Fans of Half-Life have launched ‘Project Borealis’, an attempt to create Half-Life 2: Episode 3 as described by Half-Life writer Marc Laidlaw, in his release notes last month.
What’s New In The Store 4th October 2017
We are always updating the Green Man Gaming store with new titles. To keep you up to date with the latest additions we thought we would give you a peek at what has been added. So without further a-do here are the latest games to be added to the Green Man Gaming store.
Features:
- 3 photorealistic airports
- Advanced artificial intelligence (AI) pilots follow complex tower commands when to taxi around airport and fly approach and departure procedures
- Full voice control possible
- Photorealistic 2d graphics with dynamic lighting, shadows and ground traffic
- Complex simulation allow you to experience the real life duties of a tower controller
- Create new airports, schedules and airplanes using the same editors used by the development team
- Aircraft will follow inflight heading and turn command
- Runway racetrack pattern commands are simulated
Pizza Connection 2
It’s your empire… Take control!
The game has it all! the depth of gameplay will have you on the edge of your seat for hours on-end. Build, manage, strategize and conquer the competition with the richest gameplay tycoon product ever offered!
Are you up to the challenge of becoming the Pizza Tycoon of the world? Get started today and find out!
The decisions are many, choose carefully:
- which recipes?
- which location?
- staffing requirements?
- strategic advertising?
- mob control?
- sabotage competitors
- customize restaurant mood?
- pricing options?
They all make a difference in the ultimate success of your franchise but watch out, there is evil lurking around every corner and these gangsters want a piece of the pie with shady deals and they aren’t afraid to use blackmail!
- Exciting to play, but very difficult to master!
- 1000s of strategic choices will determine your success or failure!
- In-game players speak the language of the country they are in!
- Employ guards and police to keep the mob at bay!
- 1000s of unique situations specific to each location
- Hire employees and customize your restaurant and take the pizza world by storm!
Raiden V: Director’s Cut
Arcade hit Raiden first left its mark on the shooting genre 25 years ago. The easy to learn, hard to master series comes to the PC in its most modern and advanced form yet! Join the war for Earth’s future-where the tide of battle holds constant surprises.
Game Modes:
- Story Mode – All new story full of twists and turns! The story alters depending on your performance!
- Boss Mission – Defeat bosses under special conditions and compete in the leaderboards!
- Gallery – Dozens of character, concept, and game art waiting to be unearthed!
Features:
- Extreme Graphics – Raiden V: Director’s Cut features full 1080p support to bring every explosion, missile attack, and boss kill to earth shattering realism on HDTV’s and monitors!
- Tri View HUD – Raiden V: Director’s Cut reaches new levels of frenetic and heart pounding action as game play, real-time game status changes, and command center data continuously updates you on the action!
- Multiplayer – First time ever, local 2 players cooperative play!
- Cheer Attack – A Powerful special attack for your secondary weapons – but only for a few seconds – don’t miss your window!
- Fully Narrated Storyline – who’s got time to read!
- New Ships – 3 Unique Ships with different strengths and weapons
- Health Bars – Keep an eye on your ship’s health if you want to make it to your final destination
- Extra Levels – Director’s Cut exclusive levels
World of Darkness Preludes Vampire and Mage
The classic roleplaying games Vampire: The Masquerade and Mage: The Ascension enter the digital present with a dual-pack of interactive fiction by a few of today’s most interesting fantasy writers.
Vampire: The Masquerade: We Eat Blood And All Our Friends Are Dead is a chilling story written and illustrated by award- winning authors Zak Smith and Sarah Horrocks.
Told entirely from a mobile messaging perspective, We Eat Blood is a sharp, mature and often terrifying story about your first nights as unwilling predator and prey. Hunted by unknown enemies and driven by an alien hunger, will you sever your ties with the mortal world or try to cling to your former life? Will you join ancient conspiracies, or turn the tables on forces older than the written word? Terrible power lies within your grasp, but there is always a price to pay.
— The temptation is real.
Set in modern-day Sweden, Mage: The Ascension: Refuge by critically-acclaimed author Karin Tidbeck, lets you experience today’s social and political upheavals while awakening to the power of True Magick – the ability to shape reality itself through your force of belief. Many will try to recruit you into a secret war where human consensus itself is the battlefield. Your actions and choices will have profound consequences on the world and people around you… assuming madness and paradox doesn’t claim you first.
— Safety or sacrifice – the choice is yours.
Armored Freedom
Armored Freedom is an intense strategy board game where giant robots fight for dominance.
Roll the dice to charge and wage war using battle cards. Unveil hidden secrets within special action cards.
Armored Freedom takes place in a world where wars are fought with giant mechs.
Roll the dice to move your mechs and crush your enemies with battle cards in turn-based, boardgame-style gameplay.
Fight across four distinctive terrains: forest, desert, snow and minimalistic “zen” style boards.
Customize your pilot and mech. Increase your rank and win medals. Unlock unique items and recruit heroes with special abilities.
Wage epic single and multiplayer battles across four different gameplay modes.
Entrust your freedom to heavy armor in single-player and multiplayer matches.
Phantom Trigger
Stan is losing control. The phantom realm brings arcane hexes into a pulsing neon reality, where demons fight in packs and use every trick they have to break your defense. Throw spells and traps mid-combo, ride the edge of control and chaos in this fresh take on action combat. You are your own worst enemy in Phantom Trigger.
Story
You play as Stan, a whitecollar middle-class worker living an ordinary life that gets disrupted by a mysterious event. Discover a brand new world and connect the dots along a branching story through neon-demonic worlds. Phantom Trigger has 4 alternate endings.
Gameplay
Merging elements from slasher, RPG, and roguelike genres, Phantom Trigger takes a rich combo system and builds on it, with trapping and freezing enemies, herding groups, burning bosses and dashing from one combo to the next.
Features:
- Branching story with 4 alternative endings
- 5 Disinct Worlds to explore
- Estimated 7+ hours of gameplay
- A deep combat system focusing on unlocking combos and upgrading weapons
- A hand-crafted story mixed with roguelike-style dungeons
Zeran’s Folly
Zeran’s Folly is a story-driven action-adventure with fluid melee combat, four unique playable characters, and a twisted sense of humor. Follow the adventures of Lone as he scours the land for the artifacts that will do… something. In the end, Lone will have to choose between his friends or abandoning everything he’s worked for. What would you choose?
Cool Stuff
- Switch between four unique playable characters anywhere in the world, each with their own abilities
- Rich and touching story, although it’s more like a bad touch
- All kinds of sparkly things to collect like magic rings, outfits, and character talents
- Absolutely stunning art that’s a feast for the eyes and possibly genitals
- Fully supports and provides extra gameplay features for gamepads/controllers
- A neato soundtrack that bounces from island beats to cool country to headbanging metal
- Future content updates that will more than double the size of the game, from new dungeons to additional characters
Other Stuff
- Zeran’s Folly is the spiritual successor to the Millie Megavolte series
- Engine, code, art, animation, music, guitars, design and basically everything else done by one guy with no life
- Made with SFML
Will you be getting any of these games? Or if you have played any of them, what would you recommend?
PUBG Leaderboards Feature Known Cheaters
In multiple regions, the PlayerUnknown Battlegrounds leaderboards are showing the same name ‘WG-QUN’, with a different ID number at the end for each account.
Riot Games Apologises As It Removes Disgraced Developer
Riot Games have let a developer go after he made comments about a streamer on a Discord chat.
Yahoo Provides Notice to More Affected Accounts from 2013 Data Theft
During Yahoo’s recent integration with new owner Verizon, it has emerged that more accounts had been affected by the 2013 data theft, in which Yahoo admitted more than 1 billion out of their 3 billion accounts were potentially broken into.
Microsoft Wants to Extend PUBG Exclusivity Deal
PlayerUnknown, the creator of hit game PlayerUnknown’s Battlegrounds, is in talk with Microsoft to extend their exclusivity deal for the Xbox platform, according to an unnamed source.
Blizzcon 2017 Schedule Released
The Blizzcon 2017 schedule has now been released. Starting on November 3rd at 7pm GMT/12pm PDT with Blizzard’s opening ceremony, there will be 2 full days of talks from developers, community contributors, esports tournaments and live Q&As.
What’s New In The Store 3rd October 2017
We are always updating the Green Man Gaming store with new titles. To keep you up to date with the latest additions we thought we would give you a peek at what has been added. So without further a-do here are the latest games to be added to the Green Man Gaming store.
Toy Clash introduces Tower Offense genre to the world of VR. You can deploy or move toy units on battlefield to prevent powerful attacks of enemy forces, while it is possible to use powerful spells to effectively sweep them at once. The ultimate goal is to destroy enemy’s tower at every stage, and for this you need to acquire and upgrade your units.
Lead the battle to victory by using your ‘real’ hands!
Features
- Cute battle of toys on a fairy tale book (on a desk!)
- Interaction with real-live toys
- Semicircular shaped battlefield designed for VR environment
- Able to use spells for strategic wins
- Dozens of stages with unique styles
Deadly Traps is a fast-paced platformer where the levels are filled with many dangerous traps and tricky jumps that stand in your way. Your goal is to reach the portal to complete the level. The game is full of Traps and very much challenging
FEATURES
> Steam Achievements
> Controller Support
> Many Dangerous Traps
> Steam Trading Cards Comingsoon
Let Them Come is a fast paced pixel art shoot ’em up. Twitchy trigger fingers and focused battle tactics are the order of the day as wave after wave of alien-like creatures try to take you down. Gameplay is simple to pick up but hard to master – only the best of the best will survive to fight another day. With a variety of alien creatures to mow down and cool weapons to do it with, stylish retro backdrops and a hard rockin’ soundtrack, Let Them Come is a fast and furious pixel style shooter on steroids.
FEATURES
• LOADOUT CUSTOMIZATION – Upgrade and customize your arsenal as you unlock new items to take down the hordes!
• UNRELENTING ONSLAUGHT – Combat an endless stream of diverse enemies with cunning attack mechanics.
• BOOMBOX – Rock out to the music of your choice as you unleash hell fire on the enemy and collect new mixtapes as you go.
• DYNAMIC LIGHTING – Use tracer fire and explosions tactically to help target the oncoming targets in darker levels
• FEROCIOUS BOSS BATTLES – Face grim odds against terrifying boss creatures in the ultimate level showdown!
• ONLINE LEADERBOARDS – Show off your shooter prowess and boast with friends as you climb to the top of the ladder and become the best of the best!
Stick Death: The Game
Stick Fight is a physics based couch/online fighting game where you battle it out as the iconic stick figures from the golden age of the internet. Fight it out against your friends or find random sticks from around the world!
- 2 to 4 PLAYERS in either Local or Online Multiplayer (NO SINGLE PLAYER MODE)
- Physics-Based Combat System
- 80 Highly Interactive Levels
- Lots of weapons!
- Procedural Animations using the system from Totally Accurate Battle Simulator
Will you be getting any of these games? Or if you have played any of them, what would you recommend?
Overwatch Game Director Talks About Dealing With Forum Toxicity
In a post on the Overwatch forums, well-known game director Jeff Kaplan made a statement about how difficult it was for his team to interact with the community in a constructive way.
The Evil Within 2: A Horror Game For Non-horror Fans
The main surprise in The Evil Within 2 comes when you’re creeping around the swamp coloured fog, scooping up supplies with one arm and slowly opening doors, only to be swallowed by a tirade of darkness. It comes when you sight a monster, devouring a corpse on the other side of barbed wire and when you sneak up and put a bullet through its skull, it comes when you feel completely in control.
As an absolute lover of the horror/thriller genre, there’s nothing better than curling up with a good Stephen King or hiding behind one extended arms whilst trying to watch It Follows. I just kinda wish, I was better with horror. The thing is, I’m too scared. Horror games are undeniably beautiful, is that a strange word to describe them as, beautiful? Because I get swept up in the fear of horror media, I’m not talking about Saw or Hostel, the relentless bloody horrors, I’m talking about the haunting and ghostly demeanour of The Others, the dark and sketchy art in Babadook, the subtly impending horror in Village of the Damned and the raw, explosive horror in The Fly.
However, when it comes to horror games, I enjoy silently moving between puzzles, or the jolting scares that creep from unknown crevasses of games, not horror that relies on the gore, the guts, the dread. It’s games such as We Happy Few, Hello Neighbor, even as far as The Last of Us, when you’re aware of death, but it’s never quite as obvious and bleak as Slenderman looming in the distance, or crouching under a table in Outlast.
The Evil Within 2 is undoubtedly a horror game, but from someone who threw the controller while playing PT, or screamed relentlessly whilst wading through the asylum in Outlast, it’s more than that. Here’s why.
Crafting and supplies
I love, like I’m sure most do, a good workbench to upgrade my weapons. I love carefully choosing which upgrades to go for, with points I’ve picked up in some form along the way. I love going out of my way for these things and that’s where The Evil Within 2 creates a magical sense of purpose in levels which aren’t always strictly linear. After progressing through some stealthy play, I entered a Safe House, which became my base. It was the place where I could craft, upgrade my weapons and choose how I wanted to spend my ‘gel’.
The liquid gel is something you forage from enemies you’ve taken out. At first I thought it was acid, so spent a long time skirting around the pools of green, but no, it’s safe and it is almost certainly worth your time getting. I took time to sneak up on enemies and leave the Safe House to get some kills, before retreating back to spend my well earned take outs.
Levels which don’t restrict you
Although the game is linear, there are some areas which you can explore a bit more freely. You’re definitely not safe in these areas, but as the supplies are so satisfying a reward, it’s worth exploring everywhere, even if you lose some bullets and axes along the way.
In one of the levels, there are a plethora of houses to explore and I enjoyed wading into each one, never really knowing if it’s where I should be, or just because I want them shotgun shells.
Third person perspective
The third person perspective is a welcome change in horror games, and although it does let up from the intensity and immersion that some first person horror games have, I enjoyed playing as Sebastian Castellanos and not somebody that I always refer to as myself.
Stealth. Similar to the mechanics in The Last of Us, you can’t waste valuable supplies and playing this way is a great way of getting from A to B, without losing health on the way. There were a few times I wanted to see what would happen if I came charging out my hiding spot, pistol firing. It didn’t go well, granted, but I realised it was the first time in a horror game that I felt at ease enough to do this.
Characters and noises which make my skin crawl
The main monster is utterly terrifying, but I think the noises she makes are 10 times worse and when you’re being chased along a corridor, with the eerie cackles of her shrill voice chasing you, you’ll enjoy the moments when you’re slightly at ease.
The STEM universe is home to a lot of bizarre and grotesque creatures, including a mother force feeding her son, until the ‘food’ spilled out his mouth (had to look away), but it’s those creatures which are a welcome force after boss fights and intense fleeing scenes.
If you want horror, but you want story, excitement and a play style which isn’t dictated to you, then The Evil Within 2 is fast approaching. See you in STEM.
Your Guide To Unlocking Cuphead’s Secret Game Mode
Cuphead finally launched last week and people seem to be pleased with the 1930s style shooter so far. The animation style is quite frankly amazing and its ever increasing difficulty will have players either loving the challenge or screaming at their screens in fits of rage.
If you are one of the former then there is a secret mode that players can unlock in Cuphead. Be warned, the following guide contains minor spoilers for the game, so if you want to find the mode all by yourself, why not go back to playing Cuphead and we’ll see you later.
For those of you who want to get your hands on this game mode then please read on.
What Is The Secret Mode?
The secret mode we are trying to unlock here is a black and white mode which gives Cuphead the pure 1930s cartoon representation. This mode also comes with a wealth of audio filters that also adds to the vintage feel.
Finding The Secret Mode
When you get to the World 3 hub, you will find a turtle sitting on the docks, this is the guy you need to speak to in order to start the challenge. The turtle will talk to you about pacifism and he will give a hint stating that a special bonus awaits if players can clear all of the platforming levels without killing any enemies.
Unlocking the Secret Mode
Now that you have your mission, you must play through all six platforming stages in Cuphead. The levels are as follows:
- Forest Follies
- Treetop Trouble
- Funfair Fever
- Funhouse Frazzle
- Perilous Piers
- Rugged Ridge
When you complete one of these missions successfully without shooting an enemy, the flag you raise at the end of the level has a P written on it. If you manage to do this for all six levels then return to the Turtle in the World 3 hub to unlock the Black and White mode.
Don’t Forget To Talk To The Fork
It’s not just the Turtle in world 3 that you should keep an eye out for. Make sure you have a chat with the fork wearing a monocle, he will be hanging outside of the world’s shop. He will state that he is looking for “Grade A” people, so make sure you try and score Grade A and above on all boss battles. Doing so will unlock a two-stripe filter for the game, you can also slip the occasional grade B in there but don’t make a habit of it.
So that’s our quick guide on how to unlock Black and White mode in Cuphead. You can grab the game now from the Green Man Gaming store.
Why Road Rash Fans Should Be Excited For Road Redemption
Back in the 90s Road Rash was all the rage, players could race motorcycles, brandishing all sorts of melee weapons in order to defeat their opponents and take the gold. It has been a while since we have seen another game like it, true, it can be argued that Grand Theft Auto has now filled the Road Rash void, but Pixel Dash Studios and EQ Games heard the calls of the hardcore Road Rash fans and created what is considered to be the spiritual successor to the 90s motorbike brawler. Welcome to Road Redemption.
What Is Road Redemption?
At it’s core, Road Redemption is a bike racing game that is being developed by indie devs Pixel Dash Studios and EQ Games. Players are thrown into motorcycle races where the only objective is to be victorious by any means possible. Players can use weapons to destroy their opponents and also destroy oncoming traffic that gets in their way. The police will also be involved as well, in order to put a stop to you and your racing rivals once and for all. This is a fast paced, adrenaline fuelled racing game where no holds are barred.
The developer explains on the Road Redemption website that players “earn money by completing races, assassinations, robberies, and other challenges in your path. As you collect loot, you’ll upgrade your character, your bike, and your weapons,”. So it’s great to hear that there is an element of character progression to this gritty racing game.
Why Should Road Rash Fans Play Road Redemption?
Road Redemption holds the same gameplay elements that Road Rash did back in the day. As you can imagine Road Redemption is a pretty big upgrade from the from its 90s forefather. Players have several melee weapons to use and choose from but unlike Road Rash players will also have several ballistic weapons to use as well. Gameplay has shown off players taking out racers with various weapons and also taking out oncoming traffic and police with grenades, shotguns and assault rifles.
Road Redemption is a lot more than just a Road Rash successor, its the game that Road Rash always wanted to be. The game is currently in Early Access at the moment and plans to come out of Early Access on the 4th October 2017.
You can check out the latest trailer below.
The Games Trending On Green Man Gaming And Why You Should Play Them
We’ve got great deals on new releases and games coming out as soon as this Friday. So here’s what everyone is buying from us right now and with these prices, do you really want to miss out?
The fast paced action cyberpunk game from Devolver Digital has earned rave reviews and people are blown away by the edgy isometric game about a sociopath out to bring down a corrupt society. Ruiner wreaks of gore and violence, lit up by the electric currents which pulse through the game’s central narrative. A clean cut game, which won’t let you stand still. One for fans of cyberpunk and beautifully bloody gameplay.
Middle-earth: Shadow of War – £33.74 (25% off)
The next game in the Middle-earth Shadow series, the team at Warner Bros has released plenty of new gameplay videos for you to feast your eyes on. With our first impressions after a hands on with the game, we were really impressed with the look and feel, the array of characters and the fact that you can hop on a Drake (no, it’s not that easy). The game comes out on 10th October, so it’s nearly time to reprise the role of Talion and take on the Sauron’s perpetual army.
Borderlands 2: Game of the Year Edition – £7.00 (80% off)
If you’re not throwing yourself off rich mountain cliffs with your mates in the vast planes of Pandora, you haven’t lived! This game is just so incredibly fun and it’s really what you make it. Into rambo style gameplay? Rather hang back and heal? Want to snipe from afar? There is a character, a style and one of over 17 million guns for everyone. The dialogue is pure genius and the characters you meet along the way to defeating the Hyperion Corporation, are incredibly clever.
Tomb Raider: Game of the Year – £22.31 (11% off)
The first game in the reboot series explores a young Lara Croft, before she became a Tomb…Raider. Thrust onto a remote fictional island as her ship is destroyed by a ferocious storm, Lara must learn to craft, hunt and survive. The game lets you take on the role of a younger, less experienced Lara, who is still finding her footing in the treasure hunting action adventures she finds herself on. The game is full with grit, gore and moments which shape Lara’s character.
The gorgeous new platformer from Studio MDHR has taken the gaming world by storm, proving increasingly popular amongst platformer fans and for players who admire the incredible art style, which has a wonderful attention to detail. Gambling with The Devil is never a good idea, that’s why Cuphead and Mugman have to battle through endless hordes of The Devil’s minions in this 1930s style cartoon platformer. If you ever find yourself gambling with The Devil, we suggest you run!
Out Friday, the annual football event is here and it’s what most people are talking about. Reviews have started to trickle in and it’s looking good, complete with new features for the career mode and ultimate team. The game has so far been praised for its variety in game modes, presentation and constant detail to updates. It appears that if you want an authentic football gaming experience, it’s time to get out on the pitch in FIFA 18.
South Park: The Fractured But Whole – £31.99 (20% off)
Haven’t played South Park:The Stick of Truth yet? Well that’s okay, because if you purchase South Park: The Fractured But Whole today, you’ll get The Stick of Truth for free! Yes, that’s right. Catch up on all of the Game of Thrones fun in the hit game, which creates a unique South Park experience.
Why Portal Players Should Give Q.U.B.E 2 A Go
Recently we got some hands on time with Q.U.B.E 2, a first person puzzle game from indie developer Toxic Games, who’s first game Q.U.B.E was released back in 2011. During a hands on with Q.U.B.E 2 it’s safe to say this title is a worthy contender to scratch that Portal itch, here’s why.
Q.U.B.E 2 is a Sci-Fi Puzzler
This may be a little obvious, but much like the Portal games both Q.U.B.E and it’s upcoming sequel Q.U.B.E 2 are Sci-Fi puzzlers. Both Portal and Q.U.B.E also share some similarities in that they both have puzzle rooms/test chambers for players to work through. Even though both games share a lot of similarities, Q.U.B.E 2 is very much its own game which you should play.
Clever Gameplay Mechanics
Much like Portal, the Q.U.B.E series has some pretty clever gameplay mechanics. Armed with special gloves, players are able to interact with specific blocks in walls and ceilings in order to navigate their way through a cube shaped alien vessel. Blocks can be given different functions by the gloves and these functions are distinguished by different colours. For example, blue blocks can be used as jump pads, red blocks can be extended or retracted and yellow blocks can be grouped into threes in order to make stairs.
These mechanics form the basis of each puzzle and will have players scratching their heads as how to solve the next room. Q.U.B.E 2 follows the same mechanics as its predecessor and builds upon the complexity of its puzzles which really encourages the player to think carefully about their next move.
Completing puzzles Is Immensely Satisfying
One of the things I loved about Portal was the satisfaction you got from solving a particularly hard test chamber. Q.U.B.E 2 has the same level of satisfaction when completing puzzles, that moment when you finally see all the pieces fitting together always brings a smile to any gamers face.
Story
The first Q.U.B.E game had a basic story where players had to solve the puzzles in order to eventually dismantle the alien space craft they were stuck in which was on a collision course with Earth. In Q.U.B.E 2 they have upped the anti with the story making it more in depth and immersive. This time around players are able to make choices, Dan Da Rocha of Toxic Games stated in Eurogamer that “With QUBE 2 we want to give the player more story but we also want to give them more choice,” he continued “We’ve developed the tools players can use to solve puzzles, subverting the linearity of the original in favour of something more open, something that allows players to put their own stamp on solutions.”
So, if you want your First Person Puzzle game to have more of an open storyline where you take control, or you just want a puzzle game which is like Portal, but brings its own unique flavour to the genre then pick up Q.U.B.E 2 when it comes out this year. You should also give the first game a go just to get a feel of what’s to come from the sequel.
The Peterson Case, A New Kind Of Horror
The Peterson Case first appears like your average horror game, complete with suspense and awkward shuffles along badly lit corridors of dilapidated houses. But, it’s a lot more than that and through the main character’s heavy breathing and sinister shadows which dart from the lurid glow of a flashlight, there are puzzles, atmosphere and moments that sink deeper than horror.
Set in 1947 Roswell, near the UFO incident site which sparked the world’s largest and most heavily investigated UFO claim. Called in to find information and search for clues on a missing family, you play as Detective Franklin Reinhardt.
Described by the developers Quarter Circle Games as a “narrative led linear experience” The Peterson Case surrounds itself with enough interesting elements to set it apart from the likes of Outlast and Resident Evil 7. It strips back the horror game cliches and creates an experience which is more about your own imagination and the game does a wonderful job of sitting back slightly, to let your own vivid imagination run wild. As we chatted to the developers about the tension throughout the game, they had a lot of the same feelings towards jump scares in games and how they could be original. They spoke about the inspiration behind the game and said it wasn’t the first time that they’d heard it compared to the style of director M. Night Shyamalan and his work ‘The Village’ and ‘Signs’.
Similar to ‘Signs’ where the alien is cited, what, twice? It’s more about coping with the impending arrival of the ‘aliens’. The Peterson Case adopts the same principle and doesn’t rely on unexpected jump scares, but instead a threat which moves slowly alongside the gameplay. The developers also spoke about Hans Zimmer’s Dunkirk soundtrack and how they had created tension through their own music, using a rising pitch, which keeps rising and then drops without you noticing. QCG also spoke about the art design, saying that Bioshock’s haunting Art Deco 1940s style had been an influence in the development of the game’s aesthetic. It’s easy to see the inspiration in The Peterson Case, when clambering through the suffocating, rich corridors of a dishevelled hotel, whilst feeling the soundtrack pricking at your skin.
https://www.youtube.com/watch?v=VOB83xvtd9k
I was surprised to find out that The Peterson Case doesn’t explore just one location like Gone Home or other contained horrors such as the original Resident Evil, but it has created an interesting narrative aspect which lets you travel to alternate timelines and locations. Our main character could stumble over WW2 dog tags and be transported back to WW2, to play out a scene which connects the story.
The puzzles throughout the game are designed to be a certain level of difficulty, so puzzle game enthusiasts won’t get bored by the simplicity, but those new to the genre, won’t want to give up at the first hurdle. The team has cleverly hidden clues within puzzles themselves, so if you do get stuck, there are always hints that can be found tucked away.
The Peterson Case looks like it will be an interesting ride into the horror puzzler genre, easing up on the jump scares, but still creating those truly horrifying moments.
Stable Orbit Launches Out Of Early Access
Green Man Gaming Publishing has announced that the space station management simulator, Stable Orbit has now left Early Access.
The development studio behind Stable Orbit has been working tirelessly to grow and support the title, listening closely to community feedback since the game launched into Early Access in October 2016. The studio Codalyn is run by Jim Offerman, who worked on established titles Deus Ex: Human Revolution and Tomb Raider.
Along with the announcement that the game will launching into full release, Stable Orbit will also be getting an update, called the Zenith update, full patch notes can be found below.
- Orbital Management: You will be required to strategically place – and fire – thruster modules in order to maintain a stable orbit of your station. For more casual players, an automatic mode is planned that will only require you to place thrusters to keep the station in orbit. However, if you want to increase the difficulty, you can turn this off and try to maintain orbit manually!
- Disasters & Events: A lot of things can go wrong in space. Meteor strikes, airlock failures, electrical fires and much more. This update will introduce various disasters and other events to increase the challenge of keeping a station in orbit!
- Advanced Truss Structures: New truss structures will enable you to build more complex stations. Additionally, gimbal modules enable parts of the station to spin and generate artificial gravity for your crew.
- Pressurized Mechanics: With this system, crew members will no longer be able to travel freely between pressurized modules (Quarters, labs, etc) that aren’t connected to each other. You will still be able to construct unconnected ‘islands’ of pressurized modules, but will need to add airlocks in order for crew to be able to travel from one set of modules to the next. Sandbox Mode: Sometimes you don’t want to follow the rules, worry about the crew, and just want to create the mother of all space stations. For those occasions, there’ll be a sandbox mode where you can build whatever you want.
Things You Should Know Before Playing Cuphead
Cuphead is out this Friday and we’ve had some hands on time with the 2D side scrolling platformer. Cuphead is a lot of fun, but there are a couple of things you should take into consideration before you make any dealings with The Devil.
Don’t Let The Cute Visuals Fool You
On the surface Cuphead looks like an adorable cartoon game, but don’t let the aesthetics fool you. This game doesn’t hesitate to throw players into the deep end as the difficulty curve is pretty high. Enemies will not stop spawning, so make sure you go into a level with one thing in mind, get to the end in one piece.
The good news is that there doesn’t seem to be a limit to how many times you die, so you are able to work out the best approach with a simple trial and error method. Bear in mind though, that the game sometimes has a nasty habit of throwing in different enemies when you respawn, just to keep you on your toes.
Running And Gunning Helps A Lot
The key objective to each level is to get Cuphead to the end of it. Running and gunning is the best approach to any level in Cuphead, make sure you are moving at all times. It also helps if you shoot above and behind you as well, as you are running to make sure you destroy as many enemies as possible whilst you are trying to get the heck out of there.
Switch Between Weapons
Both Cuphead and Mugman have two weapons that you can switch between. Cuphead has a standard gun and homing shots whilst Mugman can switch between standard firing and an area shot that fires many bullets in an arc infront of him. Make sure you switch between these weapons regularly especially with bosses. Pick your moment to barrage your enemies with homing shots before switching back to standard fire.
Both the alternate weapons are great but have a slower fire rate compared to the standard guns, so be sure you mix and match effectively.
Jumping Helps
Much like running and gunning, jumping helps too. You can become more of a moving target against the enemy. It’s best to tie your jumps effectively as apposed to mashing the jump button as you will soon become victim to one of the Devil’s minions. There will be platforms for you to jump to on your travels, so use them when you can to get a better advantage on the enemy from above, or catch a well earned break from the chaos.
Two Cupheads Are Better Than One
Cuphead is fun in single player, there is no denying that, however if you want to take your enemies down even quicker, why not grab a buddy and play the game in co-op? With two players gunning down enemies it makes life just a bit easier. However, you will need to keep an eye on your co-op partner as well, because if they die it is up to you to bring them back to life, otherwise you will be battling The Devil by yourself. If you keep an eye on each other and the enemies, you should be completing levels and defeating bosses in no time.
Cuphead is out on the 29th September for Xbox One and PC. You can grab a Cuphead PC key from the Green Man Gaming store at a discount.
Wolfenstein II: The New Collossus Is Hard
Wolfenstein II: The New Colossus is hard, watch us as we play a little further into the game and die a lot.
Green Team Presents – Stable Orbit
Green Team member Drogith presents Green Man Gaming’s own published Stable Orbit, now leaving Early Access! Build the space station of your dreams in sandbox mode, or take on requests from mission control and make sure your astronauts get the job done. But beware, in space, no-one can hear your sanitation module explode.
If you like Drogith and want to see more from him, give his channel a look.
If you’re a content creator and want to present your favourite game on our store, get in touch and email oliver.paul@greenmangaming.com
The Occupation – Whistleblowing Thief
You open your eyes, a desk is before you and soft jazz plays out of a nearby record player. Standing up, there is a buzz at your pager. ‘Check your post’. A knock at the door and a package slides under it, resting within your reach. Opening the package reveals a 3.5inch floppy disk which you slide into your computer, a distinctive 1980s DOS Shell inspired beast with a particularly British computing sounding name.
Welcome to The Occupation, it’s Manchester, it’s 1987, and the country is not happy.
Set in a fictional version of Britain’s past, fascism is on the rise in the 1980s. After an explosion which leaves 23 dead, The Union Act is proposed which will severely limit civil liberties, especially those belonging to immigrants. As a journalist who’s let into the governmental building where this’ll be enacted, it’s up to you how this will play out. Will you let it go ahead, or will you make changes?
The Occupation is an immersive sim without any combat at all, where you’re let loose in a government building and events unfold around you in real time. If you take a minute to read something, a minute will pass in the game. The NPCs that make up the staff in the building all have their own wants, agendas, needs, and drives, meaning they’ll appear at different locations according to their own timetables. The whole building takes on the feeling of a vast clockwork contraption, with people moving to their own dance throughout it, and you as the catalyst moving through the building.
Starting the game you’re let into the building and have to get your briefcase scanned by a friendly, but a little inept, receptionist. I took great pleasure on smashing the buzzer I used to call him, enjoying his rising fury until he disconnected it. It was only later, discussing this with the White Paper team, that I learned that little things like this can have larger consequences.
How NPCs feel about you will influence their interactions with you, they may feel less kindly if you’re annoying, meaning if they catch you in a part of the bureaucratic office you’re not meant to be in, they’ll be much less forgiving. Similarly, if they like you, they may let you get away with things.
This even goes further than this, I mentioned above their schedules and routines, but these can be altered through your interactions with the world and the NPCs in it. Someone may get cross and need to take a time out, taking a furious walk away from you. Someone may need the toilet if they drink too much water, someone may be sleepy if they haven’t had their coffee. It’s up to you to see these connections and alter their behaviours to help you to your goals.
What are your goals though? The Union Act is coming, and what you leak and don’t leak as you investigate the building, the decisions you make about what information you let out determine how the story will play out.
Think of it like you’re part of a grand narrative, like an actor in a play. Will you play your part as a journalist and just attend your meetings, or will you follow the pager, follow the words coming through your earpiece, and get the word out to those who can change things?
If I had to sum up The Occupation’s play in a single word, it’d be ‘diegetic’. Everything’s in the world, from sounds to music to your UI. You’re not watching stealth monitors, you’re not staring at your healthbar, you’re not following an arrow telling you which way to go through the labyrinthine 1980s fascist edifice, you’re hunting and thinking and remembering everything yourself.
The time is told by your watch, the pager gives you instructions, a Whitworth Device which looks just like a Walkman gives you some audio hints, your briefcase contains your documents and items you can rifle through at any point.
The only thing that’s not in the world is the room you awaken in during the tutorial, you can retreat there at any time to read, to examine objects, to use the computer, to listen to the frankly astounding music the White Paper team has written for the game. The only warning is this; time still passes. Those minutes listening to hot jazz? Time’s continuing outside your room.
The only concerns I have at this point are related to the controls, it’s a little unintuitive right now. You grab hold of items in the real world to manipulate them, like a desk drawer or a package. It feels like it should work via mouse control, but right now you have to press WSAD and hold the mouse to move things. Just a little thing, but it’s inconsistently applied and a little clunky. That said, White Paper did say they would change this up before release.
If that can be fixed, then this game has bundles of promise. And since this isn’t a political blog I haven’t mentioned the parallels between it and the real world (whistleblowers? Rising fascism? Anyone?) but let’s just say that it’s themes ring a bell right now, and every day this game gets more bell ringy.
The Occupation is coming to PC, we do not have a release date at this time.