What Is The Worlds Adrift Island Creator?

Yesterday, Boss Studios announced their Phase 1 update for the the Worlds Adrift Island creator. This update is introducing the first wave of new gameplay features and also expands on the customisation options players will have available to them in order to create some truly amazing islands.

What Is The Island Creator?

The island creator is a free tool that lets players explore and customise their very own floating island.  As you can imagine, floating islands are land masses that are suspended in the sky which players are free to explore as they please.

Once you are happy with your island creation, it then has a chance to be featured in the full Worlds Adrift game for players to explore, as each island is hand picked by the developers. What’s great about the island creator is you are free to create almost anything you desire. From ship wrecked islands, to unexplored cave like structures.

Currently players have created over 8000 islands which are ready for exploration in Worlds Adrift. With the Phase 1 update, players will be able to add even more variety to their creations.

The Phase 1 Update

The Island Creator Phase 1 update adds a plethora of new features, such as non-climbable materials, spikes and barbed wire. This means that players will be able to create traps and puzzles for any unsuspecting explorer who has come to their island. Turrets have also been added to the island creator, three varieties of turret have been added which are listed below:

  • Light Turrets – Standard turret that will shoot players
  • Explosive Turrets – Equipped with explosive rounds, these turrets can also target ships
  • Tether Turrets – These turrets are able to reel in their target and shock them.

This is the first Phase update of three, the further 2 updates will be rolled out with the closed beta.

If the concept of creating you own island sounds a bit daunting then the developers have you covered with this handy video guide. Check it out below.

Worlds Adrift Closed Beta

Green Man Gaming and Bossa Studios have teemed up to offer our customers access to the Worlds Adrift closed Beta. Keys are available now through our website and will give you exclusive access to the weekly closed beta sessions that Bossa Studios will be hosting. Keys will be sold here on Green Man Gaming from 5pm Every Wednesday for a few days at a time, so if you want to get your hands on Worlds Adrift, now is the perfect time to do so.

 

Ever, Jane – A New MMORPG Set In The Jane Austen Universe

If, like me, you grew up in the wild green fields behind Northanger Abbey and lived through the sharp tongued Elizabeth Bennet and danced grandly through the halls of manor houses, swinging on the arms of young gentlemen as Emma, then you were an Austen fan.

Since the books, Austen’s work has been brought to life again and again through mini-series, films and book spin offs and now, there is a game, Ever, Jane. So what’s it all about? The open beta is out now, so read on to see how you can join in and live in Austen land, you’ll never want to leave.

Ever, Jane

Ever, Jane

Ever, Jane is an online RPG set in a virtual world of Regency England, combining the beautiful settings of Jane Austen books. Instead of a sword, you’ll have your words, instead of armour, you’ll have tea and instead of dungeons and evil creatures, there will just be dinner parties with awkward conversations.

Set in the quaint village of Tyrehampton, where the houses are fully customisable, so you can decorate to your taste are tree lined and perfect. You can play online with friends to explore the town and travel onto the Estate for special nights of dancing, or go to the local parlour for some chit chat. Now in open beta, Ever, Jane is the sophisticated MMO we’ve all been waiting for. The game is available in Update 5, with the team saying they are working on adding more stories and we hope, controversies, to the game.

What Can You Get Up To?

Ever, Jane, Customisation

As with any Jane Austen novel, wit is the weapon of choice and the Austen characters have bundles of that. Since the game earned $110,000 in Kickstarter in 2013, the beta hasn’t been live long, kicking off in August and now you’ll be able to enter the Austen world and utter grievances under your breath, but politely speak up.

You’ll have a choice of just how polite is polite, a gentle nod, a light curtsy, or a deep curtsy? Your status, kindness, duty, happiness and reputation in Tyrehampton are all in your hands as you gallivant around town spinning tales. You’ll also have passive character traits, such as wit, wealth and beauty, which are affected by your actions throughout the game, such as learning language or dance.

The Gossip System allows you to ask about lies and gossip and spread your own news to fellow residents. You and other players will be alerted if your name crops up in conversations too much, so don’t get caught in your own lies.

You can sign up to the live beta now on the Ever, Jane website.

Why Frank West Is The Biggest Badass Of The Zombie Apocolypse

When it comes to surviving the zombie apocalypse, Frank West from Dead Rising has to be one of the best apocalypse survivors in video game history. With his in your face attitude and creative spark that enables him to kill zombies in a manner of different and inventive ways, Frank West is an inspiration when it comes to Zombie extermination.

But how did Frank West come to be? Why has he become one of the biggest zombie apocalypse bad asses this side of the 2000’s. Here’s a break down of what Frank has been doing since his debut in 2006 and why you should give the Dead Rising games a go if you haven’t already.

Who Is Frank West?

Frank West

Before the zombie apocalypse hit, Frank was a highly renowned photo journalist. Photo journalism has its risks, especially for Frank as he was shipped out to all sorts of volatile locations including war zones in order to get the latest scoop. Unlike many photo journalists however, Frank loves danger and the sense of adventure that comes with it, he also is capable of handling himself in combat situations.

His thirst for danger and his ability to handle himself in violent situations has made him quite the celebrity in photo journalism circles.

The Events Of Dead Rising

Frank West Dead Rising 1

Looking for his next big scoop, Frank is lead to the town of Willamette, Colorado where he is able to snap photos of the first known zombie outbreak in US history. Things take a turn for the worst however as Frank finds himself stuck in Willamette Parkview Mall whilst the outbreak escalates. He has to survive the zombie hordes for three whole days before his private helicopter can get him out and air lift him off of the roof.

During this time he is met by a whole host of psychopaths who have been driven mad by the zombie apocalypse. Examples of these deranged killers include; the resident mall clown who has an unhealthy obsession with chainsaws and a shopkeeper who will stop at nothing to protect his store, seriously he will kill anything!

After his three day residence with most of the zombie population of Willamette and an ever growing list of psychopaths. Frank West escapes with the photo snaps he needs, and a few more kills under his belt.

Dead Rising 2 Case West And Off The Record

Frank West Dead Rising 2

Case West

Even though Dead Rising 2 is centred around Chuck Greene and his exploits in the Vegas-esque Fortune City, the ‘Case West’ DLC has Frank come to the knock off city of sin. He teams up with Chuck (after killing a zombified version of the main Dead Rising 2 antagonist, and reality TV host, Tyrone King). Frank and Chuck team up to take down Phenotrans Pharmaceutical company as they have framed Chuck for the zombie outbreak in Fortune City. What proceeds is a bonkers scenario where Frank is able to construct a whole host of different zombie slaying devices out of house hold items.

Off The Record

Off The Record is a ‘what if’ story, which puts Frank in Chuck’s shoes. The main idea behind Dead Rising 2 is that the whole of Fortune City has been changed into a reality TV show where contestants have to survive the zombie hordes against their will. As you can imagine, Frank makes light work of this using more crazy weapon concoctions such as a bike with mounted chainsaws. Nice!

Dead Rising 4

Frank West Dead Rising 4

Fast forward to Dead Rising 4 and Frank is back as the lead protagonist. As Frank has been around zombies for quite a while now he is now more pragmatic, sarcastic, cynical and less sympathetic to humans. He is relentless in killing zombies this time around as he is able to use a hydraulic power suit as well as his keen eye for creating some completely off the wall weapons.

In Dead Rising 4 not all goes well for Frank as he is finally turned into a zombie, luckily he is found by Dr. Blackburne in order to give Frank control of his body back. Zombie Frank now comes with a hoast of super human abilities such as Enhanced Leaping, Increased speed, Acid spit and howl that can disorientate any humans in the vicinity.

As you can see, Frank West is possibly the biggest bad ass when it comes to the zombie apocalypse, especially when he is part zombie himself. Do you think anyone else is better? Leave us a comment below.

All You Need To Know About Black Desert Online’s Savage Rift

Black Desert Online has released its Savage Rift game mode. In this game mode players must defend the Sealed Tower from waves of monsters. If you are into your tower defence and are an avid Black Desert Online player, then Savage Rift is for you.

Who Can Play Savage Rift?

The Savage Rift game mode is available to players who are Level 56 or above. Be aware that a maximum of ten players will be able to participate in a Savage Rift event. Games will start automatically if at least eight players have joined. Once the 4th wave of monsters has been defeated then other players are able to join in on the action.

How Does Savage Rift Work?

Raids will last for about 30 minutes, with a total of 25 waves of monsters to defeat. The raid will end either when the Sealed Tower you are defending is destroyed, all players are defeated or the waves of monsters have been vanquished.

Each wave will be stronger than the last with some waves even including bosses such as Red Nose and Giath. Make sure you take down these bosses when you can as you will get the chance to loot them for rare items.

Points Mean More Defence And Also Prizes

When you take down any monster during Savage Rift you will be rewarded with points. These points can be used to purchase exclusive Savage Rift items that will help you on your ongoing quest to protect the Sealed Tower. An example of one of the many weapons you can purchase with these points can be seen below.

Note: Savage items that are purchased can only be used during Savage Rift.

Black Dessert Online Savage Matchlock

Points can also be transferred between team members should you want to help a buddy out. You can even have multiple team mates transfer points to one team member in order for them to purchase a better weapon. This could be a tactical advantage should you want one member of the team to focus on flying enemies such as Harpies, with the best weapon possible.

Points will also need to be spent on items such as medical kits, as resurrection spells do not work in Savage Rift. It is also worth noting that defeating bosses will also resurrect team members as well.

Rewards

Players will be rewarded for completing Savage Rift. If players are able to pass stage four they will receive some Gold Ingot and Combat XP in relation to what stage they reach. If you are able to complete Savage Rift and protect the Sealed Tower through all of the 25 stages you will receive the maximum of 70 Gold Ingot for your team. Taking down bosses will also reward you with additional rare items and boss gear, just make sure you hit the boss at least once to reap the rewards once it has been defeated.

Now you know what to expect from Black Desert Online’s Savage Rift game mode, why not give it a go and let us know what stage you manage to make it to in the comments section at the bottom of the page.

Mastering Combat In Absolver

When it comes to fighting games such as Absolver, it can be quite hard to master the combat system, especially under pressure. After getting some hands on time with the game and learning the ropes a bit, we thought it would be a good idea to come up with a breakdown of how to master combat in Absolver. Check out our handy guide below.

Note: We suggest using a controller to play Absolver in order to get the best out of the complex combat system.

Classes

Here is a breakdown of the three main classes you get to choose from at the start of the game.

  • Windfall – The Windfall class is fairly easy to use as these fighters are pretty nimble. Players who are skilled in Windfall are adept in avoidance and sidestepping which comes in useful when you are trying to find the perfect opening for attack.
  • Forsaken – The Forsaken class uses more reactionary based moves as these fighters are able to parry attacks. The class is great for players with lightening fast reactions.
  • Kahlt – The Kahlt can absorb some damage from attacks. Their fighting style is more straightforward, meaning this is a good entry level class if you are new to this type of game.

Not Your Typical Fighting Game

When it comes to fighting opponents, one of the first things you will probably try and do is button bash your way through combat. Fight this urge, as opponents will be able to counter you pretty easily. Think about your moves, and be sure to block and avoid where possible, look for opening and attack with precision.

Managing Stamina Levels

At the bottom of the screen, you will see a white bar which represents your stamina. It is important that you manage your stamina effectively. Depleting your stamina will leave you open to attack. Blocking uses stamina as well as attacking, so make sure you are avoiding moves in order to conserve your stamina and strike when the time is right.

Feint Attacks

Feint attacks are the perfect strategy should you want to bait your opponent, these are executed with a simple button press (left trigger on the controller). Executing feint attacks in this way can be super effective when used correctly. You will only have split second to take advantage of your opponent’s opening once a faint attack is successful. Remember, practice will make perfect, so don’t be afraid to pick yourself back up again in you fail.

Stances

Stances in Absolver allow players to attack and defend from different angles. Stance switching maybe a bit fiddly to start off with but once you get into the rhythm of it then it will become a staple for battle. The best way to think about stances is to compare them to a game of rock, paper, scissors. You will soon realise that some angles work against others and so on. Take the time to practise and analyse your stances accordingly.

Fight In Order To Learn New Skills

The only way you will be able to build up your arsenal of attacks is by fighting. Moves are learnt by defending against them in battle and if you defend against a move enough times you will learn it. This is the same for stances as well so the more you fight the better you will become.

Combat Deck

The combat deck is the perfect place to practise moves and customise your move set. Take full advantage of this when you can as you are able to customise your moves to fit your own personal play style.


 

These tips should get you well on your way to mastering Absolvers complex and satisfying combat. Do you have any tips of your own? Then let us know in the comments below.

If this guide has got you hungry for Absolver, then why not grab yourself a copy from the Green man Gaming store right now.

Project CARS 2: What You Need To Know About LiveTrack 3.0

Project CARS 2 is coming out on the 22nd September. The game promises to have over 170 licensed cars for players to choose from, 12K tripel screen support, VR functionality and dynamic time of day and weather systems.

One of the most talked about additions to Project CARS 2 is the LiveTrack 3.0 system, a environmental simulation feature that dynamically changes the track during a race event weekend. There has been a wealth of information about LiveTrack 3.0 and we have collated what you need to know right here.

What LiveTrack 3.0 Is Going To Achieve

Project Cars 2 Track

It has been stated by the developer, Slightly Mad Studios, that LiveTrack 3.0 takes simulated driving to a whole new level. Racing fans around the world know that no track is the same from the first practise runs, up until after the big race has finished. This is due to changes in asphalt as the cars drive over it, the more rubber that is laid over the surface from car tyres, the more grip the surface will gain. This is one of the many features that LiveTrack 3.0 is planning to replicate.

LiveTrack 3.0 plans to simulate these changes over the course of a race weekend in Project CARS 2. Any rubber that is laid over the track from car tyres in practice races, will carry over through to the qualifying stages all the way up until the final race. This means that players will have to adapt their driving skill in order to compensate for the changes in grip.

Temperature Will Play Its Part Too

Project Cars 2 Weather

It won’t just be the rubber from the tyres that will change the roads surface. Slightly Mad have also confirmed that the game’s lighting engine will also integrate with LiveTrack as well. The angle of the sun will effect the temperature of the road, which means that parts of the road that are covered in shade will be distinctly cooler that parts that are directly in sunlight. This will also effect the tracks grip which players will have to take into consideration.

Tyre temperatures will also come into effect as well, Slightly Mad have also stated that even the tyre pressure and the surrounding air temperature will contribute to grip levels. Engine performance, brakes, cooling and aerodynamics will also play their part in the LiveTrack system as well. This is a fully dynamic feature that goes a fair way to giving players the ultimate driving experience as well as making each race different from the last.

Just to give you an idea on how much LiveTrack 3.0 will effect the driving surface, here are a couple of videos demonstrating LiveTrack 3.0 in action.

This video shows how the track changes dynamically over a race weekend just by the cars driving on it.

This video shows how the road temperature changes due to the weather

It’s amazing to see how much LiveTrack 3.0 is able to change the driving surface over time, this coupled with the different changes your car will go through with use will add a great level of challenge to the game. Slightly Mad Studios are going above and beyond in order to make Project CARS 2 the ultimate driving simulation expereince.

You can pre-purchase you copy of Project CARS 2 from the Green Man Gaming store right now.

 

Your Guide To Starting Warriors All-Stars

Warriors All-Stars released last week, and the game features an all star cast from some of the best titles that Koei Tecmo have released over the past few years. If you are new to Koei Tecmo’s approach to the hack ‘n’ slash genre then this guide will come in very handy. If however, you are a seasoned warrior then we also suggest reading on as there have been some brand new features that you won’t familiar with.

Starter Characters

Warriors All-Stars William Adams

At the start of Warriors All-Stars you have 11 characters to choose from, and this can be a pretty daunting task as you do feel as though you are spoilt for choice here. The decision may even be harder for players who are unfamiliar with some, if not all of the characters that stand before them. So you can either pick a character you like the look of and wing it (you can always restart if you don’t get on with them), or we have highlighted what we think are the best starter characters to use.

Melee Characters

If taking your enemy head on with melee weapons is more of your game, then we suggest starting with either one of these characters.

  • William Adams – Poster boy for the Dark Souls-eque game Nioh, William is a almighty samurai, who is not phased by demons and the undead. He has a set of powerful attacks that can take out enemies in only a few hits. Perfect for players who want to explore the more technical side of melee combat.
  • Zhao Yun – Hailing from the Dynasty Warriors games, Zhao is a spear wielder who is built for speed. If you are one for chaining ridiculously fast combos and disposing of your enemies with a lightening fast move set, then Zhoa is the character for you.

Ranged Characters

If you prefer to take your enemies out at a distance then why not use either of these characters.

  • Nobunyaga Oda – If you prefer to shoot your enemies, then this feline take on feudal Japan’s legendary Nobunyaga may be ideal for you. He uses a musket rifle and his combos are powerful. He also has a cat warrior assist move which really helps if you are surrounded.
  • Laegrinna – From Deception IV: The Nightmare Princess, Laegrinna is the Devil’s daughter. Her moves use a series of traps to spring up on enemies. If you want more of a challenge straight off of the bat then Laegrinna is perfect for you.

It is good to note that all characters have their own storyline for players to progress through. Don’t panic if you feel that the first character you pick is not for you.

Hero Cards

Warriors All-Stars Hero Card

A new feature that has been added to the Warriors franchise, Hero Cards are used to power up your character’s skills. Only one card can be equipped to a character at a time and each of these cards has their own attack power and sometimes their own buffs.

Cards are collected by completing missions and side quests. They can be sold for gold which in turn can be used to buy better cards for your characters. We do suggest that if you find a favourite card that you stick with it however, as the more a card is used the stronger it becomes.

Levelling Up Your Bravery

Warriors All-Stars Bravery

As well as the Hero Cards and the standard levelling up system that feature in Warriors All-Stars, each character has their own bravery stat which can be levelled up as well. Bravery resets at the start of every mission and it is up to the player to level it up as the mission progresses. We strongly suggest levelling up your bravery, as particularly strong commanders and boss characters will also have a bravery level that you will either need to match or surpass in order to get the upper hand over them.

Bravery can be raised by taking bases, defeating enemies and beating key characters with a bravery level that is lower than yours. If you are into your MOBA games like Smite for example, you may be familiar with this kind of leveling system already.

Overworld Map And  Hidden Missions

Warriors All-Stars Map

In between missions Warriors All-Stars features an overworld map for players to explore. As players progress through the main story missions, the overworld map will open out giving players a lot more to explore. Whilst you explore the map you will come across side quests and hidden missions to take part in. These range from monster nests to treasure hunts, giving the player a good dose of variety.

Hidden missions will randomly spawn as you explore the overworld, once you come across one, you best jump in on it there and then, as they have a nasty habit of disappearing. Reaping the rewards from hidden missions is a must as you will be given rare items upon completion.


We hope that this guide will help you start off your new adventure in Warriors All-Stars. If you have any tips you would like to share then please drop us a comment at the bottom of this page.

If this article has inspired you to play the game, then why not grab your own copy from the Green Man Gaming Store.

The Super Hero Episodes Of South Park

With South Park: The Fractured But Whole just around the corner, we thought it would be best to bring you up to speed on the current South Park video game story. Even though South Park: The Fractured But Whole directly follows on from The Stick Of Truth, the Superhero character have made have appeared in South Park before. Here is a brief outline of the Super Hero episodes of south park which first introduced ‘The Coon and Friends’.

 

Battlestar Galactica Games We Deserve To Play

Battlestar Galactica Deadlock is out now, set during the First Cylon War, it’s a 3D tactical game that takes the feel from the reboot of Battlestar Galactica and slams it into a Homeworld-esque 3D game.

By all accounts it’s the Battlestar Galactica game that we’ve been waiting for, which is weird because Battlestar Galactica is such a great setting, you’d think we’d be awash in Battlestar Galactica games. There’s the boardgame and Beyond the Red Line and now Deadlock, but other than them there’s been a dearth of good Battlestar Galactica-ry.

So here’s some games I’d like to see, using the Battlestar Galactica licence. Any game devs reading this, you’re free to take the ideas, just pay me lots of money when you’re rich and famous OK? Thanks!

Note: Spoilers for Battlestar Galactica below. But also, watch Battlestar Galactica yeah? Yeah.

Telltale’s Battlestar Galactica

bsg fight

This one seems like it’d be a no-brainer. The best parts of Battlestar Galactica are the drama, the quiet moments, the bits where things happen outside of big shooting moments and space combat. The best bits are all dialogue, consequence, choices, decisions. Things that Telltale all excel at, and the Battlestar Galactica universe is fecund with potential for decisions.

They could even take the Game of Thrones route and make their own story in that universe, on a smaller ship in the flotilla maybe where you only occasionally rub shoulders with Lee Adama, or Saul Tigh.

I don’t know about you, I’d play it.

Battlestar Galactica Skylines

bsg skylines

There’s a whole year you don’t really see at the end of series 2 when the fleet makes planetfall and hangs out there, slowly building a civilisation for the first time since they fled the Twelve Colonies. How about a game where you build up that new colony, from landing spaceships to the emerging nascent new civilisation.

Campaign mode could have you dealing with the surprise election of Baltar, to the union strikes, to dealing with the never ending paranoia about Cylons in your midst.

Of course the Campaign mode would end abruptly after a year with the surprise arrival of a Cylon fleet. But who doesn’t like cliffhangers!

Galactica 1980 Clicker

bsg clicker

You’re going to struggle to find things to enjoy about the sequel to the original Battlestar Galactica series, but how about a Cookie Clicker-esque game, where you’re always under threat of being discovered on 1980’s Earth. Click the button to remove suspicion, but be warned, NASA is searching for you and it’ll only get harder! Click again, and again, keep clicking because they’re coming for you!

Make the game even more Cookie Clicker-like, and introduce upgrades so you don’t have to click so much (but obviously, clicking is recommended). Maybe you’ll invent a new cloaking method that’ll mean you can lay off the clicking, maybe you’ll get some sleeper agents on Earth so you can get advance notice of enemy spies. Then click click click to get rid of enemy suspicion.

See, it works. Make it now, Orteil!

Battlestar Galactica: Black Flag

bsg black flag

It’s known that Assassin’s Creed: Black Flag is the best pirate game ever made right? RIGHT? Glad we’ve sorted that out.

It does that by taking a fairly unrealistic approach to ships and how they work. So why not stick it in space instead and just make it the same game! Pilot a large Battlestar around the universe, giving broadsides to enemy Cylon Basestars and singing space-shanties. Just delete the sea, stick in a space background, and replace all the ships with spaceships.

Job done, you’ve made the best space game ever, handshakes all round.

Deus Ex: Cylon Revolution

adama jensen

You’re a sleeper agent aboard the Battlestar Galactica, and you’ve just realised you’re a Cylon. Your programming has come online and your orders are filtering through to you.

This would set the scene for an immersive sim, in the vein of Deus Ex. You’re strong but not overwhelmingly so, so getting uncovered would be very bad for you especially on the submarine spaceship of a Battlestar. You’d have to complete missions while remaining mostly undercover, choosing your routes to sabotage the ship or perform mysterious tasks that you wouldn’t understand until later in the game.

It could even do the original Deus Ex thing of having you turn against your masters, as you gain sympathy with the poor fleshbags that you’re living amongst.

Alright joking aside, this one, this is the one. Make it.

Half Robot Life

bsg half life

A first person shooter where you play a Cylon Centurion in the original series (just so you can have a variety of weapons, and let’s face it, they’re cooler with their KITT eyes). Undertake a series of missions across the colonies, shooting fleshbags for your masters and also for fun.

If you made it less of a straight up shooter, then you could have a load of depth and see what the Centurions get up to on Basestars, get to see how they get their orders, what happens behind the scenes and just what they got up to when murdering all humans.

Stick in a sad tale about the protagonist Cylon wanting to be human, and you’ve got a hit on your hands.

Make An Official Good Space Combat Game Please C’mon It’s Been Years Now I’m Not Going To Live Forever So I Need This Sooner Rather Than Later

beyond the red line

This is more just a plea.

Make Freespace 2 or Elite Dangerous but in Battlestar Galactica.

Beyond the Red Line was good but I need more.

Please.

Get on it.

Officially.

C’mon.

Please.

Those are my ideas for Battlestar Galactica games, and now hopefully if Deadlock takes off, we might see BSG make a comeback in game form! Do you have any of your own ideas? Hit us up in the comments below!

What You Need To Know About No More Heroes

With the announcement of No More Heroes: Travis Strikes Again this week, we thought we would give you a crash course on what No More Heroes actually is.

It has been a fair while since Travis Touchdown’s last outing on the Wii. No More Heroes 2 was released all the way back in 2010, so it will come to no surprise that a new No More Heroes game is overdue. Here’s all you need to know about the previous two games and why you should be excited for Travis Strikes Again.

Who Is Travis Touchdown?

Before the No More Heroes saga, Travis was your average, over confident geek who was heavily into his anime, played video games and lived a simple life with his cat Jeane. At the start of the first game we are introduced to Travis after he has had a couple of drinks in the local bar. During this time Sylvia, a mysterious blonde woman convinces Travis to murder one of the top ranked assassins in the UAA (United Assassins Association). Whilst inebriated, Travis thinks this is a great idea and orders himself a beam katana online and takes down his target. Travis then discovers that he is now a member of the UAA and has to take down a series of top ranking assassins in order to become the best.

No More Heroes and No More Heroes 2: Desperate Struggle In A Nut Shell

After Travis acquires his beam katana and takes down his first UAA assassin, players are then sent on a quest to become the best ranked assassin in the UAA. In the first No More Heroes game, this is achieved by taking out a variety of different assassins, such as a robots, a school girl and even a fake superhero named Destroyman. In No More Heroes 2 the same idea is used again as Travis has to fight his way to the top once more, he comes across even weirder assassins this time around, such as an astronaut who has returned from space and gone mad, the evil spirit of a kid called Matt Helms and New Destroyman which comprises of two cyborgs built from the two halves of the old Destroyman from the first game.

The gameplay for both games is mainly hack and slash based where players use the beam katana and a variety of wrestling moves that Travis learns throughout the games to defeat their opponents. Tactics have to be considered in these battles as well as the beam katana will run out of energy and need to be charged. As No More Heroes was a Wii game originally, it used mainly motion controls. For example, players had to shake the Wii-mote in order to charge the beam katana. The first game was also released on the PlayStation 3 which used less of the motion controls but still required you to shake the PS3 controller in order to charge your weapon.

Between missions, players were given mini games to play in order to earn money for upgrades and new outfits for Travis. The second game introduced a wider variety of weapons whilst the first game let players explore a small open world between missions.

Overall, the No More Heroes games have an in your face attitude and a great variety of gameplay that most gamers out there will love. Which brings us onto…

Why You Should Be Excited For No More Heroes: Travis Strikes Again

It has been announced that the third No More Heroes game, No More Heroes: Travis Strikes Again will be coming to Nintendo Switch next year. It has been a whopping seven years since No More Heroes 2: Desperate Struggle and it’s great to see that Travis Touchdown will be making an outing on the new Nintendo console. Not only will we get some amazing beam katana hack and slash action, we will also be getting some amazing collaborations from other indie game developers such as Dennaton Games, the studio behind Hotline Miami, and Yacht Club Games the developers behind Shovel Knight. We can also expect more crazy bosses, more fourth wall breaking humour and yet another title to look forward to from the iconic developer, Suda51.

No More Heroes: Travis Strikes Again will be released for the Nintendo Switch in 2018. Have you played any of the No More Heroes games? Which one was your favourite? Let us know in the comments section below.

The Best Puzzles in Videogames

There’s a billion articles about the worst puzzles in videogames, and they’ll always hit the same ones, the disguise in Gabriel Knight 3, the inflatable duck in The Longest Journey. But we’re not about endless negativity here at Green Man Gaming, we’re all about positivity.

And why not? Videogames are brilliant! So instead of telling you what sucks about some puzzles in videogames, here’s the official (Editor’s note: not official) best puzzles in videogames list!

Note: Spoilers below this line for quite a few games, but especially The Witness so do not read the bottom if you want to go in fresh on that game.

The Cherry Tree – Day of the Tentacle

dott cherry tree

Everyone knows the myth about George Washington chopping down a cherry tree when he was a child, then owning up to it stating that he could tell no lie. Well, if you don’t, you’ll find this puzzle much harder than it is for American players.

Near the start of Day of the Tentacle the three protagonists are dispersed through time, Laverne gets stranded in the future, stuck up a kumquat tree with no way down. It’s up to Hoagie, 400 years in the past, to save her! By using red paint with the kumquat tree, he manages to fool George Washington into thinking it’s a cherry tree. And what does George Washington do with cherry trees?

That’s right, chop chop. And down Laverne plops because the tree she was stuck in no longer exists.

It’s a fun puzzle that has you thinking in more than one dimension to fix, and sets the tone of the game, teaching you about consequences and being able to affect the future and the present from the past. Think Picard in the All Good Things finale for Star Trek: The Next Generation, that’s the kind of thinking that Day of the Tentacle will teach you. Thinking that even Q would be impressed by.

The Train – The Room 3

train room 3

The Room trilogy is made up of excellent puzzles, but there’s nothing like the one that opens The Room 3. It’s a tutorial, teaching you a few things about how the interface works and how to rotate and play with items in the game world.

What makes this puzzle work so well is the setting, you’re on a train in a 19th century style cabin. You go through a tunnel and in the flickering light a man appears, disappears, and leaves a mysterious box. Through interacting with the box, your luggage, and your trusty mystical eyepiece, you unlock the box unveiling a pyramid. It’s then that the game gets even more sinister, with the Lovecraftian black tentacles that you last saw at the end of The Room 2 spreading across your cabin.

It’s a wonderful opener to a wonderful game, and sets the tone for what’ll come next. It’s the kind of puzzle that shows that simple doesn’t mean boring, and even if you’re being led by the hand you can throw in a few surprises.

Climbing Up – Portal 2

portal 2 gels

The whole of the Cave Johnson section of Portal 2 teaches you about using the different gels, either on their own or in combinations. And also it teaches you about Cave Johnson and he’s someone well worth learning about.

The finale for this whole section is a huge puzzle that covers several rooms, with Material Emancipation Fields, different gels, and a lot of space.

It’s not the hardest puzzle in the game, but what’s wonderful about this particular puzzle is how it fits together, with the sound design, 3D spaces, and everything you’ve learned about gels. The way it works is almost like a Heath Robinson machine, with you as a component in a vast gel powered contraption you build that spans the level. With it all set up, you jump in on one end, and bounce around until you’re flung out in the right place. It’s wonderful when it works, and the sound design plays different melodies for each gel which means you get a little song made up of your motions through this puzzle.

Portal 2’s puzzles are an utter joy anyway, but they’re never better than when they’re singing to you.

Tomb of the Nameless One – Planescape: Torment

tomb of the nameless one

How do you discover the secrets at the heart of a tomb filled with deadly traps?

Simple! Be a person who can never die.

The Tomb of the Nameless One is a wonderful puzzle hidden away underneath the insane toroidal city of Sigil, and it is a puzzle that can be cracked by one person only. You.

This puzzle isn’t especially hard but it plays into the themes of the game, you can’t die so the game gives you a puzzle that can only be solved by someone who can’t die. At the centre of the tomb lies secrets and truth, about yourself and your past incarnations, and about your companions.

Most of Planescape: Torment is brilliant, but it’s moments like this which bring together both the narrative and the game mechanics, that make it the classic it is.

The Notepad – Discworld Noir

discworld noir

There’s something that videogames have bizarrely failed to do particularly well, and that’s detective stories. Yes there are games where you play detectives, but there’s rarely any actual detectoring to be done. In steps Discworld Noir, a sadly overlooked but wonderful game that’s set in Terry Pratchett’s Discworld. Being both a sendup and an homage to classic film noir tropes and storylines, it casts you in the role of the only Private Investigator in Ankh Morpork.

What does a PI need to solve mysteries? That’s right, a notepad. The game automatically jots down clues for you in the notepad, which is fine, so far, so LA Noir.

What really makes the notepad in Discworld Noir special, and a feature that sadly hasn’t appeared in many games, is that you could combine clues through the notepad to generate new leads, new information, new ideas, solve puzzles, and push the plot forward.

It meant that you slipped into the mindset of a PI, you were investigating not just solving puzzles, you were thinking about how things related to everything else, not just ‘use fish on hat’.

The Computer – Gabriel Knight 3 – Blood of the Sacred, Blood of the Damned

sidney

Alright. Look. Everyone talks about the moustache puzzle in Gabriel Knight 3, even *I* talked about it in the lede. And you know what? Everyone’s right! It’s a terrible puzzle!

Gabriel Knight 3 also has one of the best puzzles hidden away in it’s latter half.

After Grace turns up, you get access to her computer and the SIDNEY system on it. Using this, maps, documents you’ve found  such as Le Serpent Rouge, a mystical text, you put together a puzzle which spans the entire valley and the towns of Rennes-le-Chateau and Coustaussa. By following the texts, comparing notes, and plotting lines along geographical and meridian lines on a map, you build up an answer to the puzzle at the heart of the game and learn where to go next.

It, much like the notepad puzzles in Discworld Noir, makes you feel like you’re unraveling a mystery through your own work and intuition. It’s not dependent on bizarre point and click rules, instead it makes sense and fits both in the game world, and makes sense in the real world.

The Hall of Learning – Prince of Persia: The Sands of Time

hall of learning

There’s a lot of excellent puzzling in Sands of Time, usually to do with how you’re going to traverse through a ruined area of the game’s palace. The Hall of Learning is a vast puzzle that spans across a mystical library filled with crystals, light, and routes that unlock and change as you solve the mini puzzles which make up the bigger puzzle.

You’ll smash down walls, push things about, shine light through holes, use the game’s excellent parkour to climb over the entire level, and indulge in some flirty banter with Farah while you do.

Also you smash down the fourth wall in one bit.

It’s a tough puzzle that can lead to you getting a bit disoriented, but like the best puzzles it fits together well and the feeling of satisfaction from completing it is immense. It’s a huge puzzle, made up of lots of little interconnected puzzles and it is a real test of your abilities to read the scenery and use it to your advantage to solve your way through the Hall of Learning. More than the pure combat tests that appear later in the game, it really feels like this is one of the major set pieces for the game, as it tests your parkour and puzzle solving abilities in one glorious megapuzzle.

Roulette – Grim Fandango

grim fandango roulette

If Day of the Tentacle is Lucasarts’ Citizen Kane, then Grim Fandango is their Casablanca. And the second year in Grim Fandango is absolutely Casablanca’d to the nines.

Manny starts this year running his own little casino in Rubacava, complete with roulette wheel and Frenchman to run it. Remember; roulette is a game for Frenchmen, widows, and French widows. In classic Lucasarts fashion, there’s a series of events set up that you have to unravel to progress with the story. As a result of what you’ve done throughout the year, your friend Glottis is stuck in a local racetrack betting heavily and drinking even heavily-er. To get him kicked out you first need to kick out the chief of police, who’s also happily gambling but in your establishment.

How do you do that? Cheat at roulette, causing the chief of police to lose. Now if you know anything about Casablanca, you’ll know the chief of police Does Not Lose and when he does, he closes your entire establishment, causing Glottis to also be barred from the VIP lounge where he was happily gambling away.

It’s not the hardest puzzle in a game of incredibly hard puzzles, but what it does is tie into the themes of the game, of moving on. It’s a moment where you burn down everything Manny and Glottis have built over the year, ready for you to continue your journey outside of Rubacava. It’s not the hardest puzzle, but it’s a narratively satisfying puzzle that ends the year on the right note.

Cracking the Code – Fez

fez

This twisty turny multidimensional puzzle platformer took everyone by storm, and rightly so. It’s endlessly inventive and utterly beautiful.

It’s also covered in strange squiggles, on almost every rock and sometimes even appearing in speech from strange creatures.

It’s not until late in the game that you can come across the Rosetta Stone Room, a room where if you examine the script carefully enough you’ll notice that it bears similarity to a phrase in English. A phrase that you can translate, and then suddenly the background of the game opens up like the unfolding of a flower.

Suddenly every level has information in it, there’s details in the background of every puzzle.

This makes the entire game into one giant puzzle, and once you’ve cracked the code the whole game becomes a puzzle that you have the key for. What makes this puzzle so special is how it’s interwoven into every scene in the game, you might not even know you’re looking at puzzles but once you can read the script in Fez, you’ll be seeing it everywhere.

The Puzzle Canal – Morrowind

vivec temple

So, you want to join the Temple. Good news, we’ve got openings. Bad news, you’ve got to travel the length and breadth of Vvardenfell to do so. You gotta do a pilgrimage, prove your devotion to the Tribunal!

Most of the steps in the Pilgrimage of the Seven Graces involve bringing an item to a shrine. The highlight is the Puzzle Canal, which contains, you guessed it. A puzzle!

You’re given this text to go on when you consult your book copy of the Pilgrimage of the Seven Graces: “Breathe the Waters of His Glory and the Way is Made Clear”. 

What does that mean? There’s lots of water but you can’t breath it, unless you have Water Breathing cast on you. But that doesn’t seem to work, you’re just sitting in a puddle waiting for…nothing.

Aha, but maybe if you don’t use Water Breathing. Maybe you just…drown. So you sit there, and you wait, and your character glubs and blubs and the screen shakes red, and eventually you die. The screen fades to black.

Then the screen fades up and you’ve made it! You’ve passed the Puzzle Canal, you’re through!

Morrowind doesn’t have many puzzles in it, most of the game is spelled out for you at least in general terms, but here’s a puzzle where you have to think laterally and think about what the words you’re given actually mean in order to pass. What also makes it a wonderful puzzle is that you have to do something you don’t normally do in a videogame, and that’s die intentionally. This isn’t Planescape: Torment either, you’d just have to reload if you died so it’s a risk. But one that pays off, if you’ve been paying attention.

The Legend of Zelda: Ocarina of Time – The Water Temple

water temple

Alright, enough with the easy puzzles. This one’s a hard one.

The Water Temple is a vast complex where the level layout changes depending on what configuration you’ve put the temple into. Like some of the puzzles I’ve mentioned above, it’s an area filled with tiny puzzles which make up one huge puzzle.

But enough from me, listen to Mark Brown talk about the Water Temple in a far more eloquent manner in his wonderful Zelda series, Boss Keys. He can explain just why the Water Temple is a magnificent, challenging, complicated, but exciting puzzle to crack.

Hand of Midas – Tomb Raider / Tomb Raider Anniversary

hand of midas

In the palace of Midas you might be unsurprised to hear that you find the Hand of Midas. Given that it was his palace, it seems to be the right place to keep it.

When you first encounter it, you might just think it’s a bit of scenery. That is, until you climb up on it.

What’s special about Midas? Everything he touches turned to gold. And that’s it for Lara Croft, game over, she’s now a golden statue.

But, what this does mean, is that it ties into a larger puzzle in the Midas Palace where you use the power of Midas to convert lead to gold, which provides you a way through the puzzle room you’re stuck in.

It’s a great puzzle simply because it’s got a threat to it, and the only way that (most) people learn about this particular mechanic is by dying on the palm of Midas. It uses a thing that kills you for positive gain, turning the normal rules of puzzle solving on its head.

It’s a standout bit in a standout game, a proper puzzle, in a proper tomb.

Axe Fort – Uncharted: The Lost Legacy

uncharted axe fort

Tricky puzzles and the best puzzle games often teach you the rules of how a puzzle works, before throwing a vastly more complicated version at you.

The Axe Fort in Uncharted: The Lost Legacy does this by giving you an axe statue puzzle, which involves jumping on platforms in a certain order. Each platform makes the statue perform a different motion, and if you get the order wrong you’ll get swiped off the platforms.

The game gives you one of these to deal with, which teaches you the ropes.

Then it gives you three.

This means you’re navigating your way through a large chamber while axes whistle through the air at your every movement. It requires planning, forethought, memory, navigation skills, and also the ability to not get hit with giant axes.

It’s a joy to navigate, just because it’s a tricky lot of variables to keep in your head as you power through the fortress. After it’s over you’re going to want to take a moment, possibly punch the air, because getting through that kind of thing is always a damn joy.

Holy Shit I Can Do That? – The Witness (Spoilers)

the witness

The Witness is a game about drawing lines from circles to other circles. Well, that’s the basic idea behind it. In practice it’s vastly more complicated, varied, and interesting a game.

The game is fairly open with puzzles lying about almost everywhere, usually contained in a box or a square. But you begin to see clues, the answer to a puzzle might lie within the fruit of a nearby tree, a shadow might tell you how to solve another. After enough time you see puzzles everywhere, every line and circle looks like it might be a puzzle.

You even look up into the sky and wonder, what if that shape left by the clouds were a puzzle, so you click and drag and….

Holy shit.

You can.

This is why The Witness is one of the best puzzle games ever created, and this moment, when you realise you can break free of the puzzle squares you’ve been given so far. The whole world might be a puzzle, lines and circles everywhere and you can click and drag them all, you can solve the universe!

Well maybe not that far, but it’s a brilliant moment that comes after hours of training your brain to see the world the way The Witness wants you to see it. It takes the vocabulary of the puzzle at the centre of The Witness and expands its context into the world of The Witness itself. Glorious.

The Goat – Broken Sword: The Shadow of the Templars

goat broken sword

Just kidding. This one’s legitimately bad.

BUT it is fixed in the Director’s Cut so go play that, cos the game’s ace!

There you go! That’s my list of The Best Puzzle Games in Videogames. Did I miss your favourite puzzle? Let me know in the comments below, or on Twitter or Facebook!

But most importantly, play games with puzzles in, love puzzles, and come back and tell me all about the new and wonderful puzzles you’ve encountered out there in GAMES.

Your Review Of Prey

Prey has received a lot of praise from both critics and gamers alike. We have taken some of the best reviews that our Green Man Gaming community have written and compiled them into something we like to call, ‘Your Review of Prey.’ You can check out the reviews below.

Prey Feels Like I’m Exploring Rapture For The First Time Again

Forget everything you know about the original Prey. Arkane’s new game is nothing at all like the original, and it’s better off for it. Untethered from the original, the new Prey can be best described as a first-person sci-fi thriller that combines all the best parts of Dead Space with System Shock 2 and Portal 2.

Written by Chris Avellone, who penned Planescape: Torment and Fallout: New Vegas, Prey’s story plays out like a book, teasing you with interesting slices of narrative through audio logs, and e-mails composed by the game’s cast of characters. However, the game does a lot more than that by borrowing from masterpieces like BioShock, the game’s wide, open environments tell as much of a story, if not more. – Contributed by MakarovReaper

Prey: A PC Gamer Thinking Man’s Game

Prey surprised me by how much of it’s influences it wears on it’s sleeve. It’s like Bioshock and System Shock combined with Half Life and it’s really fun and challenging to play. Don’t let the start fool you into thinking this game is simple or aimless or even too easy. The start may be slow but after the first hour things really pick up you start gaining the Typhon abilities. Prey takes place on a space station research facility called Talos 1 and even though the visuals are not that great most of the time in my opinion, the design and look of the environment make up for this. There so many things to find in within the space station that it really shines in it’s level design. You should definitely try the game out if you haven’t, as it’s definitely a great experience. – Contributed by PineappleKing

Missed Opportunities Make What Could Have Been A Great Game Average And Bugs Hurt It Further

Prey ends up doing a lot of things poorly, combat, stealth, AI, music, main characters, its constant need to give away the ending, and even the exploration can start to grow stale. When it comes to exploration you are usually given a variety of ways into certain side areas by using the gloo gun, powers, hacking, strength, etc but the main game is typically more linear, and how to get places is both fairly obvious and rarely gives an interesting reward. On top of those problems there are a lot of issues with objects or your own character falling or running through the environment and ending up trapped or on the other side of whatever you clipped through. There are issues with hit detection, problems with the music, and problems with sound. Even with all of that, I was still getting enjoyment out of the game when there was decent atmosphere, new enemy types being introduced, and when I was learning about the station and people on it. – Contributed by Legolas_Katarn – You can read his full in depth review on the Prey product page.

GOTY Contender 2017

As a self-proclaimed fan boy of Arkane Studios, my opinion will be slightly biased. If you’re looking for an objective view go somewhere else. If you’re looking for a quick review that goes over the positives of Prey, look no further!

I’m a MASSIVE fan of Dishonored and Dishonored 2, so naturally, I had to play Prey. I wasn’t quite as excited for Prey as I was for Dishonored 2, but my slightly lower expectations for the game were exceeded in pretty much every way. Great story, great level design, great audio and sound, and fun as hell gameplay (if a bit clunky at times.) This is Bioshock for a new generation of gamers and definitely a contender for the best game released this year – Contributed by JJiGS13


That is just some of the great user reviews we have of the Prey product page. You can grab a copy of prey and check out the rest of the reviews here.

If you would like to submit a review on any of the games we have on the Green Man Gaming store, you can do so by scrolling searching the game you want on our home page and then scrollong down to the reviews section at the bottom. You can also earn some Green Man Gaming credit towards your next purchase.

The X Series Is Back With X4: Foundations

It has been a long while since the X series has had a brand new game for players to explore the depths of space. X4: Foundations promises a return to the classic sci-fi series and the developers Egosoft have announced that this latest instalment to the series will be revamped and expanded like never before.

Improvements To The X Franchise

This is the first X game to be announced since 2013’s X: Rebirth and there have been a lot of improvements and new features added. It has been confirmed that the spacemen the player controls will be able to fly in every spaceship featured in the game. This is a step up from the later X games as they were always tied to one ship, and one ship only. Ships will also be fitted with transporters so players are able to teleport between one craft to the other. Once researched, teleportation can also be used to transport to any ship players see fit and take over as the pilot.

There is a plethora of new features that have been added to X4, such as a more complex economy, factions that feel more alive than ever before, a more dynamic universe, a seamless first person experience and much much more. You can check out the announcement video below which takes you through all of the new features.

What You Can Do In X4: Foundations

Players will be able to trade, explore, fight, upgrade & buy ships, build space stations and build amazing economic space empires which will be staffed by NPCs. The universe is truly your oyster here as the game lets you do what you like. If you prefer to be a space pirate rather than the leader of an ever growing space civilisation, then you are free to do so.

X4 is built on the idea that real resources are the universes economy. Goods will be hauled by cargo ships throughout the far reaches of space, and the price of these goods will be determined by supply and demand in that area. It is up to you whether you want to build your own cargo ship convoy of goods or just rob other peoples, maybe even a bit of both, the choice is yours.

Egosoft have stated that “For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.”

The developers have also said that “X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.”

You can check out a presentation of X4: Foundations below, it also includes a Q&A with the developers.

X4: Foundations sounds like it is going to be an amazing title for anyone interested in having their very own corner of space. No launch date has been announced yet but we will keep you updated once one is announced.

Have you played any of the X games? If so let us know which one is your favourite in the comments below.

Top Tips For Starting Out In InFAMOUS Second Son

InFAMOUS: Second Son is one of the classic PlayStation 4 titles that everyone should play. If you are new to the game or just feeling like jumping back into the streets of Seattle then we have some great tips for you.

Focus On Levelling Up First

From the start of the game Seattle is going to be pretty open for you to explore. The city has been overrun by the DUP in a bid to rid Seattle of humans with super powers or Conduits as they are more formally known. Each of Seattle’s islands will have several strongholds for you to take down and taking down 30% of these strongholds on each island will the trigger a showdown against the DUP. Even though this sounds amazing, (and it really is great fun, trust us) you may not want to jump into a showdown straight off of the bat. In the early stages of the game Delsin will be way too underpowered to take on these strongholds, let alone take on the DUP in a showdown. So we suggest on focussing on levelling up Delsin before you go in all guns blazing. Once you have some fire power behind you, you will then be able to take on the DUP with ease.

Level Up Your Projectile Moves Early

There is a total of four powers to unlock in InFAMOUS: Second Son; Smoke, Neon, Video and Concrete. Each of these powers comes with a standard projectile ability and we suggest levelling up your projectiles for each power as soon as you get them. Ranged attacks come in pretty handy when you come up against the DUP forces and once you have enough shards, you will be able to level up projectiles ammo and damage. On top of this are also some pretty handy unique projectile abilities for each power as well, for example the neon power when upgraded has a ‘Phosphor Beam’ ability which fires a super powered charge of neon. These can be levelled up quite easily and quickly with power shards you find Seattle, so don’t forget to explore the open world. Projectiles can also be quite handy against bosses as well in order to get those trick weak spots, so the more powerful your projectiles are from the start the better.

If In Doubt Use Area Attacks

Area attacks are the best weapon in your arsenal should you find yourself way outnumbered. Every now and then you will find yourself in a sticky situation where the DUP have you surrounded, so your choices are either to run away, or take on the enemies head on. For example both Smoke and Neon come with their own area attacks, whether is punching the ground Iron Man style and sending everyone flying or throwing grenades that incapacitate your enemies these moves should get you out of any sticky situation.

If all else fails however, you can just power up your Karma bomb and completely wipe out all the enemies within the vicinity. Just make sure you keep defeating enemies to get your Karma Bomb meter up to full.

Use Stealth At Every Opportunity

In order to avoid being outnumbered by the DUP, Delsin does have some basic sneak mechanics that can come in quite handy. When sneaking around he is able to incapacitate enemies quietly without being seen. His video power is probably the most useful for stealth as it comes with an invisibility move, should you want to  pick off your enemies one by one whilst being undetected. Be warned, as the stealth mechanics in this game are quite basic you can’t afford to get too over confident as one false move will alert your enemies.

Switch Things Up And Have Fun

It’s easy to get caught up in the story missions and side quests in InFAMOUS: Second Son, but one of the best things to do is to explore the city, use your powers and mix them up a bit. Nothing quite beats running at the speed of light with the neon power, or gliding through the air with the video power. We encourage any player to just roam around the city and experiment. The game also comes with a pretty awesome photo mode which also adds to the fun of your experimentations. For example here is a couple of screenshots I took when using photo mode. (click to enlarge)

Whether you are jumping into InFAMOUS Second Son for the first time or replaying the game after a long hiatus, we hope that these top tips will help you whilst you save Seattle from the evil clutches of the DUP.

US customer can grab InFAMOUS Second Son from the Green Man Gaming store right here.

 

Here’s Why Cuphead Is The Next Indie Title You Need To Play

Nostalgia is currently in vogue at the moment, especially in the games industry. With games such as Sonic Mania and Crash Bandicoot taking the video games charts by storm, now is the perfect time to release a unique and challenging 2D side scroller, that harks back to 1930’s cartoons and turns them on their head.

Introducing Cuphead an indie title which both plays off of nostalgia whilst bringing in the crushing difficulty that players have fallen in love with over the past few years. Here’s why Cuphead should be on your radar.

The Eras Cuphead Covers

On the surface, this title looks like a cartoon that was ripped straight from the silver screen. With it’s cute silent movie-esque animations and it’s over expressive character models, it’s really hard not to immediately fall in love with this game just by looking at it.

As you can imagine, the 1930s aren’t the only inspiration that the developers had whilst creating this game. You can tell that the 80’s and 90’s have also influenced this indie title, by using 80’s style sound effects and game mechanics such as the classic jumping on an enemies head to inflict damage much like Mario did back in the day. Players also have guns at their disposal which benefit from infinite bullets, this mechanic was typical with more of the 90’s era of 2D shooting games such as Smash TV.

Cuphead’s Levels Comes In Two Flavours

From what we have seen from Cuphead, running and gunning through levels seems to be this titles staple. These levels are fast paced and with a constant stream of spawning enemies as your progress through the level. Gameplay as fast paced as this could be compared to Sonic the hedgehog but with less enemies. Cuphead also changes this mechanic up by throwing in some flying levels which also hark back to some of the later Sonic games.

However, boss battles are distinctly different compared to the platforming levels. With boss battles it’s all about standing your ground, dodging the enemies attacks and pummelling your opponent with excessive amounts of gun fire, until they are finally defeated. Bosses have a nasty tendency of taking up most of the screen with either their extreme size or their attacks, so staying on your toes is a must should you want to survive.

The Difficulty In Cuphead Is High

Speaking of staying on your toes, Cuphead is no walk in the park. Don’t let the happy clappy aesthetic of this game fool you as you will die, a lot. As the platforming levels are very fast paced and require you to keep your momentum going, it pays to remember jump patterns in order to complete levels, then there is the small case of randomised changes that the game will throw in every now and again just to add an extra level of difficulty. There will be a lot of trial and error here, which will result in multiple deaths.

Cuphead does come with a selection of difficulty levels for players to choose from, they seem to range from difficult to almost inhumanly possible which may be great news for some.

Two Cupheads Are Better Than One

If you are finding Cuphead a little bit overwhelming then you are able to bring in a friend for some co-op action, which means you can experience gamer rage with a buddy. The inclusion of co-op makes boss fights feel more tactical and it’s always great when you have someone there to revive you once you are defeated. Also this gives players the great opportunity to blame someone else if they lose.

Cuphead gets many things right, and we can’t wait to sink our teeth into this game when it is released on the 29th September for Xbox One and PC. Let us know your thoughts about the game in the comments section below.

XCOM 2: War Of The Chosen Review Round Up

XCOM 2: War Of The Chosen has been released. If you are still unsure whether to pick up this XCOM 2 expansion, then check out what everyone is saying below.

IGN – 8.8/10

“War of the Chosen is a wide and deep expansion for XCOM 2 that improves variety in mission objectives, tactical options, threats, and strategic map activities. The Chosen are worthy adversaries who advance along with you to put up great fights without feeling cheap, and the new elite soldier classes add opportunities for interesting gameplay earlier in the campaign. Some significant balance issues show up, but especially for the first two-thirds of a campaign War of the Chosen restores the fear of the unknown to a game I know well.” [Read Full Review]

Rock, Paper Shotgun

“Where XCOM 2’s campaign could feel like the drawn-out prelude to the foregone conclusion of the climactic fight, this feels like, if you’ll excuse the term, a long war. It’s a hard-fought bringing together of a rag-tag army of vengeance, with landmark battles and true heroes emerging from the miasma of skirmishes. Sometimes, I shake my head at its absurdity and its noise, but I really cannot get enough of it.” [Read Full Review]

Polygon – In Progress

“War of the Chosen is effectively a total conversion for XCOM 2, but the core of the original game is still there. This is clear from the opening cinematic, which leads into the game’s original opening CGI sequence and tutorial battle. What Firaxis has done is grafted a number of key additions onto an already excellent experience. The DLC fully delivers on its promise with new mechanics to learn, new factions to befriend and deadly new enemies to fight against.”

PCGamesN – 8/10

“In its new expansion, XCOM 2 makes people of its soldiers and turns its aliens into personalities. It cares about the individual. But that’s only so you feel the loss of your bonds more keenly, and hate the enemy more personally. In War of the Chosen, Firaxis are being kind to be cruel.” [Read Full Review]

Eurogamer – Recommended

“Gosh, I feel like I’ve barely scratched the surface here. War of the Chosen proves once again that Firaxis really know how to handle an expansion. There’s just so many new systems being introduced here, that it’s hard not to be impressed that they didn’t hold onto all of this stuff for an inevitable sequel. Don’t let the first mission fool you, this is a wildly different beast to the core XCOM 2 experience. So much so, that I really wouldn’t advise playing War of the Chosen without having already completed the original game – I think you’d find it too overwhelming, too busy. However, if you have defeated the Avatar Project before now, there’s now a fantastic reason to do it once again.” [Read Full Review]

You can grab a copy of XCOM 2: War Of The Chosen from Green Man Gaming right now. Just head over to our store page.

Games To Fill That Game Of Thrones Void

Now that Game Of Thrones is over for another season, we have to wait a couple of cold hard winters until we experience what will inevitably be an epic climax to a saga that is the Song of Ice and Fire.

With the general consensus in agreement that we will probably have to wait until 2019 until the final season. We thought we would put together a list of must play games that will scratch that Game Of Thrones itch. So grab your Valerian steel blade and mount your nearest dragon as we list the top ‘Game Of Thronesy’ titles you should be playing whilst you wait for Season 8.

Seven Kingdoms: Total War (Total War: Attila mod)

If you are one for modding your games then we suggest giving the Seven Kingdoms: Total War mod for Total War: Attila a spin. This mod features over 25 armies and 30 photorealistic characters. If you are a Total War fan or just love your strategy games and want to control armies as apposed to just single characters, then this mod should whet your Game Of Thrones appetite perfectly. I mean who doesn’t want the opportunity to lead great armies such as The Unsullied, The Lannister Army, The Tyrells of Highgarden, the Thenns beyond The Wall or even the flayed men of House Bolton?

Telltale Game Of Thrones

Possibly the best Game of Thrones video game out there, the GOT Telltale series centres around House Forrester. A minor family situated in the north of Westeros. House Forrester are the bannermen to House Glover, a house that has sworn fealty to the Starks of Winterfell. What’s great about this six episode series is that the game stays true to both the original Song of Ice and Fire novels and the Game Of Thrones TV show, moulding the two into one universe.

Players also get to visit iconic regions such as Kings Landing and The Wall and new locations such as Ironrath which is the place House Forrester calls home. It is a great game to play should you want to dive deeper into the the land of Westeros.

Skyrim

If you fancy yourself as more of a Targaryen than a Stark then Skyrim is the game you need to play before Season 8. Even though this RPG focusses a lot on killing dragons and stealing their souls, there are a few twists and turns in the story that will have you making friends with dragons as well. There is also a northern city in Skyrim called Winterhold which once was a great powerful city within the land of Skyrim, sadly though Winterhold has a distinct lack of wolves. As Skyrim allows you to create your own character, we wouldn’t be surprised if you wanted to create the next King of The North.

Dragon Age: Inquisition

Keeping on with the theme of dragons, Dragon Age: Inquisition is another epic RPG. If you prefer your Role Playing Games to be centred more around a party as apposed to just you alone against the elements, then this game is right for you. True, in Dragon Age: Inquisition you do get to fight against and defeat a lot of dragons so if you see yourself as more of a Lannister loyalist and just want to stab and punch dragons in the face then this game is right up your alley.

Dragon slaying aside, this is an epic medieval tale which will have you craving to be a part of the epic battles of Westeros past such as King Robert’s Rebellion or even The Targaryen Conquest.

Game Of Thrones (2012)

Even though the reviews for this Game Of Thrones RPG (which came out on PC, PlayStation 3 and Xbox 360) were less than spectacular, this game still has a cult following. In this game you play as two characters Alester Sarwyck and Mors Westford, players get to play through an interesting and deep narrative set in Westeros, where players are able to control both characters as the story progresses. Also who doesn’t want to switch between a member of the Night’s Watch and a Knight/Red Priest?

If you want to sink your teeth into some heavy story which you have a surprising amount of control over, then give this title a go.

The Witcher 3

If it’s a gritty medieval tale that you are looking for to quench your GOT thirst, then The Witcher 3 is the perfect title for you. Not only are you able to explore a vast land rich with life which is surrounded by parallel dimensions and extra dimensional worlds. You also control the dashing Geralt of Rivia who has a vast amount of magic and weaponry at his disposal. So if you fancy yourself as more of a Thoros Of Myr type (back in his heyday) with your flaming sword of fire then The Witcher is for you. If you’re not a Throros fan then play the game anyway as it is pretty awesome.

If there are any games you would like to suggest to while away the months before the next season of Game Of Thrones then let us know in the comment section below.

 

What’s New In Yakuza Kiwami?

Next week sees the release of Yakuza Kiwami, the highly anticipated remake of the first Yakuza game, which originally launched on the PlayStation 2 all the way back in 2005. As this is a remake, you would probably expect that Kiwami would just be your average HD re-release of the original PlayStation 2 game, however it is way more than that and here’s why.

More Than Just A HD Re-Release

As mentioned above, this game is more than just your run of the mill HD re-release. Yakuza Kiwami has been rebuilt from the ground up using the same engine as Yakuza 0. For those of you who don’t know, Yakuza 0 is the latest Yakuza game to come out here in Europe for the PlayStation 4, and is a prequel set before the first game. So after the success of Yakuza 0 internationally, it makes sense that SEGA went ahead and remade the first game for the Sony console.

As everything in Yakuza Kiwami has been rebuilt from the ground up, players can expect the same level of detail in this game as they did in Yakuza 0. The city of Kamurocho is way more diverse and immersive this time around, with better graphics and a level of detail that couldn’t be achieved back on the PlayStation 2.

New Fighting Styles

The great thing about Kiwami is that SEGA have added some brand new fighting styles for the games protagonist Kazuma Kiryu. These are the same fighting styles that were first introduced in Yakuza 0. These fighting styles will enable players to change up their attacks on the fly, allowing them to mix up their combat. Players will be able to use fighting styles such as Brawler, Beast, Rush and Dragon, with each fighting style coming with its own techniques to master.

Yakuza 0 gave players the opportunity to unlock other fighting styles as the game progressed, we imagine that Kiwami will do the same.

New Mini Games And Side Quests

There have been some new mini games added to Yakuza Kiwami that players wouldn’t have got their hands on back on the PlayStation 2. Players can now head to the arcade to get their hands on some retro style arcade games. They will also be able to play games such as Mahjong, pool, bowling and even head to the local karaoke bar to sing some top Japanese hits. The RC Car Racing from Yakuza 0 also comes to Yakuza Kiwami if you have the need for RC speed.

There have also been some brand new side quests added for players to complete, which is great news as this gives us even more reason to explore the city of Kamurocho.

The Majima Anywhere System

Possibly one of our favourite additions to Yakuza Kiwami, the game introduces the ‘Majima Anywhere System.’ This new game feature allows Goro Majima, Yakuza’s crazy eyepatch wearing maniac to appear at any time to challenge Kiryu to battle. It is then up to the player to defeat him in a fist fight.

Majima can pop out at any time from anywhere, whether he is in a goofy costume or hiding in a dumpster he will find you and challenge you.

majima_anywhere

Majima Anywhere also comes with its own independent levelling system, which will help you learn Kiryu’s ultimate ‘Dragon of the Dojima’ fighting style. If players hit certain conditions during a fight with this fight-aholic they will be able to learn new special moves and add them to your fighting arsenal.

Original Japanese Voice Acting

The first Yakuza game only let players experience the story with American voice overs. In the later Yakuza games, English subtitles were introduced which fans of the series preferred to use. Yakuza Kiwami uses the original Japanese voice overs with English subtitles, so players can experience the story as the original developers intended.

Yakuza Kiwami is out on PlayStation 4 on the 29th August. Have you played any of the Yakuza games? If so let us know in the comments section below.

How Observer Drives Home Horror In Cyberpunk

The game begins with the gravelly tones of the familiar voice of Rutger Hauer reading text as it scrolls slowly down the screen. The words are jittering and poetically blunt and it sets us up for the initial scene, but I don’t think it prepares us for the horrors that await in Observer. The cyberpunk horror game is truly a beautiful and chaotic journey into a run down and miserable world that has dissolved from disease and plague. Set in 2084 Krakow, the lines between good and evil are more than blurred, they are overwritten, by the soft gentle voice of the main character Dan Lazarski, a neural police detective known as an Observer who detects and invades suspects minds.

Sitting in a car as the rain trickles down outside, the dazzling neon lights cut through the greying towers and dirty pavements. This is where you learn the game’s controls and you’re introduced to who you are, what you’re doing in this world and how you take on missions in this futuristic hellhole. Your character is beat down by mind-hacking and you have to top up on synchronisation pills which seem to keep you from going off the deep end. When you need to top up, you’ll know it. There will be a dizziness, the feeling of stress and anxiety will surge through you with force and then you’ll be okay, with a little pill. You can pick up these pills as you make your way through the game, so be on the lookout.

Your first mission is a little closer to home as you receive a strange message from your son, Adam. After identifying a caller address, you make your way to the ominous tower of flats. The game does a superb job of thrusting you in and out of intense holographic imagery and into what feels like a normal setting, with crowds of birds chirping in a brick lined courtyard. It’s disorientating, but that’s okay. You enter the apartment block and at the front desk is a half human, half robot man who feels like an immediate threat, but he is helpful, sad, maybe scared himself and it’s our first reminder that not everything in this game will be as it first appears.

As you make your way to Adam’s apartment, it’s difficult not to notice the robot janitor that scuttles down the hallway, with its foul and bolshy attitude. Then, you’re in the courtyard and the front doors are glowing a holographic off-white, surrounding what could be the back streets of a modern day Krakow. Nothing about this extremely polished game actually feels polished, it’s full of grime and grit and disease pulses through the setting like the thin holographic lines that guide the way. Yes, it does have a lot of similarities to Blade Runner, but it’s impending, insidious feel burns into the gameplay and it’s not as easy as Blade Runner, it’s not as clean.

What is clever, is that Observer is a disguised detective game and it’s a mechanic I really didn’t expect. As you enter Adam’s apartment and you’re met with the stench and bloody abomination of a decapitated body, it’s easy to be afraid, but you’re not… yet. Dan knows in his heart, that this body is not his son’s, a paternal instinct that brings him into a new light. This is when I really felt for Dan, he, like the rest of the game, has rough edges that can be heard in the breaks in his voice. The way Dan speaks to people feels genuine, because he is quick to disregard someone’s comments if he feels it is wasting his time.

At the scene you will learn about the two investigative modes; one for mechanics like a ComPass (a device which people must carry to identify them) and the other for forensic evidence, such as blood spatters and in this case, claw marks. There is so much to interact with, that at first it feels slightly overwhelming, but once you’ve moved drawers and searched cupboards, you learn about the game and what you need to look for. Objects will start standing out and the game will prompt you if you can pick up certain items. Once you’ve finished scrounging for clues, the entire building is now on lockdown and you have to find a way out. It’s clever, I love puzzles and they’re easy enough to not distract from the fluidity of the game.

Now you’re out of the apartment, there are a lot of doors to other apartments and it’s at this point I let go a little. You’re able to stroll around and knock on people’s doors, because you are a police officer after all, police officers need answers. There were moments that I wasn’t sure if I should be collecting clues from these people, or simply try to focus on moving onto the next area, but the game won’t baby you – work it out.

Enter the janitor’s room and I’m still relaxed and at ease, I sit down at the computer to find more clues about people living on other floors and there’s a game of With Fire and Sword: Spiders on the computer’s desktop. It’s easy to enjoy the game and forget that you’re in a cyberpunk universe trying to get out after analysing a decapitated body. After a few games, I get up to leave and I turn. I scream.

There was a point in this game, that I became comfortable with the distortion between the blood smeared on the brickwork, the blood pooling at my feet and the sheer amount of excrement seeping from the dirty cracks in the walls. It washed over me, because the vivid colours and bright lights were a constant reminder of a cracked reality. But that will never deter that this is a horror game and when you proceed to the next part of the game, you will be constantly reminded; this is a horror game. As you stab your transmitter into a guy’s neck and live out his bloody demise through the barking scraps of shadowy delusions, this is a horror game. As you run between tight corridors and are pulled between the industrial pipes in the apartment and familiar furniture, compared to the breaks of sinister imagery flickering between your mind. This is a horror game. A bloody good one. 

Why You Should Play Mario + Rabbids Kingdom Battle After XCOM 2: War Of The Chosen

As tactical RPGs go, XCOM is heralded as one of the best. With the release of XCOM 2: War Of The Chosen on the 29th August, players will have the opportunity to expand the XCOM 2 universe and dive straight into a new story.

So once you have sunk as many hours as you can into War Of The Chosen and have practically bled it dry of content, where do you turn? Mario + Rabbids Kingdom Battle just might be the game that will scratch that XCOM itch, and here’s why.

What Is Mario + Rabbids Kingdom Battle?

Announced at E3, this year on the surface Kingdom Battle looks like another crazy crossover of the Super Mario and Raving Rabbids franchises. However, after seeing the game at E3, this title is far more than just your average crossover.

Mario + Rabbids Kingdom Battle throws the Raving Rabbids into Mario’s world. Some of the Rabbids have gone rogue and have been wreaking havoc within the Mushroom Kingdom. It’s up to Mario, his friends and a select few Rabbids to help save the kingdom from this bunny-pocolypse.

As to how deep the story goes, we will have to wait until the game comes out, but the major selling point of this game is the gameplay. In short, Kingdom Battle plays like an XCOM game, you have a team of characters with various speciality skills. Your team takes to the battlefield where players have to use turn based tactics in order to vanquish the enemy.

Similarities to XCOM

The similarities between Kingdom Battle and XCOM are near enough endless, with a lot of people who have played the game saying that Mario + Rabbids is an XCOM clone. So it’s safe to say that this is the perfect game to jump into straight after War Of The Chosen. Here are some of the core similarities:

Characters, Skills and Weapons

Players are able to choose their characters before they go onto the battlefield. Characters have their own class. For example in Mario + Rabbids Kingdom Battle, Luigi is a Sniper Class whilst Rabbid Mario is a Brawler. Each class has it’s own set of skills and it is up to players to mix and match their characters to accommodate their playstyle.

Characters are also able to level up, and can also equip a variety of different weapons which can be unlocked by completing missions or purchasing them with in game currency.

The Battlefield

Both games have an isometric view where players take turns to navigate the level and attack their enemies. Players control character one at a time and are able to use other team members to help them reach difficult places around the level. Players also have to take cover into consideration as leaving your team out in the open is detrimental

Overwatch

One of possibly many abilities that both games will share. Kingdom Battle and XCOM both have an Overwatch ability. Once activated if anyone on the opposing team moves into your line of sight during their turn, your team member will automatically attack them. It’s a pretty neat move that can turn the tide of battle quite easily.

That is just some of the similarities both games have, which just goes to show that XCOM players would be quite at home with Mario + Rabbids Kingdom Battle.

What Can Mario + Rabbids Kingdom Battle Bring To The Genre?

When it comes to tactical RPGs XCOM has a dark and gritty Sci-Fi theme, which makes players truly feel that they are fighting to save humanity and the world. Mario + Rabbids is pretty much the polar opposite with its bright happy colours, Rabbids that scream for no apparent reason at all, and generally a storyline that makes little sense. This could be a turnoff for some XCOM fans but it is great to see that the tactical RPG genre can take on a new skin and appeal to the Mario and Rabbids fans out there as well.

Mario + Rabbids Kingdom Battle also has a co-op multiplayer feature which XCOM doesn’t have. So players are able to team up with a friend and control two characters each in order to complete objectives and defeat enemies.

If you find yourself at a loss when you complete XCOM 2: War Of The Chosen, give Mario + Rabbids Kingdom Battle a shot. True you won’t be saving the world against aliens but you will be getting a solid tactical RPG that has learnt from the best.