Something Is Coming Next Week! Are You Ready?
We have been busy here at Green Man Gaming and we are pretty much ready to go on a huge announcement.
This announcement is so big it will have gamers around the world partying in the streets, you could even say that it even rivals the eventual announcement of Half Life 3!
Okay maybe it’s not that huge… Or is it?
All we are allowed to say right now is that it is coming and you should prepare yourself.
Stay tuned to the Blog, Facebook and Twitter over the next couple of days and you may just get a hint of what’s to come.
7 Tips For Starting A Roleplay Campaign
As the resident DM of our team here at Green Man Gaming, I’m here to give some tips for a great roleplay campaign. If, like me, you were nominated to wear the cowl of Dungeon Master either because no-one else wanted to do it, or you were the one instigating the whole affair, then please do go ahead and read my tips. They’ll save you a headache or two down the line, guaranteed.
And if you’re just a player then, well, check out all this crazy stuff your DM is doing for you. Then offer to DM because they want to be a player for once.
Before the Game
Lose Your Ego
Before you do anything, before you pick up your first Player’s Handbook, peruse the Monster’s Manual or fondle that bag of 20-sided dice; before you imagine yourself behind that screen, fingers together and a wry grin on your face; before you imagine your friends endlessly thanking you for a life-changing narrative and mind-bending story…stop.
You are not writing a story. You are not a writer, a novelist, you’re not even writing a mildly amusing forum post. You are there to collaboratively tell an awesome story with your players, and your job is to make sure it all makes sense and ties together as it goes. Do not write a story and expect players to run through it as you imagined. Create a world, and tell the players how the world acts, and reacts.
Not a Rollercoaster, But a Theme Park
The world you create should be a theme park. You don’t need to fill out or learn every detail about an entire continent, country or even town. The place you’ve created, at least to start, is an area with several parts to it that are of interest to the players. Know those parts. It’s fairly easy to predict where they’ll go: tavern, blacksmith, and wherever your quest givers point them. Know these places, but do not build a thread through them that must be followed. Let the players wander and discover these places naturally. You have an open park with attractions, not a linear path through them.
Session 0
Before you start spamming your friends with Google Calendar invites to roleplay sessions after work, it might be a good idea to invite them to a ‘Session 0’. That’s right, it comes before 1. Clever, isn’t it? Technically 0 isn’t a number, and so indeed Session 0 isn’t technically a session either. This is for all the stuff you need the players to do before starting. Kind of important stuff like making characters.
They could do this alone but if you’re there, as a beacon of enthusiasm, you can supplement their character sheet crafting with excited chatter about why that class is so good, and the fact that you once made a character that was that class and their backstory was really cool and see it’s on your blog and everything and maybe one day Severonius the Ranger will get to be in a game one day maybe please DM for me….
The Session 0 is the time when you lay out how the game will be too, and to learn what the players are expecting. If they want a traditional dungeon-crawling, monster-slaying, loot-looting game, then either you change their minds or you better throw away that sci-fi courtly drama you were planning.
During the Game
Improvising
You’ve started playing, everyone has their characters, and it’s going great. Then someone asks “what’s the barman’s name?”.
“Sorry?” you respond.
“The barman I’m talking to, what’s his name? Where does he come from? What’s his innermost desire and can I use Sense Evil on him because I don’t like the way he rolls his ‘R’s.”
Hm, you didn’t plan for this. This is where a bit of improvising will come in on your part, and it’s something that you’ll get better at with practice. And your players are people too, they know that you don’t know this stuff and you have to make it up. That’s your license to make it as silly as you want:
“His name is Perkins, he comes from Walton-on-the-Nayes, he longs to be an impressionist painter and yes you can use Sense Evil but then you can’t again until you rest.”
Or, you can simply tell your player to ask the character themselves. Bring them into the realm of improvisation with you and you can both be as uncomfortable as each other, but that’s the whole fun of it. As a DM you will play so many characters that you’re progression as an improviser will develop way faster than your players, so get on it.
Changing The Game
As stated earlier, the story you wrote (don’t write a story) will be changed and railed against. There is nothing worse, NOTHING, for a player, then hitting up against the invisible wall of your world. There is a rule in improvisation comedy where you must always say “Yes, and” or Yes, but”. You never say ‘No’. Apart from when a player asks if they can slaughter the whole party in their sleep (you can mention you’re against this in Session 0).
Just be prepared to shift things around in your head, change your story on the fly and even adopt your player’s ideas. If they come up with an intriguing conspiracy theory about who the real bad guy is, then if it’s better than just the cackling necromancer in the corner, then nick it. Steal it. Write it into the world and the players who guessed it will be thrilled at their own brilliance. Remember it’s not you vs them, you’re all trying to craft an awesome story together. But you’ll get the credit.
Keeping Pace
One of the key jobs of a DM is to keep the pace of the game. If the game slows down or comes to a halt, that’s when people start to get bored. There is no tv screen, board or book to keep the player’s attention, and so it’s your job to make sure this imagination game keeps momentum. Sometimes players will squabble, or not be able to decide, or spend way too long doing something inane, or one player is hogging the limelight.
You alone have the power to override everyone at the table, so sometimes you will have to intervene. You may need to be tough, so when players start looking fed up, bang your fist on the table and shout “SO YOU GO TO THE TEA PARTY. You go through the entrance, everything is lovely. Player A, what are you doing now you’ve arrived?” You’ve pushed everyone along and now there’s all this new stuff to deal with, leaving all the tangled mess behind.
After the Game
Get Feedback…Honest Feedback
Yeah, you want feedback. Don’t sit back, breathe out a huge sigh of relief that you made it and think everyone seems happy. You may even get one or two compliments from your players, but don’t let that go to your head (forget your ego). Ask them specific questions. Tie it back into your Session 0. Which part was the most fun? Do they want to try something out next time? Are there any rules to clarify? Any story element that someone was uncomfortable with?
You know us nerdy types, most of us don’t want to criticise and be mean. But ask for it, say it’s to make you get better and therefore make the game better. Corner that quiet one and ask them directly “DID YOU FIND THE PUZZLE IN THE TOMB FUN OR NOT REALLY?”.
That’s it for my tips to start a great roleplay campaign. And I didn’t even touch the rules or the ‘social contract’ (maybe I need to write a part 2). Even if you keep half of these in mind you’ll be better than I was when I first started. So get out there and see who’s interested in joining in. Damn that’s something else to cover, actually getting players. Oh well. You can do it. Good luck.
Why Wild West Online Is The MMO Everyone Needs
Wild West Online took the gaming world by storm when a screenshot for the game made the rounds online. This screenshot got the rumour mill humming away and people were suddenly talking bout a new Red Dead Redemption 2 screenshot that had surfaced online.
The screenshot was of course for Wild West Online not RDR2, but it helped pave the way for the games development. The development team dropped the idea of taking Wild West Online to Kickstarter as the game’s investors increased their investments, meaning that the development team had enough funding for the MMO and the stretch goal content that was planned for the Kickstarter campaign.
A brand new trailer has since landed for Wild West Online showing off some of the MMO’s gameplay giving us a good idea of what we can expect. SO here is a list of the current key features and why this is the MMO that everyone needs.
Character Creation
Players are able to create their own character which may not be so surprising for an MMO, but the fact you can make your own Wild West outlaw or hero is a pretty big selling point. Especially off the back of the huge success the Westworld TV show had. The show was centered around a theme park that gave people the option to create their own Wild West adventures, so to give that option to gamers is a pretty great move. There will also be clothing stores littered around the world should you want a change of outfit.
Also when you spawn into the game for the first time you do so at the Train station, much like how visitors to Westworld arrive at the park.
Saloons
Saloons act as a main hub for social activity in Wild West Online. Players are able to grab a drink, gamble, grab quests from NPCs and even brawl against other players. There is a lot to do in Saloons so you could easily lose hours playing Black Jack and interacting with the NPCs.
Open World
Much like any MMO, Wild West Online has a living and breathing open world. You are able to explore all the buildings that you come across in the game. If however you decide to loot these buildings be warned, as if someone catches you your reputation will go down. If your reputation is low enough you will be added to the Sheriff’s most wanted list. This means other players will able to look at the most wanted list and hunt you down.
The open world will contain a variety of locations for players to choose from, such as pine forests and vast desert plains.
Quests
Not too much details has been shown about specific quests as yet. However, Players are able to go to the local Sheriff’s office and check the bounty board in order to take down the most wanted criminals in town. Once you have received your bounty from the Sheriff’s office you can either go solo or team up with friends to take on the most wanted.
Rest Cabins
These are your safe havens for when you want to rest up, craft some things, change clothes. Rest cabins are handy as they also give players the opportunity to fast travel between other rest cabins in order to navigate the world faster. Fast travel has to be unlocked first though so make sure you find as many cabins as possible.
Players will be able to also set up campsites which act as a portable rest cabin. Whilst you can’t fast travel with campsites, players will be able to rest up and change your outfit.
That’s all we know about Wild West Online so far, be sure to check back with the blog regularly to get the latest information about the game as it’s released.
Are you looking forward to Wild West Online? Let us know in the comments section at the bottom of this page.
Fortnite: The Zombie Apocalypse Never Looked So Good
As you may have gathered from our previous Fortnite article. This new title from Epic Games and People Can Fly is about surviving against the monster hordes and building yourself a badass base whilst you do it. So what can you do exactly in Fortnite? This handy list of things will inform you of the ins and outs of the game and what it has in store for players.
Open World
Whilst surviving the impending storms that taunt the world of Fortnite, it is up to players to explore the world, gather materials and ready themselves for the oncoming hordes. Fortnite has a variety of procedurally generated locations for players to explore including cities, towns and woodland areas, just to name a few. Each building can be searched for loot and crafting materials and it is also up to you to save various survivors you find on your way and bring them back to your home base.
Fort Building
The mother base of all operations is your fort. This is the place where you will bring back survivors and the building in which you will call home. You are able to construct your base exactly to your liking. If you want your fort to look like an oversized Corgi then go ahead.
Your fort can be decked out with traps to help defeat the on coming monster hordes. you can also install a variety of gadgets such as jump pads to help you navigate your construction with ease.
Every now and then a horde of monsters in varying sizes and forms will attack your base, so make sure it is well defended. Use stronger materials such as stone and metal in order to defend your base, you will also be able to construct defences mid battle in order to keep your beloved construction safe.
Crafting Weapons
Crafting isn’t just centred around fort construction. Players will be able to craft weapons, traps and a variety of gadgets in order to defeat the hordes. Melee weapons and heavy artillery can be constructed as well as navigation gadgets in order to help you transverse the landscapes with ease.
Heroes And Classes
Fortnite offers you a plethora of heroes to choose from. Heroes can be unlocked as you progress through the game and collect cards. Heroes will have their own unique skills which are attributed to their class. There are four character classes available in Fortnite and these are:
- Constructors – These heroes have adept building skills. In battle, constructors can be used as tanks in order to charge at the enemy with brute force.
- Soldiers – The more combat focussed class which focuses on using weapons. they also come with grandees.
- Outlanders – The scavenger class who are great at harvesting recourses and finding materials. they also have unique gadgets which help keep the hordes at bay whilst scavenging. they can also punch doors open.
- Ninjas – These heroes are stealthy and nimble. they specialise in melee attacks. They also use throwing stars and smoke bombs in the classic ninja fashion you would come to expect.
So that is all we have on Fortnite so far, keep an eye on the blog, as there is bound to be more articles related to the awesome game in the future. If you can’t wait and want to talk more about Fortnite you can do so in the comments section at the bottom of this page.
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Games You Need To Get Now The Oculus Rift is Cheap
With the announcement that the Oculus Rift has cut it’s price we thought we would list some of the best VR games to get your hands on.
SuperHot VR
In the world of SuperHot time stops for no one…unless you stop moving. In this first person shooter time stops dead when you do, allowing for some epically stylish first person shooter combat. Nothing is cooler than throwing a vase at someone, slowing down time enough to catch their gun in mid air then getting the head shot in. It’s the most innovative shooter we’ve played in years.
Grab a copy from Green Man Gaming here
Batman: Arkham VR
Do you want to be Batman but without the hefty bill that comes with getting all of his gadgets and your very own Bat-cave installed under your house? Then you’re in luck as Batman: Arkham VR lets you become the Dark Knight and save Gotham once more from it’s eccentric criminal underworld.
Also you gain access to the Bat-cave by playing the Bat-piano which is pretty Bat-awesome.
Grab a copy from Green Man Gaming here
Arizona Sunshine
What’s better than zombies in video games? Zombies in VR games! In Arizona Sunshine you come face to face with with the undead hordes as you try and survive in the blistering Arizona heat. Just make sure you don’t fall down the Grand Canyon whilst on your travels; that will not end well. Watching zombies fall down there on the other hand is actually pretty amusing.
Grab a copy from Green Man Gaming here
Surgeon Simulator ER
Fancy yourself a dab hand at brain surgery? Maybe you want to give a open heart surgery a whirl? Or maybe you just want to take some organs out of a person using a potted plant just to see what happens? Then Surgeon Simulator ER is the game for you. In virtual reality you can perform many surgeries in many different locations. So if you want to test out some surgical implements in space you can. The possibilities are endless.
Grab a copy from Green Man Gaming here
Doom VFR
So you’re on space station on Mars minding your own business when suddenly all hell breaks lose. Literally the portal to hell has broken open and it is up to you to slay the demons and get out alive. This game is not just a VR version of the 2016 hit, it’s its own story set in the same universe. So buckle up and get ready for some high adrenaline demon slaying which will not go easy on the amount of blood spilled.
To get an idea of what you can expect from Doom VFR check out our suggestions of Things To Try Out In DOOM VFR.
Currently On Sale – Pre-Purchase a copy from Green Man Gaming here
Fallout 4 VR
Have you ever wanted to jump into the world of Fallout 4? Well now you can, your dreams of wearing a suit of power armour and exploring the waste lands have just come true. Armed with your pip boy, various weapons and your faithful canine companion Dogmeat. You are free do what you like in Fallout 4 VR. We do suggest that shooting things and base building be on the top of your lit however.
If you are stuck with things to do in Fallout 4 VR then check out our handy list of things to see.
Currently On Sale – Pre-Purchase a copy from Green Man Gaming here
These games should at least get you started with your new Oculus purchase. If you have any suggestions that we may have missed however, et us know in the comments section at the bottom of this page.
Related Articles:
The 10 Best VR Games For Any Gamer
Until Dawn Rush of Blood on PlayStation VR
Aporia: Beyond the Valley – Videogames Are Better With Stories
Aporia: Beyond the Valley is coming out on the 19th of July, and it is a first person puzzle adventure game that has a detailed and innovative narrative that tells a story without using words.
It’s important when you approach Aporia that you remember that, there’s a narrative there but you won’t have it laid out for you, it won’t necessarily be something you’re spoonfed. You might have to work for your story, not only by solving puzzles, but by putting together the narrative in your own head.
Recently the idea was floated that videogames are better without stories, that even at their best the stories in videogame are only at the young-adult level, and often there’s no reason a narrative needs to be in videogame form. The article argues that the level of interaction is so low in some videogames that you might as well be watching a film, so why not make a film instead?
This is Green Man Gaming so you can guess how we feel about this argument.
I believe that videogames offer something unique in allowing players to experience narratives, and even if sometimes the narrative unfurls inside the players’ head instead of onscreen, it’s still our interactions with the videogame that pushes the narrative onwards. Some stories cannot be told in any other format, because the videogame is essential to the story being told.
Aporia: Beyond the Valley is one of these games, it tells its story in a way that is entirely unique to videogames. You could have a similar narrative in a book or a film, but it wouldn’t capture the essence of Aporia’s story nor would you experience it in the same way. Videogames are not books, they are not films, and they shouldn’t pretend to be them, so it’s wonderful and exciting that games like Aporia: Beyond the Valley are pushing what videogames can achieve in a narrative sense to new levels.
Aporia: Beyond the Valley isn’t out quite yet, so here’s some other games that take their narratives just as seriously, and express themselves through the unique medium of videogames.
WARNING There will be spoilers for the following games below this point: Dear Esther, Gone Home, The Stanley Parable, Journey, Brothers: A Tale of Two Sons.
Dear Esther

The poster child for the regrettable term ‘walking simulator’, Dear Esther started out life as a mod for Half Life 2 before creators The Chinese Room set up their own development studio and created a standalone Dear Esther. Dear Esther takes place on an island in the Hebrides…or does it?
As you wander the island a narrator provides snippets and ramblings, sometimes in order, sometimes out of any chronological order. You’re introduced to characters like Paul, Esther, and Saul on the road to Damascus as the narrator’s fever dreams speak to you as you walk across the island.
Dear Esther is often derided and dismissed from the pantheon of ‘videogames’ as it’s mechanics on one level can be seen to be simple, you walk across and underneath the island as you listen to audio and look about a bit. But to think that the game is that simple is to not engage with the true game, which happens in your mind.
The real game is making sense of the narrative, making sense of what you’ve seen and heard and how it all fits together. Who’s Esther? Who’s Paul? Who is the narrator? Who are you? What happened on the motorway? What happened in surgery? Where is the island? Does the island exist?
These are all questions that should be pumping through your head as you play, and each person who plays will come out the other side of the game with their own theories on it all.
The reason why Dear Esther cannot be a film or a book or audioplay is that, outside of a couple of fixed points, the audio clues you hear in the game differ upon each play. The story I’ve made playing Dear Esther will be different to anyone else’s, and that’s something you cannot get with any other medium. It’s why Dear Esther is so very dear to me.
Gone Home

The poster child for internet hate groups who dislike videogames that don’t contain shooting, Gone Home is a narrative exploration game where you return home only to find your home abandoned, with no idea where your family has gone. Like Dear Esther, the story is put together largely in your mind as you play. Whilst things are made more clear for you than in Dear Esther, given that Dear Esther is entirely non-canon due to its nature, Gone Home still puts the onus on you, the player, to piece together the mystery at the heart of the story.
It’s essential that Gone Home be a videogame, because the story is woven into every inch of the house you explore over the course of the game. Without being able to explore and examine items, listen to the music, read the books, comment on things you find, you wouldn’t have the whole picture.
Yes you could make a film that shows someone coming home and shows them exploring, finding the clues that tell them what’s happened to their sister.
But would that film give you the full story? Would you feel scared as you step into the basement, full of stories of murders and kidnappings? Would you know the family as well you as you end up doing? Would you feel that sense of joy and relief as you find out what happened to your sister, without getting to know the entire family?
Only being a videogame lets the narrative breathe and sing like this, and only by letting you explore the space that the designers have created for you lets you experience this narrative fully.
The Stanley Parable

You’re Stanley, you have a boring job and as you do it a narrator speaks your actions to you, often just before you do them.
That’s the setup for The Stanley Parable, but it’s the setup that leads to a thousand different permutations. The previous entries in this list had stories you had to piece together in your head which the game aided by speech or sound, or by visuals or context.
The Stanley Parable directly tells you a story, but it’s up to you how that story plays out.
The Stanley Parable is all about choice, will you follow what the narrator says you do, or will you try to break out, to see what else is possible, to bust out from the narrative that’s been written for you?
Choice in a narrative is something that almost no other medium can let you experience. If you watch a film, even if you make up your own mind about the story, you’re still coming out with the same experience as a million other people. In The Stanley Parable, you can rebel against the omnipresent narrator, and try to tell your own story.
It also helps that the game is incredibly funny, the wit and tone of the game is pitched absolutely perfectly.
Journey

The desert awaits you, and you travel across it in search of a mountain which you can glimpse in the distance, always pulling you closer.
Journey’s story is told through inference, you see images graven on nearby walls, you pass ruins of fallen civilisations, and you work together something that explains what you’re doing and where you’re going, and for some games that would be enough.
What Journey does, and what it does better than anything, is tell a story that’s built through your interactions with other players of the game.
During your wandering, other players similar to you will pop into the world and follow along on the same journey. They’ll leap about and chirrup with joy, illuminating the way, sometimes obstructing you, sometimes making the game go by too fast as they know the route, sometimes doing nothing much at all.
Because people are all different, it means that your experiences in the game and the story that you’ll tell of playing it will be different as you’ll have encountered a different person or series of persons in your journey to anyone else.
Your interactions are completely limited, to only little chirrups and moving about and jumping, but this is just enough for you to imbue your new friend with a personality. This lets you build a narrative, all of your own, of your journey and the people you shared your journey with.
This also helps the big emotional punches land, because when they land, they land hard.
Again this couldn’t happen outside of videogames. Even watching someone play Journey takes something away from the experience, yes you can feel joy and glee and sadness and wonder and horror from watching someone play this game, but it’s only by playing it, by experiencing it, and by sharing your journey with others, that you can truly build a narrative all your own.
The game builds a story with you, and you then become a storyteller, telling others of the experiences you had in Journey, and the unique adventures you had with your fellow travellers.
Brothers: A Tale of Two Sons (Seriously: Spoiler Warning Here)

Two brothers head out on a quest to find a cure for their father who has recently become ill. That’s your setup and so far, so videogames.
What makes Brothers: A Tale of Two Sons work so well as not only a narrative but uniquely as a videogame narrative is how the controls and the narrative work perfectly together. Much is made by beard strokers like myself of ludonarrative dissonance, but this game is the example everyone should look to for the opposite. Ludonarrative resonance? Maybe.
Each brother is controlled by an analogue stick, and you progress through the game solving puzzles and going through the story together. One brother is bolder, older, more ready for adventure. The other is timid, young, and cannot swim. Only together can they get through the adventure and succeed.
Until the older brother dies.
Not only is it shocking and heartbreaking because you’ve spent a whole game getting to know these brothers and how they support each other and how they love each other so very much. It’s also shocking because soon after that happens, you have to cross a river. Something the younger brother could only ever do with the help of his older brother.
A little nudge on the controller, a little phantom vibration and you realise it. You press both sticks, like you did before the tragedy befell the older brother, and the younger brother manages to swim across the river all by himself. He’s done it, he needed his brother and even now his brother has gone he still needs him, but the younger brother still has his older brother. In his memories, in his heart.
It’s a beautiful moment in a beautiful game, and something that just could not be told in another medium, at least not to the same devastating effect.
So Stories Yeah?

I’m not going to say to you that all games have good stories, that all games have stories that work, or even that all games need stories. Do you need a story in CS:GO? Do you need a story in Bejewelled? Do you need a story in PLAYERUNKNOWN’S BATTLEGROUNDS?
Sometimes you can build stories from these games, but there’s no story inherent in them other than what you can build yourself.
But when a game goes all out, when a videogame focuses on the narrative, it can make something unique to videogames. The games I’ve listed above are, in my mind, narrative experiences that not only wouldn’t work in other mediums, but would be diminished by removing the player from them. I believe, firmly and without reservation, that videogames not only benefit from having stories in them, but that stories benefit from being in videogames.
Aporia: Beyond the Valley isn’t out yet, but its story will be told without words in a way that’s unique to videogames. One day we might be talking about it in the same breath as Dear Esther, Journey et al. No matter how the game will be received, Aporia: Beyond the Valley is trying something new in videogame narratives, and that’s always something to be excited for.
Aporia: Beyond the Valley is available for pre-purchase now.
The Best Things You Can Do In The Legend Of Zelda: Breath Of The Wild
Now that The Legend Of Zelda: The Breath Of The Wild has been out for a few months now, people have had plenty of time to explore the game’s vast open world. But what are truly the best things you can do in Breath Of The Wild? Here is a list of out top 10 and if you haven’t tried them out yet then you should.
Gliding Off Of Mountains
Probably one of the first things that most players have tried in Breath Of The Wild, jumping off of really high places and gliding. The world in this game is pretty beautiful so the best way appreciate it is from the dizzying heights of your hand glider.
Rock Rolling
Not to be confused with Rick Rolling, rolling rocks onto unsuspecting enemies is probably one of the most satisfying attacks you can do in Zelda: Breath Of The Wild. Next time you see a rock teetering precariously on a ledge give it a nudge.
Firing A Bow In Mid-Air
Nothing is cooler than firing a bow in mid-air in slow motion. Especially if you can catch a guardian out in mid attack.
Snowboarding
Find a snowy hill, grab a shield and try out Zelda’s answer to SSX. Make sure you put on some warm clothes before hand. Also combine snowboarding with gliding for ultimate awesomeness.
Infiltrating Enemy Camps With Style
Don’t be afraid to mix up attacks. Have fun with coming up with the best pan to take your enemies unawares.
Having Fun With Fire
The possibilities are endless with a bit of wind and a camp fire.
Using Your Enemies To Sharpen Weapons
As demonstrated here, you can turn a rusty Broadsword into a Royal Broadsword within seconds.
Deflecting Guardian Beams
If you manage to master this technique then you will think rolling a rock down a hill was yesterdays news.
Setting A Plague Of Cuccos On Unsuspecting Enemies
Cuccos will attack in their hundreds if they are attacked. Throw one at an enemy and let the chaos ensue. We haven’t tried taking a Cucco into Hyrule castle though.
Playing A Friendly Game Of Baseball
Nothing builds report like a healthy game of baseball. Try this with the moblins scattered around Hyrule and you will become fast friends in no time.
These are just some of the fun things you can do in The Legend Of Zelda: Breath Of The Wild. Have we missed any of your favourites? Let us know in the comments section at the bottom of this page.
Shadow Of War Interview With Design Director Bob Roberts
The Middle-earth Timeline Infographic
The Best Gear In Horizon Zero Dawn
With the NewGame+ and Ultra Hard Mode coming to Horizon Zero Dawn, it’s a good idea to stock up on the best gear should you want to carry everything over to your Ultra Hard play through. Here are some of the best Armour, Weapons, and Gear which will help you when tackling the new game mode.
WARNING: Parts of this article may contain spoilers. If you haven’t jumped into Horizon Hero Dawn Yet, then why not check out our beginner tips here.
Armour
You need to kit yourself out in the best armour possible, and make sure you equip the best mods to that armour as well. The best Armour you can obtain in game is the is the Shield Weave Armour which puts even Master Chief’s overshield to shame. The shield weaver armour gives Aloy an overshield which has a short call down period once it has been depleted. This armour can absorb a surprising amount of attacks making Aloy pretty much invincible if used correctly.
Getting the armour is no easy task however, as you will need to track down a number of power cells scattered across the open world in order to gain access to a secret underground lab where the armour is hidden. Well it wouldn’t be much of a game if the developers just gave you the armour on a silver platter.
If you want more of a challenge when it comes to ultra hard mode, you can just skip the armour entirely and rely on one of the other armour sets within game. Personally I was a big fan of the Oseram Arrow Breaker Heavy Armour, as it gave the best defence and especially against projectiles. As well as the Shadow Stalwart Heavy Armour because it gave you a nice stealth upgrade plus gave you good defence against blindness, which was perfect for those watcher flash bangs.
Make sure you equip some good outfit mods too, the best tactic I found was keeping a couple of different sets of armour on you for different situations. For battles against other humans I suggest going for more fire resistance and stealth modifications to keep yourself guarded against those pesky fire arrows and pyro enemies. Make sure you also keep corruption modifications handy as well as these will help you when trying to take down corrupted machine zones.
Weapons
Casters
When it comes to weapons you have plenty to choose from, so it is best to really get a feel for what you are most comfortable using. For example, during my play though I hardly touched the slingshot and focused heavily on the Ropecaster and the Tripcaster in order to take down machines effectively.
When it comes to the Ropecaster it is simply a case of getting your hands on the strongest one possible so buy the Shadow Ropecaster as soon as you can. Even though the Ropecaster is a passive weapon of sorts it still does inflict 150 tear damage so you could use it to take off components as well.
The Tripcaster is one of my favourite weapons and possibly the handiest weapon on your arsenal. Make sure you get your hands on the Shadow Tripcaster as soon as possible as this will allow you to lay 3 different types of trip wire. Electric, Blast and Fire wire will take down machines with ease, just make sure you pinpoint the machines weaknesses before you select the tripwire you want to use.
Bows
There are three types of bow to choose from in Horizon Zero Dawn, each one has their own attributes and players should consider which bow to use before launching themselves into battle.
For most situations players should try and get their hands on the Lodge War Bow as soon as possible. This bow will allow you to use elemental arrows such as shock, freeze and corruption. If you combine this with the Shadow Tripcaster you are able to inflict some hefty elemental damage to any unsuspecting machines.
The Shadow Hunter Bow inflicts the most damage should you want a bow ideal for shooting off components or taking out most enemies in one or two hits. Combine the Shadow Hunter Bow with the triple shot skill for maximum damage.
The Shadow Sharp Shot Bow is ideal for those who like to snipe. This bow is built for pin point accuracy and it’s ammo types are designed just for that. This bow is perfect for component harvesting as well and getting the most loot. out of the machines.
My Perfect Gear Loadout
The most effective armour and weapon combination I found was the Shadow Stalwart Heavy Armour which had maximum fire and corruption resistance mods. This gave me good stealth whilst giving me a helping hand should I get spotted. I also heavily relied on the The Shadow Hunter Bow for taking out enemies quickly and the Lodge War Bow for dealing high elemental damage as well as corruption arrows to momentarily corrupt machines to do my bidding. Lastly I would use the Shadow Tripcaster a lot to lay down the perfect elemental traps for unsuspecting machines, or quickly lay the trip wires down in front of charging enemies.
If however you just want to take on the world just find yourself the Shield Weave Armour and hit the ground running.
Have you played Horizon Zero Dawn? If so what were your favourite weapons and armour. let us know in the comment section at the bottom of this page.
What We’d Like to See in Alien Isolation 2
Alien Isolation is an intense and terrifying game set in the Alien universe which put you in the shoes of Amanda Ripley, Ellen Ripley’s daughter as she explores Sevastopol Station.
It’s an absolutely blisteringly scary experience and it unfortunately seems unlikely that we’ll ever see a sequel from Creative Assembly, given that the team behind it have largely moved onto other things.
We’d absolutely love to get a sequel to Alien Isolation, and if we do ever get a sequel, here’s what we’d like to see in it.
Warning: There will be spoilers for Alien Isolation here.
Alien Isolation 2 Looking Great Too

The one thing that they don’t have to change one bit is the aesthetic. From using VCRs to recreate the videos, to the absolute sheer level of detail in Sevastopol Station, it’s a visual and auditory tour de force. If you love the Alien series, then Alien Isolation is just perfect with every sound and sight being taken right from the films.
The best thing about Alien Isolation’s look is the lighting. When you’re in a vent and there’s a turning fan spinning shadow at you through the misted air, you almost forget you’re huddled in a tiny bedroom in London, you’re on the Sevastopol Station and the alien is coming for you.
The sound design is brilliant too, every sound is taken from the films and mixed to be absolutely crisp on modern sound systems. From the siren shrieks of the alarm system to the scraping shoes of Amanda Ripley, every sound is perfection.
So if they keep that the same, even if they take the game to a new location, Alien fans are going to be happy with Alien Isolation 2.
Less Alien

I know this is an odd one for a game called Alien Isolation, but the one thing that I’d hope to see less of in a sequel would be the titular alien.
When you first see the Alien unfold from the ceiling it’s the cinematic moment you’ve been waiting for ever since video games featuring aliens first started being made. It’s a dread monster from your nightmares. It’s the unknowable made flesh. It’s a chitinous demon that exists only to kill. It gives you a scare and then it’s off, hunting its prey through the dimly lit corridors of Sevastopol.
Then the next time you meet it, there’s still some of the thrill there, what will the alien do? How will it find you? Will it find you?
Then the third time it’s less scary. The fourth time even less so, until you begin to be a little immune to it.
If there was just a little less alien in Alien Isolation 2, that’d be amazing because it could be a real event. Instead of following you around the game, popping up around every corner, the alien would descend on you like a furious angel from time to time, prolonging the fear effect it causes.
One of the best things the original Alien film did was hide the alien until near the very end. I know for an Alien Isolation game we’d want to not wait the whole game to see if there’s an alien in the game, but it’d still be great to have a little bit more mystery and terror associated with the alien.
More Threatening Androids

When you first play Alien Isolation, the scariest enemy is definitely the androids. They have blank faces, and they spout only kindness as they throttle the life from you. It’s a classic trope and Alien Isolation pulls it off with aplomb.
The only issue with the androids in Alien Isolation is that they’re a little slow, which means you can easily out-trot them. They don’t have to be sped up to be scarier, and they are scary already because they have that Terminator-that-never-stops attitude to life, but they just aren’t always a credible threat. You can just hop away and because the game’s set up as levels, they can’t chase you forever.
Maybe instead of an alien hunting you, the androids could? It’d turn them from annoyances, to hunters.
Make Humans Less Shooty

In Alien Isolation, the humans are able to shoot you when you’re hiding in the dark, across a room that could be a mile long with pinpoint accuracy.
Which is pretty impressive when they’re juggling homicidal androids and a hunting alien.
In the sequel, we’d like to see them be a little more easy to handle. They ramp up the tension when they’re about, but they do it more so than the alien. Nerf humans plox.
Let Amanda Ripley Be Her Own Person

We’ve seen Amanda Ripley follow in her mother’s footsteps in Alien Isolation, she met aliens like mum, she fought off killer androids like mum, and she crept through a whole heck load of vents.
We’d love to see Amanda Ripley forge her own path now, obviously it’d still be an Alien game so some touchstones would remain the same, but a new story and a new setting could breath life into not only a sequel, but also the whole beleaguered Aliens franchise.
More Freedom

Whilst Alien Isolation does well at giving you little areas to sneak around in and work to avoid detection by the alien/androids/humans and you can backtrack, it’s still at heart a linear corridor game. Some of the reasons for not being able to deviate from the path get a little silly at times, such as one branching path being blocked off with a couple of suitcases Amanda Ripley should be able to just hop over.
It’d be great to just actually go down there instead, Alien Isolation 2 could be a true open world sneak-em-up, you could explore an entire location and have it all be your playground for alien based horror.
It’d mean fewer suitcase roadblocks too.
Saving Point Boost

There’s a lot to be said for Alien Isolation’s attitude to saving, it gives you save points instead of allowing a quicksave, which helps keep the game tense because you don’t know how much you’ll lose if you die.
The only problem is that it’s always just a bit too long between save points. You can lose time spent doing nothing more than travelling down empty corridors only to be surprised at the end, only to have to do it all over again.
We’re not asking for quicksaves or anything, but just a little bit more frequency in the amount of save points would help ease frustration, whilst still keeping the game tense.
Lose Some of the Busywork

Alien Isolation doesn’t outstay its welcome, but there’s a few sections in the game that feel like busywork, where you’re running errands or performing more repairs than Isaac Clarke on a busy day.
Alien Isolation 2 could skip some of this and have a leaner, more focused storyline, if for example you didn’t have to spent ages getting medikits for a wounded comrade. There’s always direction in Alien Isolation – escape from the alien – but sometimes it gets buried underneath other tasks, which we could stand to lose if the game ever gets a sequel.
If this means the running time gets cut a little, then that is a sacrifice we can make.
Tighten Up the End (SPOILERS FOR THE END BELOW HERE)

The original game ends, in that the alien nest is defeated, but it ends on a definite cliffhanger. Ripley floats alone in space until her helmet is illuminated by the searchlights of a spaceship.
Who’s on that ship? How evil are they? Given that it’s the Alien universe, they’re probably extremely evil, but the ending serves to just set up a sequel, which we’re still crossing fingers for.
It’d be great, if Alien Isolation 2 ever gets made, an ending that finalises her story so Amanda Ripley can get some peace over her missing mother, and maybe move on with her life. So she can have the happy life that we glimpse momentarily in the director’s cut of Aliens.
What Do You Want To See?

Well that’s what we want to see from a potential Alien Isolation sequel. How about you? Anything you love from the first game that you’d like to see make it into a sequel, or anything you hate that you’d like to change up? Let us know in the comments below.
Why Tomb Raider Needs To Step Up
The sound of footsteps echoes around the damp cave as you approach a small opening. Rocks tumble from hidden ledges that you can’t quite reach and sharp edges of slippery paths jut out along the descent to the lush, overgrown ravine. The waterfall sinks into view, plastering the side of a craggy slope and it’s all quite peaceful. Until, you notice the tigers, sprawled along the side of the stream, their claws threatening your progression. It’ all very rigid, exposed, complete. You’re playing Tomb Raider and you love every moment.
Now, you’re sliding, you’re grabbing, smashing, pushing, wriggling in between gaps. Shooting the same enemies over and over. You’ve got a pickaxe in hand and it feels awkward and overpowered. You can upgrade it, you can upgrade everything. There are campsites everywhere and you can be anyone, with bulletproof vests and trousers that give you health, for whatever reason. It always seems to be snowing and the ice is relentless and slippery. You notice how much you’re slipping, falling between cliffs and shoving the axe right into a convenient spot. You don’t shimmy anymore, you glide, effortlessly. You’re playing Rise of the Tomb Raider, do you love every moment?
Locations
The Tomb Raider reboot had writer Rhianna Pratchett behind the script and it was a chance for Lara Croft fans to reprise the role in the epic third person action game that started on PS1. Do you remember the volume of locations you’d visit in just one game? The first Tomb Raider alone had you travelling to Peru, Greece and Egypt and different cities and towns. It became exciting in Tomb Raiders, where am I going next? The Tomb Raider reboot, you play as a young Lara and you’re thrust into the jaws of a terrifying island after your ship capsizes. It worked, stripping back Lara to her pre-tomb days when she was just a young woman out chasing dreams with friends.
The setting of just one island, filled with horrors and it reflects the naivety of young Lara well. It almost feels like a horror game, a discovery into who Lara will become with time. As you’re thrown into the deep end, struggling to survive and unearth the secrets of the island of Yamtatai, a lost and fictional place in the Dragon’s Triangle off the coast of Japan. Put an arrow through a deer to eat. Limp to the next campfire covered in blood from your enemies and a bit of your own. Go deep into the fiery caves and tread carefully over empty skulls – it’s pretty gritty and I love that.
However, the same tricks just didn’t work the second time around in Rise of the Tomb Raider and Lara became lost on me. Who is she now? A Tomb Raider, she’s not as polished, she’s still got a lot to learn, but her abilities and skills know no bounds. It felt a bit silly, launching myself around jumps I highly doubted I could make and thinking if she really landed like that on the pickaxe, her arm would rip from its socket. The locations don’t feel defined, set in Siberia, the graphics are undeniably amazing and the setting is beautiful, but it feels samey. I got a little frustrated with the way the game used the setting, with avalanches and breakable ice. It became predictable.
Story and enemies
The original Tomb Raiders were all about the puzzles, the intrigue and the weirdness that would seep through the game gradually, revealing a bizarre fantastical twist. The baddies were believable and they sauntered through the game unscathed, whilst Lara had to tiptoe around their every move. The original Tomb Raiders were actually about tomb raiding and the treasures would be at the heart of each story. They were all about discovery and mystery. You always felt slightly unsafe, unsure. Remember turning into gold on the giant hand?
When it came down to the creatures, it would range from grizzly bears to dinosaurs. Rise of the Tomb Raider gave us wolves and humans and then these weird beings called the Deathless Ones, who defend the city, which holds the Divine Source and grants immortality. It’s fine. The story isn’t about treasure or tomb raiding, but you find out what happened to Lara’s dad, which is also a prevalent force throughout Tomb Raider games and films. The story of how he died is sad and a little weak, we know it’s Trinity, but the story falls flat when it comes to main baddy, Ana. A woman who seduced Lara’s father to extract the information she needs. I thought he’d be better than that.
Puzzles

Tomb Raider is all about puzzles, but that doesn’t feel like that’s the case anymore. It’s been heavily replaced by action and I kind of miss trying to solve intricate puzzles and annoying areas to progress through the game. I love the caches in the reboots and they are a lot of fun to find and study to gain achievements. It doesn’t make it easy either and they are very hidden. Only climbing your skill tree and using your points that you achieve through the game on ‘survival’ options will let you find these easily.
Speaking of the skill tree, I’m actually a huge fan of the skill point system. Where you use skill points you earn throughout the game to advance your abilities. You can choose between Hunter, Brawler and Survivor. Hunter will allow you to strengthen your attack skills, Brawler will make you stealthier and more cunning and Survivor, as my favourite, will get you all the handy little perks that come with finding tucked away treasure and rewards.
Open world and optional missions
Recently, the Tomb Raider games transitioned to semi-open world. So there are areas you can explore freely to complete missions and quests. The side missions are surprisingly fun and normally involve gathering hides or finding a unique flower buried somewhere. What I didn’t enjoy were the tombs, which I suppose defeats the point, but the optional tomb missions were lengthy and unrewarding.
I wonder what Tomb Raider would be like if it went full open world, I don’t know how I feel about that. Could be quite fun.
Upgrades and campsites

Saves and checkpoints, like with any older generation game, are quite punishing and the campsites in the latest games, although they are quite frequent, are the only place you can upgrade weapons and spend your skill points. I do love this about the reboots and as discussed the skill tree is a great addition.
However, the clothing that Lara can kit herself out with is a bit naff and includes random enhancements that can help you throughout the game. It does take away the raw feeling of the game that the first in the reboot got so right. Weapon upgrades are scarce and that’s good and you have to choose which weapons you want to power up. I went for the crossbow and shotgun, a nice combo of short and long range weapons that are really fun to use.
Shadow of the Tomb Raider
With leaks surfacing on Shadow of the Tomb Raider, it’s sort of opened up old wounds. I’m really hoping that there won’t be a hint of snow and Lara will be back trying to find herself, in amongst the abundance of accessories and countless wolves. Give me a baddy that I’m scared of, a secret that I want to uncover and a plethora of locations to hurtle myself around (with proportionally sized leaps).
Why Is Crash Bandicoot N.Sane Trilogy So Successful?
On the surface the answer to the above question is simple. Everyone loves nostalgia and having their favourite games remade with shinier graphics, thank you for reading *drops mic and leaves*.
I was half tempted to leave the article there as that is basically it, everyone loves the warm embrace of nostalgia when it comes to video games, whether it’s an easter egg (check Uncharted 4: a thief’s end) or a full on remake of a classic game like the N.Sane Trilogy, but how is Crash’s latest outing able to become the UK’s best selling platform exclusive game (for boxed games at least) for 2017 in just two days? Here is what we think.
A lot of video games these days appeal to video gamers. You’re probably thinking that’s pretty obvious but it’s true, there are very few games out there that appeal to people outside of the gamer bubble, and it’s a pretty big bubble considering that the industry is doing some pretty reasonable numbers. (According to UKIE the games industry is estimated to grow from the $101.1 Billion dollars it got last year to $128.5 billion it is expected to get by the end of 2020.) So for a game to break out of that bubble and start appealing to the more casual/non gamers out there is a pretty big achievement.
Every gamer has been in the following situation before, you meet someone who says they are a gamer and the games they say they play are GTA, Call Of Duty and FIFA. For a lot of people that invokes a facepalm reaction and then possibly some sort of fan boy induced discussion on how they are not a gamer blah blah blah, but what those games are doing is appealing to a bigger mass market and it’s working. There is also the type of gamer that really loves casual games. The gamer that probably fell in love with the Wii and plays lots of LEGO games, these people may buy maybe about 3 times a year at an educated guess and there is quite a lot of them out there so we can throw them into the bracket of the mass market as well.
What Crash Bandicoot N.Sane Trilogy has managed to do, is to appeal to the mass market and give them the nostalgia trip that we as humans love. Back in 1995 when the PlayStation was first released everyone needed to get their hands on one. A year later Crash Bandicoot appears on the scene as the PlayStation’s number one mascot, much like Sonic The Hedgehog was for SEGA and Mario was, and still is, for Nintendo. Before you know it everyone is playing Crash Bandicoot and loving the crazy platforming antics of this apple munching spinning maniac marsupial. As the PlayStation gets older the more casual gamers either stick with the same games or just drop off completely as the industry is still in its early-ish stages.
Fast forward to 2017 and Activision have re-made Crash Bandicoot for the PlayStation 4. Suddenly all of the mass market gamers who got Crash back in ’95 start pricking their ears up, all the COD and GTA players start getting pretty excited that the game they grew up with back in the mid nineties is making a come back and the really casual gamers get excited as well as they probably played Crash at a friends house back in his hay-day. I have seen first hand experience of this as one of my good friends, bought the N.Sane Trilogy to play on her fiancé’s PS4. We should take into account that my friend was obsessed with Disney Infinity when it was being developed and also plays the LEGO games. Back in the day she only managed to play the odd level on Crash Bandicoot 2: Cortex Strikes Back on the PS1 so to have her own trilogy of all three Crash games with re-vamped graphics was a sure fire winner for her. This is a prime example of how the N.Sane Trilogy is appealing to the mass market. Even browsing social media you can see that gamers of all walks of life are loving Crash and getting the opportunity to once again try and foil Dr Neo Cortex’s evil plans.
Activision have the perfect recipe for success here, a game that appeals to all gamers whether they are really casual, play FIFA daily or spend days on end absorbed in gaming worlds. Crash Bandicoot N.Sane Trilogy ticks all of the boxes and the proof is in it’s N.Sane sales. Let’s hope that other developers pick this up and we get some other remasters of some classic games. Fingers Crossed we get Spyro The Dragon sometime soon.
What Made Evil Genius So Good?
With the announcement of Evil Genius 2 we thought we would take a trip down memory lane as we look back at what made the first game, Evil Genius, so great. Here is what we loved.
Being An Evil Genius
One of the biggest selling points of Evil Genius is the fact you are a mastermind who is trying to take over the world. This game combines all of the 60’s super spy stereotypes and throws them into a game where you play the bad guy. Everything you can think of that you need for world domination is available to you, well except for sharks with friggin lasers on their heads. Hopefully they will be added to Evil Genius 2.
Whacky Sense Of Humour
As mentioned before, this game takes the 60’s spy aesthetic and runs away with it. It’s as if Austin Powers, The Incredibles and Despicable Me were thrown into a blender and shoved into a base building simulation games, and this was before Despicable Me was even a glint in Illumination Entertainment’s eye. The game is dripping with 60’s nostalgia, it also has its fair share of crazy inventions that would even give Dr Evil a run for his money.
Base Building
At it’s core, Evil Genius is a simulation game where players must build a evil base of operations in order to the take over the world. The game mechanics are solid and engrossing, letting players build their ultimate evil lair, you are also able to train evil minions (not the short stocky yellow kind) to do your bidding. There are also various objectives for players to complete, in order to put their ultimate evil plan into action.
Government super spies will also try to infiltrate your base, which brings us on to…
Traps
Possibly one of the most satisfying game mechanics in Evil Genius is laying traps for unsuspecting spies who try to sneak into your base. You are able to lay a variety of triggers for traps such as laser trip beams and motion detectors. Traps wise you are able to get Piranha tanks, pit fall traps, electro shock cannons, bee hives, explosive palm trees, the list goes on. The great thing here is you can be pretty inventive with these traps and mix and match elements in order to create the ultimate spy catching device.
Minions
Minions keep you base of operations ticking as well as carrying out raids and objectives on your behalf. There are four types of Minions, with each type having its own sub section of minion hierarchy. There are Martial Artist Minions, Scientist Minions, Training Minions, there is even a Playboy Minion who has an arsenal of killer social interactions. These guys are key to running your base, if they weren’t around you would be tracked down by the CIA and MI5 in seconds.
As you can see Evil Genius is a pretty great game, and we haven’t even scratched the surface of what this game involves. If you haven’t played the game already, grab a copy from the Green Man Gaming store now and get playing whilst you wait for Evil Genius 2.
If you have played Evil Genius, let us know in the comments section at the bottom of this page. Do you have a wish list for Evil Genius 2? Let us know.
Crash Bandicoot Got a Remaster, What’s Next?
Crash Bandicoot’s remaster in the Crash Bandicoot N.Sane Trilogy has once again shown that remastering not only pleases reviewers, they sell like cakes which have been warmed up slightly.
That got me thinking though, what would I like to see remastered next? What game from the past would I like to see spruced up, dusted off, and released so I can play it on modern systems with updated sound, visuals, and maybe some fixes thrown in.
The Elder Scrolls III: Morrowind

The greatest Elder Scrolls not only because of it setting of Vvardenfell which is as strange and alien as any world we’ve seen in RPGs, but also because of its themes of racism, colonialism, slavery, and cultural relativism. It feels like Morrowind has got more thematically relevant as time’s gone by, its major theme of understanding other cultures is something we could all definitely use a dose of.
You can install a million mods for Morrowind, but they often change the timbre of the game and the tone’s of how it looks is often lost. You install some HD Texture Pack and what you get out the other end isn’t ‘Morrowind’. What I want to see is an updated version, change up the combat a bit because you damn kids don’t understand dice roll combat if it’s in first person, slap some nicer visuals in, and put a day/night cycle in for towns so shopkeepers aren’t open all night. Boom, done, sells a billion copies. You can thank me later Bethesda.
OK you can visit an updated-but-prequel-by-a-thousand-years version in The Elder Scrolls Online: Morrowind, but it’s not the same, even though it’s pretty good.
Rings of Power

Alright, chances are you haven’t played this ancient Megadrive RPG from cinematic-game-masters Naughty Dog, but if you have you’ll be chomping at the bit for a sequel or a remaster or ANYTHING that would show that Naughty Dog haven’t forgotten their RPG roots.
Set in the world of Ushka Bau, the not-at-all derivative story involves the Rod of Creation getting split up into the Rings of Power, and you must scour the world first for companions for your quest, then the rings as you go to take on the mastermind behind it all; Void.
It was amazing to have an open world RPG on the Megadrive, and I’d love to see that setting revamped a bit. It doesn’t even have to look that much better, maybe spruce up the sounds, better resolution options, better conversations and random battles that are a bit less random and I’d be happy (it had random battles that were so random you could meet the hardest enemies in your first move).
Go on Naughty Dog, forget that Drake man, get back to Rings of Power.
Shining Force

It’s had a re-release already on the Game Boy Advance, but lets not think about that as it added stuff that doesn’t really add to the game (like special cards).
Shining Force is a strategy RPG made by the Sonic Team and yes, for the Megadrive again. It’s not as polished as its sequel and after that frankly the other games in the Shining series go a bit wacky, but Shining Force will remain my favourite just because of its world, and its structure. You progress through levels that contain multiple tactical squad based battles, levelling up, fighting the evil armies of Runefaust. It’s a brilliant game, and it’d do well brought to modern systems! Probably. Well. At least I’d enjoy it.
Fallout 1+2

The Fallout games have become a juggernaut, and it’s a terrible shame that most Fallout fans haven’t been able to play the original two games. Despite them still being incredibly playable today (they’re just turn based RPGs, they don’t need to look amazing!) they have a few flaws that need fixing via mods, and they aren’t really updated for modern systems.
Basically I just want to see a new generation see the ending of Fallout for the first time, or see the huge amount of choices that are available to them in New Reno.
Give them a remaster Bethesda, and then listen to the wails as people encounter super mutants for the first time and realise they’re not the cuddly sorta-easy-to-kill chaps you meet in the later Fallouts.
Freespace 1+2

The Freespace games are the finest mission based space combat games there are. Yes, even better than X-Wing and TIE Fighter, simply because they have LASER BEAMS that work like laser beams. The first mission of Freespace 2 has a giant spaceship opening fire with a beam cannon on another giant spaceship, and the beam not only persists it pauses for a second before cutting through the other ship. It was mind blowing at the time, and it’s something I still haven’t seen in many games.
Now, that scene is seared into my brain but I can’t go back and replay that moment because it probably looks like brown poops floating in space firing ugly lines at each other and not the vicious space war that I see in my memory.
So if Volition could stop with all this silly Saints Rowing and get back to doing a remaster of Freespace 1 and 2, I’ll be a happy chappy.
Also they could re-release Freespace without the ‘Descent’ prefix, which had nothing to do with the game at all.
But speaking of Descent…
Descent

It’s been a long time since we’ve had a decent Descent, with its twisty robot shooting 360 degree spaceship tunnel action. The world is clearly ready for a remaster of the original, so we can get lost, struggle with the map, and then get lost all over again.
But in between getting lost you get to blast loads of mining robots in corridors, and with modern visuals it’d be beautiful and confusing and filled with laser scorch marks.
Hey maybe they could even do a Viscera Cleanup Detail map for it? You can have that idea for free.
Those are my ideas for what I’d like to see remastered, so if all these dev teams could get on with that, that’d be great. Thanks.
If you have other games you’d like to see remastered, let me know in the comments below.
Kickstarter Games You Should Look Out For
Kickstarter has it’s fair share of great titles, whether these games have been funded or not there has been some noteworthy games on the crowdfunding platform. Here are some of the key titles that have caught our eye over the past month or so.
Pathfinder: Kingmaker
Pathfinder, the legendary off shoot of Dungeons and Dragons is finally getting its own isometric RPG and it has sent the Kickstarter crowd mad with excitement. Due to end on the 12th July Pathfinder: Kingmaker currently stands at 124% funded with over 12,000 people backing it.
Here is a short description of the game from the Kickstarter Campaign page:
“Whether you’re new to the Pathfinder® universe or you’re a seasoned veteran, Pathfinder: Kingmaker® is the CRPG you’ve been waiting for.
Here at Owlcat Games, we love and are inspired by classic isometric computer RPGs like Baldur’s Gate, Fallout and Arcanum. Our dream is to rekindle the thrill of playing those games for the first time. Building your hero, exploring the unknown, getting to know your companions, experiencing the adrenaline rush of your first battle (and your last), delving into mysterious dungeons, and—most importantly—seeing your protagonist and your world change through your actions.
We’ve always been big fans of the Pathfinder Roleplaying Game® from Paizo, Inc®, so we thought: How cool would it be to do this in the beloved Pathfinder setting? Paizo agreed, and with your support, we hope to bring a brand-new fantasy saga to life.”
Two of its four Stretch Goals have have been achieved with an extra story chapter and inclusion of character archetype still to go.
Fight Knight
Still with 27 days to go, Fight Knight has already smashed through it’s target. This is a first person game with a difference. as a knight it is up to you to fight your way through a psychedelically coloured environment punching anything and everything that moves. The game is already 253% funded by over 1,000 backers with no sign of slowing down any time soon.
Here is what the developers have to say about Fight Knight on their Kickstarter page:
“FIGHT KNIGHT is a mix between a first person dungeon crawler and a high speed action game. Players spend their time ascending a massive Tower, learning the story of FIGHT KNIGHT and getting to know friend & foe alike. Along the way they’ll solve puzzles, collect artifacts and help FIGHT KNIGHT grow in power. Encounters take place in real time, through grid based melee combat. Wits and reflexes pave the way to victory. Will YOU master the Tower and those who wait within?”
Unlike most campaigns, Fight Knight is avoiding stretch goals as the developers want to focus on creating the product they have in mind.
Ancient Cities
Ancient Cities is described as a survival and strategy city builder which is based in ancient times. That sentence alone just shows you how ambitious Ancient Cities is and it looks amazing. The campaign has since ended and and has raised €125,365 from 2,963 backers, smashing its goal of €100,000.
Here is what you can expect from Ancient Cities according to its Kickstarter page.
“Starting in the Neolithic era, you will have to guide your people through generations, discovering and improving technologies, managing resources and population, facing threats from raiders and Mother Nature herself. And, ultimately, building the most fantastic city of antiquity through the ages in a fully simulated world and ecosystem.
When released, the game will be available for PC Windows, other platforms to be determined.”
Four of the five stretch goals were unlocked during the course of the campaign, meaning that the game will now get an ice age expansion, fluid dynamics, a Neolithic age and DRM free platform release.
Blasphemous
This dark non linear 2D platformer is sure to catch the attention of Metroidvania game fans and gamers in general. The art is dark and the theme of the Blasphemous makes Dark Souls look like a bursary rhyme. The Kickstarter campaign was looking for $50,000 worth of funding and it got $333,246 from 9,869 backers.
Here is the official description of the game from the Kickstarter campaign:
“Blasphemous is an action-platformer that combines the fast-paced, skilled combat of a hack-n-slash game with a deep and evocative narrative core, delivered through exploration of a huge universe comprised of non-linear levels.
Immerse yourself in a dark fantasy nightmare that has been constructed PIXEL BY PIXEL by our committed artists.”
17 of 18 stretch goals were unlocked for Blasphemous meaning that the game will benefit from extra game modes, graphics upgrades online features and new bosses.
Project Rap Rabbit
From the creators of PaRappa The Rapper and Gitaroo man comes a game that could have made a name for itself. Sadly though this rhythm game didn’t get the funding it needed and as a result was unable to go into production. Project Rap Rabbit only managed to get £161,557 of its £855,000 goal, and that was from 2,919 backers.
Here was what Project Rap Rabbit could have been:
“For the first time ever, two of the genre’s biggest icons collaborate on an innovative new musical adventure coming to PlayStation 4 and PC.
An explosive mix of Japanese folklore and traditional artwork, hip hop and humorous battle rap face-offs inspired by the Epic Rap Battles Of History YouTube series, Project Rap Rabbit (working title) is the next major game from the creators of PaRappa The Rapper, Vib-Ribbon, Osu! Tatakae! Ouendan, Elite Beat Agents and Gitaroo Man.”
There was only 2 stretch goals one at $1,100,000 to add six levels and the other at $1,500,000 for a Nintendo switch version of the game.
So those are the Kickstarter Campaigns that have caught out eye over the past month or so. Are there any that we haven’t mentioned? Let us know in the comments section at the bottom of this page.
Games Done Quick – A Brief History of Speedrunning
Games Done Quick is a bi-annual festival of speedrunning, it’s a gaming marathon that shows off speedrunning, speedrunners, and breaks open your favourite games to show you just how they can be completed in the fastest time possible. It’s all in aid of charity, this time for Doctors Without Borders (Médecins Sans Frontières) and you can get watching the live stream here!
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Chapter 1
People complete games really fast and that’s called speedrunning.
The End
A Mechtacular Look At Best Past, Present And Future Mech Games
With the PS4 release date for Gundam Versus announced, the exclusive PS4 game will be available 29th September in North America. The arcade fighting game, where giant mechs fight it out with gargantuan swords and blasters, has been built upon from the original smash hit arcade game in Japan. If you’re a mech fan, this will come as welcome news, but as September is still a little way off, here are some games to chew through, some of our favourites and some to get excited about.
Zone of the Enders
Set in a futuristic world, players take control of an Orbital Frame, or SUPER ROBOT. Equipped with dashing, running, guarding, attacking and throwing. The old school mech game was great fun to zip through, and delve into a chaotic war between Earth and Mars.
Titanfall 2
A first person shooter, where you can play alongside your mech buddy, where you are controlling both the player and Titan. You’ll have an arsenal of abilities available, including cloaking, parkour, wall running and so on. There’s an abundance of cool weapons and a hectic multiplayer mode as well as cool single-player with puzzle elements and a play your own way style.
MechWarrior 2
The 1995 game is high up on any mech fans list, developed and released by Activision, MechWarrior 2 belonged to the BattleTech franchise. Choosing between two Clans, battles took place on planets in the BattleTech universe, with specific goals to reach, such as search and destroy or base strike. The onboard computer provides constant feedback during combat, so players can change strategy. The game is crammed with serious tech and plenty of action.
Armored Core 4
A reboot of the series, created for Xbox 360 and the PlayStation 3, the game’s setting makes this one of my favourite mech games, set on a Dystopian Earth, that has been conquered by an evil corporation and the governing bodies have been overthrown. The mechs are chunky, the movements are fun and the missiles are powerful.
Hearthstone ![]()
It has a mech class, so it made the list. Hearthstone is a card strategy game where you can play as certain classes including hunter, paladin and rogue with specialised class cards and online ranked matches. The mechs in the game allow you to create a ‘mech hand’ where mech cards buff and compliment each other.
Terra Nova: Strike Force Centauri
The legendary tactical first person shooter set in a science-fictional 24th century. The game focuses on combat and you get to wear a cool armoured suit. Compared to the popular MechWarrior 2 and from the developers of System Shock, the game’s gameplay works similarly, with the HUD containing three multi-function displays, for tactical information, such as squad commands and weapon stats. The game took you through missions, where you were briefed then deployed into action, with objectives to rescue or ambush.
War Tech Fighters
The upcoming mech fighting game described as the love child of Michael Bay and Evangelion by way of a nuclear powered food blender. Players will lead an assault on the Zartros empire with their battalion of War Techs, the deadliest weapons ever built. A War Tech is a precision made Mech which uses the latest in state of the art military technology. The game will be coming to Early Access and is available for pre-purchase now.
Strike Suit Zero
A space flight combat game, available on PC, PlayStation 4 and Xbox One. Strike Suit Zero is one of the newest contenders to take the mech powerhouse trophy, with its classic gameplay style aimed to resurrect arcade-style shooters. It’s story-driven single player campaign mode is packed with large ships, heavy weapons and mission orientated gameplay with a tactical edge.
https://www.youtube.com/watch?v=RyoBwysAWVo
BattleTech
The tactical mech combat game will be returning to PCs in 2017, from the original creator behind the popular series. Taking on BattleMechs and commanding a mercenary outfit or mechs and warriors, you’ll be fighting a brutal war, in this tactical, strategy game full of explosions, lasers and epic battles.
Shogo: Mobile Armor Division
A first person shooter from Monolith Productions, released in 1998. A bit of a hybrid between the first person shooter mechanics and the weighty mech combat. The game has a nice mix between on foot action and in mech blasting. Shogo has mech fan nostalgia pulsing through its veins and is one of the first FPS games to feature a branching storyline, which resulted in a different ending.
What’s your favourite mech game? Let us know!
Why We Are Excited For Ruiner
Devolver Digital have a habit of publishing some pretty brutal games such as Hotline Miami and Mother Russia Bleeds. So as you can imagine Ruiner is not going to be a fairytale by any stretch of the imagination but it does look amazing. Here is why we are looking forward to Ruiner.
Story
Set in the year 2091, Ruiner takes place in the city of Rengkok. A city where dreams come true and you can be who you want to be. This Cyberpunk influenced world is not what it seems however as a corporation named Heaven, who runs the city is not what it seems to be. Heaven is responsible for, as the developer puts it, “bringing people real sensations in virtual worlds”. You play as a masked hero who has to save his family and discover the truth behind Rengkok and the Heaven corporation. The story and setting both sound really cool, as it sounds like the developers may be taking some inspiration from the film Total Recall. (if you haven’t watched Total Recall we suggest the original with Arnie not the remakes with Colin Farrell).
Gameplay
Ruiner is an isometric shooter that is chock full of moves and abilities that add a good deal of variety to just pointing and shooting. Players will have a series of gadgets at their disposal which can be used both offensively and defensively. Here are some of the gadgets that have been confirmed so far.
- Charge – Allows players to dash into enemies with their shield.
- Dash – Similar to Charge but instead of running into opponents, Dash is used to avoid attacks.
- Energy Shield – Lets players use their shield to deflect weapons, can be combined with dash.
Enemies
There are several types of enemies in the world of Ruiner, each of them more terrible than the last. There are many varieties of enemies out there on the streets of Rengkok, here are just some of the opponents you will face.
- Creeps – Children who were brainwashed at an early age by local mobsters, now grown up, Creeps are feral human beings who will stop at nothing to destroy you.
- Heaven Security – Semi Synthetic guards who have pin point accuracy, they do however have a weakness to electricity.
- Triad Killers – These professional assassins will stop at noting to dispose of their target both quickly and silently.
- Cyborg Minotaur – Modified by mobster bosses, Cyborg Minotaurs are strong, heavy and ruthless in battle.
Ruiner is looking like a pretty great game and not just a generic cyberpunk themed isometric shooter. It has style and a nice variety of moves for players to use. We can’t wait to play the game when it comes out later this year.
What do you think about Ruiner? Will you be getting the game on release? Let us know in the comments section at the bottom of this page.






































