What is a Roguelike?

If you’ve even a passing interest in videogames you’ll have probably heard the term ‘roguelike’ bandied about a lot recently. What was something that was mainly kept to the sidelines has been incorporated into mainstream gaming, and you’ll often see a big game from a huge publisher be toted as having ‘roguelike elements’.

But what does that mean? What’s Rogue, and why are they like it?

To answer that, we need to go back in time to the distant age of 1980.

Rogue (1980)

Rogue

Or to give it the full title, Rogue: Exploring the Dungeons of Doom, Rogue puts you in the role of an intrepid adventurer, tasked with descending to the bottom of a dungeon to retrieve the Amulet of Yendor from its gloomy depths. By defeating monsters and gathering loot you improve your characters’ survival abilities against the hordes of stronger monsters that lurk deep within the dungeon.

The main hook for the game was that each time you enter the dungeon it’s layout, monsters, and loot are all procedurally generated. This means that every time you started the game you’d face a new challenge, one you hadn’t seen before. The game also incorporated permadeath; each time you die your character is gone forever and you must start over afresh with an entirely new dungeon layout. Everything in Rogue was handled via ASCII, there are no ‘graphics’ as we’d come to know them, instead everything in the game from walls to potions to monsters are represented by characters.

Inspired by text adventures in the 70s but with the aim of providing a Dungeons & Dragons-a-like experience that was fresh each time you started it, this game became hugely popular in colleges at the time. Many budding developers wanted to create their own expansions for the game, as homebrew developers often did at the time, but the source code was never released. As such developers went on to create their own versions, fixing or tweaking issues that they saw with the original Rogue. This led us to the first generation of roguelikes, such as Hack and Moria.

Hack (1982) and NetHack (1987)

NetHack

Even though games in the genre are called ‘roguelikes’, it’s Hack and its successor NetHack which form the backbone of roguelikes and have been the genres’ most enduring names.

Hack was released in 1982 and was very similar to Rogue, but introduced expanded gameplay elements such as shops and more monsters, items, and spells.

NetHack was later released in 1987 and expands on Hack to a huge degree. Not only does it offer new gameplay elements, items, monsters, and spells, but it also included a sense of humour that runs throughout the entire game. Much as in Rogue you’re back looking for the Amulet of Yendor, but now you have classes to choose from and a lot more to do in the dungeon as you descend through its levels.

NetHack has been a staple of the roguelike genre since its release, and updates and mods for it are still being released today. It’s this that has helped keep Rogue and its legacy in the background of gaming, even as other genres have waxed and waned throughout the years.

So What is a Roguelike?

Rogue One-Like?

A roguelike means simply that it shares some of the fundamental features of the original Rogue. Permadeath, procedural generation, and being turnbased are often the core tenets of what makes up a roguelike.

For the longest time those guidelines were quite rigidly held to, but in recent years especially in the Indie community we’ve seen that these have been softened somewhat. We now have games that fall under the banner ‘roguelike’ (or perhaps, roguelite or even roguelike-like), which take that game-DNA from Rogue and remix it. For example a game may have procedurally generated dungeons and permadeath, but you may carry over some progression terms of upgrades. Generally though the one thing that carries over in a roguelike is not defined by the game itself, it’s defined by you learning how to play the game and explore its systems.

The hardcore roguelike community, however, uses a definition which determines if the game you have in front of you is a roguelike or not, known as the Berlin Interpretation. This uses a series of High and Low value factors which can help you determine whether or not a game is a roguelike, a roguelike-like, a roguelite, or just a game with roguelike elements.

Let’s look at some games from recent years that might be described as having roguelike elements, and you’ll see that even though there’s a thread that runs through them all, the end result can be hugely different.

  • Diablo – Procedurally Generated Dungeons
  • The Binding of Isaac – Permadeath, Procedurally Generated Dungeons
  • Spelunky – Permadeath, Procedurally Generated Dungeons
  • FTL – Permadeath, Procedurally Generated Maps
  • Dead Cells – Permadeath, Procedurally Generated Dungeons
  • Slay the Spire – Permadeath, Procedurally Generated Dungeons
  • Rogue Legacy – Permadeath, Procedurally Generated Dungeons
  • Enter the Gungeon – Permadeath, Procedurally Generated Dungeons
  • Crypt of the Necrodancer – Permadeath, Procedurally Generated Dungeons
  • Toejam and Earl – Procedurally Generated Levels
  • Dungeon of the Endless – Permadeath, Procedurally Generated Dungeons
  • Path of Exile – Procedurally Generated Dungeons
  • Heat Signature – Permadeath, Procedurally Generated Spaceships and Universe
  • Nuclear Throne – Permadeath, Procedurally Generated Dungeons
  • Darkest Dungeon – Permadeath for Characters, Procedurally Generated Dungeons, Turn-based

As you can see, a lot of them focus on the twin pillars of permadeath and procedural generation, even though these ideas are then expressed in myriad different ways.

So what does all this mean? It means that there’s some elements that can be described as being roguelike, and how these are implemented can determine whether or not a game is a roguelike or not. That said, in recent years the definition has definitely stretched and loosened, so what once was a narrow definition that harked back to the original Rogue in one way or another, it feels that more games are blurring that line between roguelike and ‘containing roguelike elements’.

Hopefully this gives you some idea of what is meant when a game is described as being roguelike or having those elements, and the next time someone starts an argument about roguelikes you can get in there and give a good accounting of yourself.

Monster Hunter World – the most common questions you asked Google

Monster Hunter World is almost upon us. It represents the long-running and celebrated series’ debut on PC, and the critical acclaim it was met with earlier in 2018 sets it in fine stead for taking the platform by storm with its first attempt.

But what a mysterious beast it is. A hybrid of genres carrying a distinct art style, it begs many questions from PC gamers who’ve never sampled its wares before. And thanks to Google, those questions can be retrieved and displayed for all to see. Questions like…

Will Monster Hunter World be on PC?

Yes. Yes it will. Rejoice! The PC version releases on August 9th, wish additional polish from the developers.

Should I wait for a PC release?

Well, you waited this long! The PC release date is earlier than expected, as Capcom initially pencilled this one in for a an autumn 2018 release. But now the wait’s been shortened dramatically, making this one a no-brainer.

When is the Monster Hunter World PC release date?

August 9th, friend. There’ll be additional DLC content from the console version which will release for free on PC at a later date, too.

Why is Monster Hunter World delayed on PC?

Good question. The most likely answer is that the game’s running on an all-new engine, and the series has never appeared on PC before – a recipe for a poor PC port in days gone by. Capcom has taken the extra time to make sure the engine, controls, and UI all play perfectly on PC. What’s more, PCs are much more scalable than consoles, and making the game look great on such a wide gamut of machines takes time.

What are Monster Hunter World’s PC requirements?

Glad you asked. Here are the minimum requirements for Monster Hunter World:

  • Requires a 64-bit processor and operating system
  • OS: WINDOWS® 7, 8, 8.1, 10 (64-bit required)
  • Processor: Intel® Core™ i5-4460, 3.20GHz or AMD FX™-6300
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 760 or AMD Radeon™ R7 260x (VRAM 2GB)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Sound Card: DirectSound (DirectX® 9.0c)
  • Additional Notes: 1080p/30fps when graphics settings are set to “Low”

And the recommended:

  • Requires a 64-bit processor and operating system
  • OS: WINDOWS® 7, 8, 8.1, 10 (64-bit required)
  • Processor: Intel® Core™ i7 3770 3.4GHz or Intel® Core™ i3 8350 4GHz or AMD Ryzen™ 5 1500X
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1060 (VRAM 3GB) or AMD Radeon™ RX 570X (VRAM 4GB)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Sound Card: DirectSound (DirectX® 9.0c or better)
  • Additional Notes: 1080p/30fps when graphics settings are set to “High”

Is Dead Cells the Roguelike for you?

So you’ve seen Dead Cells selling well here and there but you just aren’t sure what it is, and without that knowledge how can you be sure if it’s for you? Well wonder no more, because if you like any of the classic Metroid or Castlevania games then it is very much for you. If you love the feeling of overcoming new challenges, if you like unlocking a huge variety of weapons and skills, well then it is definitely for you.

Dead Cells is a roguelike Metroidvania; which is one hell of an oxymoron. After all, roguelikes rely on procedural generation to help give them an immense lifespan, and an ever changing landscape that helps to keep them challenging. On the other hand a Metroidvania is hand crafted to allow back tracking and exploration that makes a small space seem huge by having lots of hidden paths and an intricately connected world. The way the Dead Cells manages this is by having unlockable abilities that allow access to new routes and new secrets on your next run, it really is a mix of the two styles of games.

Naturally you can expect to die a lot during your time with this game, thankfully though you play a collection of cells that takes control of a body in order to make it through the path that you carve out from the enemies you face. Each path will have different challenges, different bosses, and different treasures for you to find. To unlock new weapons you need to find the blueprints for them, some of which will drop from enemies, some of which are hidden away waiting for you to discover them. Once you’ve collected these you can unlock the item they hold by investing cells you have collected from your opponents, eventually permanently gaining access to the items for future runs. It is an incredibly fulfilling loop that means you always know when your next unlock is coming, and the better you get, the faster that will be.

Your progression through isn’t as reliant on your arsenal as it is on your skill; there is no point in having a broadsword if you never hit anything with it. The most essential thing to learn is the dodge, much like other one much referenced franchise that rhymes with Shark Goals, dodging is the most important skill to master. Without well timed dodges you aren’t going to make it very far, but with them, with your own skill, you will conquer all of the challenges that are thrown at you, and damn is that fulfilling.

Each run sees you growing stronger by choosing either Survival, Brutality, or Tactics to upgrade. Each one of these has corresponding weapons that will become stronger because of your investment. Each one is defined by a different style of weapon, and a different style of gameplay as a result. A basic breakdown is that a sword is Brutality, a shield is Survival, and a bow is Tactics. You can build based on the weapons you have picked up, or you can base it on the ones you hope to pick up. This has each run feeling different from every other one, as you can end up stuck with weapons you’ve never used before, or you can be lucky enough to find the ones that fit you like a glove.

The reason that Dead Cells is doing so well is that, despite still being in Early Access, it feels like a complete product. Every time more content is added it doesn’t feel like it was something you were waiting for, it feels like something you didn’t even realise you wanted. The gameplay is already incredibly tight, movement already feels fantastically fluid, and the attacks already have a wonderful heft to them. You’re playing something that isn’t complete by the developer Motion Twin’s standards, not by the gamers.

The reason that now is the best time to pick this up on PC is simple, the game is due to be finished next month, and with that completion comes the console releases and the first full PC version. So why not get in on the ground floor and start unlocking that high level gear now?

Monster Hunter World – Everything You Need To know

Monster Hunter World is finally coming to PC after its release for PlayStation 4 and Xbox One back in January. We want you to be ready for it, so we’ve got the low down on its release, PC requirements, weapons and editions available here at Green Man Gaming.

Monster Hunter World

[Update 28/10/2019] Monster Hunter World: Iceborne DLC PC release

With a succesful console release behind it, Monster Hunter: World’s Iceborne DLC has set its sights for a PC release on January 9th 2020.

As with the console version you will need to have a copy of the base game, and be Hunter Rank 16 to access the DLC content. All content will be the same as the console release. You can pick up the base game Monster Hunter: World on Green Man Gaming now and pre-order the Iceborne DLC as well. There are two versions available on the store for the DLC, the standard edition pre-order includes the Yukumo Layered Armor set with the Deluxe Edition also including the following:

   – “Silver Knight” layered armor set

   – 3 gestures

   – 2 sticker sets

   – 1 face paint

   – 1 hairstyle

   – 1 decor set (for room customization)

[Update 05/06/2019] Monster Hunter World: Iceborne DLC

With the announcement of the new Iceborne DLC, players will head to the Tundra, complete with Terrible ice beasts and new weapons. The DLC story trailer features plenty of monster infighting and beast migration – the story was never the most important part of World but it’s nice to see efforts to expand upon the lore. There’s also some gnarly mounted raptor-riding in the trailer and some platforming stunts for the adrenaline-chasers.

Monster Hunter World: Iceborne is currently looking at a September 6 release for PS4 and Xbox One, with PC coming later down the line.

Monster Hunter World PC Release Date

Monster Hunter World PC will be available on PC, August 9th after its console release earlier this year in January. It was confirmed by Capcom through their Monster Hunter World Steam Page and its the first game from its series to be released for PC!

Editions

Thus, Green Man Gaming, is offering two editions for the PC to Pre-Purchase before its release, please check below.

Standard Edition Available here

Pre-order to receive the following bonus content

  • Origin Set
    The Origin Set armor is a nostalgic must-have for series fans.
    This full armor set (head, chest, arms, waist, and legs) comes with enough defense to carry you through the early quests, and also features plenty of skills useful for gathering.
  • Fair Wind Charm
    The Fair Wind charm carries a skill that increases your attack power, and one that adds a chance of reducing the damage you take. The charm also has a nice visual impact, as equipping it will add a glowing aura effect to your left arm!

Deluxe Edition available here

Pre-order to receive the following bonus content

  • Origin Set
    The Origin Set armor is a nostalgic must-have for series fans.
    This full armor set (head, chest, arms, waist, and legs) comes with enough defense to carry you through the early quests, and also features plenty of skills useful for gathering.
  • Fair Wind Charm
    The Fair Wind charm carries a skill that increases your attack power, and one that adds a chance of reducing the damage you take. The charm also has a nice visual impact, as equipping it will add a glowing aura effect to your left arm!

The digital deluxe edition also includes the following content:

  • Samurai Set
  • Gesture: Zen
  • Gesture: Ninja Star
  • Gesture: Sumo Slap
  • Sticker Set: MH All-Stars Set
  • Sticker Set: Sir Loin Set
  • Face Paint: Wyvern
  • Hairstyle: Topknot

Monster Hunter World PC Requirements

Here is both recommended and minimum PC specs required to run Monster Hunter world.

■ RECOMMENDED

OS:WINDOWS® 7, 8, 8.1, 10 (64-BIT Required)

Processor: Intel® Core™ i3 8350 4GHz or Intel® Core™ i7 3770 3.4GHz or AMD Ryzen™ 5 1500X

Memory:8 GB RAM

Graphic:NVIDIA® GeForce® GTX 1060 (VRAM 3GB) or AMD Radeon™ RX 570X (VRAM 4GB)

DirectX:Version 11

Storage:20 GB available space

Sound card:DirectSound compatible (DirectX® 9.0c or higher)

Additional Notes: Mouse, keyboard and game pads (both DirectInput and XInput) are supported.

30FPS at 1080p on HIGH graphic settings.

■  MINIMUM

OS:WINDOWS® 7, 8, 8.1, 10 (64-BIT Required)

Processor:Intel® Core™ i5-4460, 3.20GHz or AMD FX™-6300 above

Memory:8 GB RAM

Graphic:NVIDIA® GeForce® GTX 760 OR AMD Radeon™ R7 260x(VRAM 2GB and above)

DirectX:Version 11

Storage:20 GB available space

Sound card:DirectSound compatible (DirectX® 9.0c higher)

Target:Mouse, keyboard and game pads (both DirectInput and XInput) are supported.

30FPS at 1080p on LOW graphic settings.

Monster Hunter World Weapon Types

There are 14 weapon types in total, and if you’re new, then I’ll have you know that changing weapons maybe simple to begin with but I’d recommend you using the ‘training room’ to test all 14 out so that you can decide which is best suited to your fighting style. Later, however isn’t as simple, if you invest material etc into your weapons, some upgrades require some rare finds, so you don’t want to waste them! 

Here are the 14 different types as voted by the community based off of what they used.

Tier SSS – Long SwordDual Blades, Light Bowgun.

Tier SS – Charge Blade, Great Sword, Switch AxeHeavy Bowgun.

Tier S – LanceGunlanceBow.

Tier A – Hammer, Insect GlaiveSword & Shield.

Tier B – Hunting Horn.

Personally I use the Hammer, although heavy and slow moving, I hit very hard even at the beginning of the game, some might say its majorly OP, but given the movement of your character with the Hammer, the high damage is needed. You can still roll the same as everyone else, so I prefer doing that and then getting my little damage in and rolling back away, but beware you’ll be rolling an awful lot!

Sword & Shield

The sword and shield is balanced, mobile and great for beginners, it allows for the player to use items while their weapons are drawn.

Dual Blades

The dual blades can overwhelm monsters with a flurry of attacks. Demon mode allows the player to release high octane assault.

Great Sword

The long sword lacks in mobility, but can deliver devastating attacks, its charged attacks can deal heavy damage to any monster.

Long Sword

The long sword is a nimble weapon capable of extended combos. Its spirit blade has the ability to raise its wielders attack power.

Hammer

The hammer is a blunt weapon use to smash monsters with powerful blows. Using it to bludgeon monsters over the head can stun them.

Hunting Horn

The hunting horn is an easy to handle support weapon with long reach. It can provide status buffs to the whole party with its melodies.

Lance

The lance boasts strong offensive and defensive capabilities. It allows hunters to move around while keeping there guard up.

Gunlance

the gunlance offer high offensive power thanks to its ability to fire shells. Its slew of shelling attacks can keep monsters at bay.

Switchaxe

The switchaxe can transform from a long reaching axe and a swift sword. The swords element discharge can deal massive damage.

Chargeblade

The chargeblade can morph from a sword and shield combo into a high powered axe. Energy stored in the sword and shield can be released through the axe.

Insect Glaive

The insect glaive provides great mobility, enabling aerial attacks from all angles. Its Kinsect can harvest extract to provide various boosts.

Bow

The bow is a ranged weapon that can rain down an array of arrows upon the monsters. Hunters can inflict various ailments with arrow coatings.

Light Bowgun

The light bowgun is a long-range weapon that specializes in high mobility and rapid fire. unique ammo such as Wyvernblast is great for supporting allies.

Heavy Bowgun

The heavy bowgun is capable of inflicting massive damage with its high powered shots. Players of this weapon can use powerful ammo such as, Wyvernsnipe and Wyvernheart.

Well, I hope you PC gamers are ready, its a lot to take in and a lot of grinding will be needed to get your weapon into the best levels, as well as your armour but thats way too many to discuss on here. Like I say make sure to make use of your training room in your barracks with ALL weapons but if you can’t be bothered, take a look at this video that gives you the run down of each weapon and what kind of gamer they best suit.

The best Medical Professionals in Videogames

Today, the 5th of July, marks the 70th birthday of the NHS. If you don’t know what the NHS is, it’s the UK’s health service which aims to be free at the point of delivery, funded through taxation. It’s a pillar of UK society and one that the public is overwhelmingly fond of, you can see this any time the word ‘privatisation’ is whispered in the corridors of Westminster.

But we’re not here to talk politics or real-life medical professionals, we’re here to talk videogames. So let’s look at the top medical professionals that the world of videogaming has given us.

Dr. Mario – Dr. Mario

You might think that Mario is simply a plumber, but did you know he also moonlights as a medical doctor. Also did you know that saving lives is as easy as playing Tetris with some pills? It’s true, that’s how Dr. Mario solves problems anyway.

Note: do not follow any advice from Dr. Mario.

The Nurse – Terraria

Lending you a helping hand in your beautiful house in the Terraria wilds, you can recruit this nameless Nurse to heal you up after your battles with floating eyeballs, zombies, and worse. Basically if you want to survive out there, you’re going to need this Nurse on your team otherwise it’s a heartless life for you. Literally.

Dr. Zed – Borderlands Series

There’s no real proof that all those corpses are the result of Dr. Zed’s ministrations, but then again there’s no proof that they aren’t his fault either. If you’re heading to see Dr. Zed in the Borderlands games then you’re pretty desperate. As one of the most successful doctors on Pandora, his cheery face will shine out at you from a million different vending machines. He’s the only doctor that seems to have successfully franchised himself, at least the only doctor to do so in space.

Nurse Joy – Pokemon

Is she Nurse Joy, or Nurses Joy, or Nurse Joys? Who knows, but one thing is known about Nurse Joy; she will care for your Pokemon like no-one else. Appearing in Pokecenters across the world, she waits for you to arrive with your battered and bruised Pokemon and she nurses them back to health in a matter of moments. Some might say it’s actually the machine behind her that does all the work and she’s just a glorified eggbox carrier, but we wouldn’t say that. Simply because there might be an army of her.

Dr. Karin Chakwas – Mass Effect Series

Dr. Charkwas is a stalwart fixture of the different Normandy’s throughout the Mass Effect series, always ready to heal you, look after the crew, and sometimes even share a bottle of brandy with you on the eve of battle. She’s got a biting sense of humour but a thoroughly human heart, think of her as the Dr. McCoy to your Kirk, the Simon to your Mal, the er, Chakwas to your Shepard.

Nurses – Silent Hill Series

Armed with a true healing touch, these medical professionals are here to help you shrug off your cares and also your life. Stalking the halls of many of the buildings in Silent Hill, they definitely don’t have any symbolism and aren’t a product of whatever is haunting the protagonist in each game. They’re a lovely lot, all ready to help you out of that pesky skin you’re wearing.

Honourable Mention – Ragnarok – Valkyria Chronicles 4

Look they’re a dog and a battlefield medic and that’s why they’re here.

That’s our list of all the best doctors, nurses, and medical professionals in games. If you want it in beautiful video format, check it out below:

Did we miss any? Let us know in the comments below.

The Five Most American Videogames

It’s the day when America became America, the Fourth of July, Independence Day, when Jeff Goldblum and Will Smith saved us all from invading aliens.

It’s the day when Americans celebrate being American and not another crown dependency, so we thought we’d celebrate right back and take a look at some of the most American videogames ever made. Spoilers ahead.

Metal Gear Revengeance

You might look at this game and wonder just what’s so American about it, but if you’ve finished it you’ll know exactly why it’s incredibly American. And that reason is nanomachines, son.

That’s right, the final boss of Metal Gear Revengeance is Senator Armstrong, a US Senator who believes in strength, the USA, and power through nanomachines.

In his brave new USA, people will fight and die for what they believe in, not for money, not for oil – everyone will be free to fight their own wars. We salute you, Sen. Armstrong (we don’t, he’s the baddie).

Saints Row IV

The start of Saints Row IV sees you accidentally claim the oval office for your own and become the president of the US. As such it’s your responsibility to rule on the issues of the day and maintain the integrity and dignity of the POTUS.

Well, before aliens invade anyway. Even then you hold the highest office of the land in firm hands as you blow some aliens away with your handy White House cannon (which definitely exists).

Broforce

Evil threatens the world so there’s only one force that can save us, the beautiful and patriotic BROFORCE. Each level ends with you defeating a boss and hoisting an American flag so that the world can see who came here and who kicked whose butt. What’s more American than that? A good ass-whupping and a flag, it’s so American I’m crying hotdogs.

Far Cry 5

Far Cry 5’s set in that most verdant and beautiful land, the state that calls to all of us saying ‘come, be free, run free in our hills and look at our big sky’, that’s right: Montana.

There to stop a cult who are making everyone in the area go a bit nuts, you grab a gun and some colourful friends and get shootin’ until there’s no-one left to shoot. Combine that with a bit of hunting and you’re onto a bona-fide America simulator (I assume, I haven’t been, I might get shot).

Duke Nukem Forever

Time to talk about the greatest person in the world, well, according to him anyway. In his palace of babes, beer, bullets, and er…cigars, Duke Nukem is a happy man living life to the full in Las Vegas. Again like in Saints Row IV, aliens are here to spoil the party.

But have no fear, Duke will save the day with some cutting edge sexism and turning up about ten years too late, but he’ll save it. Then he’ll become the next president because why not? He’s already killed a load of aliens, why not become president too?

There you go, five games that are the most American it’s possible to be – possibly too American? No, you can never be American enough.

Have a happy Fourth of July from all of us here at Green Man Gaming.

7 Signs You’re Ready To Be A DM

As a dungeon master I’m constantly on the lookout for those who look like they may be suited for The Path. I’ve introduced dozens of people to tabletop games and I would say only 1 or 2 have shown all these signs, but that doesn’t mean that anyone can’t be a DM either. It’s no mystical art that you’re born with – you can indeed learn this power. And, if you find yourself nodding to any of these 7 signs, maybe just grab a starter adventure, some friends and give it a go. Here’s 7 signs you’re ready to be a DM.

You organise the sessions

A DM trying to arrange a session.

It’s not always the dungeon master’s job to do all the organisation, but since they’re regularly the most enthusiastic member of the group, they tend to want to get the sessions organised, planned and ready so they know when it’s coming up. They also want to know how long they have to prepare for the session. Therefore if you’re the one grabbing all your friends, bringing them around to your house, getting the snacks and making them stick to a regular weekly slot, you’d probably do a better job than whoever your current DM is.

You’ve learnt the rules and bought the books

“Why do you even have a DM guide, Greg?”

Similar to the previous point, your enthusiasm for the game has made you buy the books, absorb them into your brain until you know not just the rules for your character, but the core rules, and the rules for your fellow players’ characters. You want to learn more about the lore of the world, you want to find out about your class or race, or you want to remember all the mechanics available to you. If one of my players comes to a session and wants to use the ‘Dodge’ ability on their turn, or wants to ‘Grapple’ and knows how it works, I’m so very happily surprised. If you really want to engage with the lore and mechanics of the game, it’ll make you a great DM.

You want to play more characters

You want to play ALL these guys.

Have you ever thought “you know it’s fun playing my human cleric, but sometimes I wish I could have a gnome wizard too.” Maybe your ranger has an animal companion and you keep a track of them as a character along with their motivations and goals and catnip rations. This is a good sign for DM-hood. We play numerous characters – some for months and others for minutes, but every one should have a name, a voice, a visual description, a goal and personality. As someone who likes to do voice impressions I love getting to play someone new every session, even if they don’t get to be the hero. I always like the villains anyway.

You think about the game a lot

“They’ll never expect TWO traps.”

Brushing your teeth? You’re thinking about your next session. On the train to work? Wondering how to further your character’s goal. In a boring meeting that won’t end? You’re perfecting the nuances of your character’s speech patterns. You think about DnD a lot, it gets you excited and you want to do it all the time. It sucks having to wait so long to play. This is what it was like for me, to the point where I was running 3 games at once to get my fill. I was spending weekends in cafes planning campaigns and reading adventure books. I pestered players about their characters endlessly to get them integrated into the story. As a DM, you take control of your hobby rather than waiting for someone else to let you play it. If you’re the one obsessing about RPGs, that’s what’s needed to fuel a successful roleplaying group.

“This would be cool in DnD.”

They’re already in a tavern for god’s sake.

Okay so you may not be thinking about DnD all the time, but perhaps you do so when you’re reading a book, watching Game of Thrones, or playing a game. You think “this would be cool in DnD”. I used to do this all the time, I couldn’t watch a tv show without spotting plot hooks, cool NPCs or encounters. Especially adventure shows like BBC’s Robin Hood or Three Musketeers, where there’s a new adventure for the main characters every episode, with an overarching plot each season. It’s basically how a DnD campaign is run. I’ve even made adventures that were pretty much lifted from that show, copying the characters into NPCs and just changing the names (I may not have even changed the names) and changed the french soldiers into gnolls. BOOM instant adventure.

You don’t want to take control

Pictured: Not a DM.

A lot of the above points are about thinking of story and characters and ways to influence your game, and this is an integral part of being a dungeon master. However, campaigns tend to be 40-70% coming from you, and the rest is coming from the players. This can vary a lot depending on the DM, or the type of game you’re playing, but relinquishing control is such an important turning point for a DM. I think every DM should do 1 session with absolutely no prep, and just ask questions to the players. You’d be surprised at how much you can rely on them to add and create the story, and that’s actually how it should be. The DM isn’t on a stage presenting to an audience in the stalls, you’re all on the stage together. If the idea of enabling your group to come up with an awesome story together appeals to you, then you’re already a long way to being a great DM.

You listen more than you speak

A man mistaking himself for a good listener.

If you ever see a good chat show host, or panel moderator, they’ll ask a question or say something that’ll kick-start a conversation amongst the others. They’ll gently keep people on topic, introduce counterpoints and involve people who are being quiet, and then draw it to a close and move onto the next question. This is pretty much what DMs are doing. If you think you can do that, then pick up that DM screen. Don’t think of being a DM as a one-man show with all eyes on you, where you have to constantly deliver material. If I need 5 minutes to check my notes I just ask the players an open question and let them roleplay a little scene amongst themselves. It’s not my job to tell them exactly what’s happening, I just tell them how the world reacts to them. The most fun I’ve had is when the players do the completely unexpected (murdering the quest giver is NOT completely unexpected).

So if you’re showing any of these signs, maybe speak to your DM about potentially having a go. And if you show none of these signs, but feel like it might be something for you, try to think more about DnD, extract plot hooks from Tyrion Lannister, and imagine the amusing NPC Bronn would make during a session, especially if you’re not even playing a tabletop RPG right now. The easiest way is to grab the DnD starter adventure (it costs about £15, or 1.5 coffees in London), a bunch of your friends and have a blast.

Why Bethesda should look to Fallout: New Vegas for Fallout 76 inspiration

Fallout 76 is coming and it’s definitely confirmed to be a multiplayer-focused survival RPG set in Virginia. It feels likely that the game will take the construction from Fallout 4, combine it with survival mechanics, and expand upon them in a wider multiplayer environment. What hasn’t been made clear, however, is the story side of the game; how will you fit into the world, will there even be a wider story, and what will there be to keep us playing past simply constructing a home?

Instead of theorising blindly about what might be to come, let’s take a look back at the time when modern Fallouts got storytelling right. A time in the desert – in Fallout: New Vegas and hope that even though Fallout 76 is a fundamentally different game it’ll take some cues from the sandiest of Fallouts.

The Motivation

Fallout: New Vegas differs from all the other Fallout games right off the bat by giving you a fairly-low-stakes (at least, compared to the others) reason to be out in the Wasteland looking for trouble. Let’s look at the protagonists:

  • Fallout – The Vault Dweller – Find the water chip and save Vault 13
  • Fallout 2 – The Chosen One – Find the GECK and save your village
  • Fallout Tactics – Warrior – Help the Brotherhood of Steel provide stability to the Midwest
  • Fallout: Brotherhood of Steel – Cain, Cyrus or Nadia – Find the missing Brotherhood of Steel knights
  • Fallout 3 – The Lone Wanderer – Find your dad
  • Fallout 4 – Sole Survivor – Find your son

Compare those to

  • Fallout: New Vegas – The Courier – Find out who shot you in the head and make them pay

It gives you enough of a guiding impetus for your quest in the Wasteland without being too ‘save the world’ (Fallout and Fallout 2), without being too weak (Fallout 3), or without making you feel bad for going off investigating in your own direction (Fallout 4). It’s the Goldilocks goal, it’s just right in that you want to find out what the hell happened but you won’t feel like you have to rush to complete it, nor will you feel bad running about helping Ghouls take off into space.

We know that Fallout 76 will take place in a period where you’re being let out of the titular vault for the first time and it’s up to you and other players to repopulate the Wasteland, but past that we don’t know if there’s a personal reason for you being out there, some mystery to solve. Fallout: New Vegas gives us an excellent example of how to give a motivation to a protagonist in an open world game whilst still giving you enough leeway to explore the world.

Speaking of:

The World

If the main character in Fallout: New Vegas is the Courier, then the second main character is the Mojave Desert. It’s big and barren and because of that it feels like a real place. If you look at the earlier Fallouts set in California, settlements are sparsely placed and have huge, dangerous distances between them. Fallout 3 and Fallout 4 abandon this somewhat to have something interesting, fun, or heartbreaking every five paces. Which is great if you’re building a videogame.

Fallout: New Vegas, however, is set in a world. A wide open and empty world, but a world that feels like one where people can live.

Imagine living in the world of Fallout 3, you can’t move for super mutants, every time you go to the toilet you fall down into a cave and have to deal with a group of humans who think they’re vampires or a robot that’s wearing a wig. It’s interesting and great to play, but it lets you down on the side of roleplaying.

Fallout: New Vegas has a big empty world with few settlements all spread out, and as a result it’s probably not as interesting to play through if all you want is a dungeon crawl or a bit of shooting. Instead you spend a lot of time travelling between settlements and this gives you this immense feeling of existing in a world. There are sights to see along the way, but they’re fundamentally more mundane, and instead of hurting the game this helps it have a sense of place.

Given that we’ve learned that Fallout 76 will have a huge map, it’s hoped that they’ll take a leaf out of Fallout: New Vegas’ worldbuilding and give Virginia some space to breath in and resist filling it with sights and attractions.

But that doesn’t mean it has to be empty, and what better to fill it with than:

The Factions

Factions have always been a part of the Fallout series, especially Fallout 4 where juggling faction reputations is key to exploring the game’s plot. In Fallout: New Vegas they take a step further than in any other Fallout game, simply because at a fundamental level, they’re all wrong and they’re all right.

Each faction has a compelling reason to join them and to help them gain control of the Hoover Dam and its surrounding area. Even Caesar’s Legion, a terrifying Romanesque tribal army that thrives on brutality, has a reason behind its madness. Let’s look at the factions who can take over the New Vegas region:

The NCR

The New California Republic is an old friend if you’ve played the first two Fallouts. Starting out from the village Shady Sands and being wrangled into a huge republic by President Tandi, it’s an organisation that is now finding that idealism doesn’t work in the face of the horrors it’s encountering as it expands Eastwards. It’s also becoming bloated, corrupt, and everything that real nations are. It’s compromised, but does that mean it won’t do right by the Mojave Desert and New Vegas?

Mr. House

Mr. House is the person who hired you, and has been directing events in New Vegas since the bombs fell. Kept alive by arcane arts of technology, he plans to lead New Vegas into the future as a mini-dictatorship. You might inherently rebel against this idea, but he’s been running it for a long time already and it seems to be working out alright, the gangs have an uneasy truce, there’s money pouring into the city and into the pockets of its casinos. Maybe he’s right to take control permanently?

Caesar’s Legion

Brutal, sexist, racist, and worse. Caesar’s Legion is founded on the idea that in this new world, the only word anyone will hear will be the one spoken while carrying a big stick. It’s leader, Caesar, found the idea in old history books and has enslaved, destroyed, and killed his way to a huge army that speaks with one voice; his. He’s undoubtedly twisted and evil, but in this harsh Wasteland maybe that’s what’s needed, maybe the olive branch has had its time and now it’s time for a strong fist to lead New Vegas?

New Vegas

The last option is to grant New Vegas independence, it can stand alone in the Mojave Desert as a bastion of freedom and maybe it deserves to. Its population has laboured for years under the iron yoke of Mr. House, and always eyed with envy by the NCR and Caesar’s Legion. Maybe it deserves to stand by itself for once and make its own way in the world. Will that mean a bright future, or one where it is caught between the twin empires who war over it and ground to a pulp between these iron juggernauts?

Each faction is as multifaceted as a fly’s eye, giving the eventual choice that you must make depth and weight. In Fallout 4 factions are again present and they are well written, but some are more obviously right or wrong in their approach. In New Vegas it’s only Caesar’s Legion which is outright evil, and even then there’s a reason for its evil.

In Fallout 76 factions may make a return, as it’d give players something to war over and to ally with other than resources. If they do return, taking a look back at Fallout: New Vegas may be a good way to guide Bethesda’s development teams.

That brings us to the last reason why Fallout: New Vegas should be looked into for inspiration, and that’s:

The Small Stories

Every Fallout game is made up of a larger mission that’s interwoven with smaller side missions, quests, and narrative beats. Fallout: New Vegas excels in giving you not only missions that give you something to do outside of the main questline but also missions that let you roleplay your character, inhabit the world, and soak up the small stories that make up the tapestry of the Mojave Desert.

For an example, let’s look at Novac and the quest ‘One for My Baby’.

When you arrive at Novac you hear that it’s protected by two snipers who watch from the nearby dinosaur statue’s mouth at the Dino Dee-Lite Motel. One of them, Boone, is a bitter ex-NCR serviceman whose wife Carla went missing. Using the skills he learned as an NCR Recon sharpshooter he tracked her down only to discover she’d been sold into slavery, discovering her just as she was forced into a Caesar’s Legion auction. Taking his rifle, he sighted her and to spare her the misery of a life enslaved, he ended her life.

Now he has nothing to live for and is a suicidal figure who watches over Novac not for its inhabits, but for a chance to shoot Legionnaires. The Courier convinces Boone to let them look into his missing wife, and proceeds to ask questions all about the small town of Novac. Eventually you can find out that the kindly Motel owner, Jeannie May Crawford, was behind it all as she was jealous over Carla, who she viewed as gutter-trash. Leading her out front of the dinosaur, you signal to Boone that you’ve found the culprit and he again takes sight and ends a life, this time in vengeance.

This quest not only tells you exactly what kind of world you’re in, the brutality of it, the desperation to survive, it also gives you that rare thing in videogames. It lets you be wrong. Much like the best quest in the original Witcher, you can gather information, look into clues, and still come up with the wrong solution. In this case it can lead to someone who sold a woman and her unborn child to slavers going free and the potential death of an innocent.

We don’t as yet know if quests and missions will make their way into Fallout 76, but as all others have used these as tools to frame and direct the player, we expect that they’ll make at least some appearance in the game. Whether or not they’ll be up to the standard of quests like ‘One for My Baby’ we’ll have yet to see.

The world of Fallout is one of moral ambiguity and compromise. From the first game until the latest, the player is tested as to what they believe is right and what they believe they can compromise on. This is never more clear than in Fallout: New Vegas, a game which constantly reminds you with the motivation for the protagonist, the world, the factions you encounter, and small stories that weave together the larger world. Fallout 76 isn’t out yet, but it could do much worse than to look back to Fallout: New Vegas, and remember what makes it so beloved amongst fans of the series.

The Crew 2 Vehicles

Most racing games have a roster of licensed cars – you know, everyday hatchbacks to exotic hypercars, with a few retro classics and oddities thrown in for good measure. But how many of them also have a boat list, or a plane list?

This is The Crew 2’s raison d’être: to provide an open world that can be explored by land, water, and air. And in order to do that, you’re going to need quite the varied garage. Here are all the included vehicles at launch.

The Crew 2 cars and motorcycles list

  • 2017 Abarth 124 Rally
  • 2017 Abarth 124 Spider
  • 2008 Abarth 500
  • 2008 Abarth 500 Monster Truck Edition
  • 2017 Acura NSX
  • 2013 Alfa Romeo 4C
  • 2007 Alfa Romeo 8C Competizione
  • 2007 Alfa Romeo 8C Competizione Touring Car Edition
  • 2012 Aston Martin V12 Zagato
  • 2012 Aston Martin V8 Vantage S
  • 2012 Aston Martin Vanquish
  • 2016 Aston Martin Vulcan
  • 2016 Audi R8 Coupé V10 plus
  • 2017 Audi TT RS Coupé
  • 2010 Bentley Continental Supersports
  • 2010 Bentley Continental Supersports Touring Car Edition
  • 2014 BMW M Performance M4 Racing
  • 2017 BMW M2
  • 2014 BMW M4
  • 2011 BMW M5
  • 2011 BMW M5 Drift Edition
  • 2014 BMW R1200GS Adventure
  • 2014 BMW R1200GS Adventure Rally Raid Edition
  • 2015 BMW S1000RR
  • 2010 BMW X6M
  • 2011 BMW Z4 GT3
  • 2011 BMW Z4 sDrive35is
  • 2011 BMW Z4 sDrive35is Drift Edition
  • 2011 BMW Z4 sDrive35is Rally Raid Edition
  • 2012 Cadillac Escalade
  • 2012 Cadillac Escalade Rally Raid Edition
  • 2012 Cadillac Escalade Touring Car Edition
  • 1957 Cadillac Eldorado Brougham
  • 1969 Chevrolet Camaro RS
  • 1969 Chevrolet Camaro RS Rally Raid Edition
  • 1969 Chevrolet Camaro RS Rally Cross Edition
  • 1969 Chevrolet Camaro RS Touring Car Edition
  • 2010 Chevrolet Camaro SS
  • 2010 Chevrolet Camaro SS Drift Edition
  • 2010 Chevrolet Camaro SS Rally Raid Edition
  • 2010 Chevrolet Camaro SS Rally Cross Edition
  • 2010 Chevrolet Camaro SS Monster Truck Edition
  • 2010 Chevrolet Camaro SS Touring Car Edition
  • 1971 Chevrolet Camaro Z28
  • 2017 Chevrolet Camaro ZL1
  • 1963 Chevrolet Corvette C2
  • 1968 Chevrolet Corvette C3
  • 2005 Chevrolet Corvette C6R
  • 2014 Chevrolet Corvette Stingray
  • 2014 Chevrolet Corvette Stingray Drift Edition
  • 2014 Chevrolet Corvette Stingray Drag Race Edition
  • 1967 Chevrolet Impala Sport Sedan
  • 1967 Chevrolet Impala Sport Sedan Touring Car Edition
  • 2009 Chevrolet Silverado 1500 Touring Car Edition
  • 2010 Chevrolet Silverado 1500
  • 2010 Chevrolet Silverado 1500 Monster Truck Edition
  • 2010 Chevrolet Silverado 1500 Evo 1 Rally Raid Edition
  • 2010 Chevrolet Silverado 1500 Evo 2 Rally Raid Edition
  • 2013 Chrysler 300 SRT-8
  • 2017 Citroen C3 Racing
  • 1970 Dodge Challenger R/T
  • 2012 Dodge Challenger SRT-8 392
  • 2012 Dodge Challenger SRT-8 392 Drift Edition
  • 2012 Dodge Challenger SRT-8 392 Drag Race Edition
  • 2012 Dodge Challenger SRT-8 392 Rally Raid Edition
  • 2012 Dodge Challenger SRT-8 392 Rally Cross Edition
  • 2012 Dodge Challenger SRT-8 392 Monster Truck Edition
  • 2012 Dodge Challenger SRT-8 392 Touring Car Edition
  • 2017 Dodge Challenger SRT Hellcat
  • 1969 Dodge Charger R/T Hemi
  • 1969 Dodge Charger R/T Hemi Drift Edition
  • 1969 Dodge Charger R/T Hemi Rally Cross Edition
  • 1969 Dodge Charger R/T Hemi Touring Car Edition
  • 2012 Dodge Charger SRT-8
  • 2012 Dodge Charger SRT-8 Rally Cross Edition
  • 2012 Dodge Charger SRT-8 Touring Car Edition
  • 2013 Dodge SRT Viper GTS
  • 2013 Dodge SRT Viper GTS Drift Edition
  • 2013 Dodge SRT Viper GTS Drag Edition
  • 2003 Dodge Viper Competition Coupe
  • 2010 Dodge Viper SRT-10 Coupe
  • 2015 Ducati Diavel
  • 2015 Ducati Hypermotard
  • 2015 Ducati Hypermotard Rally Raid Edition
  • 2015 Ducati Monster 1200 S
  • 2015 Ducati Monster 1200 S Rally Raid Edition
  • 2015 Ducati Panigale R
  • 1971 Ferrari 365 GTB4 Competizione
  • 2011 Ferrari 458 Italia GT2
  • 2014 Ferrari 458 Speciale
  • 2016 Ferrari 488 GT3
  • 2013 Ferrari F12 Berlinetta
  • 1987 Ferrari F40
  • 1989 Ferrari F40 LM
  • 2014 Ferrari LaFerrari
  • 2017 Ford F-150 Raptor Race Truck
  • 2010 Ford F-150 SVT Raptor
  • 2010 Ford F-150 SVT Raptor Monster Truck
  • 2010 Ford F-150 SVT Raptor Touring Car Edition
  • 2010 Ford F-150 SVT Raptor Evo 2 Rally Raid Edition
  • 2010 Ford Focus RS
  • 2010 Ford Focus RS Drift Edition
  • 2010 Ford Focus RS Drag Race Edition
  • 2010 Ford Focus RS Rally Raid Edition
  • 2010 Ford Focus RS Rally Cross Edition
  • 2010 Ford Focus RS Touring Car Edition
  • 2016 Ford Focus RS
  • 2016 Ford Focus RS RX
  • 2005 Ford GT
  • 2005 Ford GT Drift Edition
  • 2005 Ford GT Touring Car Edition
  • 2017 Ford GT
  • 2011 Ford Mustang GT
  • 2011 Ford Mustang GT Drift Edition
  • 2011 Ford Mustang GT Drag Race Edition
  • 2011 Ford Mustang GT Rally Raid Edition
  • 2011 Ford Mustang GT Monster Truck Edition
  • 2011 Ford Mustang GT Touring Car Edition
  • 2015 Ford Mustang GT Fastback
  • 2015 Ford Mustang GT Fastback Drift Edition
  • 2013 Ford Shelby GT500
  • Harley-Davidson (2)
  • 2017 Harley-Davidson Iron 883
  • 2017 Harley-Davidson Street Glide
  • 2016 Honda Civic Type R
  • 2006 Hummer H1 Alpha
  • 2006 Hummer H1 Alpha Evo 1 Rally Raid Edition
  • 2006 Hummer H1 Alpha Evo 2 Rally Raid Edition
  • 2015 Indian Chief Dark Horse
  • 2015 Indian Scout
  • 2013 Jaguar C-X75 Concept
  • 2017 Jaguar F-Type SVR Coupe
  • 2012 Jeep Grand Cherokee SRT 8
  • 2012 Jeep Grand Cherokee SRT 8 Rally Raid Edition
  • 2012 Jeep Grand Cherokee SRT 8 Monster Truck Edition
  • 2012 Jeep Wrangler
  • 2012 Jeep Wrangler Evo 1 Rally Raid Edition
  • 2012 Jeep Wrangler Evo 2 Rally Raid Edition
  • 1984 Kawasaki GPZ 900 R “Ninja”
  • 2015 Kawasaki KX450F
  • 2015 Kawasaki KX450F Street Race Edition
  • 2015 Kawasaki KX450F Rally Raid Edition
  • 2015 Kawasaki Ninja H2
  • 2015 Kawasaki Z1000 ABS
  • 2012 Koenigsegg Agera R
  • 2015 Koenigsegg Regera
  • 2015 KTM 1190 RC8 R
  • 2015 KTM 1920 Super Duke R ABS
  • 2015 KTM 450 EXC
  • 2015 KTM 450 EXC Street Race Edition
  • 2015 KTM 450 EXC Red Bull Edition
  • 2015 KTM 450 Rally
  • 2012 Lamborghini Aventador LP 700-4
  • 2012 Lamborghini Aventador LP 700-4 Drift Edition
  • 2013 Lamborghini Gallardo LP 570-4 Super Trofeo
  • 2011 Lamborghini Gallardo LP 570-4 Superleggera
  • 2015 Lamborghini Huracán LP610-4
  • 2015 Lamborghini Huracán LP620-2 Super Trofeo
  • 1971 Lamborghini Miura SV
  • 2006 Lamborghini Murciélago LP640
  • 2006 Lamborghini Murciélago LP640 Drift Edition
  • 2003 Lamborghini Murciélago R-GT
  • 2013 Lamborghini Veneno
  • 1985 Lancia Delta S4
  • 1982 Lancia Rally 037
  • 2012 Lotus Evora GTE
  • 2013 Lotus Exige S
  • 2013 Lotus Exige S Rally Cross Edition
  • 2009 Maserati Gran Turismo S
  • 2009 Maserati Gran Turismo S Touring Car Edition
  • 2004 Maserati MC12
  • 2006 Maserati MC12 Versione Corse
  • 2016 Mazda MX-5
  • 2016 Mazda MX-5 Touring Car Edition
  • 2002 Mazda RX7
  • 2002 Mazda RX7 Drift Edition
  • 2013 McLaren 12C
  • 2014 McLaren 12C GT3
  • 1993 McLaren F1
  • 2013 McLaren P1
  • 1955 Mercedes-Benz 300 SLR Uhlenhaut Coupe (W196)
  • 1955 Mercedes-Benz 300 SLR Uhlenhaut Coupe (W196) Touring Car Edition
  • 2012 Mercedes-Benz C 63 AMG Coupé Black Series
  • 2016 Mercedes-AMG C 63 Touring Car
  • 2012 Mercedes-AMG C-Coupé Touring Car
  • 2015 Mercedes-AMG GT
  • 2015 Mercedes-AMG GT3
  • 2009 Mercedes-Benz SL 63 AMG (R230)
  • 2009 Mercedes-Benz SL 63 AMG (R230) Touring Car Edition
  • 2007 Mercedes-Benz SLR McLaren 722 Edition
  • 2007 Mercedes-Benz SLR McLaren 722 GT
  • 2010 Mercedes-Benz SLS AMG (C197)
  • 2011 Mercedes-Benz SLS AMG GT3
  • 2017 Mercedes-Benz X-Class Rally Raid Edition
  • 2010 MINI Cooper S
  • 2010 MINI Cooper S Rally Cross Edition
  • 2010 MINI Cooper S Touring Car Edition
  • 2013 MINI Cooper S Countryman ALL4
  • 2013 MINI Cooper S Countryman ALL4 Rally Cross Edition
  • 2017 MV Agusta F4 RR
  • 2013 Nissan 370Z (Z34)
  • 2013 Nissan 370Z (Z34) Drift Edition
  • 2013 Nissan 370Z (Z34) Drag Race Edition
  • 2013 Nissan 370Z (Z34) Rally Raid Edition
  • 2013 Nissan 370Z (Z34) Rally Cross Edition
  • 2013 Nissan 370Z (Z34) Monster Truck Edition
  • 2013 Nissan 370Z (Z34) Touring Car Edition
  • 2016 Nissan 370Z Nismo
  • 2016 Nissan 370Z Nismo Drift Edition
  • 1970 Nissan Fairlady Z 432 (PS30)
  • 1970 Nissan Fairlady Z 432 (PS30) Rally Cross Edition
  • 2015 Nissan GT-R
  • 2002 Nissan Skyline GT-R (R34)
  • 2002 Nissan Skyline GT-R (R34) Drag Race Edition
  • 2002 Nissan Skyline GT-R (R34) Rally Raid Edition
  • 2002 Nissan Skyline GT-R (R34) Rally Cross Edition
  • 2002 Nissan Skyline GT-R (R34) Monster Truck Edition
  • 2002 Nissan Skyline GT-R (R34) Touring Car Edition
  • 2012 Pagani Huayra
  • 2005 Pagani Zonda F
  • 2008 Pagani Zonda R
  • 2018 Peugeot 3008 DKR Maxi
  • 2017 Porsche 911 GT3 Cup
  • 2016 Porsche 911 GT3 RS
  • 2015 Porsche 918 Spyder
  • 1985 Porsche 959 Raid
  • 2018 Proto Alpha Mark II
  • 2017 Proto Buggy
  • 1930 Proto HuP One
  • 1930 Proto HuP One Touring Car Edition
  • 2017 Red Bull Racing RB13
  • 2018 Renault Megane R.S.
  • 2007 RUF 3400 K
  • 2007 RUF 3400 K Drag Race Edition
  • 2007 RUF 3400 K Rally Raid Edition
  • 2007 RUF CTR-3
  • 2007 RUF CTR-3 Drag Race Edition
  • 2005 Saleen S7 Twin-Turbo
  • 2000 Saleen S7R
  • 1967 Shelby GT500
  • 1967 Shelby GT500 Drift Edition
  • 1967 Shelby GT500 Touring Car Edition
  • 2016 Suzuki RM-Z450
  • 2004 TVR Sagaris
  • 2014 Volkswagen Golf GTI
  • 2011 Volkswagen Race Touareg 3
  • 2011 Volkswagen Touareg NF

The Crew 2 planes list

  • 2016 Frauscher 1414 Demon
  • 1934 Granville Brothers Aircraft Gee Bee R-1
  • 1934 Granville Brothers Aircraft Gee Bee R-1 Aerobatics Edition
  • 2018 Harmon Rocket HR III
  • 2018 Harmon Rocket HR III Aerobatics Edition
  • 1945 North American P-51 Mustang Strega
  • 1945 North American P-51 Mustang Strega Aerobatics Edition
  • 2002 Pilatus PC-21
  • 2002 Pilatus PC-21 Aerobatics Edition
  • 2016 Proto A500
  • 2017 Slick Aircraft Slick 360HP
  • 2017 Slick Aircraft Slick 360HP Aerobatics Edition
  • 1942 Supermarine Spitfire MK IX
  • 2018 WACO YMF-5D Super
  • 2018 WACO YMF-5D Super Aerobatics Edition
  • 2016 Zivko Edge 540 V3
  • 2016 Zivko Edge 540 V3 Aerobatics Edition

The Crew 2 boats list

  • 2018 DCB M31 Widebody
  • 2017 Proto Brawler
  • 2017 Proto Hornet
  • 2017 Proto Leopard
  • 2017 Proto Offshore Mk1
  • 2018 Proto Offshore Mk2
  • 2017 Proto Sportsman NZ Edition
  • 2018 Proto XT3
  • 2018 Vector V40R

How 90s Computer Class Shaped A Generation of Young Adults

When I started kindergarten, there was a single computer in our classroom. We were only allowed on in the early mornings, and in short, practical lessons where we learned skills such as problem solving, numeracy and typing. Our classroom learned to read with Arthur’s Reading Race, and to type with Kid’s Typing, which featured a ghost named Spooky.

Video games have always been part of children’s lives, but it was in the period between the early 80s and the mid 90s when their use as educational tools became mainstream and accepted in schooling. Introducing computers to young children was regularly frowned upon, and continues to be doubted, but this idea fundamentally shaped an entire generation of young adults and their later, working lives.

As I grew older, my experiences with computers changed along with my classrooms. The development of structured computer classes, where students would play educational games such as Granny’s Garden, Where in the World is Carmen Sandiego and Bugdom built skills that were imperative for adulthood. Many of these games taught the basis of STEM skills, teaching children how to practically apply pattern-making, basic maths and engineering fundamentals to problems across key skill areas.

Gaming and education have long had a symbiotic relationship, and a variety of studies have proven its effectiveness in instilling life-long, practical skills. In 2018, computer games have undergone near complete integration within schooling, and many institutions require students to own a personal computer or laptop for various projects, including game-based learning. In countries such as Australia, around 50% of schools have experimented with or implemented game-based practical teaching in order to create a more engaging learning environment for children. This learning also extends to preschool learners, who are similarly exposed to game-based simulations and apps in order to teach STEM-related skills.

While the idea of video games becoming essential tools for the future may have seemed unfathomable 30 years ago, the reality is gaming has shaped, and is currently shaping the minds of the future. In fact, educational video games are now no longer limited to classrooms. Many influential, large-scale companies now utilise gamification as a tool for teaching job-based skills, including PWC, McDonald’s and KPMG, who have crafted their own learning programs based on video game technologies. The same young adults who grew up playing Carmen Sandiego are now being inducted into a workforce that allows them to use familiar tools to engage in and develop new skills.

The dismissal of video games as learning tools is often deeply rooted in technophobia and overblown fears of video game addiction. Recent media coverage of games such as Fortnite have refused to acknowledge the teamwork and communication that the game encourages, dismissing the notion that even fun video games can teach children highly needed skills.

Gaming has shaped the millennial future in many ways, establishing a system that allows for engaging and practical learning across a variety of contexts. Given the increasing popularity of video games both in schools and outside of them, it’s time to rethink how video games are perceived, and consider the practical and worthwhile skills they can teach.

The Crew 2 Release Information – PC Requirements – Release Date & More

Everyone loves a road trip. The horizon beckoning you forwards, the wind in your face, a sub-standard burger you paid more than double the usual price for sitting uneasily in your stomach… Actually, real-life road trips are a mixed bag. The Crew 2’s virtual road trip does away with the grim realities like service station coffee, squirming children in booster seats and contraflow systems between junctions 24 and 25 on the M5. In their place is a beautifully realised map of America to explore by road, by sea, or up in the clouds. Heaven.

Full co-op functionality means it’s also a travel adventure you can enjoy with friends, whether taking on organised race events together or just setting a waypoint and exploring the roads. That’s The Crew 2’s big picture – here are the details.

The Crew 2 release date

The Crew 2 officially launches on 29 June, following an open beta which begins June 21st from 8am UTC / 10am CEST / 4am EDT and runs until June 25th at 8am UTC / 10am CEST / 4am EDT. The crew 2’s open beta allows access to the full world map and vehicles, but there is a content lock at ‘Famous’ driver level. You’ll be able to take part in all events before that tier.

For those looking to start playing right away when the game drops, preloading is available right now as of June 11th. Owners of the Gold and Motor Edition (see below) get access three days early.

The Crew 2 PC Requirements

Here’s what you need under the hood in order to run the game at 30fps on low graphics settings at 1080p. Note that these are Ubisoft’s stated minimum specs:

  • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
  • PROCESSOR: Intel Core i5-2400s @ 2.5 GHz or AMD FX-6100 @ 3.3 GHz or equivalent*
  • VIDEO CARD: NVIDIA GeForce GTX 660 or AMD HD 7870 (2GB VRAM with Shader Model 5.0 or better)
  • SYSTEM RAM: 8GB

And if you want 30fps at the high graphics preset at 1080p, here are the specs:

  • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
  • PROCESSOR: Intel Core i5-3470 @ 3.2 GHz or AMD FX 6350 @ 3.9 GHz or equivalent*
  • VIDEO CARD: NVIDIA GeForce GTX 760 or AMD R9 270X (4GB / 2GB VRAM with Shader Model 5.0 or better)
  • SYSTEM RAM: 8GB

Finally, the recommended specs for 60fps at high settings and 1080p:

  • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
  • PROCESSOR: Intel Core i5-4690k @ 3.5 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or equivalent*
  • VIDEO CARD: NVIDIA GeForce GTX 1060 (6GB) or GTX 970 (4GB) or AMD RX 470 (4GB / 8GB VRAM with Shader Model 5.0 or better)
  • SYSTEM RAM: 8GB

The Crew 2 on PC supports 4K and ultra-wide 21:9 resolutions, in addition to multi-monitor displays.

The Crew 2 editions

Four different editions are available, so strap in while we outline what’s available in each.

Standard Edition:

  • Legendary Motors Pack* including the following vehicles:
    • MERCEDES-AMG C 63 Touring Car 2016
    • HARLEY-DAVIDSON IRON 883TM 2017

Deluxe Edition:

  • Legendary Motors Pack including the following vehicles:
    • MERCEDES-AMG C 63 Touring Car 2016
    • HARLEY-DAVIDSON IRON 883TM 2017
  • The Crew® 2 Deluxe Edition also features the Motorsports Deluxe Pack which includes:
    • FORD F-150 RAPTOR RACE TRUCK 2017
    • BARTH 500 2008 MONSTER TRUCK EDITION
    • PILATUS PC-21
    • Three outfits to customize your avatar

Gold Edition:

  • Pre-order now and get it 3 days early
  • Legendary Motors Pack includes the following vehicles:
    • MERCEDES-AMG C 63 Touring Car 2016
    • HARLEY-DAVIDSON IRON 883TM 2017
  • Gold Edition also features:
    • Season Pass
    • Motorsports Deluxe Pack, which includes:
    • FORD F-150 RAPTOR RACE TRUCK 2017
    • ABARTH 500 2008 MONSTER TRUCK EDITION
    • PILATUS PC-21
    • Three outfits to customise your avatar

Motor Edition:

  • The American License Plate to feel the spirit of Motornation.
  • The Steelbook® that will let you feel the passion of the US Motorsports scene.
  • The official Roadmap of the game to discover the entire USA, full of activities and hidden surprises.
  • Four original Stickers to choose your own style between 4 motorsport families.
  • Includes The Crew® 2 Season Pass: Early access to new vehicles, VIP contents and much more.

Best Dogs in Videogames

Dogs are four legged creatures full of love and joy and everything good. It’s no surprise that our furry friends have been a mainstay of videogames almost from inception, so in honour of Take your Dog to Work Day, we’re looking back over the history of videogames and we’re going to call out the absolute best puppers, pupperinos, and pupsters in videogames.

Strap your collar on, this’ll be a bark-filled ride.

Dogmeat – Fallout Series

Dogmeat’s been in every single main series Fallout game since the first one. Appearing as a reference to Mad Max, he joins you after noticing that you wear a leather jacket with one arm, just like Dogmeat’s former master. In the second game Dogmeat appears as an Easter Egg in the Cafe of Broken Dreams (but the chances of ending up there are pretty much 100%), but in Fallout 3 and 4 Dogmeat takes more prominence, helping you find out what the heck happened to your son in the fourth instalment.

Known for being, shall we say ‘inconsistent’ in combat usefulness, and even having a canon death in the original Fallout due to ‘walking into-laser-walls-itis’, Dogmeat has risen above all this to become a series regular and poster-child for post-apocalyptic-pupperinos.

D-Dog – Metal Gear Solid V: The Phantom Pain

One eyed but armed with a full and rich smile, D-Dog joins Snake and the Diamond Dogs and grows from a tiny child-dog to a roaring defender of Snake. Able to be customised and fitted out with the top dog fashions and equipped with the latest in ‘biting people’ technology, D-Dog’s one of the most useful companions in Metal Gear Solid V.

Also D-Dog doesn’t shit in the road like D-Horse, so that’s good.

Barkspawn – Dragon Age: Origins

There are few dogs in games as powerful as the Barkspawn from Dragon Age: Origins. Accompanying you on your adventures across Thedas, the Barkspawn is a strong and wise companion full of rich and powerful muscle. If you want some darkspawn ripped in half, Barkspawn is your dog.

Barkspawn also specialises in wonderful happy noises if give them a bone or some delicious attention. Try not to have your heart warmed in camp, I dare you.

Pomeranian – Tokyo Jungle

This is the game that taught us one important and salient fact about Pomeranians: they can fuck up a lion.

You might look at a little puffy Pom and think ‘what a beautiful cloud of a creature’, but no, they’re actually savage lion-murderers who will stop at nothing to feed, breed, and take down anything in their way.

They’re just waiting for humanity to decline, and once we’re gone the wild streets of the world are theirs. Cross Poms are your peril.

Dinky Di – Mad Max

No-one really knew what to expect from the Mad Max game from Avalanche, but what we got was a mechanically exciting and utterly beautiful open world car smashing adventure.

But more than that, Mad Max features one of the best dogs in videogame history. Dinky Di joins you early on, and helps you find water to stay alive, going on to stick with you throughout the game. Helping you find mines and also just to bark gleefully from the back of a car, Dinky Di is a breath of fresh air in the misery-filled wasteland that is post-apocalyptic Australia.

Angelo – Final Fantasy VIII

Angelo, or rather Sant’ Angelo di Roma to give her their full name, is Rinoa’s pet dog from Final Fantasy VIII. She accompanies you throughout the game, and also helps out mid-battle with a range of stunning and brutal attacks. Well they’re not that brutal, but it’s brilliant anyway to see Angelo bark her way onto the screen to take out some enemies.

Even though Angelo might not be a tide-turner in battle, she makes every fight where she appears much better, and you too can help by shouting out ‘Angelooooooo’ when she runs on screen. Top pup.

General Pepper – Star Fox Series

The general of the Cornerian Army, this is a dog with  responsibility. Your dog might be good at getting the paper, rolling over, playing dead, but can your dog guide a system-spanning space armada?

Well to be honest you probably haven’t tried it out, maybe if you gave them more responsibility they’d pick up the slack and help out more.

Anyway General Pepper helps protect the Lylat System from outsider invaders, and does so even though in the end it costs him his health. Rest well General Pepper, you earned it.

Missile – Ghost Trick

The second Pomeranian on this list, Missile belongs to Kamila and is based on the real-life Missile, a Pom owned by Ghost Trick writer Shu Takumi. Like many videogame dogs, Missile isn’t just a dog, he’s able to possess objects, talk to other ghosts, swap object locations, and rewind time.

But the most important thing about Missile is that he’s absolutely the cutest and most wonderful cartoon Pom on the planet. Wow, what a dog.

K.K. Slider – Animal Crossing Series

If you’re wanting some hot tunes, K.K. Slider is your pup. Working as a musician, they play their guitar and just want you to chill out and listen to some tunes. Why not take a load off, put your feet up, and fill your ears with some top guitar music.

Found in all the Animal Crossing games so far, he’ll sell you some songs for a pittance and as such his tunes and attitude will live with you as you build a life in each Animal Crossing game.

Barbas – The Elder Scrolls Series

Whilst not technically a dog, Barbas the daedra at least looks like a dog and acts in that role for their master, Clavicus Vile. Whilst he’s a shapeshifter and can take on any form, you’ll find them most often in dog form at their masters heel.

Throughout The Elder Scrolls games you’ll find Barbas wanting to please their master, from trying to invade the Clockwork City in The Elder Scrolls Online: Morrowind to just trying to be reunited with Clavicus Vile in Skyrim. Barbas is a funny ol’ creature who seems to be looked down on by most of the House of Troubles, but that won’t top them wanting to do their best for their daedra lord.

That’s all the dogs we’ve got time for, have we missed your favourite? Let us know in the comments. Or if you want to share some dog pics, always feel free to do that too.

The Elder Scrolls Online Classes

You’ve seen the news about The Elder Scrolls VI but you’ve been disheartened by how far away it is from release. You’ve decided that instead you can hop onto The Elder Scrolls Online and see what it’s like, you’ve been hearing good things recently and during Bethesda’s E3 2018 conference it looked pretty good.

You’ve picked it up, you’ve installed it, and now you’re sitting at the character creation screen and you’re asking two questions, what’s the best class, and what class to play?

Don’t worry, sit yourself down and pour yourself a hot drink. We’ve got the answers for you, here’s an overview of each class, and a class guide of what kind of fantasy each one fulfils.

Firstly, do remember three things that are unique to The Elder Scrolls Online classes; they can use any weapon, wear any armour, and they can fulfil any role (if set up correctly). Whilst we’ll mention the roles they’re suited for, but if you decide to be a healing, plate clad, Nightblade, then you go for it.

Dragonknight

Dragonknights specialise in either a damage or tank role, and they’re extremely fire-focused. Their three skill trees, Ardent Flame, Draconic Power and Earthen Heart all focus on different aspects of being a Dragonknight. Ardent Flame is a damage dealing specialisation, with damage-over-time effects and fire damage being core to the line. Draconic Power features area-of-effect and crowd control abilities, and Earthen Heart offers debuffs, crowd control, and other damage mitigation abilities.

Basically if you’re looking to be a tank or live the classic warrior fantasy, then the Dragonknight is probably where you’ll look. If you’re looking to smash some enemies with a warhammer or take every bit of damage and keep on swinging, then this is the class for you.

Nightblade

The Nightblade fulfills a role similar to rogues or thieves in other, more traditional games. With skill lines that focus on stealth, speed, and stabbing, they’re the best class if you’re looking for a bit of the old silent murder.

Like all other Elder Scrolls Online classes, they feature three distinct skill lines. Assassination features damage and debuffs that cripple your foe, Shadow deals damage via area-of-effect skills and crowd control abilities, and the Siphoning line sees you dealing damage, albeit slower, but also moving into a more support role.

If stealth is your thing and stabbing is your game, Nightblade will be the best class to fulfil that sneaky sneaky stabby stabby rogue fantasy. For a brief look at the Nightblade, check out my recent playthrough of the start of the latest chapter, Summerset:

Sorcerer

The Sorcerer is your magic user, summoning daedra from Oblivion to assist them in combat and controlling the weather to deadly effect. Their three skill lines focus about how they use these twin abilities of summoning and the storm magic that fuels them. Daedric summoning is a damage and crowd control specialisation, with daedric pets that can assist the player. Dark Magic is a healing line which heals, removes conditions, and stuns enemies. Storm Calling, their final line, is entirely based around damage and area-of-effect abilities.

If you’re looking to be a mage then the Sorcerer is your one-stop-shop for everything magic related. Blast your enemies from afar, summon daemons, or heal. Its all here.

Templar

Similar to paladins in some other games, the Paladin calls upon the power of the sun and light to deal damage or heal allies. Like the other classes they can be focused on damage, healing, or tanking, but unlike the other classes they have more defined roles through their skill lines. Aedric Spear is a damage class, using light to destroy and interrupt enemies. Dawn’s Wrath is a support line with a heavy focus on burst damage, debuffs, and adding conditions to enemies. Restoring Light is a tank and healing class, protecting your allies whilst you heal them.

If the idea of being a stalwart warrior of the light, standing toe-to-toe with darkness appeals to you, then the Templar is the best class for you in the Elder Scrolls Online.

Warden

The first of what hopefully will be some more new classes added to the Elder Scrolls Online, the Warden was added in the Morrowind chapter. A nature class that is a decent all rounder across the board, the Warden can be easily configured to fulfil any role. Their three skill lines focus on ice, nature, and summoning animal companions, so if you’re playing the Elder Scrolls Online and see someone running about with a giant bear; they’re a Warden.

Their Winter’s Embrace skill line is their tanking role, featuring ice damage and protection for yourself and allies through frosty magic. Green Balance is a healing and support tree, using the power of nature to enfold your allies in its healing embrace. Animal Companions summons creatures to fight by your side and boost your damage output as you slaughter foes together.

Overall the Warden is the class for you if you’re missing playing a hunter, or a druid, or just like freezing your foes.

The Elder Scrolls Online…Future Classes?

That’s all the classes that are in the game right now, and as you can see there’s something for everyone in the Elder Scrolls Online, and we’re hopeful that more classes will be added in the future – there’s rumours and rumblings of a Battlemage class being added at some point.

Are you going to play The Elder Scrolls Online? If so, what class will you choose, or if you already play which one do you already play? Let us know in the comments below.

Father’s Day – Dads in Gaming

Father’s Day falls on Sunday the 17th of June, and what better way to celebrate than to let your dad have a play of some games for once, go on, stop hogging that controller.

It’s also a good chance to take a look at the dads who have graced our videogames, so lets take a look at some of the dads out there and judge them on their dadivity.

Kratos – God of War

Despite killing his entire family pre-the original God of War, he’s back with a son in the latest in the ‘smash some gods in the face’ series. Determined to do it right this time, Kratos heads North with Atreus to spread the ashes of Atreus’ mother and well, smash some monsters with his axe. This game is all about Kratos finally learning to control his rage and how he’s made a new start on life, hopefully making a better life for young BOY.

Dad Rating: 4/10

Barrett Wallace – Final Fantasy VII

Barrett would do almost anything for Marlene, who isn’t his biological daughter but who has been living with him in Midgar for years. Barrett’s the model of a conflicted father, he wants to be with his daughter but understands that if he doesn’t fight for what’s right, even if he protects Marlene now she won’t have a world to grow up in. It tears him apart but he does the right thing, even though it’s not what his heart demands of him.

Dad Rating: 7/10

Kazuma Kiryu – Yakuza Series

Haruka Sawamura becomes an orphan during the first Yakuza game, so who better to take her in as his foster daughter than Walking Man o’Punches, Kiryu? That’s right, ya boy has a daughter, and it’s due to his care and love that she grows into a strong, confident woman. That and she’s a playable character so it’s technically *us* that helps her grow up.

Dad Rating: 9/10

Joel – The Last of Us

You can tell through the interactions Joel has with Sarah that he’s a loving father and he cares deeply for her. It’s this which makes it absolutely heartbreaking when she loses her life just minutes into the game, and no surprise that Joel’s crusty outside is broken through by surrogate second-daughter, Ellie. He’s a good dad, all in all, even if he does kinda sacrifice the future of humanity for Ellie.

Dad Rating: 6/10

Subject Delta – Bioshock 2

If you ever thought that your dad was big and strong, then imagine if your dad was Subject Delta. He’s an absolute unit. The first Big Daddy, he bonded with Eleanor Lamb and they formed a father-daughter bond which survived decades, and also survived Subject Delta being quite quite dead for a while. Despite their chemically induced bond, or because of it, you can tell they both care for each other, and it’s this which propels Subject Delta through Rapture’s creaky tunnels.

Dad Rating: 8/10

Eli Vance – Half Life Series

Eli did something almost impossible, he formed a resistance and raised a daughter, Alyx, all during a time when the planet was under alien invasion. You try doing that, I guarantee it won’t be a cakewalk. He’s unique in videogame dads in that whilst yes he’s protective of Alyx, he also understands that she’s a vital piece of the resistance and keeping her at home won’t solve anything. So he sees her off on missions, but as events play out, maybe it was him that needed protecting.

Dad Rating: 10/10

Maybe The Sole Survivor – Fallout 4

This only applies if you choose male when setting up your character in Fallout 4, but if you do then hey, you’re a dad. Except you’ve lost your child, which lets face it isn’t *great* dad behaviour. It’s technically not your fault as you were mostly frozen at the time, but that’s not much of an excuse, especially as instead of hunting down your son you spent the next seventy-six hours shooting supermutants and talking to robots. But hey, at least you get a fur-child in the form of Dogmeat.

Dad Rating: 0/10

King Granseal – Shining Force II

Ah King Granseal, another absent-minded father. He watches his only daughter get abducted into a hell-dimension, and then spends the next few years ignoring his responsibilities as he searches for a way to get her back. It’s understandable that he’d be driven to recover her, but he’s still a King and that crown doesn’t come off for anything short of a guillotine. Eventually they are reunited, no thanks to him though.

Dad Rating: 2/10

Ethan Mars – Heavy Rain

If there’s one thing you can say in Ethan’s defence as a father, it’s that he really, really knows the names of his kids. Even if he is a bit absent minded with their locations, is Jason down the back of the sofa, has Shaun fallen into a sewer, who knows? But Ethan knows one thing, it’s that he can press X to Jason.

Dad Rating: 4/10

Nathan Drake – Uncharted 4

Nathan Drake goes through a lot, but it’s what he puts other people through that really defines this character. He tries to do the right thing but usually ends up hurting those around him along the way. Eventually, after a lot of soul searching and world travelling, he does realise what’s most important to him and finally sort-of-settles down with his wife Elena and daughter Cassie. A beautiful and fitting end to a wonderful series.

Dad Rating: 7/10

Here’s our video summary of some of the best dads, pops, and fathers in the world of gaming:

So that’s some of the dads you can see in videogames near you, who’s your favourite dad in a game? Let us know in the comments below.

Green Team Streamer Schedule – 1st to 3rd May

Looking for a stream to watch this weekend? Look no further, our mighty Green Team are here to entertain you. Check out what games they’re playing and when in our schedule below. We promise you, you’ll be fully entertained!

Friday

Game Name Time (GMT)
Overall Endsville_Games 17:00
Moonlighter Bod699 19:00

Saturday

Game Name Time (GMT)
Charity Stream DailyDirty 12:00
Fallout 4 CorrosiveG 15:00
Milanoir Bod699 19:00

Sunday

Game Name Time (GMT)
Splatoon 2 Barl0we 18:00
Golem Bod699 19:00