filled with secrets and untold wealth.

Throughout the episodic adventure, players are faced with critical choices that shape the outcome of the story. One of the most pivotal moments comes when Handsome Jack returns in a digital form, attempting to seize control of Rhys. Players must then decide whether to trap Jack within a cybernetic eye or destroy him entirely – choices that carry lasting consequences for both Rhys and the other characters. By the game’s conclusion, Rhys and Fiona find themselves inside a Vault, setting the stage for future adventures and leaving fans with one of the most memorable narrative experiences in the Borderlands timeline.


Tiny Tina's Wonderlands

Tiny Tina’s Wonderlands

Tiny Tina’s Wonderlands takes place chronologically between Borderlands 2 and Borderlands 3, serving as a whimsical side adventure within the larger timeline. While the events of this game don’t have a major impact on the overarching Borderlands canon, it offers fans plenty of memorable moments – particularly those featuring the unpredictable and hilarious Tiny Tina.


Borderlands 3

Borderlands 3

Borderlands 3 introduces yet another fresh roster of Vault Hunters – Amara the Siren, FL4K the Beastmaster, Moze the Gunner, and Zane the Operative – who join forces with returning fan-favourite Lilith to confront a dangerous new threat. This time, the antagonists are the Children of the Vault, a fanatical cult led by the charismatic and manipulative twins Tyreen and Troy Calypso. Their ultimate goal is to locate the fabled Great Vault, said to be larger and more powerful than any Vault discovered before.

As the story unfolds, players learn that the twins are the children of Typhon DeLeon, the original Vault Hunter. The siblings’ obsession with power culminates in the opening of the Great Vault at the very heart of Pandora, where Tyreen fuses with the monstrous entity known as the Destroyer. In an epic climax, the new Vault Hunters work together to defeat Tyreen and stop her from unleashing catastrophic destruction, cementing their place in the ongoing saga of Pandora.


New Tales from the Borderlands

New Tales from the Borderlands

New Tales from the Borderlands is set after Borderlands 3 and introduces a fresh cast of playable characters: Any, Octavio, and Fran. The trio is drawn together as they navigate the chaotic world of Promethea, facing off against dangerous Vault guardians and uncovering a plot by Tediore’s CEO, Susan Coldwell, who seeks to destroy the planet.

Like its predecessor, this episodic story is shaped by player choices, offering multiple endings, but the main narrative sees the Vault Hunters successfully defeating Coldwell and saving Promethea from her destructive ambitions. Along the way, they discover the Anahatium Shard, a mysterious and powerful artefact now scattered across the universe, leaving the door open for future adventures.


Borderlands 4

Borderlands 4

As Borderlands 4 has yet to release, the full story remains under wraps, but early details hint at an exciting new chapter in the franchise. Set immediately following the events of Borderlands 3, players are expected to travel to the planet Kairos to confront the enigmatic Timekeeper, who currently rules the planet while contending with a mysterious calamity slowly consuming it.

The game introduces a brand-new roster of Vault Hunters, each with unique abilities and playstyles. Vex joins as a powerful Siren, Rafa takes on the role of an Exo-Soldier, Harlowe is a Gravitar and scientist with specialised skills, and Amon steps in as a formidable Forgeknight. While the full narrative and gameplay mechanics are yet to be revealed, fans can look forward to exploring new worlds, uncovering hidden Vaults, and experiencing the signature humour and chaos that define the Borderlands series.

Shinobi: Art of Vengeance Aims to Revitalize Sega’s Forgotten Ninja Legend

When a seven-year-old me spent what seemed like countless hours sitting cross-legged in front of his trusty Sega Master System, the one title which reliably ensnared my attention was Sega’s Shinobi. A pitch-perfect blend of Japanese folklore sensibilities, compelling platforming and oddly cool side-scrolling shooting on account of the infinite shuriken projectiles it granted players, Shinobi just didn’t look or play like anything else, and was a key milestone in Sega’s storied history. In 2025, Sega brought back its infamous acrobatic assassin for another shot at glory with Shinobi: Art of Vengeance, and wouldn’t you know that not only does this latest instalment do justice to this often forgotten Sega franchise, but it also looks set to stand shoulder to shoulder with the industry’s best. Here’s how Sega and developer Lizardcube have pulled off a franchise revival for the ages.

Shinobi: Art Of Vengeance Is In Good Hands

Put simply, Shinobi: Art of Vengeance is in great hands, not least because developer Lizardcube has a long, varied and storied history with revitalising what were once thought to be dormant Sega franchises. From their underrated work on the excellent Wonder Boy: The Dragon’s Trap, through to the studio’s much more recent and seminal Streets of Rage 4 – which not only gave fans a proper full-blooded sequel to a beloved series, but improved upon it in many ways – it’s clear that Lizardcube is perfectly up to the task of bringing Sega’s Shinobi back from the dead with ample verve.

It Nails The Series Essence And So Much More

If you were to boil Shinobi down to its essence, you would have an offering that marries up side-scrolling platforming, run ‘n’ gun (well, shuriken) sensibilities and tight controls in a wholly compelling union. Shinobi: Art of Vengeance very much embraces those fundamentals first and foremost, offering players a genre effort that at once controls with a buttery smooth responsiveness and yet has an almost muscle-twitch style snappiness to the array of attacks it provides the player with. This is just the beginning of the magic that Parisian developer Lizardcube has woven here.

Shinobi: Art Of Vengeance

In the original and beloved classic, the main protagonist Joe Musashi was a shuriken dispensing machine first and a close-quarter martial artist second. In Shinobi: Art of Vengeance, though, the concept is essentially flipped with shiruken being in finite supply and the emphasis very much on dishing out devastating melee strikes, juggle combinations, timely evasions and even attack cancels. Beyond this, Shinobi: Art of Vengeance also empowers its primary protagonist to make the most of a broader set of Ninjitsu skills, including all manner of magical fire attacks, deadly chain assassinations, and so much more besides.

The platforming and traversal side of things has also seen a similar level of love lavished upon it, with our endlessly nimble hero able to leap, double jump, air-dash, roll, and wall jump his way through the various levels that feel absolutely on par with some of the best two-dimensional platformers around. With the newly refreshed combat and platforming mechanics taken in tandem, then, Shinobi: Art of Vengeance represents nothing less than a thorough evolution of everything that made the original Shinobi so essential all those years ago.

Progression Systems Which Make Sense And Encourage Replay

Another crucial element in how Shinobi: Art of Vengeance looks to drag Sega’s legendary series kicking and screaming into the present day is in its deft implementation of progression systems which complement its resoundingly solid gameplay fundamentals, rather than overshadowing them with banal busywork. As you carve a path through each of Art of Vengeance’s levels, Joe will accrue precious gold that can be used to purchase additional traversal abilities, new combat techniques, increased kunai storage and a range of other skills and buffs to boot. It’s also worth noting that some especially devastating Ninjitsu arts can only be unlocked by progressing further in the story.

Shinobi: Art Of Vengeance

Beyond this, players can also leverage special amulets that provide a veritable swathe of passive bonuses that can activate under specific circumstances, such as reaching a particular hit milestone in a combo, for example. This ties in with perhaps the most overlooked aspect of progression in Shinobi: Art of Vengeance – its clear nod to Metroidvania design. In practice, this design manifests itself during exploration, with levels having various areas, nooks and crannies that are inaccessible until you revisit them later on with the means to do so, discovering all manner of new secrets and loot as a reward for wandering off the beaten path, so to speak.

Further afield, special elite challenges which task players with taking down a range of extra-powerful enemies within a constrained environment also provide skilled players with yet another reason to replay and explore every area that Shinobi: Art of Vengeance has to offer. Make no mistake, this is no one-and-done sort of affair; Shinobi: Art of Vengeance has legs.

A Painterly Japanese Aesthetic to Die For

Easily one of the most striking things about Shinobi: Art of Vengeance is its visual aesthetic. The game draws heavily on the considerable talents of Lizardcube’s art team, who have once again crafted retina-stroking, hand-drawn visuals – something we last saw in Streets of Rage 4. At the same time, the style leans deeply into the expressive and vibrant traditions of classic Japanese manga. Taken together, it’s clear that Shinobi: Art of Vengeance stands as the studio’s most artistically ambitious title to date. Whether you’re gawking at the gorgeously realised comic book style characters that move with effortless grace, the painterly backgrounds, or staring wide-eyed at the deliciously over-the-top Ninjitsu attacks that look like they’ve leapt off the page of a Japanese comic, Shinobi: Art of Vengeance is easily one of the most visually arresting games of the year.

Shinobi: Art Of Vengeance

Shinobi: Art Of Vengeance Has A Proper Story

Though the story of previous Shinobi games has hardly been a point of emphasis, Shinobi: Art of Vengeance looks to change that particularly depressing state of affairs. Indeed, the 2025 entry in the Shinobi franchise unfurls a whole plot around Joe Musashi’s village and clan coming under attack by a nefarious paramilitary group called ENE Corp, which in turn is seemingly led by a mysterious individual known only as Lord Ruse. Though the setup might seem familiar to folks who have played earlier entries in the series, Shinobi: Art of Vengeance expands on the plot by not only stringing together a raft of in-game cutscenes and dialogue, but also by introducing players to a cast of both new and returning characters, too.

In the end, Shinobi: Art of Vengeance isn’t just another revival of a classic Sega property – it’s a statement. By blending razor-sharp combat, layered progression, fluid platforming, and a painterly aesthetic that feels as bold as it is reverent, Lizardcube has crafted something that both honours Shinobi’s legacy and propels it into a new era. For longtime fans, it’s the triumphant return of a childhood icon. For newcomers, it’s an introduction to one of Sega’s most enduring legends at its absolute best. Either way, it’s clear that Joe Musashi has never looked sharper, deadlier, or more essential than he does here.

Heroes Of Mount Dragon Mini-Review: A Classic Beat ‘Em Up With Transformations

The classic beat ‘em up has enjoyed a resurgence lately, thanks in large part to the magnificent Streets of Rage 4. That means gathering a few friends and spending hours punching the crap out of enemies is back on the menu, and honestly, it’s a joyous experience, especially for anyone over the age of 30.

Heroes of Mount Dragon

Heroes of Mount Dragon is the newest beat ‘em up on the scene, featuring all the classic class archetypes but with more complex move sets. Each character has two basic attacks, which can even be different weapons, so the archer can kick just as well as shoot arrows. You can mix and match these attacks however you want, and there are special moves too, like launching enemies into the air for juggling combos, either by you or a teammate.

As you level up, you unlock new abilities, with each one adding fresh layers to your character’s combat style. This gradual evolution keeps the gameplay feeling dynamic and helps fend off the boredom that can sometimes sneak into this genre. Plus, when you fill a special bar, you can transform into a dragon and unleash a fiery breath attack – an incredibly fun and over-the-top way to execute your special moves.

All of this comes together in four-player online or offline co-op, letting you and your friends run around and beat things up together. It’s not revolutionary by any stretch, but it’s a whole lot of fun and a great way to hang out with mates. And, of course, you still get to turn into a dragon and rain down cleansing fire on all the goblins and other foes you face. In the end, it’s a solid, enjoyable beat ‘em up that knows exactly what it is – and does it well.

Battle Train Mini-Review: Like A Board Game In The Best Possible Ways

The world of roguelikes is a broad one. It’s less a strict genre and more of a flexible framework – one that many games use to deliver quick, rewarding gameplay, even in short bursts of 20 minutes or so. Battle Train takes that familiar structure, fuses it with railway-building mechanics, and turns it into something deeply satisfying on just about every level.

Battle Train

Each match places you on one side of the battlefield and your opponent on the other, with cards drawn to lay down tracks toward key resources, falling special items, and enemy depots. The goal is to guide your train through these targets, because while Battle Train does feature life totals, it doesn’t rely on traditional attacks. Instead, your offence is all about driving your train straight into enemy depots to take them out.

The twist is that both you and your opponent can use each other’s tracks. Leave a gap, and if your enemy connects to it, they’ll gain access to the same resources you were aiming for. They can even use bombs to reshape the track, opening up new routes to block you or reach your depots faster. Of course, you can do the same to them. Each turn becomes a strategic balance between expanding your own path, cutting off theirs, and tactically destroying track sections to slow them down.

You also earn passive buffs for your train along the way, gently nudging you toward specific builds and strategies, all while being treated to a parade of over-the-top cutscenes and colourful characters. It’s an absolute delight of a game – and if you’re after something that blends thoughtful strategy with chaotic energy, Battle Train is one of the best examples of that fusion in quite some time. Plus, let’s be honest: it’s just plain great if you love trains, as so many of us do.

Every Metal Gear Solid Game In Chronological Order

Look, I don’t blame you – navigating your way around the slightly loopy and labyrinthine narrative chronology of the Metal Gear games is quite the task. Luckily for your sanity, we’ve put together this handy and streamlined guide, which lists and details all of the Metal Gear games in chronological order by the year they took place. Oh, and beware all ye who live in fear of spoilers, because they are very much in abundance from this point forward.


Metal Gear Solid 3: Snake Eater (1964)

Unfolding during the tumult of the Cold War, Metal Gear Solid 3: Snake Eater centres on main protagonist Naked Snake. A skilled operative belonging to the clandestine FOX organisation, Naked Snake finds himself tasked with entering the fictional tropical jungle region of Tselinoyarsk in the Soviet Union to rescue a double agent nuclear scientist and lay waste to a prototype nuclear tank before it becomes operational. It isn’t long before the mission goes entirely south when The Boss, Naked Snake’s former mentor, defects to the Soviet Union and leaves him for dead. Ultimately acting as the origin story for Big Boss and defining the villain that we would later come to know, Metal Gear Solid 3: Snake Eater deftly set the stage for the epic, decades-spanning saga which would follow, while also introducing players to long-term antagonist Revolver Ocelot who would feature much more prominently in the series decades later.


Metal Gear Solid: Portable Ops (1970)

Taking place some six years after the events chronicled in Snake Eater, Metal Gear Solid: Portable Ops shows us a Naked Snake very much in transition. Disaffected by his previous life as a straight-laced soldier which led to tragedy and betrayal, Portable Ops sees Naked Snake shift into a commander role as he escapes capture by his old unit, FOX, which has gone rogue and is seeking to obtain a nuclear-equipped Metal Gear of its own. In response, Naked Snake assembles a private army of his own and lays waste to his old unit once and for all.


Metal Gear Solid: Peace Walker (1974)

After the dismantling of his old FOX unit four years prior, Metal Gear Solid: Peace Walker shows us a much more seasoned Naked Snake that is the head of Militaires Sans Frontières (MSF), a private military outfit with global outreach. Of course, it isn’t long before trouble stirs, and Naked Snake (who now adopts the moniker of Big Boss), along with MSF, is hired to investigate the appearance of an enigmatic armed group that has taken over Costa Rica. Before long, MSF and Big Boss discover that the takeover was a CIA-approved coup, and the American agency is creating its own nuclear-equipped stomping machine under the codename ‘Peace Walker’. After confronting Peace Walker, Big Boss tragically comes to realise that the AI driving the machine is based on none other than The Boss, his old mentor, forcing him to essentially kill his mentor once again.


Metal Gear Solid V: Ground Zeroes (1975)

Acting as a prequel which sets the stage for Metal Gear Solid V: The Phantom Pain, Ground Zeroes takes place nine years before that title and shows Big Boss and MSF at the height of their powers. After Big Boss finds himself in Cuba to rescue Paz, a loyal South American allied agent, from a U.S.-run black site, he quickly learns of a mysterious organisation known as Cipher. Before Big Boss can react, however, MSF comes under attack from a new private army which goes by the name XOF and is headed up by an enigmatic mercenary known only as Skull Face. With MSF destroyed, Big Boss is also severely injured during the attack and falls into a long-term coma, leading directly into the events chronicled in The Phantom Pain.


Metal Gear Solid V: The Phantom Pain (1984)

After spending nine years in a coma, Big Boss finally wakes up from his comatose state. Conscious of his prior infamy and keen to use his death as a means to operate undetected, Big Boss changes himself into ‘Venom Snake’ and takes up the leadership of the Diamond Dogs, an all-new mercenary group. Hellbent on taking a violent revenge on Skull Face, Venom Snake takes his Diamond Dogs into the depths of Cold War Afghanistan and beyond, as he wages war on a mysterious enemy that may not be all he seems to be.


Metal Gear (1995)

Casting players as Solid Snake, a rookie infiltration specialist belonging to the FOXHOUND agency, Metal Gear tasked wannabe stealth lovers with sneaking into the fortified state of Outer Haven to rescue a missing colleague while also gathering intelligence on a secret weapon currently in development. As you might have guessed, said secret weapon is in fact a Metal Gear unit, and if things weren’t bad enough, it transpires that Solid Snake’s commanding officer, Big Boss, is none other than the leader of Outer Heaven, because, of course, he was. Naturally, this all builds to a final scrap, which not only results in the destruction of Metal Gear but also of Outer Heaven more broadly, in which Big Boss is seen to perish under the rubble. When it rains, it pours, eh?


Metal Gear 2: Solid Snake (1999)

With the events of Metal Gear now four years in the past, Metal Gear 2: Solid Snake has our titular sneaky lad summoned out of retirement to make his way into the militaristic country of Zanizbar Land in order to rescue a kidnapped genius scientist. Wouldn’t you know that Big Boss was pretending to be dead and, well, comes after Solid Snake like he stole his lunch money with a new Metal Gear unit, Metal Gear D, in tow. Making sure Big Boss is properly dead this time and utterly wrecking Metal Gear D into the bargain, Solid Snake finally ends the thirty-five-year reign of Big Boss to the clapping and cheers of everybody who didn’t fancy getting nuked. Top stuff.


Metal Gear Solid (2005)

Retired after the events of Outer Heaven and Zanzibar Land, Solid Snake was probably chilling himself out quite nicely with a whiskey on the rocks and his favourite book when his commanding officer, Colonel Roy Campbell, called him back into action to sneak into a nuclear weapons disposal facility in Alaska. After doing his stealth thing and making his way into the Alaskan base on Shadow Moses Island, Solid Snake soon discovers that the whole facility has been taken over by FOXHOUND, a rogue special forces unit headed up by Liquid Snake, the genetic twin of our grizzled protagonist who it is also revealed, has also been created through genetic engineering. After thwarting a nuclear missile launch and engaging in a climactic final battle with Liquid Snake, Solid Snake learns that Liquid Snake is infected by a deadly virus known as ‘FOXDIE’, and it is this virus which finally ends the life of his genetic twin, yet Solid Snake, who also seemingly has the virus, continues to live.


Metal Gear Solid 2: Sons Of Liberty (2007-2009)

Unfurling its story in two distinct parts across a two-year timespan, Metal Gear Solid 2: Sons of Liberty begins with Solid Snake infiltrating a tanker to get the skinny on an all-new Metal Gear unit, only for said Metal Gear unit to be half-inched by longtime villain Revolver Ocelot. Two years after these events, players take control of Raiden, an elite special forces warrior who has been dispatched to the ‘Big Shell’ offshore facility to rescue the President of the United States. With the Big Shell taken over by a new terrorist group who not only call themselves the ‘Sons of Liberty’, but are seemingly led by Solid Snake no less, Raiden stumbles into a global conspiracy headed by a shadowy group called ‘The Patriots’ who are led by the President of the United States, operating under the guise of ‘Solidus Snake’.


Metal Gear Solid 4: Guns Of The Patriots (2014)

Essentially an OAP at this point, thanks to the accelerated ageing as a result of the genetic engineering process which created him, Solid Snake has just one thing left to do on his bucket list – put his old arch-enemy, Liquid Ocelot (formerly known as Revolver Ocelot), firmly six feet under the ground for good. In a hostile world filled with militant AIs, Solid Snake fights his way from one war zone to the next in a bid to stop Liquid Ocelot from taking control of these deadly AIs and basically ‘doing a Skynet’.

After a final scrap that finally ends the life of Liquid Ocelot, Solid Snake retreats from public view as the full breadth and width of the Patriot’s conspiracy is revealed. Realising that Big Boss was kept in a coma after the events of Metal Gear 2: Solid Snake by the Patriots, Solid Snake tracks his old commanding officer, only to be told that the FOXDIE biological agent, which runs through his veins, won’t have time to mutate and turn Solid Snake into a walking biological weapon. With those words, Big Boss dies (for real, this time), and Solid Snake decides to spend whatever time he has left living in peace.


Metal Gear Rising: Revengeance (2018)

With the Snake dynasty and everything tied with FOXDIE, Revolver Ocelot and the Patriots now a thing of the past, Raiden finds himself confronting a very different world just four years later. Now, a fully kitted-out, katana-wielding cyborg ninja under contract with a private military company, Raiden is pitted against the nefarious Senator Armstrong, a nano-machined powered soldier who, in turn, has thrown his lot in with a dangerous rival military outfit called ‘Desperado’ in a bid to upend the global order.


From Cold War betrayals to futuristic AI warfare, the Metal Gear series has delivered one of gaming’s most ambitious and emotionally complex timelines. Whether you’re tracing Big Boss’s descent into villainy or Solid Snake’s fight against fate, each chapter adds another layer to this sprawling, operatic saga. And if diving into the story has you nostalgic for the series’ most unforgettable moments, be sure to check out our look at the best Metal Gear Solid 3 boss fights, which showcase the series at its most creative and intense. For those drawn to the franchise’s legendary rogues’ gallery, our roundup of the best Metal Gear Solid villains explores the complex, charismatic antagonists who helped make Metal Gear a stealth-action epic unlike any other.

Best Metal Gear Solid 3: Snake Eater Boss Fights Ranked

The best Metal Gear Solid bosses are the ones that leave a lasting impression with fights that are both thematically rich and mechanically engaging. Metal Gear Solid 3: Snake Eater truly stands out in the series for its boss encounters, not just because of the scale of the personalities you’re up against (and yes, we mean that quite literally), but also because of the unique mechanics each battle brings to the table.

With the arrival of Metal Gear Solid Delta: Snake Eater, bringing renewed attention to the classic, it’s the perfect time to revisit what makes each of the original game’s bosses so memorable. We’ll be breaking down what sets them apart and sharing a few thoughts on each one along the way. Expect some spoilers—we’ll keep them as light as possible, but consider this your warning.


Volgin from Metal Gear Solid 3: Snake Eater

9. Volgin

Volgin does a pretty solid Pikachu impression during his boss fight, and while that might sound entertaining in theory, the reality can be a bit frustrating. His ability to electrocute you while dual-wielding guns and taunt you into a fistfight starts off as a fun twist, but it often devolves into running in circles and waiting for brief windows to strike. It’s a cool idea that ends up feeling more like a bit of a slog.


Shagohod from Metal Gear Solid 3: Snake Eater

8. Shagohod

While still a cool fight, the Shagohod battle doesn’t quite hit the same high notes as many of the others in the game. The added mechanics from the vehicle you’re in do help keep it feeling fresh, but it lacks the distinct personality that defines most of Snake Eater’s boss encounters. That said, it’s still a lot of fun—especially when the second phase kicks in, with Snake on foot and having to figure out the best way to take down Volgin. It’s a solid fight, just not the most memorable one.


The Pain from Metal Gear Solid 3: Snake Eater

7. The Pain

As the first of the game’s themed supervillain-style bosses, The Pain definitely makes a strong impression. The guy literally coats himself in a swarm of bees and sends them flying after you. While you can dodge a lot of his attacks just by diving into the water – making the fight feel a bit like a reverse game of whack-a-mole – the overall atmosphere is spot on. The whole encounter is weird, intense, and totally on-brand for Snake Eater.


Ocelot from Metal Gear Solid 3: Snake Eater

6. Ocelot

Ocelot gets a classic cutscene introduction, twirling his revolvers with the kind of flair that practically begs for an interrupting headshot. Sadly, you can’t cut him off early, but the fight still gives you plenty of chances to exploit his bravado and habit of standing out in the open for too long. It’s got strong Wild West shootout energy, and given how central Ocelot is to the rest of the story, it’s hard not to have a good time with it.


The Sorrow from Metal Gear Solid 3: Snake Eater

5. The Sorrow

The Sorrow is a strikingly cool concept that’s executed quite well, even if it’s not a particularly challenging fight. You slowly make your way through a waist-high river, haunted by the ghosts of everyone you’ve killed along the way. More of a haunting set piece than a traditional battle, this fight lingers in your memory and delivers a deeply poignant moment in the game.


The Fear from Metal Gear Solid 3: Snake Eater

4. The Fear

This guy’s got a huge tongue and a seriously weird vibe. He’s like the kid in school who wrote poetry about creeping darkness and hissed whenever the lights came on. The fight captures that edgy oddness perfectly, with him leaping into trees and trying to ambush you at every turn. It creates a constant tension that suits his name well, but once you figure out how powerful thermal goggles are, the battle mostly becomes a rinse-and-repeat affair.


The Fury from Metal Gear Solid 3: Snake Eater

3. The Fury

The Fury is the game’s resident fire enthusiast, as tradition demands, and the fight takes place amid a chaotic maze of pillars and long sightlines. Much of the battle revolves around timing your shots from a distance, which works most of the time, until he fully embraces his fury. At that point, he starts flipping around wildly, leaving fiery trails in his wake, and the fight shifts into a much more intense gear. This adds a kind of timer to the battle, cranking up the tension and stress in all the right ways.


The End from Metal Gear Solid 3: Snake Eater

2. The End

The End is a magnificent battle that blends survival elements with a tense shootout. Once you take a shot at him, he moves surprisingly fast, and his goal is to drain your stamina with his tranquillizer shots. This forces you to hunt animals during the fight to keep your stamina up. Of course, there’s always the cheeky option of just waiting a week in real time – he’ll eventually die of old age if you’re patient enough.


The Boss from Metal Gear Solid 3: Snake Eater

1. The Boss

The ultimate showdown can only be The Boss. Every moment in the game leads up to this fight, and you have to put everything you’ve learned to use just to survive – because she’s undeniably more skilled than you. Unlike many other battles in the game, here you’re not the hunter; you’re the hunted. It’s incredibly challenging, making it the perfect climax both for the game and for our list.

How Balatro Captured The Heart (And Social Calendar) Of A Longtime Poker Dodger

I have had a bit of a, shall we say, adversarial relationship with poker in the past. If I were invited to an evening poker game with my buds, I would always find some trite reason to get out of it because, despite the lure of decent convo and foaming, mind-warping beverages. I knew nothing about Poker, didn’t care to learn and knew even if I did, I would be pants at it anyway. Yes, I was a weapons-grade idiot. Luckily for me and others that are similarly afflicted, a form of salvation was to be had courtesy of indie developer LocalThunk and Balatro – a game that not only made me interested in poker (an unfathomable state of mind for me previously), but which also made me appreciate both card games and roguelike deck builders a whole lot more than I did before. This is how Balatro captured the heart, social calendar and wholesale attention of a long-time poker dodger.

Balatro

Balatro Isn’t Exactly Poker, Which Is Why It Succeeds

As it turns out, a big reason why Balatro succeeded in finding favour with not just me, but quite literally millions of other gamers across the globe, is because it is *not* a straight-laced digital recreation of poker itself – but both something else and, bizarrely, something more. Though Balatro embraces typical poker hands that will prove familiar to players of the analogue game, such as flush, full house and straight, its design and mechanics stretch far beyond that.

For a start, Balatro makes doubly sure to jettison many of the surrounding mechanics that define traditional poker. This means that aspects of the classic game, such as betting, bluffing, or even just reading card playing intentions when playing against other people, are nowhere to be seen in what is arguably LocalThunk’s finest hour.

Instead, Balatro shaves the game of poker down to its foundations and upon that design bedrock builds out what ends up being one of the most compelling games (card-based or otherwise) in years, with the sort of gripping, roguelike deck builder mechanics you just don’t usually see entwined with traditional card games. And this point is a crucial one too, because to the unaware onlooker, Balatro looks like any other digital game of cards, but this ain’t your daddy’s game of poker.

Balatro

Balatro’s Roguelike Elements Compliment The Game, Rather Than Dominate It

In being a roguelike deck builder, Balatro has the player taking a single deck through a single playthrough against multiple ‘blinds’, where in each blind the player is tasked with achieving a certain score and with only a certain number of plays to do so. Not only does each blind become progressively harder by raising the score needed to win, but so too do ‘boss blinds’ become a thing, forcing players to not only reach an extremely high score, but do so with a debuff against them, such as not being able to play a card of a certain type, or only being able to play a specific hand.

Luckily, Balatro also provides players with a bountiful arsenal of tricks to come out on top. Not only do you have a number of discards that can be used in each blind to steer your hand towards favour, but by completing each blind, you are awarded amounts of cash money. Said funds can then be used to purchase a range of card packs that can provide you with everything from adding new cards to your deck, to adding buffs to certain cards, building up your score multipliers and adding powerful joker cards to your arsenal, which often provide outrageously game-changing buffs.

Despite all of this, Balatro still feels like the guts of an old-time card game. Success is still only really achieved by knowing how to make the most of your hand and by optimising your play, as you would do in a real-life game of poker. This is part of Balatro’s magic, in that it doesn’t just entice non-card players, it’s also catnip for those that are, thanks to the deft implementation of its additional roguelike elements.

Balatro

It’s Terrifyingly Easy To Learn

If, like me, you have never touched a real-life game of poker or have only experienced other roguelike deck builders such as the excellent Slay the Spire, then you’ll be floored, much as I was, at just how horrendously easy Balatro was to pick up. With its lightweight and almost invisible tutorial system that provides some handy title cards which point you in the direction of how to make a play, optimise your funds and understand the different card types, Balatro’s unobtrusive onboarding for both non-card and card fans alike is simply exemplary and sets an impossible bar for other like-minded titles to reach.

There’s Depth And Mastery Here For Months, Years Even

Here’s the thing, even though Balatro is supremely welcoming, respectful of your time and breathlessly easy to learn, there is ample depth and potential for mastery here to ruin your social calendar for as long as you let it. As you progress past the first few sets of blinds in any given run, you begin to realise that fashioning deck synergies is unequivocally the key to victory, as is knowing which card decks to buy with your precious moolah.

By understanding which of your plays is the strongest, upgrading those plays and then using an optimum selection of jokers (you can only use a fixed number for obvious reasons), to bolster your multiplier and thus your final score further, there’s just no feeling quite like it when you defeat a particularly challenging boss blind. Like all the best roguelikes, too, Balatro only gets better in defeat. Each defeat not only brings you closer to some achievement to nab or some new joker to unlock, but it also brings all-new special card decks into use as well, which provide their own special perks, such as providing a larger hand size, additional discards and more besides. Put simply, once Balatro has you, it has you.

Balatro

Time Passes Extraordinarily Quickly And Made Me Think I Could Be A Proper Poker Player (Sort Of)

You know that bit in Interstellar when it’s revealed that time moves at a much faster pace than usual on that alien planet they end up going to? Well, playing Balatro can feel somewhat like that. Once your brain makes sense of the relationship that exists between the traditional poker-like card plays and roguelike design aspects, minutes with Balatro quickly turn into hours, thanks to your noggin jelly subconsciously pressing a big flashing green ‘yes’ button in your head when the question of ‘one more go’ comes up.

Pointedly, after you spend even just a few hours with Balatro, you begin to understand the fundamentals of poker, and then all of a sudden, we come full circle in a sense, with Balatro providing players with the tools to step into a real-life game of poker. If only there were some way to combine playing cards with some good ol’ fashioned socialising, eh?

9 Kings Mini-Review: A Strategy Kingdom Builder With A Royal Touch

Kingdom builders are often notorious for taking an immense amount of time to play, requiring not only sharp strategic thinking but also meticulous resource management and a keen understanding of logistics. In short, they tend to be demanding experiences. However, that doesn’t always have to be the case. 9 Kings takes the familiar mechanics of a traditional kingdom builder and streamlines them dramatically, offering a more approachable entry point while still rewarding players who think carefully about creating effective synergies.

9 Kings

Every game begins with just nine squares to develop and a set of buildings you can place on each one. After every battle, you’re allowed to pick a new card to add to your deck, sometimes expanding your territory or unlocking other useful buffs. These choices let you quite literally build your own approach – pun very much intended – shaping how you’ll strategise in future turns.

You do need to establish your direction fairly early in each run, but the thrill of interacting with rival royals and clashing with them never gets old. And then there are the visuals, which are stunning in their own right. The game boasts a charming aesthetic reminiscent of the Game Boy Color era, stripping things down to a clean, bold palette that both represents your kingdom and makes it instantly clear who’s friend and who’s foe.

Battles themselves are refreshingly straightforward, using an auto-battling system rather than anything overly complex. There’s a real satisfaction in leaning back and watching your carefully thought-out plans tear through any threat to your kingdom, or, alternatively, realising a poor decision made a few turns ago is now coming back to haunt you. So if you are looking for a new kingdom builder to pass the time, 9 Kings is approachable enough for newcomers to pick up quickly, yet packed with clever synergies that give seasoned players something to truly sink their teeth into.

Everything You Need To Know About Metal Gear Solid Delta: Snake Eater

Arguably one of the most requested and highly anticipated remakes of all time, Metal Gear Solid Delta: Snake Eater is a balanced reimagining of 2004’s seminal stealth adventure epic that looks set to bring one of developer Hideo Kojima’s finest moments kicking and screaming into the present day. Put simply, if you’re a fan of the Metal Gear Solid series or the stealth genre more broadly, then Konami absolutely has your back with Metal Gear Solid Delta: Snake Eater.

Be sure to keep this guide in your favourites and bookmarks as we cover everything you need to know about Metal Gear Solid Delta: Snake Eater, including the release date, pre-order bonuses, special editions, gameplay details, latest trailer, PC specifications and more.

Metal Gear Solid Delta: Snake Eater Release Date

Metal Gear Solid Delta: Snake Eater is set to receive a full release on PS5, Xbox Series X/S and PC via Steam on August 28, 2025. As of this writing, a PC release date for the Epic Games Store has yet to be confirmed and likewise, no Nintendo Switch 2 version of Metal Gear Solid Delta: Snake Eater has been announced either. Finally, owing to its use of Epic’s Unreal Engine 5 technology, Metal Gear Solid Delta: Snake Eater is not slated to appear on the last-generation PS4, Xbox One or Nintendo Switch consoles.

Metal Gear Solid Delta: Snake Eater Pre-Order Bonuses

Whether you’re nabbing the Standard or the Digital Deluxe editions (more on that below), pre-ordering either edition ahead of time will nab you the following pre-order bonuses:

  • White Tuxedo Uniform (available with preorders of Standard and Digital Deluxe editions – and also obtainable via in-game progress)
  • 48-Hour Early Access (available only with preorder of Digital Deluxe edition)

Metal Gear Solid Delta: Snake Eater Special Editions

Sitting alongside the Standard Edition of the game, there is also a Digital Deluxe Edition which offers the following goodies for those willing to reach deep enough into their pockets:

Metal Gear Solid Delta: Snake Eater Digital Deluxe Edition

  • Metal Gear Solid Delta: Snake Eater base game
  • Sneaking DLC Pack, which includes:
    • Uniform: Battle Dress (PW ver.)​
    • Uniform: Sneaking Suit (PW ver.)​
    • Uniform: Crocodile Suit​
    • Uniform: Naked (Woodland)​
    • Uniform: Naked (Ammunition Belt)
    • Uniform: Gold
    • Face: Glasses
    • Face: Sunglasses
    • Equipment: Kerotan Mask
    • Equipment: GA-KO Mask

Metal Gear Solid Δ: Snake Eater Story

Essentially a prequel to all of the other titles in the Metal Gear Solid series, Metal Gear Solid Delta: Snake Eater takes place in 1964 against the backdrop of the Cold War. As CIA field agent Naked Snake, players are tasked with delving deep into the fictional Soviet region of Tselinoyarsk to recruit Sokolov, a Russian weapons scientist who defected to the United States two years prior, but who has since been forced to return to Russia. Naturally, as you might expect, the brown stuff hits the fan pretty quickly and without going into much more detail beyond this, it’s also worth noting that this remake takes no liberties with the story, maintaining the exact same setting, plot and cast of characters as the 2004 original.

Metal Gear Solid Delta: Snake Eater Gameplay

Rightfully regarded as not just one of the best titles in the entirety of the Metal Gear Solid saga, 2004’s Metal Gear Solid 3: Snake Eater pioneered several new gameplay mechanics and elements that would set it apart from many of the similar stealth genre fare of the day. This included such features as an all-new camouflage system, physical injury system and occasionally amusing stamina and food management mechanics whereby if Snake didn’t eat enough food, he would have a grumbly belly that could alert nearby enemies.

Rather than reinvent the wheel for the remake, many of these systems have merely been tweaked rather than overhauled in their entirety. Thanks to the massive uptick in visual fidelity for example, the physical damage system – where Snake can accumulate various debilitating injuries to different limbs and parts of his body – has now been improved to show off cuts, bruises and scars that stay permanently on his character model, providing players with a physical journey of sorts for Snake from the beginning to the end of the game.

The camouflage system has also seen some neat upgrades, with a new object permanence system that allows elements in the environment, such as stray leaves, mud, blood and more to stick to Snake’s clothing and thus affect his environmental camouflage index score as a result. Metal Gear Solid Delta: Snake Eater makes some other tweaks and beneficial quality of life changes too, including such meaningful additions as the ability to crouch walk and use firearms from a third-person perspective (previously, you could only shoot when in first-person).

Finally, players will get the choice between “Legacy Style” and “New Style” control systems, with the latter providing a free camera and control scheme that feels much more modern and in line with the later entries in the series, while the former provides the fixed cameras, original controls and overhead perspective seen in the 2004 original.

PC Specifications

Certainly one of the better-looking remakes to come along in a good while, Metal Gear Solid Delta: Snake Eater makes deft use of Epic’s Unreal Engine 5 and the existing codebase of 2004’s Metal Gear Solid 3: Snake Eater to craft an exceptionally beautiful stealth experience. Gorgeous and yet eminently scalable across a range of PC hardware configurations, check out the full PC specifications below to see how your rig will fare.

MINIMUM:

  • Requires a 64-bit processor and operating system
  • OS: Windows® 10, Windows® 11 (64-bit OS required)
  • Processor: Intel i5-8600 or AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: RTX 2060 Super (8GB)
  • DirectX: Version 12
  • Storage: 100 GB available space
  • Additional Notes: SSD Recommended

RECOMMENDED:

  • Requires a 64-bit processor and operating system
  • OS: Windows® 10, Windows® 11 (64-bit OS required)
  • Processor: Intel i7-8700K or AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: RTX 3080
  • DirectX: Version 12
  • Storage: 100 GB available space
  • Additional Notes: SSD Recommended

Where Can I Watch The Latest Trailer?

The latest trailer for Metal Gear Solid Delta: Snake Eater is available to watch right now, and you can catch it above.

Providing a neat overview of the gameplay mechanics which underpin the stealth-based action, this latest batch of footage shows main protagonist Naked Snake doing his sneaking thing, busting out his CQC moves, taking on bosses, and so much more besides. This latest trailer also provides a look at some of the decidedly less serious elements of the remake, too, such as the Ape Escape-themed Snake vs. Monkey special scenario mode. 

Indie Video Games Round-Up – August 2025

We’re most of the way through the Summer now, and yes, that is a good thing. If the UK has to endure a 17th heatwave this year, it’ll probably crumble to dust. Anyway, it’s been too hot to leave the house for a lot of us, which would be an issue if it wasn’t for the fact that we’re also getting full hordes of indie games to enjoy.

As we always do, we’re going to highlight some of the coolest-looking indie video games launching in August 2025. It’s filled with a really interesting array of different genres and vibes, so let’s go ahead and get into it.


The Royal Writ - Indie Games Round-up August 2025

The Royal Writ – 7th August

The Royal Writ takes the classic deck‑builder formula and flips it into a lane‑based roguelike full of absurd medieval mayhem. You’ll command peculiar creatures – think wounded flamingos and crazed mantis dentists – while dealing with shifting battlefield hazards and the ever‑looming threat of permanent unit death. It’s quirky, strategic, and just the right amount of chaotic.


Tiny Bookshop - Indie Games Round-up August 2025

Tiny Bookshop – 7th August

Tiny Bookshop puts you in charge of — wait for it — a tiny bookshop. This cozy narrative game is set in a charming little town where you’ll decide which books to stock, meet a variety of quirky locals, and become an integral part of the community. It’s absolutely gorgeous, and we can’t wait to dive in.


Ra Ra Boom - Indie Games Round-up August 2025

Ra Ra Boom – 12th August

Ra Ra Boom sounds like a fever dream – but it’s real. You play as a ninja space cheerleader battling rogue AI that has taken over the planet. The characters are over-the-top in the best way possible, and the whole thing looks gloriously absurd. Plus, it features full co-op, making it perfect if you’re craving a chaotic beat ’em up to play with friends.


Sword of the Sea - Indie Games Round-up August 2025

Sword of the Sea – 19th August

Sword of the Sea turns sand dunes into ocean waves, letting you ride a mystical Hoversword like a mix of snowboard and hoverboard. As the resurrected Wraith, you’ll carve across surreal landscapes, pull off gravity‑defying tricks, and restore life to a long‑lost ocean. As you would expect from the talented folks at Giant Squid, it’s stunning, serene, and built for pure flow.


VOID/BREAKER - Indie Games Round-up August 2025

VOID/BREAKER – 20th August

VOID/BREAKER locks you in a high-speed roguelite FPS where you’re trapped in an endless loop enforced by a hostile AI. Expect fluid movement—dash, double-jump, glide—and relentless firefights across destructible environments. The real star: an infinite weapon mod system that lets you combine crazy mods to forge wild, synergistic loadouts. Every run offers new paths and strategies. It’s fast, destructive, and full of creative chaos.


Discounty - Indie Games Round-up August 2025

Discounty – 21st August

Discounty puts you in charge of running a discount supermarket in a charming seaside town. You’ll stock shelves, negotiate with suppliers, and chat with quirky locals, all while uncovering small‑town secrets and helping grow your aunt’s mysterious retail empire. It’s cosy, funny, and has just the right amount of small‑town drama.


Pizza Bandit - Indie Games Round-up August 2025

Pizza Bandit – 25th August

Pizza Bandit lets you blast through time as Malik, an ex‑merc turned pizza chef, taking on bounty hunts with guns blazing and dough flying. Cook power‑boosting pizzas mid‑fight, upgrade your pizzeria between missions, and team up in 4‑player co‑op for chaotic, saucy shootouts. It’s ridiculous in the best way.

Mafia: The Old Country and the Return of Cinematic Linear Gaming

Taking a quick look at the likes of Grand Theft Auto and even the Saints Row series, you would be forgiven for thinking that these sorts of crime epics have always been anchored to the open world design that we so often take for granted. 2K’s Mafia series is no stranger to open-world shenanigans either, what with Mafia 3 unfolding against the sort of design blueprint that players have seen many, many times over.

Taking both the not-so-great commercial and critical response to Mafia 3 into account, while also being emboldened by the success of Mafia: Definitive Edition, which very much went back to the series’ roots, developer Hangar 13 looks set to once more embrace the linear cinematic design that has defined the best entries in the franchise with its latest offering. This is how Mafia: The Old Country looks set to bring back the linear cinematic gaming blockbuster with aplomb. 

A Much Tighter, More Guided Narrative

In stark opposition to the city-spanning and often pace-poor story which defined Mafia 3, Mafia: The Old Country is a prequel that instead explores a much more focused narrative set around the genesis of the mafioso crime families that would become so prominent in the other games in the series. As Enzo Favara, a resourceful young upstart caught amidst a brutal mafioso family war, players must fight their way to prominence across a gorgeously realised take on 1900s Sicily. This much more streamlined and focused narrative also has a direct impact on gameplay structure, too, with each mission being designed to progress this central story rather than throwing a bunch of side content to slow things down and unnecessarily distract from said narrative.  

A Linear Driven Game World Built For Appreciation

Much more akin to the first two Mafia games, the game world of Mafia: The Old Country is a far cry from the freewheeling, massively open world design of Mafia 3 and other similar games. Essentially, Mafia: The Old Country operates on a sort of limited open world principle where there are seemingly open areas that you can traverse through (either on foot, on horse or by early, turn of the century motorcars) to reach your mission objectives, but such routes are generally more focused, and the usual array of optional objectives, map icons, and endless collectibles aren’t a major design priority here.

Mafia: The Old Country

As such, with the shift in focus to making the game world appear more as a backdrop to the story and on-screen action, rather than some huge geographical sprawl stuffed with side activities and all manner of other distractions, this means that developer Hangar 13 has been able to make the most of its production budget. The result is a meticulously crafted take on turn-of-the-century Sicily that provides players with a lens through which to experience a time that has long since vanished. From verdant vineyards to crumbling ruins, gorgeously architected opera houses, dusty tree-lined trails, cobbled streets, subterranean crypts, and so much more besides, every aspect of this digital, early 20th-century Sicily in Mafia: The Old Country has been deftly handcrafted and begs to be devoured by both your eyes and ears. 

An Emphasis On Core Moment-to-Moment Gameplay Systems

Though traversing by foot, horse, and motorcar are all important ways to get around the game world of 1900s Sicily, Mafia: The Old Country is much more about the moment-to-moment gameplay than spending way too much time travelling from point A to point B with little else to do than just gawp at the scenery rushing by. More specifically, Mafia: The Old Country shifts the emphasis back to the core gameplay systems that attracted gamers to the Mafia series in the first place, in addition to the inclusion of a few new ones to boot.

Naturally, as you might well expect from a third-person actioner such as this, cover shooting is very much a key tenet of the core gameplay, as a good chunk of the mission design centres around you hiding behind the cover of various durabilities, returning fire and shifting to a more advantageous space to outflank your foes. In addition, stealth is also very much part of Mafia: The Old Country, with some missions requiring you to remain undetected, while others encourage the use of flashy, though highly violent, stealth takedowns to quietly neutralise the enemy. 

Mafia: The Old Country

Entirely new to Mafia: The Old Country, however, is the gameplay mechanic of knife fighting. Paranza Corta (Sicilian Knife Fighting) is the traditional knife-fighting style of Sicily, with the endlessly sharp stiletto knife being the weapon of choice. By adhering very much to this tradition, knife fighting in Mafia: The Old Country is all about parry, counterattacks and evasion. Rather than just wading in with your knife swinging around haphazardly, success instead comes from reading your opponent’s movements, reacting in kind, and slowly chipping away at their health by making them pay for every mistake.

Mafia: The Old Country Marks A Return To The Classic Mob Movie 

Taken as a whole, ultimately everything that Mafia: The Old Country does by eschewing the increasingly shopworn open world template that other crime epics so readily embrace, marks a return to an earlier time where the Mafia games evoked the cinematic presentation and palpable feel of classic mob movies across the 1960s, 1970s, 1980s and beyond. 

Indeed, according to developer Hangar 13, Mafia: The Old Country is supposed to play out like a ‘classic mob movie’, and that appears to be evident in every aspect of its striking presentation. From the ultra-detailed character models to the eye-openingly ornate yet authentic take on early 1900s Sicily and an overabundance of cinematic flair that at once echoes Francis Ford Coppola’s seminal Godfather Part II, Mafia: The Old Country is essentially performing two feats. Not only is it the next in a celebrated line of gaming crime epics that ditches conventional open world design, it is also very much a stunning celebration of classic blockbuster crime cinema, where you can practically smell the tomatoes hanging off the vines and smell the vino poured into glasses between uneasy allies as you race, shoot and stealth your way through a very traditional tale of mafioso crime families at war in early 20th century Sicily.

Dragon Is Dead Mini-Review: An Enjoyable And Fairly Forgiving Roguelike

Roguelike games come in all sorts of flavours and difficulty levels. While many lean toward the punishing end of the spectrum, every now and then, you come across one that lets you sidestep some of that challenge with a bit of time and effort. Dragon Is Dead fits firmly into that camp. While certain items are unique to each run, your core equipment carries over, giving you a sense of steady progression no matter how many times you dive back in.

Dragon Is Dead

This means that if you stumble upon a legendary sword that tweaks one of your skills in a wild way – like hurling ice axes or calling down meteor showers – you get to keep it for as long as you like. Builds are crucial here, and legendary items in particular are game-changers. While regular gear can offer useful buffs, it’s the legendary pieces that truly transform your skills and often mark the difference between crushing victory and total defeat. Well… that and your actual skill as a player.

You’ll still need to learn boss attack patterns and discover which playstyle suits you best, but solid gear can help you brute-force through some of those learning curves. And because gear in Dragon Is Dead has levels, that amazing legendary weapon you find early on won’t stay relevant forever – but you’ll find plenty of new legendary options to replace it, which keeps things exciting.

Combat, for the most part, is fast and frantic. You’re constantly on the move, dodging, weaving, and striking whenever you get an opening, while also figuring out how to make the most of your skills and efficiently replenish your unique resources mid-fight. Altogether, Dragon Is Dead delivers a tight, engaging roguelike experience with progression mechanics that feel genuinely rewarding, ensuring every run counts, even if the big prize at the end is nothing more than a slightly better pair of boots.

Secrets of Grindea Mini-Review: A Dose Of Nostaliga With A Modern Twist

Hey, fellow 30-somethings (and beyond)! How’s life treating you? Been a minute, huh? Nostalgia is a funny thing; it clings to old games, movies, and that certain vibe, but really, it’s just our brains craving those carefree days before the glorious chaos of adulting kicked in. And while it’s nice to dip into the past now and then, stumbling upon a new game that captures that same magic? That’s the real win. Enter Secrets of Grindea – your next pixel-powered nostalgia trip.

Secrets of Grindea feels like an action RPG from the SNES era (which is 35 years ago, sorry), and is just bursting with charm and style that’ll make you feel all warm and cosy inside. You are a budding adventurer from a small town, and you want to make a name for yourself. So, you get given a magical talking bag, find a sword and a shield, and set out into the world.

So, you enter a tournament and then bam! You’re swept up in a chain of world-shaking events that push you toward becoming a full-fledged hero. Sound familiar? Yeah, that’s the point. Secrets of Grindea isn’t trying to reinvent the story wheel; it’s leaning into the classic adventure vibes you know and love. But it’s the modern twists that make it shine: a hilariously snarky talking bag, a wildly customizable skill system, and, maybe best of all, effortless co-op that makes saving the world way more fun with friends.

Co-op might just be Secrets of Grindea’s secret weapon. It lets you dive into a game that oozes classic ’90s charm, but this time, with your friends along for the ride. Back in the day, co-op action RPGs were pretty rare, so getting to experience that retro magic with up to three pals (and