Monochroma offers a deeply visual, intellectual and emotional experience. The game has a unique approach to storytelling without using any written or spoken words. Therefore it requires the player to be actively involved to understand the narrative.Read full description
About the Game:
Monochroma offers a deeply visual, intellectual and emotional experience. The game has a unique approach to storytelling without using any written or spoken words. Therefore it requires the player to be actively involved to understand the narrative.
The story itself becomes part of the puzzle. Gameplay, visuals and the very limited color palette are used in an expressionist way to help telling the story. The player will find lots of references to other movies, books and games in the dystopian world of Monochroma. The challenge of the game is to make the player question his responsibilities as an individual and as a member of the system we're living in.
Deriving from the story, the gameplay consists of a boy that has to take care of his younger brother who injures his leg in the beginning of the game. The younger brother is afraid of the dark therefore the player can only put him down under the light to be able to jump higher and move faster but the player can't leave him behind just as in real life.
- Silent Narrative in an average 6 hours of playtime told in 4 acts.
- Realistic locations and puzzles that naturally blend with the environment.
- Challenging puzzles without the arbitrary trial and error.
- Award winning visuals
I mean it as a praise. The visual and the gameplay is very similar to the other game in a good way. The main difference is that the story isn't that vague, so if that bothered you in the last game, this is better I guess. Here, everything is pretty straightforward. The game isn't too hard, but it will take a good 5 hours to finish it, with some areas that need multiple tries...or at least I needed multiple tries. The brother is almost annoying as my real life sister, except she could actually take care of herself now. I will recommend this game to anyone, who likes 2d puzzle solving, the platforming sections can be a pain, though since you don't always know for the first time what can or can't be interacted with.
Monochroma is a 2D platformer with a dark and lonely feel and black and white art style, save for your red scarf, that will likely remind most people of Limbo. You explore an industrial rainy city while you support your younger brother, often by carrying him on your back. Having your brother on your back can make some of the platforming more awkward than you are used to in games like this by making movement and jumping slower and more difficult. Having your brother gives you a connection to the world but he becomes an annoyance as he does nothing to help, makes it more difficult for you to get around, and he will only allow himself to be set down in bright areas. The story is minimalistic with you deciding what you are going to take from the experience. While the platforming isn't the most enjoyable and your brother is annoying at best the puzzles are good requiring you to make use of your ability to hang from walls, needing you to put out fires, interact with things in the environment, etc the problem is that you will often be fighting with the controls to do what you want, the visual design can also make it difficult to tell what you can interact with. If you like exploring a darker world with a minimalist approach to storytelling you may enjoy this but it's not likely to interest you if you want to enjoy the gameplay.
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