I think? Limbo has been likened to Little Nightmares a lot recently and I decided to not agree with this and have proceeded to play the game, to back myself up. Not that it’s a bad thing, because Limbo is wholly unique as well and what I found is, that I died a lot, but that’s normal right?
The puzzles are fantastic, tricky, complicated and varied, making the gameplay intriguing and fresh. I loved this part of the game, where it wasn’t always immediately obvious what you had to do and the mechanics and distortion of Limbo add constant elements of surprise.
Limbo is of course, the place between life and death and if you’re delving into the game, be expected to feel moments of helplessness, as the game conjures up a lot of raw emotions that I feel dig a little deeper than Little Nightmares.
It’s pretty dark and I started noting down the ways I died and it’s an extensive list:
– Squashed by spider
– Crushed by box
– Just falling
– Sawn in half
– Zapped to death
– Poison arrow to the back of the head
– Crushed by boulder
– Trapped by a lever
I mean, it goes on. Limbo is a story about death and it did take a toll on me, it’s more than a nightmare because it feels utterly hopeless, like you’ll never wake up and escape. The art design is mesmerising, it has this twisted noir thriller feel, with minimal music to cascade along to the many deaths I experienced. In some parts of the game, death is a trial and error and adds to the excruciating experience of attempting to get your character to safety – wherever that is.
Limbo is a stylish, sinister game, which I spent a couple of hours playing on a rainy Saturday afternoon. It’s a beautiful little puzzler that I enjoyed immensely, as well as being quietly saddened by the ending. Also there’s a fat off spider in it, so if you’re scared of spiders then do what I did and get someone to take over on that part.