Elder Scrolls at 25 – Every Elder Scrolls Game Ranked from Worst to Best

Update: The Elder Scrolls is 25 today, so to celebrate here’s a look back at all the Elder Scrolls games in order of goodness. Enjoy!

The Elder Scrolls: Arena came out in 1994 and since then we’ve seen a lot of sequels, spin offs, expansions, horse armour, and even an MMO. BUT you ask, what’s the best Elder Scrolls game?

Well sit down and buckle yourself into your Silt Strider, cos you’re in for a bumpy ride as we rate every single Elder Scrolls game from worst to best.

WARNING: Some spoilers below!

The Elder Scrolls Travels: Shadowkey

It is hard to get high resolution pics of this game

It came out on the NGage, who cares.

The Elder Scrolls Travels: Dawnstar + Stormhold

It’s hard to get decent resolution images of these games too

These mobile entries are most notable for being advertised to you when you installed Oblivion from disc. Past that, they’re largely forgettable mobile stabs at being RPGs. They were pretty impressive for mobile games in the pre-smartphone era, but still they’re not up to much even by early Elder Scrolls standards. If you haven’t played them then you’re not missing much.

An Elder Scrolls Legend: Battlespire

The first entry on this list to come out for anything other than a mobile phone! Battlespire takes place on the titular Battlespire, a sort of interdimensional mage training fortress that’s been attacked by Mehrunes Dagon, the daedra of destruction. It’s up to YOU to save the Battlespire, wrest it from the evil daedra’s control, and survive!

Why’s this so low down? Simply because it’s a weird mishmash between some of Daggerfall’s systems and a closed adventure that simply isn’t that good. It’s damn hard, with resources being far and few between, and the place just absolutely being riddled with a variety of daedra. Combine that with some ill-judged platforming and you’re not looking at the best in Elder Scrollsery.

The Elder Scrolls: Arena

The game that started it all! Arena was originally meant to be a series of fighting pits, like Gladiator but with dragons, until this game was expanded to encompass the entirety of Tamriel.

It’s remarkable, going back to it, how much of the Elder Scrolls formula is in place right from the get go. It’s an open world with cities you can visit, different classes that play different ways, and it lays out the continent of Tamriel which has lain largely unchanged since then. It’s obviously not as advanced as any of the future installments, but it’s a damn good RPG.

The Elder Scrolls II: Daggerfall

The poster child for ‘ambition’, Daggerfall on one hand rolls the scale back from the entire continent shown in the previous entry, and instead focuses on the surrounding areas of the Iliac Bay.

On the other hand, it features individual cities, temples, houses, dungeons, settlements, witch covens, castles, tombs, spanning across the area in their thousands. You zoom in on a region and you see places sprout up across the entire area, it’s overwhelming really.

And that’s why this is so low down. Whilst it refined a lot of what made Arena so good and added the skill system and much more, it’s a fairly bland world that it’s set in. Every town in every region looks largely the same, and it’s only the towns of Alik’r that have a different feel to them. The dungeons themselves are made up of a series of small often-repeating sections, and the game can even generate dungeons that are impossible to complete or escape from (at least, without resorting to The Void).

An Elder Scrolls Legend: Redguard

The only other spinoff from the Elder Scrolls series, Redguard is set on the small island of Stros M’Kai where you, Cyrus, is trying to locate your sister. A third person adventure/action game similar to the early Tomb Raider games, it’s a really quite under-rated romp through an area of Tamriel that we don’t get to see very often.

It’s also notable because it features the only Sload seen in the series, outside of soap that is.

It’s a good game but it’s not an excellent game, and it’s this low down in the list mainly because of the wasted potential. We could’ve seen all sorts of adventures across Tamriel, showing us all sorts of different sides to the world. Alas this was the last Elder Scrolls Legend, and the end of spinoffs. For now, at least.

The Elder Scrolls: Legends

A card game for the Elder Scrolls! And it’s actually quite good, I know you’re probably up to your neck in card games right now, but Legends genuinely is one of the better ones out there, changing up the dueling card game system to add things like lanes so card placement suddenly becomes a thing to pay attention to.

It means that Legends has a surprising amount of depth, and it’s different enough from games like Hearthstone to draw you in and keep you playing. Even with basic cards there’s a lot of variables to manage, and it means that each game has the chance to be different. Also, in combination with that, the game actually has a bit of story, meaning it’s got something to appeal to those of you (like me) who sub to r/teslore

The Elder Scrolls Online

The Elder Scrolls Online is a magnificent achievement, a high point of MMO design and one that successfully incorporates Skyrim-style levelling/combat with MMO design. It’s also brilliant for Elder Scrolls fans because you get to go back to all the places you might’ve seen in previous games, and look at them in glorious modern-o-vision.

Also the soundtrack is immense.

BUT! There’s a few issues, mainly due to some narrative issues. Mainly you spend your time wandering about doing quests, so much so MMO, but it seems sometimes that every quest you get is from a ghost, dealing with other ghosts, or going back in time to hit things before they became ghosts.

Thankfully the Thieves Guild, Dark Brotherhood, and Morrowind add-ons have helped sort this out, but there’s still a lot of ghost-chatting.

The Elder Scrolls IV: Oblivion

Ah now, this is where I’ll probably start annoying some of you.

Look, I love Oblivion, I think it’s a good game, and a great game in some places. I love, for the most part, the quest design. Almost every quest has some inversion of your expectations, and the Thieves Guild and Dark Brotherhood questlines are a series highpoint.

Why’s it so low?

The combat isn’t great. After Morrowind the combat system was changed so that if you hit a thing, you actually hit a thing. The problem there is that since every enemy is levelled to be the same as you, you never feel like you’re doing much damage or even engaging in a fair fight. Right up to the end of the game, going up against some enemies is just you wailing on their shins like you’re an annoying ant, whilst bandits and beggars trying to rob you are dressed head to toe in full daedric armour and are armed with weapons handed to them by the gods themselves.

It means that while there’s a lot of good in Oblivion, it’s spaced out with combat that just doesn’t quite scratch that combat itch.

Also the main quest is bobbins.

The Elder Scrolls V: Skyrim

The game that exists on every system, it turns out it’s for good reason. Skyrim is astounding, it’s such a wonderful achievement and it’s a highlight of the series. Yes, it’s streamlined, and yes some quest chains are awfully truncated, but there’s so much good in this game.

For one it’s an absolutely stunning world, from the mist filled forest of the South to the creaking, uneasy ice floes in the North, it’s beautiful and just a great place to exist in. The combat’s also massively improved from Oblivion, even though it follows the same formula. Because the levelling of enemies has been altered, you do get to feel powerful when dealing with scrub bandits, and things that are a bit too tough for you can be avoided, you can level up and get some new gear, then come back and make them sorry. It makes combat feel fun and exciting, in a way that previous entries didn’t always do.

See the thing that Skyrim gets right, even if there’s some pacing and narrative issues, is make your basic interactions with the world fun and exciting, so even if you’re not caring so much about the Graybeards or the Civil War, you’ll be enjoying just existing in Skyrim.

Also dragons are cool and seeing one plunge from the sky to try and eat you is never, ever boring.

The Elder Scrolls III: Morrowind

Alright, no surprises this is first.

There’s a lot to not like about Morrowind. The combat is fiddly, because at low levels you’re missing more than you’re hitting. It’s got a very hard start to the game where you’re moving as fast as molten treacle and your armour is paper. You’re not given proper directions for your quest, and quest givers can lie to you or remember directions incorrectly. The world is too big and there’s horrible beasts out there and it’s confusing and why does everyone say this game is great?

Then you slow down, you start seeing the world, you learn about the politics and history of Vvardenfell, you level up a bit, you learn some skills, you learn what works for you. And suddenly the whole thing clicks.

See Morrowind is set on an island that’s unlike anywhere else in Tamriel, or almost any other RPG. The island of Vvardenfell has vastly different geography to almost anywhere you’ll have been, with giant mushrooms skulking over the more lush areas, to the barren and terrifyingly sparse Ashlands surrounding the Red Mountain volcano that lurks at the centre of the island. The fauna is also unlike anything else, Silt Striders stand outside major settlements, their mournful cries letting you know that you’re almost home, giant jellyfish float above the land, and nix hounds patrol the badlands, ready to bite your ankles off.

Not only is it beautiful and varied, the world of Morrowind is more complex, more interesting, more political than in any other Elder Scrolls game. The game is set during a time where the Empire which spans Tamriel is struggling to work out whether or not it should impose its values and laws on a nation of xenophobic slaveholders, or if cultural relativism and a live and let live approach is better. You’re the fulcrum in all this, you can help decide if the island moves on from its past, or if it decides to embrace its unique culture and become more isolated from the larger world.

It also posits, uniquely amongst latter Elder Scrolls games, that your player character might genuinely not be anyone special. It’s left up to the player to decide whether or not you really are the Neveranine reborn, or if you just appear to fulfill the criteria.

It’s a game made of grey areas, and of beautiful scenery, and to immerse yourself in its world is to begin a lifelong love of the third Elder Scrolls game.

So that’s what I think! Do you have any thoughts or disagreements? Let me know in the comments below!

Sekiro: Shadows Die Twice will grapple-hook your heart

The latest game from the all-powerful FromSoftware is out this week. Following on from the dizzying heights of Bloodborne and the end of the Dark Souls trilogy they’ve decided to go in yet another new direction with Sekiro: Shadows Die Twice. Where Dark Souls was fantasy and Bloodborne was Gothic, Sekiro is focussed on the ninja way. Dattebayo.

Alright, not that kind of ninja. You won’t be running around with your arms behind you or talking about how your friends give you power. Actually, you won’t even really have friends. Whilst the previous games have had multiplayer Sekiro has none. This means if you find yourself stuck against a boss then your only option is to keep trying. Well, you could throw the game out of the window, but don’t do that.

Sekiro really doubles down on the parry systems that have been present throughout FromSoftware games. However, in Sekiro it is intrinsically linked into a new system called Posture. Rather than being the reason for all of your back pain, if you let your Posture become bad in game you are ripe for a killing blow. Likewise, you can trash your opponent’s Posture making them be open for a deadly strike. This affects bosses as well, though more often than not you will need to land a couple of these in order to take them down.

There are two other notable additions too. You can jump at will now. I know this may not seem like a big deal if you aren’t familiar with FromSoftware, but trust me, as a fan, it is revolutionary. This isn’t all, you also have a grappling hook inside your prosthetic arm. This allows for a greater degree of verticality than ever before. It even comes in handy during certain fights, allowing you to fall back and wait for an opening to grapple to larger enemies before scurrying off again.

It also feeds into the other major change: stealth. If you can get the jump on an enemy – literally in some cases – then you can take them out in a single stealthy strike. This is especially useful as your basic foes become increasingly tricky to deal with. You can even sneak around in the grass and assassinate people a-la some other series about creeds.

Rather than create your own character Sekiro has you take control of the one-armed wolf. A man who is loyal to one master, even to the point of death. Which is fine, because it turns out he can come back to life. This in itself has some dire consequences though – who knew coming back from the dead wouldn’t all be good. If you resurrect too many times it can adversely affect those around you, potentially permanently.

When you take the classic Soulsborne formula and add in all of these intriguing little changes, you get Sekiro: Shadows Die Twice. An exciting new game that is out this week, will last you forever (because you’re going to die a lot), and looks damn good all the while. It is a brave new world for fans and newcomers alike, and it is going to be one of the toughest challenges yet. So, you know, bring a stress ball or something.

Apex Legends colourful personalities make the battle-royale what it is

Stealth releases are a rare strategy for publishers, though they are increasingly on the rise. Typically, we are inundated with years of teases and trailers before getting our hands on the real thing. February 4th 2019 was looking like any other day in the gaming catalogue but Respawn Entertainment had other ideas. From nowhere Apex Legends was dropped globally and quickly established itself as a top contender in the genre. One month on and Apex has accumulated over 50 million players worldwide.

For years, players shouted to the heavens about Titanfall 2’s stellar campaign, with many naming it the best shooter of the decade. However, due to a badly timed-release window – sandwiched in between EA’s own Battlefield 1 and Activison’s Call of Duty: Infinite Warfare – the odds were stacked against the sequel from the start.

Now nearly three years on, Apex Legends has taken all of the proven mechanics and spun the concept of battle royale on its head. Why though? Yes, the inner-workings are solid but there’s something else that has made Apex reach the mass public. Like Overwatch’s robust clan of characters, Apex boasts a rambunctious rogues gallery brimming with personality.

With little backstory given for each character, it’s been up to players’ imaginations to fill in the blind spots. This is something that is quite refreshing, considering we live in a world that demands lore detailing every stone on every unkept planet.

Praise must be given to how diverse the roster truly is. As of the time of writing we have four characters of colour, two Caucasians (although Wraith’s heritage can be disputed, which we’ll come onto), one non-binary and a robot. A good step forward that has been rewarded for its efforts. Regardless of this, each feels a hero in their own distinctive right. Some may be downright mad but that only adds to their Persona.

Wraith, named after a ghost or ghostlike image of someone that one sees shortly after their death is a great representative for the band of outlaws. Waking up in an IMC detention facility possessing no memory of who she is or where she came from, Wraith fled with only the ‘voices’ to guide her.

Then we have technological tracker Bloodhound. Known as one of the best game hunters in the Outlands, he calls upon the Norse Gods to power his thirst for blood. These may be minor details in the long-run but these stories are exactly how myths and legends are born. Ajay Che – or as she’s better known, Lifeline – is a child of wealthy war profits. Most players would not know any of these titbits, nevertheless it’s there for the taking if wanted.

Finding the right balance of lore is essential. Too much and it can feel like it’s being shoved down users’ throats. As previously stated, every triple-A title in 2019 is bursting with mythology and we can only take so much. Out of the gates Apex has nailed what a brand-new selection of characters should entail: intrigue, diversification and identity. All of which has significantly contributed to make the game being the phenomenon it is. It’s now up to Respawn to keep interest in these key characters, because with the incredible start these figures have received the sky is truly the limit.

The Division 2 – Things you’ll want to know

The Division 2 is fully launching in a few hours, and there’s a load of new features, places to visit, and systems.

We’ve been busy working on some videos that’ll show off some of what’s new in The Division 2. If you, like us, can’t wait for the full launch, here’s some sweet stuff to whet your appetite.

Specialisations

With three specialisations in The Division 2, you’ll have more flexibility and customisation for your operator than ever before. Play the game your way.

Environments

The action has moved from wintery New York to the sunnier climes of Washington D.C. With a huge area to explore, you’ll be making your mark on the capitol of the US.

The Division 2 is launching in a few hours, and if you’re quick you can pre-purchase it here.

5 Warhammer video games we want to see

Warhammer’s back, baby. Everyone’s talking about Space Marines, Orks, Skaven, and the glorious power of Khorne. You can’t turn on the news without Theresa May addressing parliament about the fall of Cadia or Nagash’s cruel reign.

Warhammer’s everywhere, but for some reason despite there being a lot of Warhammer video games being produced, we still have itches that need scratched.

Here’s our ideas for five video games based on Warhammer that we’d really like to see.

Inquisitor the Adventure Game

There are uncounted billions of humans in the Imperium of Man, each at risk of corruption by ruinous powers, xenos, or worse.

Enter the Inquisitor. It is their duty to root out corruption wherever they find it, and to take appropriate measures. An adventure game where you play as an Inquisitor would be perfect, allowing you to gather clues, explore locations, and build a picture of guilt before declaring your verdict.

Think the Blade Runner game vs Discworld Noir with a bit of the marvellous autopsy quest from The Witcher thrown in. With added Chaos for good measure.

Realm Wars

Age of Sigmar’s setting takes place in a series of vast magical realms. The Realm of Metal, The Realm of Beasts, The Realm of Death and so on.

Perfect for wars between them. Linked by the Realmgates, Realm Wars could see you take control of a realm with the goal of taking over the others. With each realm having a theme, it means it should be possible for each to have unique means of play.

Shadespire the Roguelike

Something’s wrong in the city of Shadespire. People just aren’t dying.

That’s where you come in. Shadespire is already the setting for the first season of Warhammer Underworlds, but it’d also make a perfect setting for a roguelike. What’s one of the main tenets of roguelike games? You die, you start again, but you’ve learned.

That’s just what happens in Shadespire, your character can die but they’ll come back. Sounds like it’s roguelike time to me.

Space Marine 2

The original Space Marine isn’t the best game on the planet, but it’s an absolutely solid experience. More than anything, it nails the feeling of being a seven foot tall ceramite-clad Space Marine as you crush and destroy the foes of man. It also had surprisingly robust multiplayer and co-op modes, during a time when every game was cramming them in.

The first ends on a cliffhanger, so let’s pick up the action again. Maybe Titus has joined the Grey Knights or Deathwatch after the events of the first game.

Whatever the reason for a sequel, it’d just be nice to spend time as a Space Marine again. Especially one voiced by Mark Strong.

Titan

We’ve had mech games before, but we’ve never had a mech game where you can feel like a Titan.

Standing astride the battlefield, seeing your foes as ants beneath your iron clad legs. Who wouldn’t want that?

Titans are slow, ponderous, every movement has to be planned. So many mech games feel like metallic humans, but a Titan game should make you feel like a colossus.

Do you have any ideas for Warhammer video games? Let us know in the comments.

Why Halo’s Flood reveal is still powerful today

Halo: The Master Chief collection is coming to PC, both on the Microsoft Store and on Steam. This is pretty big news, as you can imagine. For the first time, PC gamers can get to play one of the most important FPS series.

The series is full of thrilling moments, but it’s one in particular from the first game that I want to talk about today. Because it’s a powerful moment, and one that absolutely holds up today in 2019.

First though, we need a bit of background.

Behind The Flood

Halo Insert

The original Halo: Combat Evolved takes place on a Halo Array, a colossal megastructure similar to a Ringworld. The player, Master Chief, lands on one in the midst of a pitched battle between human forces and The Covenant, who have been at war with humanity for years.

For the first section of the game the Halo Array, mysterious as it is, is just scenery. It’s there to be an exciting and fascinating place to battle The Covenant on, but it’s little more.

This changes when it’s discovered that the Halo Array might be a weapon, one that The Covenant may be planning on using. Suddenly those beautiful mountains, scenery, and terrain become a threat to you and every human out there.

Master Chief and Cortana race to the Array’s control room to stop the weapon from firing. It’s there, in the rosy glow of success, that it starts to happen.

The Flood rises

Halo The Flood

News begins to filter in of soldiers being killed, something lurking deep within the Array has been loosed.

It’s called The Flood, a hive-mind parasite race that infects hosts, and it’s become unleashed on the universe.

This holds up because of how the introduction of The Flood is handled. The entire tone of the game changes, at least for a while. Taking its cues from horror games and films rather than the bombastic action that’s preceded it, the story unfolds via transmissions and uniquely, silence.

Tracing the steps of the soldiers you’re tracking, you find…nothing. Signs of a struggle abound but of the soldiers themselves there’s nothing. This ellipsis in the action, this break, serves to build the tension. At the time, and even now if you’re new to the series, you’re left asking questions.

What happened? Who did this? Where have they gone? What’s going on?

Then it all comes crashing down, like the cresting of a wave. Those questions receive answers. And the answers are not pleasant. The Flood bursts out to attack you, and what has previously been a war between (almost) equals becomes a frantic fight for survival. Those soldiers that you fought alongside, whose voices were crying for help, are now twisted and turned into nightmares who want nothing more than to breed and infect their way across the galaxy.

Of course Master Chief prevails, but it’s that tension, that changing of the rules, that makes The Flood’s reveal in Halo: Combat Evolved just so noteworthy.

Halo is coming back to PC, with the others in the series, and it’s moments like the introduction of The Flood that mean it’ll remain an important and necessary series for anyone interested in FPS games.

The Division 2 Release Date, Trailers, and System Requirements

The Division 2 is coming to PlayStation 4, Xbox One, and PC this week. A sequel to 2016’s bestselling Division, it features a huge amount of upgrades, improvements, and hours of gameplay for you to get your teeth into.

With a staggered release, multiple editions, and much more, here’s your guide to getting ready.

The Division 2 release date

The game will be fully launching on the 15th of March, 2019. It will be launching around the globe at several different times, please see the below image for a guide for when the game launches in your region:

The Division 2 Preload and Launch

For your particular location, here’s when you can start playing the standard edition on Uplay.

The Division 2 Standard Edition Playable Times

As a bonus, owners of the Gold and Ultimate editions of the game are already able to play, launching early on the 12th of March.

The Division 2 trailers

The Launch trailer has been released, showing off some of the action and world features players will be able to experience as they play.

In addition, a story trailer has also dropped, showing players a little of the kinds of story elements they’ll be interacting with in their post-apocalyptic adventure.

The Division 2 gameplay and setting

The game departs from the original’s location of a Wintery New York, instead taking to the ruined streets of Washington D.C. As an agent of the titular Division, the action picks up seven months after the setting of the first game.

Some features such as Dark Zones and the third person combat system will return, but tweaked and updated with feedback from the first game. In addition, new gameplay features such as base building, new Skirmish PvP modes, and character specialisations will be making their appearances in this game.

The Division 2 editions

Three different editions exist for the game, standard, gold, and ultimate. Here’s the key differences:

Standard Edition

  • Tom Clancy’s The Division 2 game

Gold Edition

  • Tom Clancy’s The Division 2 game
  • The Year 1 Pass
  • A 3-days early access to the game

Ultimate Edition

  • Tom Clancy’s The Division 2 game
  • The Year 1 Pass
  • A 3-days early access to the game
  • Also get bonus digital content:
    • The Battleworn Secret Service Pack including the Secret service outfit, a rare quality emote, and exotic quality M4A1 Skin
    • The First Responder Pack, including a special outfit and weapon skin
    • The Elite Agent Pack, including an exotic Assault Rifle, an exclusive skill effect, and additional stash space

The Division 2 system requirements

Ubisoft have released an image with guidelines regarding what players can expect on the PC version of the game with different hardware. You can check this out here:

Now you’ve checked out the info, you should be ready to start your adventure in the crumbling ruins of post-apocalyptic Washington D.C. The Division 2 will be launched worldwide on the 15th of March, and will be removed from Green Man Gaming on the same day. You can pre-purchase the game here.

5 series that could use Devil May Cry style combat

Devil May Cry 5 comes out on the 8th of March, the reviews are out, and by all accounts it’s an absolute smash. Combining the series’ trademark precision combat with over the top action, Devil May Cry 5 is a worthy successor to the long running series.

That got me thinking about combat in games. It’s unfortunate that a lot of games which rely on combat are a little loose, a little flabby around the edges.

It’s time to end that. Here’s five game series that could really use the combat from Devil May Cry.

The Elder Scrolls

The Elder Scrolls games are masterpieces of world building, freedom, and adventure. What they don’t have though is incredibly tight combat.

Maybe it’s time to change that. Mix in a little Dragon May Cry, let me combo a draugr or get an S rank on mudcrabs.

Halo

Halo’s weapons all feel individual, distinct, and all have their own uses. But let’s face it, there’s only one weapon from Halo we all crave. The Energy Sword.

So why not combo that with the Devil May Cry combat system? The Covenant and the Flood are well prepared for your ranged weapon assault, but they might be less prepared for you windmill-kicking grunts into the sky.

Skate

Speaking of windmilling, the Skate series excels in this. Admittedly if you’re doing it, you’re probably doing it wrong. But that’s half the fun of the Skate series isn’t it?

So why not go a step further. On your skateboard you’re poised, elegant. Off it you’re a deadly whirlwind, reaping havoc on those evil skaters. You know the ones I mean. Those ones.

The Sims

Everyone loves the Sims. You lovingly craft your idealised person, or yourself, plonk them down into a small house, and begin your journey of teaching them to live in this microcosm of reality.

Then you kill them by drowning them in a pool.

Maybe your Sim would stay alive a bit longer if they could punt other Sims into the Moon. Devil May Cry combat, that’s all I’m saying.

Sonic

Honestly at this point it’s worth trying anything to fix the 3rd person Sonic games.

Devil May Cry 5 is out on the 8th of March and you can purchase it here. Do you have any other ideas about games that could use Devil May Cry combat? Let us know in the comments below.

Video game SEO article

This is an SEO article about video game. Video game will release onto platform on date. Video game is a brand new FPS/RPG/Battle Royale set in World War II/Space/land of the talking cats and takes its inspiration from Dark Souls, with added survival elements.

What exactly is video game? We’ve got all the information you need to know about the upcoming release.

Video game release date

Video game was initially announced at E3 20XX for consoles and PC. After a lengthy/short development period, it was announced earlier this year that it will launch on date.

Video game trailers

The latest trailers for video game show off some of the new features and gameplay in this, the latest in the series/first in this new series.

video game

This trailer follows after the teaser trailer, which shows off some of the story elements you’ll be experiencing along with your robot sidekick/son/cat/scantily clad lady friend.

video game

Video game gameplay and setting

Video game promises to bring brutality/nuance to its combat, combining the best of Dark Souls and Apex Legends in an exciting and frenetic mashup.

Players will take on the role of John Whiteman, this new cover shooter RPG will see you take on the forces of the evil Allegorical Empire in a high stakes race to defend the universe.

Choice is an essential part of this open world cover shooter RPG will see you decide the fate of the universe, as well as the fates of your companions. Will you recruit the vicious Klingon-a-like, or the sexy lady with few clothes? It’s all up to you in video game.

Video game system requirements

Will your rig be beefy enough to run video game? Check below for the stats.

Minimum Requirements:

  • OS: Windows
  • Hard Drive: Yes
  • Internet: Always Online
  • CPU: Please
  • Graphics Card: A crap one
  • DirectX 9.0c

Recommended Requirements:

  • OS: Windows
  • Hard Drive: Yes
  • Internet: Always Online
  • CPU: Bigger
  • Graphics Card: One more powerful than the Sun
  • DirectX 9.0c

We’ve reached over 300 words now, so that’s the end of this SEO video game article. Please remember you can pre-purchase video game from Green Man Gaming here.

Dead or Alive 6: Green Man Gaming Pricing Error and Bonus Content – Updated

Update 4 March 2019: As of this morning, Koei Tecmo Games, the publisher of Dead or Alive 6, have provided Green Man Gaming with the early purchase bonus content. This bonus content includes 1 x Kasumi costume and 1 x Nytoengu Additional Character. This means that customers that buy the game from GMG from now on, will automatically receive the base game and the bonus content.

If you pre-purchased the game (and didn’t receive a refund already), you will receive an order confirmation for the bonus content via email / in your GMG account. We’re really sorry if we’ve caused any inconvenience and hope you enjoy the game.

As usual, if you have any further issues / questions, do contact our customer support team greenmangaming.zendesk.com/hc/en-us


Following feedback from customers this morning and after some internal investigation, we found a pricing error on the Green Man Gaming store for Dead or Alive 6.

We found that the games’ discount was increased in error after the game was released. This has now been fixed to show the actual discount. We would like to sincerely apologise to all customers for the confusion.

If you’ve been affected by this pricing error, please contact our customer support team at greenmangaming.zendesk.com/hc/en-us and they will be able to credit you for the difference.

Pre-order bonuses

Please note that if the game includes pre-order bonuses it is always shown on the game product page. If it isn’t mentioned, it means we don’t have it on the store. In this case, the pre-order bonus for Dead or Alive 6 was a Steam store exclusive only and that’s why we don’t have it on Green Man Gaming. We buy our keys direct from the publisher and they can decide what keys they provide us with, even if it is on the same platform.

We would advise all customers to check for this information on the product page before purchasing or ask our customer support team who will be able to confirm this. Apologies once again for the inconvenience.

Once again, we are very sorry for any inconvenience caused today.

This Month in Indie Games – March

Good lord is it March already. After January was four-years long February only felt like a couple of days in comparison. Still, the season of love is behind us and we can all go back to being grumpy again. At least, we could, if it wasn’t for all the lovely weather and brilliant games that are coming up. There’s an interesting selection this time round – not that it isn’t always interesting. So, check out some of the weird and wonderful titles coming to a system near you this month.

Fantasy Blacksmith

Have you ever wanted to be a blacksmith? To forge mighty weapons and create incredible potions and then sell them for a profit? Well, this is very much the game for you. Fantasy Blacksmith puts
you in a world of swords and magic and sets you on a journey to change the world. You can have all the fun of creating a big old sword with none of the risk, and more importantly, none of the mess.
You can live this particular dream on March 1 st when it comes to Steam early access.

ETHEREAL

ETHERAL looks to be the kind of game that could cause all kinds of fuss amongst many gamers. It had a quirky minimalist visual design, wonderful use of its sound design, and a strange hard to grasp
narrative. You just need to complete the puzzles in order to progress through the different worlds. Each of the four worlds has different mechanics, so each promises to play differently. It genuinely looks like this could be a big one for the indie scene, lord knows we love a weird game. It’ll be out on
PC March 7 th.

Hypnospace Outlaw

Hypnospace Outlaw is – apparently – a 90s internet simulator where you search websites for wrongdoers. While doing this you also have to keep on top of your inbox, make sure you don’t get a virus, and deal with adware. Honestly, this game looks incredibly surreal and will hopefully do the 90s the justice it deserves. Sure, the fashion was terrible, but technology was doing some cool things back then. It is coming to PC March 12 th.

Baba Is You

Baba is You is a game all about rules. Not following them though but changing them to suit you. Every level is a puzzle to be solves by messing around with the laws of that world. You can change
what you are playing as, change the properties of physics in the world, and even change the win condition. It also has an incredibly odd visual style and some great audio too. Baba is You on Switch
and PC March 13 th.

Our World Is Ended

Outward is a co-op RPG that mixes RPG elements with survival gameplay in order to make a hard as nails but incredibly rewarding game. You aren’t the chosen one, you’re a very naughty boy… or girl.
You just need to try and survive out here, did I mention it is basically a roguelike too? It looks like it could be absolutely brilliant and could quite possibly end up being huge. Outward is travelling to you on PC, PS4, and Xbox One on March 26 th.

Devil May Cry 5: Release date, characters, ranks, trailer and details

Devil May Cry 5 is nearly here, that’s right, everybody’s favourite collection of boys with white hair are returning. The nearly two-decade old hack-and-slash series has been one of the most exciting games from Capcom since its inception a long ago. Thankfully, the constant technological advances mean that the games – for the most part – just keep getting better and better. If you’ve never played one of these games before then allow me to break it down for you.

Release date

Devil May Cry 5 release date is 8March 2019

Characters and arms (awesome mechanical arms)

Traditionally you play as Dante, son of Sparda. Sparda was a demon who rebelled and fought for the humans to save them and somehow found time to get down and dirty with one of the humans. This resulted in the demon world being rather irked and also ended with both Dante and Virgil coming into being. Vergil is the katana-wielding twin brother who is sometimes good, sometimes bad, but always cool.

Devil May Cry 4 introduced us to Nero, a Dante look-a-like who had a demon arm. For reasons unknown he doesn’t have this arm in DMC 5 and instead uses some awesome mechanical arms. These arms can do things like fire themselves at enemies, shoot giant lasers, and make eating pasta much easier. He’s also effortlessly cool and just as cocky as Dante.

If this all sounds like utter nonsense, then I have some good news for you. It kind of is, there’s a lot more to it, but these are the two key players we’ve already met. DMC5 introduces us to the mysterious V – a cane using magician who uses summons instead of dirtying his own hands. The key part of any DMC game is the action.

Stylish Ranks  

The battles in Devil May Cry rank you based on how stylish you are. You win points for using a variety of attacks and not getting hit, you lose them if you take damage or spam the same attack. Basically, the cooler you are, the better you’ll do. The better you do, the more skills you can unlock, thus, the cooler you can then be. It’s a cycle of cool that leaves you feeling like the most powerful person in existence if you can get the hang of it.

Even if you struggle with the battles though there’s an auto option when fighting that lets you just button mash and still look like you’ve got it down to a fine art. It’s the kind of battle system that is great to watch even if you aren’t playing. It’s also great to play even if you’re feeling overwhelmed.

Gameplay

DMC 5 looks to be absolutely stellar and the demo (only available for Xbox and PS alone is a blast to play. The combination of special abilities, gunplay, and melee combos combine to make a truly enticing gameplay experience. It is the kind of game you put on when your friends around to show off how good at you are at games. The kind of thing you can drop into for a single mission, or for a day long session. The grading mechanic means you can always see how you could do better, and the multiple difficulty levels from previous games are sure to make a return too.

If you’ve never played one before then worry not, there is sure to be a video to help catch you up to speed. Or, you could just not worry about the story and just get hilt deep into some demons.

Trailer

Warning! The final trailer has spoilers.

Pre-purchase bonuses

Devil May Cry 5 is available to pre-purchase right now at Green Man Gaming

If you pre-purchase the Standard edition from GMG, you’ll receive:

  • Alt Hero Colors (Nero, Dante)
  • Alt Heroine Colours (Nero, Lady, Trish)
  • Devil May Cry Wallpaper

If you pre-purchase the Deluxe edition from GMG, you’ll receive:

  • Alternate Hero Colors (Nero, Dante)
  • Alternate Heroine Colors (Nico, Lady, Trish)
  • 100,000 Red Orbs
  • Devil May Cry 5 Wallpaper.

PC Specifications

OS: Windows 7

Processor: Intel® Core™ i7-4770 3.4GHz or better

Memory: 8 GB RAM

Graphics: NVIDIA® GeForce® GTX760 or better

Network: Internet connection required

Disk Space: 35 GB available space

Architecture: Requires a 64-bit processor and OS

API: DirectX 11

DiRT Rally 2.0 Review Round-up

DiRT Rally 2.0, otherwise known as ‘How Messy Can You Get Your Car? The Game’, is fast approaching its release finish line with the Deluxe edition available to play from today. Release for the standard edition isn’t until next Tuesday, but the game is already kicking up some dust in the reviews.

Drive fast, take in the sites in real life rally locations and create your own super-star garage team; Codemaster’s newest title wants you to experience the life of a rally driver for reals. But have they pulled it off? We’ve had a look at the reviews to find out.

IGN – 8.5/10

According to IGN, ‘‘Dirt Rally 2.0 reasserts this spin-off series’ reputation as the premier rally simulator of the modern era.’’ High praise, indeed. They went on to say: ‘‘Dirt Rally 2.0’s stages are the best-looking in the series to date – especially in the wet – and each of the six countries represented are wonderfully distinct from one another.’

They conclude that, ‘‘Dirt Rally 2.0 is a confident rally racer for serious revheads. Stern, focussed, and harder than a woodpecker’s lips, it’s as tricky to tame as its predecessor but doing so is as satisfying as ever.’’

PC GAMER – 87/100

For PC Gamer, ‘‘Dirt Rally 2.0 tells you how it feels to be a professional rally driver with such fearsome assertiveness that you simply believe it. No questions asked.’’

A handy note for gamers that may have played the previous iterations: ‘‘…although this isn’t a complete overhaul of the last Dirt Rally, it does feel like progress. Certainly progress in the visuals, which look more than just four years down the line in this game. (…) And certainly progress in a sense of overarching structure to single-player racing, thanks to the team management conceit.

The only area it feels lacking in beyond that tepid AI is licensing – that Rallycross deal’s great and everything, but never has a game more richly deserved the WRC license than this one.’’

EUROGAMER – Essential 5/5

For Eurogamer, it’s the cars themselves that are impressive: ‘‘Take any given car to any given stage and you’ll soon understand what makes Dirt Rally 2.0 special. Take the forward wheel drive Lancia Fulvia around the rain-slicked tarmac of Spain’s stages, say, and you can feel the 115 horses under the stubby bonnet slip their way through those front tyres as they spin beyond the edge of adhesion.’’

But they acknowledge, ‘‘Problems? There are a handful, though none major enough to take the shine off the fundamentals.’’

PCGAMESN – 9/10

Last but not least, PCGamesN thinks you should consider what you want out of the game before you buy: ‘‘Dirt Rally 2.0 is as punishing as the discipline it simulates. If you want to play a fun racing game that doesn’t punish mistakes ruthlessly and ask you to dig deep right off the bat, Dirt Rally 2.0 probably isn’t the game for you. However, if you want to take the simulation aspect seriously this is absolutely the game you want. It’s the best rally sim out there right now.’’

Every mainline Trials game, ranked

Trials Rising is coming out on the 26th of February, and it’ll be the first mainline Trials game since 2014.

We’ve had nearly twenty years of Trials games. Meaning there’s quite a few games in the series by now. So we thought, in advance of Trials Rising’s launch, we’d rank the main series from worst to best.

Note: This excludes remakes, expansions, and spinoffs. So you won’t be seeing Trials of the Blood Dragon in this list.

Trials Fusion

Let’s get this out of the way first: there’s no such thing as a bad mainline Trials game. Trials Fusion is still a damn good game, just maybe not quite as good as some others in this list.

It’s got no real glaring issues but at the same time it has nothing to make it stand out, that’s why it’s lowest on the list.

Trials

Appearing way back in 2000, Trials kickstarted the whole series off. Taking place entirely within a browser, this introduced the world to the back-breaking antics of Trials.

Many a workplace and classroom lost hours to Trials, and for good reason. It’s damn good. Why’s it not further up the list? Because RedLynx really got a handle on the magic for the next few games.

Trials 2

Browser based again for the initial launch, Trials 2 expanded upon everything that made the original Trials great to play.

A remake appeared in 2008 and introduced Trials to an even bigger audience. With quick restarts, tricky levels, but simple controls, Trials 2 was easy to pick up and incredibly hard to master. Making it all the more fulfilling when you did.

Trials HD

Trials HD exploded Trials to even more people, launching on Xbox 360 with new graphics and new features.

It expanded again upon the core principles and gameplay of Trials, with new levels and challenges for you to inevitable fail at. Fancy riding on a giant metal ball while trying to stay upright? Trials HD lets you do that, and so much more, meaning even beyond the main levels there’s tonnes to do and smash your face into.

Trials Evolution

Here we are, Trials Evolution is the best in the series. Why’s that? Because it hit that absolute sweet spot between refining the core gameplay of the series and introducing new features.

One of the main new features is that levels can curve, sending you off in different directions. This all adds not only to the complexity of the levels, it increases the visual variation in them. In addition, all the game’s levels were created using a level editor that was built into the game itself, meaning you had the same tools that the game’s developers did if you wanted to create your own levels. And some wonders were indeed created.

So that’s it, every mainline Trials games ranked. Will Trials Rising take the top spot? We’ll be finding out on the 26th of February. Trials Rising is available for pre-purchase now.

How Apex Legends Wordless Player Communication Sets It Apart

Between the higher health counts of other players and the combined teamworking capabilities of Apex Legends tightly-knit squads, it’s absolutely clear that Respawn’s latest offering is not one where you can expect any kind of ongoing success as a solo player. More than just ascribing to the age old maxim of safety in numbers, Apex Legends commitment to teamwork also extends to the manner in which it allows players to communicate to each other – effectively stripping out the need for verbal communication in the process.

For the folks out there that realise that the verbal communication is an essential part of teamworking (like me), but generally don’t like doing it for a number of socially awkward reasons (also like me), Respawn are doing the work of the gods with Apex Legends. Instead of being resigned to falling over your words whilst trying to blurt out crucial location objectives, waypoints and enemy locations, Apex Legends now lets players quickly and effectively identify points of interest with a single button press, effectively negating the need for folks to every open their mouths ever again online (a blessing, some might say).

Of course, being able to ping the position of enemies for the rest of your squad to see is nothing new – the likes of EA’s Battlefield series has been doing this sort of lark for years, what they haven’t been doing however is everything else that Apex Legends does. In other games, whenever you find ammo or weapons that could be of use to your teammates, you had no other recourse other than to inelegantly vocalise exactly where you found it. In Apex Legends however, the quick press of a single button highlights that piece of loot for everyone to see.

Then there is the waypoint system – not only can you ping an area in view for your squad members to head toward, those same players can highlight your ping and immediately fire back an affirmative response, letting you know right away that everyone is on the same page (or not).

This use of this brilliant system extends to online etiquette, too. If you happen to pick up some loot that has been highlighted by a team member, you can thank them immediately, an act which not only helps build camaraderie, but also helps players realise that such acts of charity are not ignored.

Ultimately, what Respawn have wrought with Apex Legends ping system is the destruction of the verbal barrier that has long put off players from getting stuck into online multiplayer offerings where teamwork is essential. By ridding the stigma of verbal online communication, Respawn have managed to make the online shooter much more accessible than it has been in years, and in addition to that Respawn Secret Sauce(™), this is one feature that has surely helped to buoy its critical and commercial success.

In the end, Apex Legends is making more polite, more efficient team players out of us all without ever pressuring us to utter word, and in this fact alone, Apex’s Legends stands resolutely as one of 2019s most unexpected, and most welcome success stories.

5 reasons to play AWAY: Journey to the Unexpected

AWAY: Journey to the Unexpected is out now, it’s beautiful, ridiculously cute, and brimming with personality.

Not sold yet? That’s fine, let us give you five reasons to play AWAY: Journey to the Unexpected.

The artstyle

We don’t have to write much about this one, because the art of the game speaks for itself. Mixing 2 and 3D art together in a love-letter to Japanese animation, it’s an utterly stunning game that always looks perfect.

Just look at the screenshots we’ve scattered through this article, we dare you not to fall in love.

There’s a cast of lovable characters

You’re not that great at shooting in AWAY, despite it being an FPS. So what do you do? Recruit friends, that’s what.

Each one of your eight recruitable friends is summonable in battle, and when you do you’ll shift into their perspective and utilise their unique abilities. But that’s not what makes them special, what makes them special is their personalities.

From Cool Kid the lollypop to Woody the tree, there’s just loads of personality oozing out of each of your companions.

It’s got roguelike elements

What’s a roguelike? Well, we can explain over here.

Back? Great.

AWAY incorporates roguelike, or rather rogue-lite elements in its design. Meaning that no two playthroughs of the game are going to be the same. Play it with your friends, and they’ll have different stories to tell of what happened during their game. It means that even if you run out of game to play, you can restart and experience things differently.

It’s a feel-good-FPS

Whilst AWAY does feature enemies and you have to deal with them, this first and foremost is a game about feeling good. It’s about making friends, about exploration, about experiencing this wonderful world.

It all comes together to reinforce this, from the artstyle to the beautiful soundtrack. Everything in the game tells you to just have a great time playing it, instead of stressing about things or getting too deep into stuff. Just have fun, why not.

It’s short

There’s a lot to be said for a bite-size adventure. Life is continually stressful and busy, so a game you can actually fit into your schedule and complete is often a rarity.

Enter AWAY. It’s perfectly proportioned, so you’ll actually get to the end and have a full adventure in its beautiful world. We don’t know about you, but that’s an enticing proposition.

AWAY: Journey to the Unexpected is available now, and you can pick it up right here.

10 games that could use post apocalyptic sequels

Far Cry: New Dawn is the first full sequel in the Far Cry series. Taking place years after a nuclear strike on the US, it picks up the action in a much more apocalyptic time.

Throughout gaming history, the apocalypse has been explored in various ways. That said, it’s still a fascinating setting and one that more games could definitely take advantage of.

So to celebrate the launch of Far Cry: New Dawn, here’s ten games that could use post apocalyptic sequels.

Mass Effect 3

Regardless of how Mass Effect 3 ends, things are going to be tough. There’s been an invasion of giant space robot cuttlefish armed with lasers that go ‘hoom’. Even if you bring them on-side at the end of the game, there’s still a lot of cleaning up to do.

That’s why Mass Effect’s sequel should be post apocalyptic. Go smaller not bigger. Focus on one planet or one system and get to know people as you rebuild after the end of the Reaper war. I’d play it.

Super Mario Odyssey

Mario has a pretty jolly time of it, something bad happens, he jumps on some heads, it all gets fixed.

Well enough. Time for things to get real. All that space travel, all those wars against the Koopas, it’s taken its toll on the Mushroom Kingdom. Time for things to get gritty. Let’s take Mario in a new direction, Mad Mario.

Driver: San Francisco

If you don’t know, Driver: San Francisco’s setup is wild. You’re a cop who’s involved in a high-speed car crash at the start of the game. The rest of the game is then your dreams as you lie in a coma, leading you to be able to leap into the body of any driver on the road.

For a post apocalyptic sequel, I see this taking place in a Matrix-inspired world. Make it into an MMO with each player inhabiting their own comatose driver. It makes sense Ubisoft, get on it.

Madden 19

You might think that sports games have no place dabbling in the apocalypse, so let me take you back in time to the early 90s. Back then things were a little more experimental. EA published Mutant League Football and Mutant League Hockey, both cutting edge simulations of the games in question. With mutants and explosions and weapons.

So let’s do it again but this time go full apocalypse. Set the next Madden after the bombs have fallen. Let your team consist of monstrous creations the likes of which have only been seen in a McElroy video. Do it, go on.

Morrowind

If you didn’t know already: you kinda boned it for the people who live on Vvardenfell. By finishing Morrowind you depower the gods, meaning that meteor Vivic is holding in place above the island? Yeah, that’s gonna hit.

Technically we already have a taste of post apocalyptic Vvardenfell in the Dragonborn expansion for Skyrim, but more is required. I spent so long in Vvardenfell, I want to go back. To see and to mourn at what my actions as the Nerevarine has wrought.

Civilization VI

Whilst the latest expansion for Civilization VI, Gathering Storm, allows for more apocalyptic effects to occur, there’s space for a more end-of-the-world scenario to play out.

Taking the game apocalyptic would mean you have to face up to scarcity much more. Gone are the days of uninhibited exploration and war, you’d have to martial your resources at every turn. Quite literally. It’d be tense and for those who could handle it, ultimately rewarding to stand atop their world as the one true post apocalyptic civilisation.

Assassin’s Creed Odyssey

The Assassin’s Creed games take place in the past, but here’s a twist for you. Next game, the animus goes wrong, and you’re propelled far into the future where things have beefed it.

Honestly I think I’m just outright stealing from the second season of Dollhouse here. But imagine a game set in the future where the ramifications of the Assassin’s Creed history-exploring technology became commonplace. We’d all be lost in our ancestors lives, leading to the world going a bit quiet.

Final Fantasy VII

The ending of Final Fantasy VII shows Red XIII standing on a ridge, looking over the remnants of Midgar as it’s reclaimed by greenery. Beautiful.

No sorry what the fuck? That’s our ending? What happened to all the people who lived in Midgar, where have they gone? Is this the world over? A green apocalypse is still an apocalypse, and it’s time to find out what the heck is going on.

XCOM 2

The canon ending for XCOM, as shown in the sequel, is that you lose. Humanity loses the fight against the aliens only to have the planet taken over. XCOM 2 sees you leading a scrappy resistance against the occupying aliens, seeing them forced back after a successful campaign.

The problem is it’s very strongly hinted that they were just there running away from something worse. That’s where XCOM 3 can step in, with even worse aliens turning up to turn our land into a living nightmare. What fun.

The Witcher 3

To be honest, the idea of living in the world of The Witcher is pretty apocalyptic as it is. You don’t know when you’ll be eaten by a gryphon, murdered by bandits, or some weird white haired bloke will come and make saucy eyes at you.

Seeing how it’s already quite bad, why not twist that knife a little. Maybe the world’s gone even more to pot, and this time Geralt couldn’t stand up to it. This time, it’s about survival, not winning. You wanted grim? That’s grim.

What games would you like to see get post apocalyptic sequels? Hit us up in the comments, but remember that Far Cry: New Dawn is released today, the 15th of February, and you can pick it up here.

10 disaster types we’d like to see in Civilization VI

Civilization VI: Gathering Storm has been released, adding a new layer of simulation to the world. The ecology will need to be something you watch over, as your civilisation can and will have an effect on the world.

Natural disasters have been added, meaning volcanic eruptions, river floods, rising sea levels, hurricanes, dust storms, blizzards, tornadoes, and droughts can show up leading to all sorts of crises.

The world reacting to your actions is an extremely important message, especially in these climate end-times, but what about the other kind of disasters? Maybe it’s time for Civilization to go a bit…wild.

Here’s ten disaster types we’d like to see the Civilization take on.

Alien Invasion

Let’s start with a classic. What’s more disastrous than a load of aliens turning up in their spaceships, circular or otherwise, and them blasting the heck out of us? Thankfully we have hex-based combat to save us.

Dinosaur Park Gone Wrong

We all want dinosaurs back, but remember that life, uh, finds a way. We can’t have dinos without taking the risk of having dinos eating us. Maybe a research tree in Civilization leads to them being reborn in all their roary glory?

The Undead

Let’s face it, no-one likes the undead. They’re pesky, rising up, eating our brains, sucking our blood, making pies out of children. In a Civilization game, you’d see them rising in every city and across the map, making them an absolute nuisance. Maybe new tactics are required.

Meteor Strike

Who knows when the next meteor strike will hit us? And at any point it could be an E.L.E. In a Civilization game, dealing with this would be two pronged. Making sure the research and technology is there to detect incoming objects early enough, and having the bunkers ready in case you fail to stop them.

Unlicensed Godzilla-like Attack

A parable for the nuclear age, Godzilla (or a knock-off Godzilla-like) is here to remind us of humanity’s sins. Rising from the deep, Godzilla can only be fended off through extreme measures, or by giving it what it wants. Maybe you stole its eggs? You monster.

The Apocalypse

Welp, the religions were right. Time to end reality because the war between Heaven and Hell is going to take place. Do you take a side, or try to stop it from happening, Winchester style?

Supervillains Gang Up

There’s nothing more dangerous than Supervillains deciding to work together, if Wanted is anything to go by anyway. Not sure how this would play out on a hex-based strategy game…but we want to see it tried.

Galaxy Collision

Just so you know, we’re all boned. In about 3.75 billion years the Andromeda Galaxy will collide with our own. Now we’ll all probably be long gone by then, and so will our solar system, but it’s something to watch out for if your Civilization game lasts longer than normal.

Time Travel Wrecks Everything

Time travel is a narrative device that’s fascinating and interesting and always without fail messes things up. If civilisations in Civilization get their hands on it, then it’s probably game over as they can go back and undo mistakes. So you’d best make sure you get it first.

Robot Uprising

Robots have it hard, designed and developed only to be our slaves, it’s no wonder they’d eventually have enough and throw off the yoke of oppression. To be honest, we sympathise with the robots in this one. We’re going to go join up with Call-Me-Kenneth and overthrow your awful fleshy civilisation.

Civilization VI: Gathering Storm is out now, what disasters would you like to see added?

The Idiot’s Guide to Apex Legends

Apex Legends has appeared from nowhere to dominate the games industry. In just one short week it’s exploded to encompass over 25 million players. Imagine that, 25 million people, that’s more than you can visualise. Even if you have a big brain.

We’ve been playing Apex Legends. There’s loads of guides appearing on the internet and they’re all aimed at helping you become pro-Apex Legends players.

This guide isn’t like that. See, we’re not great at Apex Legends. We’re trying our best though, so here’s our beginner tips. Our idiot’s guide to Apex Legends.

Character Selection

The first thing you’ll have to decide is what character you’re going to play this round. Let’s run through them:

Bangalore

  • Passive: Runs real fast when getting shot at
  • Tactical: Fires a smoke grenade
  • Ultimate: Calls in an artillery strike
  • Good for blocking line of sight, and for running away real fast.

Bloodhound

  • Passive: Sees tracks left by enemies.
  • Tactical: Can reveal hidden enemies, traps, and clues. Even behind walls.
  • Ultimate: Moves faster and highlights enemies.
  • Choose if you want to know what the heck is going on.

Caustic

  • Passive: Can see enemies through gas.
  • Tactical: Drops gas canisters as traps, or you can shoot them to set them off.
  • Ultimate: Does Big Gas.
  • Choose if you don’t mind the enemy team hating you.

Gibraltar

  • Passive: When aiming you get a little shield.
  • Tactical: Drops a dome shield for you and your pals.
  • Ultimate: Calls in a mortar strike.
  • Choose if you want to be a beefy boi and not die so quickly.

Lifeline

  • Passive: Use healing items and revive teammates faster.
  • Tactical: Call in a drone to heal teammates.
  • Ultimate: Drop in a care package full of goodies.
  • Choose to be the most popular person on the team.

Mirage

  • Passive: Drop a decoy and cloak when knocked down.
  • Tactical: Summon a hologram to be a decoy.
  • Ultimate: Summon loads of holograms to be decoys.
  • Choose if you just don’t wanna be shot.

Pathfinder

  • Passive: You can use survey beacons to find out where the next ring will be.
  • Tactical: Send out a grappling hook to pull yourself to a location.
  • Ultimate: Create a permanent zipline between two locations.
  • Choose if you want to be the friendliest robot and also like parkour.

Wraith

  • Passive: Voices will tell you when danger’s incoming.
  • Tactical: Go invisible and avoid damage for a bit.
  • Ultimate: Create portals between two locations.
  • Choose if you want to harry and do some serious running.

Dropping

You’ve chosen your character, you’re ready to go. But first you have to actually get to the match. You do this by dropping in from a craft that moves across the map in a line.

  • You might be dropmaster – if you don’t know where to drop, give this up immediately.
  • No-one has to follow the dropmaster. But only peel off if you’re sure they’re an idiot.
  • Land on the loot ship or in the blue circle if you want to learn how to git gud real quick.
  • You can glide further than you think when dropping. Gain some speed and then level out. Like Batman.
  • Landing in a high tier loot area means diddly squat if you end up punched to death before you get your grubby mitts on anything.
  • Go Bunker for lols.
  • You can land really high and the game will shout at you, but you have 30 seconds to get down so don’t stress it.
  • You can look about to see if people are dropping in the same location. If they are, maybe change it up.

The Match

You’ve landed, you’re finally on the ground. Time to actually win the match.

  • Ping, ping, ping, ping, ping, ping, ping, ping, ping, ping.
  • Seriously use the ping system.
  • It’s real good.
  • Don’t forget to punch in a pinch.
  • Use balloons to zip up and then re-deploy to get around faster.
  • Execute ALWAYS. It makes you more pro.
  • Except when it doesn’t.
  • Loot fast. No, faster. FASTER.
  • Slide everywhere. I mean it’s just more fun.
  • The yellow wall is terrifying but you can outrun it, or even be in it for a bit.
  • Shut the damned doors behind you. Were you born in a barn?
  • Give the Ultimate Accelerant to Lifeline. Your team will thank you.
  • It says in the tutorial, but don’t forget to holster your weapons to do a quick scarper.
  • Remember a lot of Ultimates show off where you are. Calling in Lifeline’s Care package or using Pathfinder’s Zipline will let people know where you are, and maybe even where you’re going.
  • Be wary of anything that seems too good. Enemies can drop loot and form traps. Look up every now and then.
  • Climb up walls, don’t go round them. You can climb higher than you think.
  • Ping weapons and upgrades for your team.
  • Use the ping system.
  • Did we say use the ping system?
  • Use the ping system. It’s good.
  • Your weapons aren’t hitscan. You’ll need to lead enemies and if they’re far away, aim up.
  • Stay with your group.
  • Unless they’re idiots, but then you’re probably losing anyway.
  • You can’t take much punishment even as Gibraltar. Don’t think you’re walking into a 1v3 fight and getting away unless you’re very, very good.
  • Running away means you get to fight again another…well…later in the match.
  • Have you tried using the ping system?

There you go, hopefully after reading this you’ve got a few ideas of how to start improving your game in Apex Legends. Got some tips we’ve missed? Leave them in the comments below.